1# Microsoft Developer Studio Project File - Name="demos" - Package Owner=<4>
2# Microsoft Developer Studio Generated Build File, Format Version 6.00
3# ** DO NOT EDIT **
4
5# TARGTYPE "Win32 (x86) Application" 0x0101
6
7CFG=demos - Win32 Debug
8!MESSAGE This is not a valid makefile. To build this project using NMAKE,
9!MESSAGE use the Export Makefile command and run
10!MESSAGE
11!MESSAGE NMAKE /f "demos.mak".
12!MESSAGE
13!MESSAGE You can specify a configuration when running NMAKE
14!MESSAGE by defining the macro CFG on the command line. For example:
15!MESSAGE
16!MESSAGE NMAKE /f "demos.mak" CFG="demos - Win32 Debug"
17!MESSAGE
18!MESSAGE Possible choices for configuration are:
19!MESSAGE
20!MESSAGE "demos - Win32 Release" (based on "Win32 (x86) Application")
21!MESSAGE "demos - Win32 Debug" (based on "Win32 (x86) Application")
22!MESSAGE
23
24# Begin Project
25# PROP AllowPerConfigDependencies 0
26# PROP Scc_ProjName "demos"
27# PROP Scc_LocalPath ".."
28CPP=cl.exe
29MTL=midl.exe
30RSC=rc.exe
31
32!IF  "$(CFG)" == "demos - Win32 Release"
33
34# PROP BASE Use_MFC 0
35# PROP BASE Use_Debug_Libraries 0
36# PROP BASE Output_Dir "Release"
37# PROP BASE Intermediate_Dir "Release"
38# PROP BASE Target_Dir ""
39# PROP Use_MFC 0
40# PROP Use_Debug_Libraries 0
41# PROP Output_Dir "Release"
42# PROP Intermediate_Dir "Release"
43# PROP Ignore_Export_Lib 0
44# PROP Target_Dir ""
45# ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /c
46# ADD CPP /nologo /MD /W3 /GX /O2 /I ".." /D "NDEBUG" /D "_WINDOWS" /D "WIN32" /D "_MBCS" /D "KYRA_SUPPORT_OPENGL" /FR /YX /FD /c
47# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
48# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
49# ADD BASE RSC /l 0x409 /d "NDEBUG"
50# ADD RSC /l 0x409 /d "NDEBUG"
51BSC32=bscmake.exe
52# ADD BASE BSC32 /nologo
53# ADD BSC32 /nologo
54LINK32=link.exe
55# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386
56# ADD LINK32 opengl32.lib sdl.lib sdlmain.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /machine:I386 /out:"Release\krdemos.exe"
57
58!ELSEIF  "$(CFG)" == "demos - Win32 Debug"
59
60# PROP BASE Use_MFC 0
61# PROP BASE Use_Debug_Libraries 1
62# PROP BASE Output_Dir "demos___Win32_Debug"
63# PROP BASE Intermediate_Dir "demos___Win32_Debug"
64# PROP BASE Target_Dir ""
65# PROP Use_MFC 0
66# PROP Use_Debug_Libraries 1
67# PROP Output_Dir "Debug"
68# PROP Intermediate_Dir "Debug"
69# PROP Ignore_Export_Lib 0
70# PROP Target_Dir ""
71# ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_MBCS" /YX /FD /GZ /c
72# ADD CPP /nologo /MD /W3 /Gm /GX /ZI /Od /I ".." /D "_DEBUG" /D "_WINDOWS" /D "DEBUG" /D "WIN32" /D "_MBCS" /D "KYRA_SUPPORT_OPENGL" /FR /FD /GZ /c
73# SUBTRACT CPP /YX
74# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
75# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
76# ADD BASE RSC /l 0x409 /d "_DEBUG"
77# ADD RSC /l 0x409 /d "_DEBUG"
78BSC32=bscmake.exe
79# ADD BASE BSC32 /nologo
80# ADD BSC32 /nologo
81LINK32=link.exe
82# ADD BASE LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /pdbtype:sept
83# ADD LINK32 opengl32.lib sdl.lib sdlmain.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:windows /debug /machine:I386 /out:"Debug/krdemos.exe" /pdbtype:sept
84# SUBTRACT LINK32 /pdb:none
85
86!ENDIF
87
88# Begin Target
89
90# Name "demos - Win32 Release"
91# Name "demos - Win32 Debug"
92# Begin Source File
93
94SOURCE=.\bemgame.cpp
95# End Source File
96# Begin Source File
97
98SOURCE=.\demos.cpp
99# End Source File
100# Begin Source File
101
102SOURCE=.\demos.h
103# End Source File
104# Begin Source File
105
106SOURCE=.\gamefactory.cpp
107# End Source File
108# Begin Source File
109
110SOURCE=.\scale.cpp
111# End Source File
112# Begin Source File
113
114SOURCE=.\shooter.cpp
115# End Source File
116# Begin Source File
117
118SOURCE=.\sinwave.cpp
119# End Source File
120# Begin Source File
121
122SOURCE=.\space.cpp
123# End Source File
124# Begin Source File
125
126SOURCE=.\spritetest.cpp
127# End Source File
128# Begin Source File
129
130SOURCE=.\text.cpp
131# End Source File
132# Begin Source File
133
134SOURCE=.\tiletest.cpp
135# End Source File
136# Begin Source File
137
138SOURCE=.\title.cpp
139# End Source File
140# End Target
141# End Project
142