1 /****************************************************************************
2  * Copyright 2019-2020,2021 Thomas E. Dickey                                *
3  * Copyright 1998-2016,2017 Free Software Foundation, Inc.                  *
4  *                                                                          *
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6  * copy of this software and associated documentation files (the            *
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12  *                                                                          *
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14  * in all copies or substantial portions of the Software.                   *
15  *                                                                          *
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17  * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF               *
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23  *                                                                          *
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25  * holders shall not be used in advertising or otherwise to promote the     *
26  * sale, use or other dealings in this Software without prior written       *
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28  ****************************************************************************/
29 /*****************************************************************************
30  *                                                                           *
31  *                         B l u e   M o o n                                 *
32  *                         =================                                 *
33  *                               V2.2                                        *
34  *                   A patience game by T.A.Lister                           *
35  *            Integral screen support by Eric S. Raymond                     *
36  *                                                                           *
37  *****************************************************************************/
38 
39 /*
40  * $Id: blue.c,v 1.54 2021/03/20 16:06:15 tom Exp $
41  */
42 
43 #include <test.priv.h>
44 
45 #include <time.h>
46 
47 #if HAVE_LANGINFO_CODESET
48 #include <langinfo.h>
49 #endif
50 
51 #define NOCARD		(-1)
52 
53 #define ACE		0
54 #define KING		12
55 #define SUIT_LENGTH	13
56 
57 #define HEARTS		0
58 #define SPADES		1
59 #define DIAMONDS	2
60 #define CLUBS		3
61 #define NSUITS		4
62 
63 #define GRID_WIDTH	14	/*    13+1  */
64 #define GRID_LENGTH	56	/* 4*(13+1) */
65 #define PACK_SIZE	52
66 
67 #define BASEROW		1
68 #define PROMPTROW	11
69 
70 #define RED_ON_WHITE    1
71 #define BLACK_ON_WHITE  2
72 #define BLUE_ON_WHITE   3
73 
74 static GCC_NORETURN void die(int onsig);
75 
76 static int deck_size = PACK_SIZE;	/* initial deck */
77 static int deck[PACK_SIZE];
78 
79 static int grid[GRID_LENGTH];	/* card layout grid */
80 static int freeptr[4];		/* free card space pointers */
81 
82 static int deal_number = 0;
83 
84 static chtype ranks[SUIT_LENGTH][2] =
85 {
86     {' ', 'A'},
87     {' ', '2'},
88     {' ', '3'},
89     {' ', '4'},
90     {' ', '5'},
91     {' ', '6'},
92     {' ', '7'},
93     {' ', '8'},
94     {' ', '9'},
95     {'1', '0'},
96     {' ', 'J'},
97     {' ', 'Q'},
98     {' ', 'K'}
99 };
100 
101 static int letters[4] =
102 {
103     'h',			/* hearts */
104     's',			/* spades */
105     'd',			/* diamonds */
106     'c',			/* clubs */
107 };
108 
109 #if HAVE_LANGINFO_CODESET
110 
