1 /****************************************************************************
2 **
3 ** Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
4 ** Copyright (C) 2016 The Qt Company Ltd.
5 ** Contact: https://www.qt.io/licensing/
6 **
7 ** This file is part of the QtGui module of the Qt Toolkit.
8 **
9 ** $QT_BEGIN_LICENSE:LGPL$
10 ** Commercial License Usage
11 ** Licensees holding valid commercial Qt licenses may use this file in
12 ** accordance with the commercial license agreement provided with the
13 ** Software or, alternatively, in accordance with the terms contained in
14 ** a written agreement between you and The Qt Company. For licensing terms
15 ** and conditions see https://www.qt.io/terms-conditions. For further
16 ** information use the contact form at https://www.qt.io/contact-us.
17 **
18 ** GNU Lesser General Public License Usage
19 ** Alternatively, this file may be used under the terms of the GNU Lesser
20 ** General Public License version 3 as published by the Free Software
21 ** Foundation and appearing in the file LICENSE.LGPL3 included in the
22 ** packaging of this file. Please review the following information to
23 ** ensure the GNU Lesser General Public License version 3 requirements
24 ** will be met: https://www.gnu.org/licenses/lgpl-3.0.html.
25 **
26 ** GNU General Public License Usage
27 ** Alternatively, this file may be used under the terms of the GNU
28 ** General Public License version 2.0 or (at your option) the GNU General
29 ** Public license version 3 or any later version approved by the KDE Free
30 ** Qt Foundation. The licenses are as published by the Free Software
31 ** Foundation and appearing in the file LICENSE.GPL2 and LICENSE.GPL3
32 ** included in the packaging of this file. Please review the following
33 ** information to ensure the GNU General Public License requirements will
34 ** be met: https://www.gnu.org/licenses/gpl-2.0.html and
35 ** https://www.gnu.org/licenses/gpl-3.0.html.
36 **
37 ** $QT_END_LICENSE$
38 **
39 **
40 ** This file was generated by glgen version 0.1
41 ** Command line was: glgen
42 **
43 ** glgen is Copyright (C) 2013 Klaralvdalens Datakonsult AB (KDAB)
44 **
45 ** This is an auto-generated file.
46 ** Do not edit! All changes made to it will be lost.
47 **
48 ****************************************************************************/
49
50 #ifndef QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
51 #define QOPENGLVERSIONFUNCTIONS_4_1_CORE_H
52
53 #include <QtGui/qtguiglobal.h>
54
55 #if !defined(QT_NO_OPENGL) && !defined(QT_OPENGL_ES_2)
56
57 #include <QtGui/QOpenGLVersionFunctions>
58 #include <QtGui/qopenglcontext.h>
59
60 QT_BEGIN_NAMESPACE
61
62 class Q_GUI_EXPORT QOpenGLFunctions_4_1_Core : public QAbstractOpenGLFunctions
63 {
64 public:
65 QOpenGLFunctions_4_1_Core();
66 ~QOpenGLFunctions_4_1_Core();
67
68 bool initializeOpenGLFunctions() override;
69
70 // OpenGL 1.0 core functions
71 void glViewport(GLint x, GLint y, GLsizei width, GLsizei height);
72 void glDepthRange(GLdouble nearVal, GLdouble farVal);
73 GLboolean glIsEnabled(GLenum cap);
74 void glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
75 void glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params);
76 void glGetTexParameteriv(GLenum target, GLenum pname, GLint *params);
77 void glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
78 void glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
79 const GLubyte * glGetString(GLenum name);
80 void glGetIntegerv(GLenum pname, GLint *params);
81 void glGetFloatv(GLenum pname, GLfloat *params);
82 GLenum glGetError();
83 void glGetDoublev(GLenum pname, GLdouble *params);
84 void glGetBooleanv(GLenum pname, GLboolean *params);
85 void glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
86 void glReadBuffer(GLenum mode);
87 void glPixelStorei(GLenum pname, GLint param);
88 void glPixelStoref(GLenum pname, GLfloat param);
89 void glDepthFunc(GLenum func);
90 void glStencilOp(GLenum fail, GLenum zfail, GLenum zpass);
91 void glStencilFunc(GLenum func, GLint ref, GLuint mask);
92 void glLogicOp(GLenum opcode);
93 void glBlendFunc(GLenum sfactor, GLenum dfactor);
94 void glFlush();
95 void glFinish();
96 void glEnable(GLenum cap);
97 void glDisable(GLenum cap);
98 void glDepthMask(GLboolean flag);
99 void glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
100 void glStencilMask(GLuint mask);
101 void glClearDepth(GLdouble depth);
102 void glClearStencil(GLint s);
103 void glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
104 void glClear(GLbitfield mask);
105 void glDrawBuffer(GLenum mode);
106 void glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
107 void glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
108 void glTexParameteriv(GLenum target, GLenum pname, const GLint *params);
109 void glTexParameteri(GLenum target, GLenum pname, GLint param);
110 void glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
111 void glTexParameterf(GLenum target, GLenum pname, GLfloat param);
112 void glScissor(GLint x, GLint y, GLsizei width, GLsizei height);
113 void glPolygonMode(GLenum face, GLenum mode);
114 void glPointSize(GLfloat size);
115 void glLineWidth(GLfloat width);
116 void glHint(GLenum target, GLenum mode);
117 void glFrontFace(GLenum mode);
118 void glCullFace(GLenum mode);
119
120 // OpenGL 1.1 core functions
121 void glIndexubv(const GLubyte *c);
122 void glIndexub(GLubyte c);
123 GLboolean glIsTexture(GLuint texture);
124 void glGenTextures(GLsizei n, GLuint *textures);
125 void glDeleteTextures(GLsizei n, const GLuint *textures);
126 void glBindTexture(GLenum target, GLuint texture);
127 void glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
128 void glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
129 void glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
130 void glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
131 void glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
