1 /**
2 * Copyright (c) 2006-2011 LOVE Development Team
3 *
4 * This software is provided 'as-is', without any express or implied
5 * warranty.  In no event will the authors be held liable for any damages
6 * arising from the use of this software.
7 *
8 * Permission is granted to anyone to use this software for any purpose,
9 * including commercial applications, and to alter it and redistribute it
10 * freely, subject to the following restrictions:
11 *
12 * 1. The origin of this software must not be misrepresented; you must not
13 *    claim that you wrote the original software. If you use this software
14 *    in a product, an acknowledgment in the product documentation would be
15 *    appreciated but is not required.
16 * 2. Altered source versions must be plainly marked as such, and must not be
17 *    misrepresented as being the original software.
18 * 3. This notice may not be removed or altered from any source distribution.
19 **/
20 
21 #ifndef LOVE_AUDIO_NULL_SOURCE_H
22 #define LOVE_AUDIO_NULL_SOURCE_H
23 
24 // LOVE
25 #include <common/Object.h>
26 #include <audio/Source.h>
27 
28 namespace love
29 {
30 namespace audio
31 {
32 namespace null
33 {
34 	class Source : public love::audio::Source
35 	{
36 	private:
37 
38 		float pitch;
39 		float volume;
40 		bool looping;
41 
42 	public:
43 		Source();
44 		virtual ~Source();
45 
46 		virtual love::audio::Source * copy();
47 		virtual void play();
48 		virtual void stop();
49 		virtual void pause();
50 		virtual void resume();
51 		virtual void rewind();
52 		virtual bool isStopped() const;
53 		virtual bool isPaused() const;
54 		virtual bool isFinished() const;
55 		virtual void update();
56 		virtual void setPitch(float pitch);
57 		virtual float getPitch() const;
58 		virtual void setVolume(float volume);
59 		virtual float getVolume() const;
60 		virtual void setPosition(float * v);
61 		virtual void getPosition(float * v) const;
62 		virtual void setVelocity(float * v);
63 		virtual void getVelocity(float * v) const;
64 		virtual void setDirection(float * v);
65 		virtual void getDirection(float * v) const;
66 		void setLooping(bool looping);
67 		bool isLooping() const;
68 		bool isStatic() const;
69 
70 	}; // Source
71 
72 } // null
73 } // audio
74 } // love
75 
76 #endif // LOVE_AUDIO_NULL_SOURCE_H
77