1# Microsoft Developer Studio Project File - Name="demos" - Package Owner=<4> 2# Microsoft Developer Studio Generated Build File, Format Version 6.00 3# ** DO NOT EDIT ** 4 5# TARGTYPE "Win32 (x86) Application" 0x0101 6 7CFG=demos - Win32 Debug 8!MESSAGE This is not a valid makefile. To build this project using NMAKE, 9!MESSAGE use the Export Makefile command and run 10!MESSAGE 11!MESSAGE NMAKE /f "demos.mak". 12!MESSAGE 13!MESSAGE You can specify a configuration when running NMAKE 14!MESSAGE by defining the macro CFG on the command line. For example: 15!MESSAGE 16!MESSAGE NMAKE /f "demos.mak" CFG="demos - Win32 Debug" 17!MESSAGE 18!MESSAGE Possible choices for configuration are: 19!MESSAGE 20!MESSAGE "demos - Win32 Release" (based on "Win32 (x86) Application") 21!MESSAGE "demos - Win32 Debug" (based on "Win32 (x86) Application") 22!MESSAGE 23 24# Begin Project 25# PROP AllowPerConfigDependencies 0 26# PROP Scc_ProjName "demos" 27# PROP Scc_LocalPath ".." 28CPP=cl.exe 29MTL=midl.exe 30RSC=rc.exe 31 32!IF "$(CFG)" == "demos - Win32 Release" 33 34# PROP BASE Use_MFC 0 35# PROP BASE Use_Debug_Libraries 0 36# PROP BASE Output_Dir "Release" 37# PROP BASE Intermediate_Dir "Release" 38# PROP BASE Target_Dir "" 39# PROP Use_MFC 0 40# PROP Use_Debug_Libraries 0 41# PROP Output_Dir "Release" 42# PROP Intermediate_Dir "Release" 43# PROP Ignore_Export_Lib 0 44# PROP Target_Dir "" 45# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c 46# ADD CPP /nologo /MD /W3 /GX /O2 /I ".." /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_MBCS" /D "KYRA_SUPPORT_OPENGL" /FR /YX /FD /c 47# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 48# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 49# ADD BASE RSC /l 0x409 /d "NDEBUG" 50# ADD RSC /l 0x409 /d "NDEBUG" 51BSC32=bscmake.exe 52# ADD BASE BSC32 /nologo 53# ADD BSC32 /nologo 54LINK32=link.exe 55# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 56# ADD LINK32 opengl32.lib sdl.lib sdlmain.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release\krdemos.exe" 57 58!ELSEIF "$(CFG)" == "demos - Win32 Debug" 59 60# PROP BASE Use_MFC 0 61# PROP BASE Use_Debug_Libraries 1 62# PROP BASE Output_Dir "demos___Win32_Debug" 63# PROP BASE Intermediate_Dir "demos___Win32_Debug" 64# PROP BASE Target_Dir "" 65# PROP Use_MFC 0 66# PROP Use_Debug_Libraries 1 67# PROP Output_Dir "Debug" 68# PROP Intermediate_Dir "Debug" 69# PROP Ignore_Export_Lib 0 70# PROP Target_Dir "" 71# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c 72# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I ".." /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /D "WIN32" /D "_MBCS" /D "KYRA_SUPPORT_OPENGL" /FR /FD /GZ /c 73# SUBTRACT CPP /YX 74# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 75# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 76# ADD BASE RSC /l 0x409 /d "_DEBUG" 77# ADD RSC /l 0x409 /d "_DEBUG" 78BSC32=bscmake.exe 79# ADD BASE BSC32 /nologo 80# ADD BSC32 /nologo 81LINK32=link.exe 82# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept 83# ADD LINK32 opengl32.lib sdl.lib sdlmain.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/krdemos.exe" /pdbtype:sept 84# SUBTRACT LINK32 /pdb:none 85 86!ENDIF 87 88# Begin Target 89 90# Name "demos - Win32 Release" 91# Name "demos - Win32 Debug" 92# Begin Source File 93 94SOURCE=.\bemgame.cpp 95# End Source File 96# Begin Source File 97 98SOURCE=.\demos.cpp 99# End Source File 100# Begin Source File 101 102SOURCE=.\demos.h 103# End Source File 104# Begin Source File 105 106SOURCE=.\gamefactory.cpp 107# End Source File 108# Begin Source File 109 110SOURCE=.\scale.cpp 111# End Source File 112# Begin Source File 113 114SOURCE=.\shooter.cpp 115# End Source File 116# Begin Source File 117 118SOURCE=.\sinwave.cpp 119# End Source File 120# Begin Source File 121 122SOURCE=.\space.cpp 123# End Source File 124# Begin Source File 125 126SOURCE=.\spritetest.cpp 127# End Source File 128# Begin Source File 129 130SOURCE=.\text.cpp 131# End Source File 132# Begin Source File 133 134SOURCE=.\tiletest.cpp 135# End Source File 136# Begin Source File 137 138SOURCE=.\title.cpp 139# End Source File 140# End Target 141# End Project 142