132 void glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border);
133 void glPolygonOffset(GLfloat factor, GLfloat units);
134 void glGetPointerv(GLenum pname, GLvoid* *params);
135 void glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
136 void glDrawArrays(GLenum mode, GLint first, GLsizei count);
137
138 // OpenGL 1.2 core functions
139 void glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height);
140 void glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels);
141 void glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
142 void glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
143 void glBlendEquation(GLenum mode);
144 void glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
145
146 // OpenGL 1.3 core functions
147 void glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img);
148 void glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data);
149 void glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
150 void glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
151 void glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data);
152 void glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data);
153 void glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
154 void glSampleCoverage(GLfloat value, GLboolean invert);
155 void glActiveTexture(GLenum texture);
156
157 // OpenGL 1.4 core functions
158 void glPointParameteriv(GLenum pname, const GLint *params);
159 void glPointParameteri(GLenum pname, GLint param);
160 void glPointParameterfv(GLenum pname, const GLfloat *params);
161 void glPointParameterf(GLenum pname, GLfloat param);
162 void glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount);
163 void glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount);
164 void glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha);
165
166 // OpenGL 1.5 core functions
167 void glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params);
168 void glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params);
169 GLboolean glUnmapBuffer(GLenum target);
170 GLvoid* glMapBuffer(GLenum target, GLenum access);
171 void glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data);
172 void glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data);
173 void glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage);
174 GLboolean glIsBuffer(GLuint buffer);
175 void glGenBuffers(GLsizei n, GLuint *buffers);
176 void glDeleteBuffers(GLsizei n, const GLuint *buffers);
177 void glBindBuffer(GLenum target, GLuint buffer);
178 void glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params);
179 void glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params);
180 void glGetQueryiv(GLenum target, GLenum pname, GLint *params);
181 void glEndQuery(GLenum target);
182 void glBeginQuery(GLenum target, GLuint id);
183 GLboolean glIsQuery(GLuint id);
184 void glDeleteQueries(GLsizei n, const GLuint *ids);
185 void glGenQueries(GLsizei n, GLuint *ids);
186
187 // OpenGL 2.0 core functions
188 void glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer);
189 void glValidateProgram(GLuint program);
190 void glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
191 void glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
192 void glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
193 void glUniform4iv(GLint location, GLsizei count, const GLint *value);
194 void glUniform3iv(GLint location, GLsizei count, const GLint *value);
195 void glUniform2iv(GLint location, GLsizei count, const GLint *value);
196 void glUniform1iv(GLint location, GLsizei count, const GLint *value);
197 void glUniform4fv(GLint location, GLsizei count, const GLfloat *value);
198 void glUniform3fv(GLint location, GLsizei count, const GLfloat *value);
199 void glUniform2fv(GLint location, GLsizei count, const GLfloat *value);
200 void glUniform1fv(GLint location, GLsizei count, const GLfloat *value);
201 void glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
202 void glUniform3i(GLint location, GLint v0, GLint v1, GLint v2);
203 void glUniform2i(GLint location, GLint v0, GLint v1);
204 void glUniform1i(GLint location, GLint v0);
205 void glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
206 void glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
207 void glUniform2f(GLint location, GLfloat v0, GLfloat v1);
208 void glUniform1f(GLint location, GLfloat v0);
209 void glUseProgram(GLuint program);
210 void glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length);
211 void glLinkProgram(GLuint program);
212 GLboolean glIsShader(GLuint shader);
213 GLboolean glIsProgram(GLuint program);
214 void glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer);
215 void glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params);
216 void glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params);
217 void glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params);
218 void glGetUniformiv(GLuint program, GLint location, GLint *params);
219 void glGetUniformfv(GLuint program, GLint location, GLfloat *params);
220 GLint glGetUniformLocation(GLuint program, const GLchar *name);
221 void glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source);
222 void glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
223 void glGetShaderiv(GLuint shader, GLenum pname, GLint *params);
224 void glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
225 void glGetProgramiv(GLuint program, GLenum pname, GLint *params);
226 GLint glGetAttribLocation(GLuint program, const GLchar *name);
227 void glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj);
228 void glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
229 void glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name);
230 void glEnableVertexAttribArray(GLuint index);
231 void glDisableVertexAttribArray(GLuint index);
232 void glDetachShader(GLuint program, GLuint shader);
233 void glDeleteShader(GLuint shader);
234 void glDeleteProgram(GLuint program);
235 GLuint glCreateShader(GLenum type);
