1struct Vector { float x, y, z; };
2
3struct Ray { Vector o; float t; Vector d; };
4
5
6void init(uniform Ray rays[], uniform int count, float v) {
7    for (uniform int i = 0; i < count; ++i) {
8        rays[i].o.x = i;
9        rays[i].o.y = 2*i;
10        rays[i].o.z = 3*i;
11        rays[i].t = 4*i;
12        rays[i].d.x = 5*i;
13        rays[i].d.y = 6*i;
14        rays[i].d.z = 7*i;
15    }
16}
17
18void zero_dx(uniform Ray * r) {
19    #pragma ignore warning(perf)
20    r->d.x = 0;
21}
22
23export void f_fu(uniform float RET[], uniform float aFOO[], uniform float b) {
24    float v = aFOO[programIndex];
25    uniform Ray rays[programCount+1];
26    init(rays, programCount+1, v);
27    zero_dx(&rays[v]);
28    #pragma ignore warning(perf)
29    Ray rg = rays[v];
30    RET[programIndex] = rg.o.z + rg.d.x;
31}
32
33export void result(uniform float RET[]) {
34    RET[programIndex] = 3 + 3*programIndex;
35}
36