1 /** 2 * Copyright (c) 2006-2011 LOVE Development Team 3 * 4 * This software is provided 'as-is', without any express or implied 5 * warranty. In no event will the authors be held liable for any damages 6 * arising from the use of this software. 7 * 8 * Permission is granted to anyone to use this software for any purpose, 9 * including commercial applications, and to alter it and redistribute it 10 * freely, subject to the following restrictions: 11 * 12 * 1. The origin of this software must not be misrepresented; you must not 13 * claim that you wrote the original software. If you use this software 14 * in a product, an acknowledgment in the product documentation would be 15 * appreciated but is not required. 16 * 2. Altered source versions must be plainly marked as such, and must not be 17 * misrepresented as being the original software. 18 * 3. This notice may not be removed or altered from any source distribution. 19 **/ 20 21 #ifndef LOVE_AUDIO_NULL_SOURCE_H 22 #define LOVE_AUDIO_NULL_SOURCE_H 23 24 // LOVE 25 #include <common/Object.h> 26 #include <audio/Source.h> 27 28 namespace love 29 { 30 namespace audio 31 { 32 namespace null 33 { 34 class Source : public love::audio::Source 35 { 36 private: 37 38 float pitch; 39 float volume; 40 bool looping; 41 42 public: 43 Source(); 44 virtual ~Source(); 45 46 virtual love::audio::Source * copy(); 47 virtual void play(); 48 virtual void stop(); 49 virtual void pause(); 50 virtual void resume(); 51 virtual void rewind(); 52 virtual bool isStopped() const; 53 virtual bool isPaused() const; 54 virtual bool isFinished() const; 55 virtual void update(); 56 virtual void setPitch(float pitch); 57 virtual float getPitch() const; 58 virtual void setVolume(float volume); 59 virtual float getVolume() const; 60 virtual void setPosition(float * v); 61 virtual void getPosition(float * v) const; 62 virtual void setVelocity(float * v); 63 virtual void getVelocity(float * v) const; 64 virtual void setDirection(float * v); 65 virtual void getDirection(float * v) const; 66 void setLooping(bool looping); 67 bool isLooping() const; 68 bool isStatic() const; 69 70 }; // Source 71 72 } // null 73 } // audio 74 } // love 75 76 #endif // LOVE_AUDIO_NULL_SOURCE_H 77