236 GLuint glCreateProgram();
237 void glCompileShader(GLuint shader);
238 void glBindAttribLocation(GLuint program, GLuint index, const GLchar *name);
239 void glAttachShader(GLuint program, GLuint shader);
240 void glStencilMaskSeparate(GLenum face, GLuint mask);
241 void glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask);
242 void glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
243 void glDrawBuffers(GLsizei n, const GLenum *bufs);
244 void glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha);
245
246 // OpenGL 2.1 core functions
247 void glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
248 void glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
249 void glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
250 void glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
251 void glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
252 void glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
253
254 // OpenGL 3.0 core functions
255 GLboolean glIsVertexArray(GLuint array);
256 void glGenVertexArrays(GLsizei n, GLuint *arrays);
257 void glDeleteVertexArrays(GLsizei n, const GLuint *arrays);
258 void glBindVertexArray(GLuint array);
259 void glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length);
260 GLvoid* glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access);
261 void glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
262 void glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height);
263 void glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
264 void glGenerateMipmap(GLenum target);
265 void glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params);
266 void glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
267 void glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset);
268 void glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
269 void glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
270 GLenum glCheckFramebufferStatus(GLenum target);
271 void glGenFramebuffers(GLsizei n, GLuint *framebuffers);
272 void glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers);
273 void glBindFramebuffer(GLenum target, GLuint framebuffer);
274 GLboolean glIsFramebuffer(GLuint framebuffer);
275 void glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params);
276 void glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
277 void glGenRenderbuffers(GLsizei n, GLuint *renderbuffers);
278 void glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers);
279 void glBindRenderbuffer(GLenum target, GLuint renderbuffer);
280 GLboolean glIsRenderbuffer(GLuint renderbuffer);
281 const GLubyte * glGetStringi(GLenum name, GLuint index);
282 void glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
283 void glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value);
284 void glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value);
285 void glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value);
286 void glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params);
287 void glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params);
288 void glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params);
289 void glTexParameterIiv(GLenum target, GLenum pname, const GLint *params);
290 void glUniform4uiv(GLint location, GLsizei count, const GLuint *value);
291 void glUniform3uiv(GLint location, GLsizei count, const GLuint *value);
292 void glUniform2uiv(GLint location, GLsizei count, const GLuint *value);
293 void glUniform1uiv(GLint location, GLsizei count, const GLuint *value);
294 void glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
295 void glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2);
296 void glUniform2ui(GLint location, GLuint v0, GLuint v1);
297 void glUniform1ui(GLint location, GLuint v0);
298 GLint glGetFragDataLocation(GLuint program, const GLchar *name);
299 void glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name);
300 void glGetUniformuiv(GLuint program, GLint location, GLuint *params);
301 void glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params);
302 void glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params);
303 void glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
304 void glEndConditionalRender();
305 void glBeginConditionalRender(GLuint id, GLenum mode);
306 void glClampColor(GLenum target, GLenum clamp);
307 void glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name);
308 void glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode);
309 void glBindBufferBase(GLenum target, GLuint index, GLuint buffer);
310 void glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size);
311 void glEndTransformFeedback();
312 void glBeginTransformFeedback(GLenum primitiveMode);
313 GLboolean glIsEnabledi(GLenum target, GLuint index);
314 void glDisablei(GLenum target, GLuint index);
315 void glEnablei(GLenum target, GLuint index);
316 void glGetIntegeri_v(GLenum target, GLuint index, GLint *data);
317 void glGetBooleani_v(GLenum target, GLuint index, GLboolean *data);
318 void glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a);
319
320 // OpenGL 3.1 core functions
321 void glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size);
322 void glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding);
323 void glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName);
324 void glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params);
325 GLuint glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName);
326 void glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName);
327 void glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params);
328 void glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices);
329 void glPrimitiveRestartIndex(GLuint index);
330 void glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer);
331 void glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount);
332 void glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
333
