1 /*
2 * Copyright (c) 2006-2009 Erin Catto http://www.box2d.org
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 * Permission is granted to anyone to use this software for any purpose,
8 * including commercial applications, and to alter it and redistribute it
9 * freely, subject to the following restrictions:
10 * 1. The origin of this software must not be misrepresented; you must not
11 * claim that you wrote the original software. If you use this software
12 * in a product, an acknowledgment in the product documentation would be
13 * appreciated but is not required.
14 * 2. Altered source versions must be plainly marked as such, and must not be
15 * misrepresented as being the original software.
16 * 3. This notice may not be removed or altered from any source distribution.
17 */
18 
19 #include <Box2D/Dynamics/Contacts/b2Contact.h>
20 #include <Box2D/Dynamics/Contacts/b2CircleContact.h>
21 #include <Box2D/Dynamics/Contacts/b2PolygonAndCircleContact.h>
22 #include <Box2D/Dynamics/Contacts/b2PolygonContact.h>
23 #include <Box2D/Dynamics/Contacts/b2EdgeAndCircleContact.h>
24 #include <Box2D/Dynamics/Contacts/b2EdgeAndPolygonContact.h>
25 #include <Box2D/Dynamics/Contacts/b2ChainAndCircleContact.h>
26 #include <Box2D/Dynamics/Contacts/b2ChainAndPolygonContact.h>
27 #include <Box2D/Dynamics/Contacts/b2ContactSolver.h>
28 
29 #include <Box2D/Collision/b2Collision.h>
30 #include <Box2D/Collision/b2TimeOfImpact.h>
31 #include <Box2D/Collision/Shapes/b2Shape.h>
32 #include <Box2D/Common/b2BlockAllocator.h>
33 #include <Box2D/Dynamics/b2Body.h>
34 #include <Box2D/Dynamics/b2Fixture.h>
35 #include <Box2D/Dynamics/b2World.h>
36 
37 b2ContactRegister b2Contact::s_registers[b2Shape::e_typeCount][b2Shape::e_typeCount];
38 bool b2Contact::s_initialized = false;
39 
InitializeRegisters()40 void b2Contact::InitializeRegisters()
41 {
42 	AddType(b2CircleContact::Create, b2CircleContact::Destroy, b2Shape::e_circle, b2Shape::e_circle);
43 	AddType(b2PolygonAndCircleContact::Create, b2PolygonAndCircleContact::Destroy, b2Shape::e_polygon, b2Shape::e_circle);
44 	AddType(b2PolygonContact::Create, b2PolygonContact::Destroy, b2Shape::e_polygon, b2Shape::e_polygon);
45 	AddType(b2EdgeAndCircleContact::Create, b2EdgeAndCircleContact::Destroy, b2Shape::e_edge, b2Shape::e_circle);
46 	AddType(b2EdgeAndPolygonContact::Create, b2EdgeAndPolygonContact::Destroy, b2Shape::e_edge, b2Shape::e_polygon);
47 	AddType(b2ChainAndCircleContact::Create, b2ChainAndCircleContact::Destroy, b2Shape::e_chain, b2Shape::e_circle);
48 	AddType(b2ChainAndPolygonContact::Create, b2ChainAndPolygonContact::Destroy, b2Shape::e_chain, b2Shape::e_polygon);
49 }
50 
AddType(b2ContactCreateFcn * createFcn,b2ContactDestroyFcn * destoryFcn,b2Shape::Type type1,b2Shape::Type type2)51 void b2Contact::AddType(b2ContactCreateFcn* createFcn, b2ContactDestroyFcn* destoryFcn,
52 						b2Shape::Type type1, b2Shape::Type type2)
53 {
54 	b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
55 	b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
56 
57 	s_registers[type1][type2].createFcn = createFcn;
58 	s_registers[type1][type2].destroyFcn = destoryFcn;
59 	s_registers[type1][type2].primary = true;
60 
61 	if (type1 != type2)
62 	{
63 		s_registers[type2][type1].createFcn = createFcn;
64 		s_registers[type2][type1].destroyFcn = destoryFcn;
65 		s_registers[type2][type1].primary = false;
66 	}
67 }
68 
Create(b2Fixture * fixtureA,int32 indexA,b2Fixture * fixtureB,int32 indexB,b2BlockAllocator * allocator)69 b2Contact* b2Contact::Create(b2Fixture* fixtureA, int32 indexA, b2Fixture* fixtureB, int32 indexB, b2BlockAllocator* allocator)
70 {
71 	if (s_initialized == false)
72 	{
73 		InitializeRegisters();
74 		s_initialized = true;
75 	}
76 
77 	b2Shape::Type type1 = fixtureA->GetType();
78 	b2Shape::Type type2 = fixtureB->GetType();
79 
80 	b2Assert(0 <= type1 && type1 < b2Shape::e_typeCount);
81 	b2Assert(0 <= type2 && type2 < b2Shape::e_typeCount);
82 
83 	b2ContactCreateFcn* createFcn = s_registers[type1][type2].createFcn;
84 	if (createFcn)
85 	{
86 		if (s_registers[type1][type2].primary)
87 		{
88 			return createFcn(fixtureA, indexA, fixtureB, indexB, allocator);
89 		}
90 		else
91 		{
92 			return createFcn(fixtureB, indexB, fixtureA, indexA, allocator);