111 #if HAVE_TIGETSTR
112 static int glyphs[] =
113 {
114     '\003',			/* hearts */
115     '\006',			/* spades */
116     '\004',			/* diamonds */
117     '\005',			/* clubs */
118 };
119 #endif
120 
121 #if USE_WIDEC_SUPPORT
122 static int uglyphs[] =
123 {
124     0x2665,			/* hearts */
125     0x2660,			/* spades */
126     0x2666,			/* diamonds */
127     0x2663			/* clubs */
128 };
129 #endif
130 #endif /* HAVE_LANGINFO_CODESET */
131 
132 static int *suits = letters;	/* this may change to glyphs below */
133 
134 static void
die(int onsig)135 die(int onsig)
136 {
137     (void) signal(onsig, SIG_IGN);
138     endwin();
139     ExitProgram(EXIT_SUCCESS);
140 }
141 
142 static void
init_vars(void)143 init_vars(void)
144 {
145     int i;
146 
147     deck_size = PACK_SIZE;
148     for (i = 0; i < PACK_SIZE; i++)
149 	deck[i] = i;
150     for (i = 0; i < 4; i++)
151 	freeptr[i] = i * GRID_WIDTH;
152 }
153 
154 static void
shuffle(int size)155 shuffle(int size)
156 {
157     int numswaps, swapnum;
158 
159     numswaps = size * 10;	/* an arbitrary figure */
160 
161     for (swapnum = 0; swapnum < numswaps; swapnum++) {
162 	int i = rand() % size;
163 	int j = rand() % size;
164 	int temp = deck[i];
165 	deck[i] = deck[j];
166 	deck[j] = temp;
167     }
168 }
169 
170 static void
deal_cards(void)171 deal_cards(void)
172 {
173     int card = 0, value, csuit, crank, suit, aces[4];
174 
175     memset(aces, 0, sizeof(aces));
176     for (suit = HEARTS; suit <= CLUBS; suit++) {
177 	int ptr = freeptr[suit];
178 	grid[ptr++] = NOCARD;	/* 1st card space is blank */
179 	while ((ptr % GRID_WIDTH) != 0) {
180 	    value = deck[card++];
181 	    crank = value % SUIT_LENGTH;
182 	    csuit = value / SUIT_LENGTH;
183 	    if (crank == ACE)
184 		aces[csuit] = ptr;
185 	    grid[ptr++] = value;
186 	}
187     }
188 
189     if (deal_number == 1)	/* shift the aces down to the 1st column */
190 	for (suit = HEARTS; suit <= CLUBS; suit++) {
191 	    grid[suit * GRID_WIDTH] = suit * SUIT_LENGTH;
192 	    grid[aces[suit]] = NOCARD;
193 	    freeptr[suit] = aces[suit];
194 	}
195 }
196 
197 static void
printcard(int value)198 printcard(int value)
199 {
200     AddCh(' ');
201     if (value == NOCARD) {
202 	(void) addstr("   ");
203     } else {
204 	int which = (value / SUIT_LENGTH);
205 	int isuit = (value % SUIT_LENGTH);
206 	chtype color = (chtype) COLOR_PAIR(((which % 2) == 0)
207 					   ? RED_ON_WHITE
208 					   : BLACK_ON_WHITE);
209 
210 	AddCh(ranks[isuit][0] | (chtype) COLOR_PAIR(BLUE_ON_WHITE));
211 	AddCh(ranks[isuit][1] | (chtype) COLOR_PAIR(BLUE_ON_WHITE));
212 
213 #ifdef NCURSES_VERSION
214 	(attron) ((int) color);	/* quieter compiler warnings */
215 #else
216 	attron(color);		/* PDCurses, etc., either no macro or wrong */
217 #endif
218 #if USE_WIDEC_SUPPORT
219 	{
220 	    wchar_t values[2];
221 	    values[0] = (wchar_t) suits[which];
222 	    values[1] = 0;
223 	    addwstr(values);
224 	}
225 #else
226 	AddCh(suits[which]);
227 #endif
228 #ifdef NCURSES_VERSION
229 	(attroff) ((int) color);
230 #else
231 	attroff(color);
232 #endif
233     }
234     AddCh(' ');
235 }
236 
237 static void
display_cards(int deal)238 display_cards(int deal)
239 {
240     int row, card;
241 
242     clear();
243     (void) printw(
244 		     "Blue Moon 2.1 - by Tim Lister & Eric Raymond - Deal %d.\n",
245 		     deal);
246     for (row = HEARTS; row <= CLUBS; row++) {
247 	move(BASEROW + row + row + 2, 1);
248 	for (card = 0; card < GRID_WIDTH; card++)
249 	    printcard(grid[row * GRID_WIDTH + card]);
250     }
251 
252     move(PROMPTROW + 2, 0);
253     refresh();