334 // OpenGL 3.2 core functions
335 void glSampleMaski(GLuint index, GLbitfield mask);
336 void glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val);
337 void glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations);
338 void glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations);
339 void glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values);
340 void glGetInteger64v(GLenum pname, GLint64 *params);
341 void glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
342 GLenum glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout);
343 void glDeleteSync(GLsync sync);
344 GLboolean glIsSync(GLsync sync);
345 GLsync glFenceSync(GLenum condition, GLbitfield flags);
346 void glProvokingVertex(GLenum mode);
347 void glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex);
348 void glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex);
349 void glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
350 void glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex);
351 void glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
352 void glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params);
353 void glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data);
354
355 // OpenGL 3.3 core functions
356 void glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
357 void glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
358 void glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
359 void glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
360 void glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
361 void glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
362 void glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value);
363 void glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value);
364 void glSecondaryColorP3uiv(GLenum type, const GLuint *color);
365 void glSecondaryColorP3ui(GLenum type, GLuint color);
366 void glColorP4uiv(GLenum type, const GLuint *color);
367 void glColorP4ui(GLenum type, GLuint color);
368 void glColorP3uiv(GLenum type, const GLuint *color);
369 void glColorP3ui(GLenum type, GLuint color);
370 void glNormalP3uiv(GLenum type, const GLuint *coords);
371 void glNormalP3ui(GLenum type, GLuint coords);
372 void glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords);
373 void glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords);
374 void glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords);
375 void glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords);
376 void glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords);
377 void glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords);
378 void glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords);
379 void glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords);
380 void glTexCoordP4uiv(GLenum type, const GLuint *coords);
381 void glTexCoordP4ui(GLenum type, GLuint coords);
382 void glTexCoordP3uiv(GLenum type, const GLuint *coords);
383 void glTexCoordP3ui(GLenum type, GLuint coords);
384 void glTexCoordP2uiv(GLenum type, const GLuint *coords);
385 void glTexCoordP2ui(GLenum type, GLuint coords);
386 void glTexCoordP1uiv(GLenum type, const GLuint *coords);
387 void glTexCoordP1ui(GLenum type, GLuint coords);
388 void glVertexP4uiv(GLenum type, const GLuint *value);
389 void glVertexP4ui(GLenum type, GLuint value);
390 void glVertexP3uiv(GLenum type, const GLuint *value);
391 void glVertexP3ui(GLenum type, GLuint value);
392 void glVertexP2uiv(GLenum type, const GLuint *value);
393 void glVertexP2ui(GLenum type, GLuint value);
394 void glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params);
395 void glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params);
396 void glQueryCounter(GLuint id, GLenum target);
397 void glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params);
398 void glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params);
399 void glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params);
400 void glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params);
401 void glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param);
402 void glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param);
403 void glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param);
404 void glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
405 void glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param);
406 void glSamplerParameteri(GLuint sampler, GLenum pname, GLint param);
407 void glBindSampler(GLuint unit, GLuint sampler);
408 GLboolean glIsSampler(GLuint sampler);
409 void glDeleteSamplers(GLsizei count, const GLuint *samplers);
410 void glGenSamplers(GLsizei count, GLuint *samplers);
411 GLint glGetFragDataIndex(GLuint program, const GLchar *name);
412 void glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name);
413 void glVertexAttribDivisor(GLuint index, GLuint divisor);
414
415 // OpenGL 4.0 core functions
416 void glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params);
417 void glEndQueryIndexed(GLenum target, GLuint index);
418 void glBeginQueryIndexed(GLenum target, GLuint index, GLuint id);
419 void glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream);
420 void glDrawTransformFeedback(GLenum mode, GLuint id);
421 void glResumeTransformFeedback();
422 void glPauseTransformFeedback();
423 GLboolean glIsTransformFeedback(GLuint id);
424 void glGenTransformFeedbacks(GLsizei n, GLuint *ids);
425 void glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids);
426 void glBindTransformFeedback(GLenum target, GLuint id);
427 void glPatchParameterfv(GLenum pname, const GLfloat *values);
428 void glPatchParameteri(GLenum pname, GLint value);
429 void glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values);
430 void glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params);
431 void glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices);
432 void glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