93 		}
94 	}
95 	else
96 	{
97 		return NULL;
98 	}
99 }
100 
Destroy(b2Contact * contact,b2BlockAllocator * allocator)101 void b2Contact::Destroy(b2Contact* contact, b2BlockAllocator* allocator)
102 {
103 	b2Assert(s_initialized == true);
104 
105 	b2Fixture* fixtureA = contact->m_fixtureA;
106 	b2Fixture* fixtureB = contact->m_fixtureB;
107 
108 	if (contact->m_manifold.pointCount > 0 &&
109 		fixtureA->IsSensor() == false &&
110 		fixtureB->IsSensor() == false)
111 	{
112 		fixtureA->GetBody()->SetAwake(true);
113 		fixtureB->GetBody()->SetAwake(true);
114 	}
115 
116 	b2Shape::Type typeA = fixtureA->GetType();
117 	b2Shape::Type typeB = fixtureB->GetType();
118 
119 	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
120 	b2Assert(0 <= typeA && typeB < b2Shape::e_typeCount);
121 
122 	b2ContactDestroyFcn* destroyFcn = s_registers[typeA][typeB].destroyFcn;
123 	destroyFcn(contact, allocator);
124 }
125 
b2Contact(b2Fixture * fA,int32 indexA,b2Fixture * fB,int32 indexB)126 b2Contact::b2Contact(b2Fixture* fA, int32 indexA, b2Fixture* fB, int32 indexB)
127 {
128 	m_flags = e_enabledFlag;
129 
130 	m_fixtureA = fA;
131 	m_fixtureB = fB;
132 
133 	m_indexA = indexA;
134 	m_indexB = indexB;
135 
136 	m_manifold.pointCount = 0;
137 
138 	m_prev = NULL;
139 	m_next = NULL;
140 
141 	m_nodeA.contact = NULL;
142 	m_nodeA.prev = NULL;
143 	m_nodeA.next = NULL;
144 	m_nodeA.other = NULL;
145 
146 	m_nodeB.contact = NULL;
147 	m_nodeB.prev = NULL;
148 	m_nodeB.next = NULL;
149 	m_nodeB.other = NULL;
150 
151 	m_toiCount = 0;
152 
153 	m_friction = b2MixFriction(m_fixtureA->m_friction, m_fixtureB->m_friction);
154 	m_restitution = b2MixRestitution(m_fixtureA->m_restitution, m_fixtureB->m_restitution);
155 
156 	m_tangentSpeed = 0.0f;
157 }
158 
159 // Update the contact manifold and touching status.
160 // Note: do not assume the fixture AABBs are overlapping or are valid.
Update(b2ContactListener * listener)161 void b2Contact::Update(b2ContactListener* listener)
162 {
163 	b2Manifold oldManifold = m_manifold;
164 
165 	// Re-enable this contact.
166 	m_flags |= e_enabledFlag;
167 
168 	bool touching = false;
169 	bool wasTouching = (m_flags & e_touchingFlag) == e_touchingFlag;
170 
171 	bool sensorA = m_fixtureA->IsSensor();
172 	bool sensorB = m_fixtureB->IsSensor();
173 	bool sensor = sensorA || sensorB;
174 
175 	b2Body* bodyA = m_fixtureA->GetBody();
176 	b2Body* bodyB = m_fixtureB->GetBody();
177 	const b2Transform& xfA = bodyA->GetTransform();
178 	const b2Transform& xfB = bodyB->GetTransform();
179 
180 	// Is this contact a sensor?
181 	if (sensor)
182 	{
183 		const b2Shape* shapeA = m_fixtureA->GetShape();
184 		const b2Shape* shapeB = m_fixtureB->GetShape();
185 		touching = b2TestOverlap(shapeA, m_indexA, shapeB, m_indexB, xfA, xfB);
186 
187 		// Sensors don't generate manifolds.
188 		m_manifold.pointCount = 0;
189 	}
190 	else
191 	{
192 		Evaluate(&m_manifold, xfA, xfB);
193 		touching = m_manifold.pointCount > 0;
194 
195 		// Match old contact ids to new contact ids and copy the
196 		// stored impulses to warm start the solver.
197 		for (int32 i = 0; i < m_manifold.pointCount; ++i)
198 		{
199 			b2ManifoldPoint* mp2 = m_manifold.points + i;
200 			mp2->normalImpulse = 0.0f;
201 			mp2->tangentImpulse = 0.0f;
202 			b2ContactID id2 = mp2->id;
203 
204 			for (int32 j = 0; j < oldManifold.pointCount; ++j)
205 			{
206 				b2ManifoldPoint* mp1 = oldManifold.points + j;
207 
208 				if (mp1->id.key == id2.key)
209 				{
210 					mp2->normalImpulse = mp1->normalImpulse;
211 					mp2->tangentImpulse = mp1->tangentImpulse;
212 					break;
213 				}
214 			}
215 		}
216 
217 		if (touching != wasTouching)
218 		{
219 			bodyA->SetAwake(true);
220 			bodyB->SetAwake(true);
221 		}
222 	}
223 
224 	if (touching)
225 	{
226 		m_flags |= e_touchingFlag;
227 	}
228 	else
229 	{
230 		m_flags &= ~e_touchingFlag;
231 	}
232 
233 	if (wasTouching == false && touching == true && listener)
234 	{
235 		listener->BeginContact(this);
236 	}
237 
238 	if (wasTouching == true && touching == false && listener)
239 	{
240 		listener->EndContact(this);
241 	}
242 
243 	if (sensor == false && touching && listener)
244 	{
245 		listener->PreSolve(this, &oldManifold);
246 	}
247 }
248