1 /** 2 * Copyright (c) 2006-2016 LOVE Development Team 3 * 4 * This software is provided 'as-is', without any express or implied 5 * warranty. In no event will the authors be held liable for any damages 6 * arising from the use of this software. 7 * 8 * Permission is granted to anyone to use this software for any purpose, 9 * including commercial applications, and to alter it and redistribute it 10 * freely, subject to the following restrictions: 11 * 12 * 1. The origin of this software must not be misrepresented; you must not 13 * claim that you wrote the original software. If you use this software 14 * in a product, an acknowledgment in the product documentation would be 15 * appreciated but is not required. 16 * 2. Altered source versions must be plainly marked as such, and must not be 17 * misrepresented as being the original software. 18 * 3. This notice may not be removed or altered from any source distribution. 19 **/ 20 21 #ifndef LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H 22 #define LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H 23 24 // Module 25 #include "Joint.h" 26 27 namespace love 28 { 29 namespace physics 30 { 31 namespace box2d 32 { 33 34 /** 35 * A FrictionJoint applies friction to a body. 36 **/ 37 class FrictionJoint : public Joint 38 { 39 public: 40 41 /** 42 * Creates a new FrictionJoint connecting body1 and body2. 43 **/ 44 FrictionJoint(Body *body1, Body *body2, float xA, float yA, float xB, float yB, bool collideConnected); 45 46 virtual ~FrictionJoint(); 47 48 /** 49 * Sets the maximum friction force in Newtons. 50 **/ 51 void setMaxForce(float force); 52 53 /** 54 * Gets the maximum friction force in Newtons. 55 **/ 56 float getMaxForce() const; 57 58 /** 59 * Sets the maximum friction torque in Newton-meters. 60 **/ 61 void setMaxTorque(float torque); 62 63 /** 64 * Gets the maximum friction torque in Newton-meters. 65 **/ 66 float getMaxTorque() const; 67 68 private: 69 70 // The Box2D friction joint object. 71 b2FrictionJoint *joint; 72 }; 73 74 } // box2d 75 } // physics 76 } // love 77 78 #endif // LOVE_PHYSICS_BOX2D_FRICTION_JOINT_H 79