254 #define P(x)	(void)printw("%s\n", x)
255     P("   This 52-card solitaire starts with  the entire deck shuffled and dealt");
256     P("out in four rows.  The aces are then moved to the left end of the layout,");
257     P("making 4 initial free spaces.  You may move to a space only the card that");
258     P("matches the left neighbor in suit, and is one greater in rank.  Kings are");
259     P("high, so no cards may be placed to their right (they create dead spaces).");
260     P("  When no moves can be made,  cards still out of sequence are  reshuffled");
261     P("and dealt face up after the ends of the partial sequences, leaving a card");
262     P("space after each sequence, so that each row looks like a partial sequence");
263     P("followed by a space, followed by enough cards to make a row of 14.       ");
264     P("  A moment's reflection will show that this game cannot take more than 13");
265     P("deals. A good score is 1-3 deals, 4-7 is average, 8 or more is poor.     ");
266 #undef P
267     refresh();
268 }
269 
270 static int
find(int card)271 find(int card)
272 {
273     int i;
274 
275     if ((card < 0) || (card >= PACK_SIZE))
276 	return (NOCARD);
277     for (i = 0; i < GRID_LENGTH; i++)
278 	if (grid[i] == card)
279 	    return i;
280     return (NOCARD);
281 }
282 
283 static void
movecard(int src,int dst)284 movecard(int src, int dst)
285 {
286     grid[dst] = grid[src];
287     grid[src] = NOCARD;
288 
289     move(BASEROW + (dst / GRID_WIDTH) * 2 + 2, (dst % GRID_WIDTH) * 5 + 1);
290     printcard(grid[dst]);
291 
292     move(BASEROW + (src / GRID_WIDTH) * 2 + 2, (src % GRID_WIDTH) * 5 + 1);
293     printcard(grid[src]);
294 
295     refresh();
296 }
297 
298 static void
play_game(void)299 play_game(void)
300 {
301     int dead = 0, i, j;
302     char c;
303     int selection[4], card;
304 
305     while (dead < 4) {
306 	dead = 0;
307 	for (i = 0; i < 4; i++) {
308 	    card = grid[freeptr[i] - 1];
309 
310 	    if (((card % SUIT_LENGTH) == KING)
311 		||
312 		(card == NOCARD))
313 		selection[i] = NOCARD;
314 	    else
315 		selection[i] = find(card + 1);
316 
317 	    if (selection[i] == NOCARD)
318 		dead++;
319 	};
320 
321 	if (dead < 4) {
322 	    char live[NSUITS + 1], *lp = live;
323 
324 	    for (i = 0; i < 4; i++) {
325 		if (selection[i] != NOCARD) {
326 		    move(BASEROW + (selection[i] / GRID_WIDTH) * 2 + 3,
327 			 (selection[i] % GRID_WIDTH) * 5);
328 		    (void) printw("   %c ", (*lp++ = (char) ('a' + i)));
329 		}
330 	    };
331 	    *lp = '\0';
332 
333 	    if (strlen(live) == 1) {
334 		move(PROMPTROW, 0);
335 		(void) printw(
336 				 "Making forced moves...                                 ");
337 		refresh();
338 		(void) sleep(1);
339 		c = live[0];
340 	    } else {
341 		char buf[BUFSIZ];
342 
343 		_nc_SPRINTF(buf, _nc_SLIMIT(sizeof(buf))
344 			    "Type [%s] to move, r to redraw, q or INTR to quit: ",
345 			    live);
346 
347 		do {
348 		    move(PROMPTROW, 0);
349 		    (void) addstr(buf);
350 		    move(PROMPTROW, (int) strlen(buf));
351 		    clrtoeol();
352 		    AddCh(' ');
353 		} while
354 		    (((c = (char) getch()) < 'a' || c > 'd')
355 		     && (c != 'r')
356 		     && (c != 'q'));
357 	    }
358 
359 	    for (j = 0; j < 4; j++)
360 		if (selection[j] != NOCARD) {
361 		    move(BASEROW + (selection[j] / GRID_WIDTH) * 2 + 3,
362 			 (selection[j] % GRID_WIDTH) * 5);
363 		    (void) printw("     ");
364 		}
365 
366 	    if (c == 'r')
367 		display_cards(deal_number);
368 	    else if (c == 'q')
369 		die(SIGINT);
370 	    else {
371 		i = c - 'a';
