1 // Created on: 2001-01-04
2 // Copyright (c) 2001-2014 OPEN CASCADE SAS
3 //
4 // This file is part of Open CASCADE Technology software library.
5 //
6 // This library is free software; you can redistribute it and/or modify it under
7 // the terms of the GNU Lesser General Public License version 2.1 as published
8 // by the Free Software Foundation, with special exception defined in the file
9 // OCCT_LGPL_EXCEPTION.txt. Consult the file LICENSE_LGPL_21.txt included in OCCT
10 // distribution for complete text of the license and disclaimer of any warranty.
11 //
12 // Alternatively, this file may be used under the terms of Open CASCADE
13 // commercial license or contractual agreement.
14 
15 #ifndef _Graphic3d_ArrayOfQuadrangles_HeaderFile
16 #define _Graphic3d_ArrayOfQuadrangles_HeaderFile
17 
18 #include <Graphic3d_ArrayOfPrimitives.hxx>
19 
20 //! Contains quadrangles array definition.
21 //! WARNING! Quadrangle primitives might be unsupported by graphics library.
22 //! Triangulation should be used instead of quads for better compatibility.
23 class Graphic3d_ArrayOfQuadrangles : public Graphic3d_ArrayOfPrimitives
24 {
25   DEFINE_STANDARD_RTTIEXT(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives)
26 public:
27 
28   //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES), a quadrangle can be filled as:
29   //! 1) Creating a set of quadrangles defined with his vertexes, i.e:
30   //! @code
31   //!   myArray = Graphic3d_ArrayOfQuadrangles (8);
32   //!   myArray->AddVertex (x1, y1, z1);
33   //!   ....
34   //!   myArray->AddVertex (x8, y8, z8);
35   //! @endcode
36   //! 2) Creating a set of indexed quadrangles defined with his vertex ans edges, i.e:
37   //! @code
38   //!   myArray = Graphic3d_ArrayOfQuadrangles (6, 8);
39   //!   myArray->AddVertex (x1, y1, z1);
40   //!   ....
41   //!   myArray->AddVertex (x6, y6, z6);
42   //!   myArray->AddEdges (1, 2, 3, 4);
43   //!   myArray->AddEdges (3, 4, 5, 6);
44   //! @endcode
45   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
46   //! @param theMaxEdges   defines the maximum allowed edge   number in the array (for indexed array)
47   //! @param theArrayFlags array flags
Graphic3d_ArrayOfQuadrangles(Standard_Integer theMaxVertexs,Standard_Integer theMaxEdges,Graphic3d_ArrayFlags theArrayFlags)48   Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs,
49                                 Standard_Integer theMaxEdges,
50                                 Graphic3d_ArrayFlags theArrayFlags)
51   : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges, theArrayFlags) {}
52 
53   //! Creates an array of quadrangles (Graphic3d_TOPA_QUADRANGLES).
54   //! @param theMaxVertexs defines the maximum allowed vertex number in the array
55   //! @param theMaxEdges   defines the maximum allowed edge   number in the array (for indexed array)
Graphic3d_ArrayOfQuadrangles(Standard_Integer theMaxVertexs,Standard_Integer theMaxEdges=0,Standard_Boolean theHasVNormals=Standard_False,Standard_Boolean theHasVColors=Standard_False,Standard_Boolean theHasVTexels=Standard_False)56   Graphic3d_ArrayOfQuadrangles (Standard_Integer theMaxVertexs,
57                                 Standard_Integer theMaxEdges    = 0,
58                                 Standard_Boolean theHasVNormals = Standard_False,
59                                 Standard_Boolean theHasVColors  = Standard_False,
60                                 Standard_Boolean theHasVTexels  = Standard_False)
61   : Graphic3d_ArrayOfPrimitives (Graphic3d_TOPA_QUADRANGLES, theMaxVertexs, 0, theMaxEdges,
62                                  (theHasVNormals ? Graphic3d_ArrayFlags_VertexNormal : Graphic3d_ArrayFlags_None)
63                                | (theHasVColors  ? Graphic3d_ArrayFlags_VertexColor  : Graphic3d_ArrayFlags_None)
64                                | (theHasVTexels  ? Graphic3d_ArrayFlags_VertexTexel  : Graphic3d_ArrayFlags_None)) {}
65 
66 };
67 
68 DEFINE_STANDARD_HANDLE(Graphic3d_ArrayOfQuadrangles, Graphic3d_ArrayOfPrimitives)
69 
70 #endif // _Graphic3d_ArrayOfQuadrangles_HeaderFile
71