1 // Created on: 2001-01-04 2 // Copyright (c) 2001-2014 OPEN CASCADE SAS 3 // 4 // This file is part of Open CASCADE Technology software library. 5 // 6 // This library is free software; you can redistribute it and/or modify it under 7 // the terms of the GNU Lesser General Public License version 2.1 as published 8 // by the Free Software Foundation, with special exception defined in the file 9 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT 10 // distribution for complete text of the license and disclaimer of any warranty. 11 // 12 // Alternatively, this file may be used under the terms of Open CASCADE 13 // commercial license or contractual agreement. 14 15 #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile 16 #define _Graphic3d_ArrayOfQuadrangles_HeaderFile 17 18 #include <Graphic3d_ArrayOfPrimitives.hxx> 19 20 //! Contains quadrangles array definition. 21 //! WARNING! Quadrangle primitives might be unsupported by graphics library. 22 //! Triangulation should be used instead of quads for better compatibility. 23 class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives 24 { 25 DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) 26 public: 27 28 //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as: 29 //! 1) Creating a set of quadrangles defined with his vertexes, i.e: 30 //! @code 31 //! myArray = Graphic3d_ArrayOfQuadrangles (8); 32 //! myArray->AddVertex (x1, y1, z1); 33 //! .... 34 //! myArray->AddVertex (x8, y8, z8); 35 //! @endcode 36 //! 2) Creating a set of indexed quadrangles defined with his vertex ans edges, i.e: 37 //! @code 38 //! myArray = Graphic3d_ArrayOfQuadrangles (6, 8); 39 //! myArray->AddVertex (x1, y1, z1); 40 //! .... 41 //! myArray->AddVertex (x6, y6, z6); 42 //! myArray->AddEdges (1, 2, 3, 4); 43 //! myArray->AddEdges (3, 4, 5, 6); 44 //! @endcode 45 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 46 //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array) 47 //! @param theArrayFlags array flags Graphic3d_ArrayOfQuadrangles(Standard_Integer theMaxVertexs,Standard_Integer theMaxEdges,Graphic3d_ArrayFlags theArrayFlags)48 Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs, 49 Standard_Integer theMaxEdges, 50 Graphic3d_ArrayFlags theArrayFlags) 51 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {} 52 53 //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES). 54 //! @param theMaxVertexs defines the maximum allowed vertex number in the array 55 //! @param theMaxEdges defines the maximum allowed edge number in the array (for indexed array) Graphic3d_ArrayOfQuadrangles(Standard_Integer theMaxVertexs,Standard_Integer theMaxEdges=0,Standard_Boolean theHasVNormals=Standard_False,Standard_Boolean theHasVColors=Standard_False,Standard_Boolean theHasVTexels=Standard_False)56 Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs, 57 Standard_Integer theMaxEdges = 0, 58 Standard_Boolean theHasVNormals = Standard_False, 59 Standard_Boolean theHasVColors = Standard_False, 60 Standard_Boolean theHasVTexels = Standard_False) 61 : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, 62 (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None) 63 | (theHasVColors ? Graphic3d_ArrayFlags_VertexColor : Graphic3d_ArrayFlags_None) 64 | (theHasVTexels ? Graphic3d_ArrayFlags_VertexTexel : Graphic3d_ArrayFlags_None)) {} 65 66 }; 67 68 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives) 69 70 #endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile 71