1 /*
2 Bullet Continuous Collision Detection and Physics Library
3 Copyright (c) 2003-2006 Erwin Coumans  https://bulletphysics.org
4 
5 This software is provided 'as-is', without any express or implied warranty.
6 In no event will the authors be held liable for any damages arising from the use of this software.
7 Permission is granted to anyone to use this software for any purpose,
8 including commercial applications, and to alter it and redistribute it freely,
9 subject to the following restrictions:
10 
11 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
12 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
13 3. This notice may not be removed or altered from any source distribution.
14 */
15 
16 #include "btManifoldResult.h"
17 #include "BulletCollision/NarrowPhaseCollision/btPersistentManifold.h"
18 #include "BulletCollision/CollisionDispatch/btCollisionObject.h"
19 #include "BulletCollision/CollisionDispatch/btCollisionObjectWrapper.h"
20 
21 ///This is to allow MaterialCombiner/Custom Friction/Restitution values
22 ContactAddedCallback gContactAddedCallback = 0;
23 
24 CalculateCombinedCallback gCalculateCombinedRestitutionCallback = &btManifoldResult::calculateCombinedRestitution;
25 CalculateCombinedCallback gCalculateCombinedFrictionCallback = &btManifoldResult::calculateCombinedFriction;
26 CalculateCombinedCallback gCalculateCombinedRollingFrictionCallback = &btManifoldResult::calculateCombinedRollingFriction;
27 CalculateCombinedCallback gCalculateCombinedSpinningFrictionCallback = &btManifoldResult::calculateCombinedSpinningFriction;
28 CalculateCombinedCallback gCalculateCombinedContactDampingCallback = &btManifoldResult::calculateCombinedContactDamping;
29 CalculateCombinedCallback gCalculateCombinedContactStiffnessCallback = &btManifoldResult::calculateCombinedContactStiffness;
30 
calculateCombinedRollingFriction(const btCollisionObject * body0,const btCollisionObject * body1)31 btScalar btManifoldResult::calculateCombinedRollingFriction(const btCollisionObject* body0, const btCollisionObject* body1)
32 {
33 	btScalar friction = body0->getRollingFriction() * body1->getFriction() + body1->getRollingFriction() * body0->getFriction();
34 
35 	const btScalar MAX_FRICTION = btScalar(10.);
36 	if (friction < -MAX_FRICTION)
37 		friction = -MAX_FRICTION;
38 	if (friction > MAX_FRICTION)
39 		friction = MAX_FRICTION;
40 	return friction;
41 }
42 
calculateCombinedSpinningFriction(const btCollisionObject * body0,const btCollisionObject * body1)43 btScalar btManifoldResult::calculateCombinedSpinningFriction(const btCollisionObject* body0, const btCollisionObject* body1)
44 {
45 	btScalar friction = body0->getSpinningFriction() * body1->getFriction() + body1->getSpinningFriction() * body0->getFriction();
46 
47 	const btScalar MAX_FRICTION = btScalar(10.);
48 	if (friction < -MAX_FRICTION)
49 		friction = -MAX_FRICTION;
50 	if (friction > MAX_FRICTION)
51 		friction = MAX_FRICTION;
52 	return friction;
53 }
54 
55 ///User can override this material combiner by implementing gContactAddedCallback and setting body0->m_collisionFlags |= btCollisionObject::customMaterialCallback;
calculateCombinedFriction(const btCollisionObject * body0,const btCollisionObject * body1)56 btScalar btManifoldResult::calculateCombinedFriction(const btCollisionObject* body0, const btCollisionObject* body1)
57 {
58 	btScalar friction = body0->getFriction() * body1->getFriction();
59 
60 	const btScalar MAX_FRICTION = btScalar(10.);
61 	if (friction < -MAX_FRICTION)
62 		friction = -MAX_FRICTION;
63 	if (friction > MAX_FRICTION)
64 		friction = MAX_FRICTION;
65 	return friction;
66 }
67 
calculateCombinedRestitution(const btCollisionObject * body0,const btCollisionObject * body1)68 btScalar btManifoldResult::calculateCombinedRestitution(const btCollisionObject* body0, const btCollisionObject* body1)
69 {
70 	return body0->getRestitution() * body1->getRestitution();
71 }
72 
calculateCombinedContactDamping(const btCollisionObject * body0,const btCollisionObject * body1)73 btScalar btManifoldResult::calculateCombinedContactDamping(const btCollisionObject* body0, const btCollisionObject* body1)
74 {
75 	return body0->getContactDamping() + body1->getContactDamping();
76 }
77 
calculateCombinedContactStiffness(const btCollisionObject * body0,const btCollisionObject * body1)78 btScalar btManifoldResult::calculateCombinedContactStiffness(const btCollisionObject* body0, const btCollisionObject* body1)
79 {
80 	btScalar s0 = body0->getContactStiffness();
81 	btScalar s1 = body1->getContactStiffness();
82 
83 	btScalar tmp0 = btScalar(1) / s0;
84 	btScalar tmp1 = btScalar(1) / s1;
85 	btScalar combinedStiffness = btScalar(1) / (tmp0 + tmp1);
86 	return combinedStiffness;
87 }
88 