433 void glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name);
434 void glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values);
435 GLuint glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name);
436 GLint glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name);
437 void glGetUniformdv(GLuint program, GLint location, GLdouble *params);
438 void glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
439 void glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
440 void glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
441 void glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
442 void glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
443 void glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
444 void glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
445 void glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
446 void glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
447 void glUniform4dv(GLint location, GLsizei count, const GLdouble *value);
448 void glUniform3dv(GLint location, GLsizei count, const GLdouble *value);
449 void glUniform2dv(GLint location, GLsizei count, const GLdouble *value);
450 void glUniform1dv(GLint location, GLsizei count, const GLdouble *value);
451 void glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
452 void glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z);
453 void glUniform2d(GLint location, GLdouble x, GLdouble y);
454 void glUniform1d(GLint location, GLdouble x);
455 void glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect);
456 void glDrawArraysIndirect(GLenum mode, const GLvoid *indirect);
457 void glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
458 void glBlendFunci(GLuint buf, GLenum src, GLenum dst);
459 void glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha);
460 void glBlendEquationi(GLuint buf, GLenum mode);
461 void glMinSampleShading(GLfloat value);
462
463 // OpenGL 4.1 core functions
464 void glGetDoublei_v(GLenum target, GLuint index, GLdouble *data);
465 void glGetFloati_v(GLenum target, GLuint index, GLfloat *data);
466 void glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
467 void glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v);
468 void glScissorIndexedv(GLuint index, const GLint *v);
469 void glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
470 void glScissorArrayv(GLuint first, GLsizei count, const GLint *v);
471 void glViewportIndexedfv(GLuint index, const GLfloat *v);
472 void glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
473 void glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v);
474 void glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params);
475 void glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
476 void glVertexAttribL4dv(GLuint index, const GLdouble *v);
477 void glVertexAttribL3dv(GLuint index, const GLdouble *v);
478 void glVertexAttribL2dv(GLuint index, const GLdouble *v);
479 void glVertexAttribL1dv(GLuint index, const GLdouble *v);
480 void glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w);
481 void glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z);
482 void glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y);
483 void glVertexAttribL1d(GLuint index, GLdouble x);
484 void glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog);
485 void glValidateProgramPipeline(GLuint pipeline);
486 void glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
487 void glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
488 void glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
489 void glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
490 void glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
491 void glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
492 void glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
493 void glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
494 void glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
495 void glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
496 void glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
497 void glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
498 void glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
499 void glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
500 void glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value);
501 void glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
502 void glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
503 void glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value);
504 void glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
505 void glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3);
506 void glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
507 void glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3);
508 void glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
509 void glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
510 void glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value);
511 void glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
512 void glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
513 void glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2);
514 void glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
515 void glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2);
516 void glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
517 void glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
518 void glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value);
519 void glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2);
520 void glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
521 void glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1);
522 void glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
523 void glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1);
524 void glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
