1 /*
2  * Copyright (c) 2015-2017, Intel Corporation
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions are met:
6  *
7  *  * Redistributions of source code must retain the above copyright notice,
8  *    this list of conditions and the following disclaimer.
9  *  * Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *  * Neither the name of Intel Corporation nor the names of its contributors
13  *    may be used to endorse or promote products derived from this software
14  *    without specific prior written permission.
15  *
16  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS"
17  * AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
18  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE
19  * ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE
20  * LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR
21  * CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF
22  * SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS
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25  * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
26  * POSSIBILITY OF SUCH DAMAGE.
27  */
28 
29 /** \file
30  * \brief UTF-8 transforms and operations.
31  */
32 
33 #ifndef NG_UTF8_H
34 #define NG_UTF8_H
35 
36 namespace ue2 {
37 
38 class ExpressionInfo;
39 class NGHolder;
40 
41 /** \brief Relax forbidden UTF-8 sequences.
42  *
43  * Some byte sequences can not appear in valid UTF-8 as they encode code points
44  * above \\x{10ffff} or they represent overlong encodings. As we require valid
45  * UTF-8 input, we have no defined behaviour in these cases, as a result we can
46  * accept them if it simplifies the graph. */
47 void relaxForbiddenUtf8(NGHolder &g, const ExpressionInfo &expr);
48 
49 /** \brief Contract cycles of UTF-8 code points down to a single cyclic vertex
50  * where possible, based on the assumption that we will always be matching
51  * against well-formed input.
52  */
53 void utf8DotRestoration(NGHolder &h, bool som);
54 
55 } // namespace ue2
56 
57 #endif
58