372 		if (selection[i] == NOCARD)
373 		    beep();
374 		else {
375 		    movecard(selection[i], freeptr[i]);
376 		    freeptr[i] = selection[i];
377 		}
378 	    }
379 	}
380     }
381 
382     move(PROMPTROW, 0);
383     (void) standout();
384     (void) printw("Finished deal %d - type any character to continue...", deal_number);
385     (void) standend();
386     (void) getch();
387 }
388 
389 static int
collect_discards(void)390 collect_discards(void)
391 {
392     int row, col, cardno = 0, gridno;
393 
394     for (row = HEARTS; row <= CLUBS; row++) {
395 	int finish = 0;
396 	for (col = 1; col < GRID_WIDTH; col++) {
397 	    gridno = row * GRID_WIDTH + col;
398 
399 	    if ((grid[gridno] != (grid[gridno - 1] + 1)) && (finish == 0)) {
400 		finish = 1;
401 		freeptr[row] = gridno;
402 	    };
403 
404 	    if ((finish != 0) && (grid[gridno] != NOCARD))
405 		deck[cardno++] = grid[gridno];
406 	}
407     }
408     return cardno;
409 }
410 
411 static void
game_finished(int deal)412 game_finished(int deal)
413 {
414     clear();
415     (void) printw("You finished the game in %d deals. This is ", deal);
416     (void) standout();
417     if (deal < 2)
418 	(void) addstr("excellent");
419     else if (deal < 4)
420 	(void) addstr("good");
421     else if (deal < 8)
422 	(void) addstr("average");
423     else
424 	(void) addstr("poor");
425     (void) standend();
426     (void) addstr(".         ");
427     refresh();
428 }
429 
430 #if HAVE_LANGINFO_CODESET
431 /*
432  * This program first appeared in ncurses in January 1995.  At that point, the
433  * Linux console was able to display CP437 graphic characters, e.g., in the
434  * range 0-31.  As of 2016, most Linux consoles are running with the UTF-8
435  * (partial) support.  Incidentally, that makes all of the cards diamonds.
436  */
437 static void
use_pc_display(void)438 use_pc_display(void)
439 {
440     char *check = nl_langinfo(CODESET);
441     if (!strcmp(check, "UTF-8")) {
442 #if USE_WIDEC_SUPPORT
443 	suits = uglyphs;
444 #endif
445     } else {
446 #if HAVE_TIGETSTR
447 	if (!strcmp(check, "IBM437") ||
448 	    !strcmp(check, "CP437") ||
449 	    !strcmp(check, "IBM850") ||
450 	    !strcmp(check, "CP850")) {
451 	    char *smacs = tigetstr("smacs");
452 	    char *smpch = tigetstr("smpch");
453 	    /*
454 	     * The ncurses library makes this check to decide whether to allow
455 	     * the alternate character set for the (normally) nonprinting codes.
456 	     */
457 	    if (smacs != 0 && smpch != 0 && !strcmp(smacs, smpch)) {
458 		suits = glyphs;
459 	    }
460 	}
461 #endif
462     }
463 }
464 #else
465 #define use_pc_display()	/* nothing */
466 #endif /* HAVE_LANGINFO_CODESET */
467 
468 int
main(int argc,char * argv[])469 main(int argc, char *argv[])
470 {
471     setlocale(LC_ALL, "");
472 
473     use_pc_display();
474 
475     InitAndCatch(initscr(), die);
476 
477     start_color();
478     init_pair(RED_ON_WHITE, COLOR_RED, COLOR_WHITE);
479     init_pair(BLUE_ON_WHITE, COLOR_BLUE, COLOR_WHITE);
480     init_pair(BLACK_ON_WHITE, COLOR_BLACK, COLOR_WHITE);
481 
482     cbreak();
483 
484     if (argc == 2)
485 	srand((unsigned) atoi(argv[1]));
486     else
487 	srand((unsigned) time((time_t *) 0));
488 
489     init_vars();
490 
491     do {
492 	deal_number++;
493 	shuffle(deck_size);
494 	deal_cards();
495 	display_cards(deal_number);
496 	play_game();
497     }
498     while
499 	((deck_size = collect_discards()) != 0);
500 
501     game_finished(deal_number);
502 
503     die(SIGINT);
504     /*NOTREACHED */
505 }
506 
507 /* blue.c ends here */
508