525 void glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1);
526 void glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value);
527 void glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1);
528 void glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value);
529 void glProgramUniform1ui(GLuint program, GLint location, GLuint v0);
530 void glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value);
531 void glProgramUniform1d(GLuint program, GLint location, GLdouble v0);
532 void glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value);
533 void glProgramUniform1f(GLuint program, GLint location, GLfloat v0);
534 void glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value);
535 void glProgramUniform1i(GLuint program, GLint location, GLint v0);
536 void glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params);
537 GLboolean glIsProgramPipeline(GLuint pipeline);
538 void glGenProgramPipelines(GLsizei n, GLuint *pipelines);
539 void glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines);
540 void glBindProgramPipeline(GLuint pipeline);
541 GLuint glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings);
542 void glActiveShaderProgram(GLuint pipeline, GLuint program);
543 void glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program);
544 void glProgramParameteri(GLuint program, GLenum pname, GLint value);
545 void glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length);
546 void glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary);
547 void glClearDepthf(GLfloat dd);
548 void glDepthRangef(GLfloat n, GLfloat f);
549 void glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision);
550 void glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length);
551 void glReleaseShaderCompiler();
552
553 private:
554 friend class QOpenGLContext;
555
556 static bool isContextCompatible(QOpenGLContext *context);
557 static QOpenGLVersionProfile versionProfile();
558
559 QOpenGLFunctions_1_0_CoreBackend* d_1_0_Core;
560 QOpenGLFunctions_1_1_CoreBackend* d_1_1_Core;
561 QOpenGLFunctions_1_2_CoreBackend* d_1_2_Core;
562 QOpenGLFunctions_1_3_CoreBackend* d_1_3_Core;
563 QOpenGLFunctions_1_4_CoreBackend* d_1_4_Core;
564 QOpenGLFunctions_1_5_CoreBackend* d_1_5_Core;
565 QOpenGLFunctions_2_0_CoreBackend* d_2_0_Core;
566 QOpenGLFunctions_2_1_CoreBackend* d_2_1_Core;
567 QOpenGLFunctions_3_0_CoreBackend* d_3_0_Core;
568 QOpenGLFunctions_3_1_CoreBackend* d_3_1_Core;
569 QOpenGLFunctions_3_2_CoreBackend* d_3_2_Core;
570 QOpenGLFunctions_3_3_CoreBackend* d_3_3_Core;
571 QOpenGLFunctions_4_0_CoreBackend* d_4_0_Core;
572 QOpenGLFunctions_4_1_CoreBackend* d_4_1_Core;
573 };
574
575 // OpenGL 1.0 core functions
glViewport(GLint x,GLint y,GLsizei width,GLsizei height)576 inline void QOpenGLFunctions_4_1_Core::glViewport(GLint x, GLint y, GLsizei width, GLsizei height)
577 {
578 d_1_0_Core->f.Viewport(x, y, width, height);
579 }
580
glDepthRange(GLdouble nearVal,GLdouble farVal)581 inline void QOpenGLFunctions_4_1_Core::glDepthRange(GLdouble nearVal, GLdouble farVal)
582 {
583 d_1_0_Core->f.DepthRange(nearVal, farVal);
584 }
585
glIsEnabled(GLenum cap)586 inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabled(GLenum cap)
587 {
588 return d_1_0_Core->f.IsEnabled(cap);
589 }
590
glGetTexLevelParameteriv(GLenum target,GLint level,GLenum pname,GLint * params)591 inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params)
592 {
593 d_1_0_Core->f.GetTexLevelParameteriv(target, level, pname, params);
594 }
595
glGetTexLevelParameterfv(GLenum target,GLint level,GLenum pname,GLfloat * params)596 inline void QOpenGLFunctions_4_1_Core::glGetTexLevelParameterfv(GLenum target, GLint level, GLenum pname, GLfloat *params)
597 {
598 d_1_0_Core->f.GetTexLevelParameterfv(target, level, pname, params);
599 }
600
glGetTexParameteriv(GLenum target,GLenum pname,GLint * params)601 inline void QOpenGLFunctions_4_1_Core::glGetTexParameteriv(GLenum target, GLenum pname, GLint *params)
602 {
603 d_1_0_Core->f.GetTexParameteriv(target, pname, params);
604 }
605
glGetTexParameterfv(GLenum target,GLenum pname,GLfloat * params)606 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterfv(GLenum target, GLenum pname, GLfloat *params)
607 {
608 d_1_0_Core->f.GetTexParameterfv(target, pname, params);
609 }
610
glGetTexImage(GLenum target,GLint level,GLenum format,GLenum type,GLvoid * pixels)611 inline void QOpenGLFunctions_4_1_Core::glGetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels)
612 {
613 d_1_0_Core->f.GetTexImage(target, level, format, type, pixels);
614 }
615
glGetString(GLenum name)616 inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetString(GLenum name)
617 {
618 return d_1_0_Core->f.GetString(name);
619 }
620
glGetIntegerv(GLenum pname,GLint * params)621 inline void QOpenGLFunctions_4_1_Core::glGetIntegerv(GLenum pname, GLint *params)
622 {
623 d_1_0_Core->f.GetIntegerv(pname, params);
624 }
625
glGetFloatv(GLenum pname,GLfloat * params)626 inline void QOpenGLFunctions_4_1_Core::glGetFloatv(GLenum pname, GLfloat *params)
627 {
628 d_1_0_Core->f.GetFloatv(pname, params);
629 }
630
glGetError()631 inline GLenum QOpenGLFunctions_4_1_Core::glGetError()
632 {
633 return d_1_0_Core->f.GetError();
634 }
635
glGetDoublev(GLenum pname,GLdouble * params)636 inline void QOpenGLFunctions_4_1_Core::glGetDoublev(GLenum pname, GLdouble *params)
637 {
638 d_1_0_Core->f.GetDoublev(pname, params);
639 }
640
glGetBooleanv(GLenum pname,GLboolean * params)641 inline void QOpenGLFunctions_4_1_Core::glGetBooleanv(GLenum pname, GLboolean *params)
642 {
643 d_1_0_Core->f.GetBooleanv(pname, params);
644 }
645
glReadPixels(GLint x,GLint y,GLsizei width,GLsizei height,GLenum format,GLenum type,GLvoid * pixels)646 inline void QOpenGLFunctions_4_1_Core::glReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels)
647 {
648 d_1_0_Core->f.ReadPixels(x, y, width, height, format, type, pixels);
649 }
650
glReadBuffer(GLenum mode)651 inline void QOpenGLFunctions_4_1_Core::glReadBuffer(GLenum mode)
