1 2 #ifndef B3_CONSTRAINT4_h 3 #define B3_CONSTRAINT4_h 4 #include "Bullet3Common/b3Vector3.h" 5 6 #include "Bullet3Dynamics/shared/b3ContactConstraint4.h" 7 B3_ATTRIBUTE_ALIGNED16(struct)8B3_ATTRIBUTE_ALIGNED16(struct) 9 b3GpuConstraint4 : public b3ContactConstraint4 10 { 11 B3_DECLARE_ALIGNED_ALLOCATOR(); 12 13 inline void setFrictionCoeff(float value) { m_linear[3] = value; } 14 inline float getFrictionCoeff() const { return m_linear[3]; } 15 }; 16 17 #endif //B3_CONSTRAINT4_h 18