btManifoldResult(const btCollisionObjectWrapper * body0Wrap,const btCollisionObjectWrapper * body1Wrap)89 btManifoldResult::btManifoldResult(const btCollisionObjectWrapper* body0Wrap, const btCollisionObjectWrapper* body1Wrap)
90 	: m_manifoldPtr(0),
91 	  m_body0Wrap(body0Wrap),
92 	  m_body1Wrap(body1Wrap)
93 	  ,
94 	  m_partId0(-1),
95 	  m_partId1(-1),
96 	  m_index0(-1),
97 	  m_index1(-1)
98 	  ,
99 	  m_closestPointDistanceThreshold(0)
100 {
101 }
102 
addContactPoint(const btVector3 & normalOnBInWorld,const btVector3 & pointInWorld,btScalar depth)103 void btManifoldResult::addContactPoint(const btVector3& normalOnBInWorld, const btVector3& pointInWorld, btScalar depth)
104 {
105 	btAssert(m_manifoldPtr);
106 	//order in manifold needs to match
107 
108 	if (depth > m_manifoldPtr->getContactBreakingThreshold())
109 		//	if (depth > m_manifoldPtr->getContactProcessingThreshold())
110 		return;
111 
112 	bool isSwapped = m_manifoldPtr->getBody0() != m_body0Wrap->getCollisionObject();
113 	bool isNewCollision = m_manifoldPtr->getNumContacts() == 0;
114 
115 	btVector3 pointA = pointInWorld + normalOnBInWorld * depth;
116 
117 	btVector3 localA;
118 	btVector3 localB;
119 
120 	if (isSwapped)
121 	{
122 		localA = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
123 		localB = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
124 	}
125 	else
126 	{
127 		localA = m_body0Wrap->getCollisionObject()->getWorldTransform().invXform(pointA);
128 		localB = m_body1Wrap->getCollisionObject()->getWorldTransform().invXform(pointInWorld);
129 	}
130 
131 	btManifoldPoint newPt(localA, localB, normalOnBInWorld, depth);
132 	newPt.m_positionWorldOnA = pointA;
133 	newPt.m_positionWorldOnB = pointInWorld;
134 
135 	int insertIndex = m_manifoldPtr->getCacheEntry(newPt);
136 
137 	newPt.m_combinedFriction = gCalculateCombinedFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
138 	newPt.m_combinedRestitution = gCalculateCombinedRestitutionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
139 	newPt.m_combinedRollingFriction = gCalculateCombinedRollingFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
140 	newPt.m_combinedSpinningFriction = gCalculateCombinedSpinningFrictionCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
141 
142 	if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING) ||
143 		(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_CONTACT_STIFFNESS_DAMPING))
144 	{
145 		newPt.m_combinedContactDamping1 = gCalculateCombinedContactDampingCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
146 		newPt.m_combinedContactStiffness1 = gCalculateCombinedContactStiffnessCallback(m_body0Wrap->getCollisionObject(), m_body1Wrap->getCollisionObject());
147 		newPt.m_contactPointFlags |= BT_CONTACT_FLAG_CONTACT_STIFFNESS_DAMPING;
148 	}
149 
150 	if ((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR) ||
151 		(m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_HAS_FRICTION_ANCHOR))
152 	{
153 		newPt.m_contactPointFlags |= BT_CONTACT_FLAG_FRICTION_ANCHOR;
154 	}
155 
156 	btPlaneSpace1(newPt.m_normalWorldOnB, newPt.m_lateralFrictionDir1, newPt.m_lateralFrictionDir2);
157 
158 	//BP mod, store contact triangles.
159 	if (isSwapped)
160 	{
161 		newPt.m_partId0 = m_partId1;
162 		newPt.m_partId1 = m_partId0;
163 		newPt.m_index0 = m_index1;
164 		newPt.m_index1 = m_index0;
165 	}
166 	else
167 	{
168 		newPt.m_partId0 = m_partId0;
169 		newPt.m_partId1 = m_partId1;
170 		newPt.m_index0 = m_index0;
171 		newPt.m_index1 = m_index1;
172 	}
173 	//printf("depth=%f\n",depth);
174 	///@todo, check this for any side effects
175 	if (insertIndex >= 0)
176 	{
177 		//const btManifoldPoint& oldPoint = m_manifoldPtr->getContactPoint(insertIndex);
178 		m_manifoldPtr->replaceContactPoint(newPt, insertIndex);
179 	}
180 	else
181 	{
182 		insertIndex = m_manifoldPtr->addManifoldPoint(newPt);
183 	}
184 
185 	//User can override friction and/or restitution
186 	if (gContactAddedCallback &&
187 		//and if either of the two bodies requires custom material
188 		((m_body0Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK) ||
189 		 (m_body1Wrap->getCollisionObject()->getCollisionFlags() & btCollisionObject::CF_CUSTOM_MATERIAL_CALLBACK)))
190 	{
191 		//experimental feature info, for per-triangle material etc.
192 		const btCollisionObjectWrapper* obj0Wrap = isSwapped ? m_body1Wrap : m_body0Wrap;
193 		const btCollisionObjectWrapper* obj1Wrap = isSwapped ? m_body0Wrap : m_body1Wrap;
194 		(*gContactAddedCallback)(m_manifoldPtr->getContactPoint(insertIndex), obj0Wrap, newPt.m_partId0, newPt.m_index0, obj1Wrap, newPt.m_partId1, newPt.m_index1);
195 	}
196 
197 	if (gContactStartedCallback && isNewCollision)
198 	{
199 		gContactStartedCallback(m_manifoldPtr);
200 	}
201 }
202