652 {
653 d_1_0_Core->f.ReadBuffer(mode);
654 }
655
glPixelStorei(GLenum pname,GLint param)656 inline void QOpenGLFunctions_4_1_Core::glPixelStorei(GLenum pname, GLint param)
657 {
658 d_1_0_Core->f.PixelStorei(pname, param);
659 }
660
glPixelStoref(GLenum pname,GLfloat param)661 inline void QOpenGLFunctions_4_1_Core::glPixelStoref(GLenum pname, GLfloat param)
662 {
663 d_1_0_Core->f.PixelStoref(pname, param);
664 }
665
glDepthFunc(GLenum func)666 inline void QOpenGLFunctions_4_1_Core::glDepthFunc(GLenum func)
667 {
668 d_1_0_Core->f.DepthFunc(func);
669 }
670
glStencilOp(GLenum fail,GLenum zfail,GLenum zpass)671 inline void QOpenGLFunctions_4_1_Core::glStencilOp(GLenum fail, GLenum zfail, GLenum zpass)
672 {
673 d_1_0_Core->f.StencilOp(fail, zfail, zpass);
674 }
675
glStencilFunc(GLenum func,GLint ref,GLuint mask)676 inline void QOpenGLFunctions_4_1_Core::glStencilFunc(GLenum func, GLint ref, GLuint mask)
677 {
678 d_1_0_Core->f.StencilFunc(func, ref, mask);
679 }
680
glLogicOp(GLenum opcode)681 inline void QOpenGLFunctions_4_1_Core::glLogicOp(GLenum opcode)
682 {
683 d_1_0_Core->f.LogicOp(opcode);
684 }
685
glBlendFunc(GLenum sfactor,GLenum dfactor)686 inline void QOpenGLFunctions_4_1_Core::glBlendFunc(GLenum sfactor, GLenum dfactor)
687 {
688 d_1_0_Core->f.BlendFunc(sfactor, dfactor);
689 }
690
glFlush()691 inline void QOpenGLFunctions_4_1_Core::glFlush()
692 {
693 d_1_0_Core->f.Flush();
694 }
695
glFinish()696 inline void QOpenGLFunctions_4_1_Core::glFinish()
697 {
698 d_1_0_Core->f.Finish();
699 }
700
glEnable(GLenum cap)701 inline void QOpenGLFunctions_4_1_Core::glEnable(GLenum cap)
702 {
703 d_1_0_Core->f.Enable(cap);
704 }
705
glDisable(GLenum cap)706 inline void QOpenGLFunctions_4_1_Core::glDisable(GLenum cap)
707 {
708 d_1_0_Core->f.Disable(cap);
709 }
710
glDepthMask(GLboolean flag)711 inline void QOpenGLFunctions_4_1_Core::glDepthMask(GLboolean flag)
712 {
713 d_1_0_Core->f.DepthMask(flag);
714 }
715
glColorMask(GLboolean red,GLboolean green,GLboolean blue,GLboolean alpha)716 inline void QOpenGLFunctions_4_1_Core::glColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha)
717 {
718 d_1_0_Core->f.ColorMask(red, green, blue, alpha);
719 }
720
glStencilMask(GLuint mask)721 inline void QOpenGLFunctions_4_1_Core::glStencilMask(GLuint mask)
722 {
723 d_1_0_Core->f.StencilMask(mask);
724 }
725
glClearDepth(GLdouble depth)726 inline void QOpenGLFunctions_4_1_Core::glClearDepth(GLdouble depth)
727 {
728 d_1_0_Core->f.ClearDepth(depth);
729 }
730
glClearStencil(GLint s)731 inline void QOpenGLFunctions_4_1_Core::glClearStencil(GLint s)
732 {
733 d_1_0_Core->f.ClearStencil(s);
734 }
735
glClearColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)736 inline void QOpenGLFunctions_4_1_Core::glClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
737 {
738 d_1_0_Core->f.ClearColor(red, green, blue, alpha);
739 }
740
glClear(GLbitfield mask)741 inline void QOpenGLFunctions_4_1_Core::glClear(GLbitfield mask)
742 {
743 d_1_0_Core->f.Clear(mask);
744 }
745
glDrawBuffer(GLenum mode)746 inline void QOpenGLFunctions_4_1_Core::glDrawBuffer(GLenum mode)
747 {
748 d_1_0_Core->f.DrawBuffer(mode);
749 }
750
glTexImage2D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLint border,GLenum format,GLenum type,const GLvoid * pixels)751 inline void QOpenGLFunctions_4_1_Core::glTexImage2D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
752 {
753 d_1_0_Core->f.TexImage2D(target, level, internalformat, width, height, border, format, type, pixels);
754 }
755
glTexImage1D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLint border,GLenum format,GLenum type,const GLvoid * pixels)756 inline void QOpenGLFunctions_4_1_Core::glTexImage1D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
757 {
758 d_1_0_Core->f.TexImage1D(target, level, internalformat, width, border, format, type, pixels);
759 }
760
glTexParameteriv(GLenum target,GLenum pname,const GLint * params)761 inline void QOpenGLFunctions_4_1_Core::glTexParameteriv(GLenum target, GLenum pname, const GLint *params)
762 {
763 d_1_0_Core->f.TexParameteriv(target, pname, params);
764 }
765
glTexParameteri(GLenum target,GLenum pname,GLint param)766 inline void QOpenGLFunctions_4_1_Core::glTexParameteri(GLenum target, GLenum pname, GLint param)
767 {
768 d_1_0_Core->f.TexParameteri(target, pname, param);
769 }
770
glTexParameterfv(GLenum target,GLenum pname,const GLfloat * params)771 inline void QOpenGLFunctions_4_1_Core::glTexParameterfv(GLenum target, GLenum pname, const GLfloat *params)
772 {
773 d_1_0_Core->f.TexParameterfv(target, pname, params);
774 }
775
glTexParameterf(GLenum target,GLenum pname,GLfloat param)776 inline void QOpenGLFunctions_4_1_Core::glTexParameterf(GLenum target, GLenum pname, GLfloat param)
777 {
778 d_1_0_Core->f.TexParameterf(target, pname, param);
779 }
780
glScissor(GLint x,GLint y,GLsizei width,GLsizei height)781 inline void QOpenGLFunctions_4_1_Core::glScissor(GLint x, GLint y, GLsizei width, GLsizei height)
782 {
783 d_1_0_Core->f.Scissor(x, y, width, height);
784 }
785
glPolygonMode(GLenum face,GLenum mode)786 inline void QOpenGLFunctions_4_1_Core::glPolygonMode(GLenum face, GLenum mode)
787 {
788 d_1_0_Core->f.PolygonMode(face, mode);
789 }
790
glPointSize(GLfloat size)791 inline void QOpenGLFunctions_4_1_Core::glPointSize(GLfloat size)
792 {
793 d_1_0_Core->f.PointSize(size);
794 }
795
glLineWidth(GLfloat width)796 inline void QOpenGLFunctions_4_1_Core::glLineWidth(GLfloat width)
797 {
798 d_1_0_Core->f.LineWidth(width);
799 }
800
glHint(GLenum target,GLenum mode)801 inline void QOpenGLFunctions_4_1_Core::glHint(GLenum target, GLenum mode)
802 {
803 d_1_0_Core->f.Hint(target, mode);
804 }
805
glFrontFace(GLenum mode)806 inline void QOpenGLFunctions_4_1_Core::glFrontFace(GLenum mode)
807 {
808 d_1_0_Core->f.FrontFace(mode);
809 }
810
glCullFace(GLenum mode)811 inline void QOpenGLFunctions_4_1_Core::glCullFace(GLenum mode)
812 {
813 d_1_0_Core->f.CullFace(mode);
814 }
815
816
817 // OpenGL 1.1 core functions
glIndexubv(const GLubyte * c)818 inline void QOpenGLFunctions_4_1_Core::glIndexubv(const GLubyte *c)
819 {
820 Q_UNUSED(c);
821 QOPENGL_DEPRECATEDFUNCTION;
822 }
823
glIndexub(GLubyte c)824 inline void QOpenGLFunctions_4_1_Core::glIndexub(GLubyte c)
825 {
826 Q_UNUSED(c);
827 QOPENGL_DEPRECATEDFUNCTION;
828 }
829
glIsTexture(GLuint texture)830 inline GLboolean QOpenGLFunctions_4_1_Core::glIsTexture(GLuint texture)
831 {
832 return d_1_1_Core->f.IsTexture(texture);
833 }
834
glGenTextures(GLsizei n,GLuint * textures)835 inline void QOpenGLFunctions_4_1_Core::glGenTextures(GLsizei n, GLuint *textures)
836 {
837 d_1_1_Core->f.GenTextures(n, textures);
838 }
839
glDeleteTextures(GLsizei n,const GLuint * textures)840 inline void QOpenGLFunctions_4_1_Core::glDeleteTextures(GLsizei n, const GLuint *textures)
841 {
842 d_1_1_Core->f.DeleteTextures(n, textures);
843 }
844
glBindTexture(GLenum target,GLuint texture)845 inline void QOpenGLFunctions_4_1_Core::glBindTexture(GLenum target, GLuint texture)
846 {
847 d_1_1_Core->f.BindTexture(target, texture);
848 }
849
glTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLenum type,const GLvoid * pixels)850 inline void QOpenGLFunctions_4_1_Core::glTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels)
851 {
852 d_1_1_Core->f.TexSubImage2D(target, level, xoffset, yoffset, width, height, format, type, pixels);
853 }
854
glTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLenum type,const GLvoid * pixels)855 inline void QOpenGLFunctions_4_1_Core::glTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels)
856 {
857 d_1_1_Core->f.TexSubImage1D(target, level, xoffset, width, format, type, pixels);
858 }
859
glCopyTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint x,GLint y,GLsizei width,GLsizei height)860 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height)
861 {
862 d_1_1_Core->f.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
863 }
864
glCopyTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLint x,GLint y,GLsizei width)865 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width)
866 {
867 d_1_1_Core->f.CopyTexSubImage1D(target, level, xoffset, x, y, width);
868 }
869
glCopyTexImage2D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLsizei height,GLint border)870 inline void QOpenGLFunctions_4_1_Core::glCopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border)
871 {
872 d_1_1_Core->f.CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
873 }
874
glCopyTexImage1D(GLenum target,GLint level,GLenum internalformat,GLint x,GLint y,GLsizei width,GLint border)875 inline void QOpenGLFunctions_4_1_Core::glCopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border)
876 {
877 d_1_1_Core->f.CopyTexImage1D(target, level, internalformat, x, y, width, border);
878 }
879
glPolygonOffset(GLfloat factor,GLfloat units)880 inline void QOpenGLFunctions_4_1_Core::glPolygonOffset(GLfloat factor, GLfloat units)
881 {
882 d_1_1_Core->f.PolygonOffset(factor, units);
883 }
884
glGetPointerv(GLenum pname,GLvoid ** params)885 inline void QOpenGLFunctions_4_1_Core::glGetPointerv(GLenum pname, GLvoid* *params)
886 {
887 Q_UNUSED(pname);
888 Q_UNUSED(params);
889 QOPENGL_DEPRECATEDFUNCTION;
890 }
891
glDrawElements(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices)892 inline void QOpenGLFunctions_4_1_Core::glDrawElements(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices)
893 {
894 d_1_1_Core->f.DrawElements(mode, count, type, indices);
895 }
896
glDrawArrays(GLenum mode,GLint first,GLsizei count)897 inline void QOpenGLFunctions_4_1_Core::glDrawArrays(GLenum mode, GLint first, GLsizei count)
898 {
899 d_1_1_Core->f.DrawArrays(mode, first, count);
900 }
901
902
903 // OpenGL 1.2 core functions
glCopyTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLint x,GLint y,GLsizei width,GLsizei height)904 inline void QOpenGLFunctions_4_1_Core::glCopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height)
905 {
906 d_1_2_Core->f.CopyTexSubImage3D(target, level, xoffset, yoffset, zoffset, x, y, width, height);
907 }
908
glTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLenum type,const GLvoid * pixels)909 inline void QOpenGLFunctions_4_1_Core::glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid *pixels)
910 {
911 d_1_2_Core->f.TexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels);
912 }
913
glTexImage3D(GLenum target,GLint level,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLenum format,GLenum type,const GLvoid * pixels)914 inline void QOpenGLFunctions_4_1_Core::glTexImage3D(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid *pixels)
915 {
916 d_1_2_Core->f.TexImage3D(target, level, internalformat, width, height, depth, border, format, type, pixels);
917 }
918
glDrawRangeElements(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices)919 inline void QOpenGLFunctions_4_1_Core::glDrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices)
920 {
921 d_1_2_Core->f.DrawRangeElements(mode, start, end, count, type, indices);
922 }
923
glBlendEquation(GLenum mode)924 inline void QOpenGLFunctions_4_1_Core::glBlendEquation(GLenum mode)
925 {
926 d_1_2_Core->f.BlendEquation(mode);
927 }
928
glBlendColor(GLfloat red,GLfloat green,GLfloat blue,GLfloat alpha)929 inline void QOpenGLFunctions_4_1_Core::glBlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha)
930 {
931 d_1_2_Core->f.BlendColor(red, green, blue, alpha);
932 }
933
934
935 // OpenGL 1.3 core functions
glGetCompressedTexImage(GLenum target,GLint level,GLvoid * img)936 inline void QOpenGLFunctions_4_1_Core::glGetCompressedTexImage(GLenum target, GLint level, GLvoid *img)
937 {
938 d_1_3_Core->f.GetCompressedTexImage(target, level, img);
939 }
940
glCompressedTexSubImage1D(GLenum target,GLint level,GLint xoffset,GLsizei width,GLenum format,GLsizei imageSize,const GLvoid * data)941 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid *data)
942 {
943 d_1_3_Core->f.CompressedTexSubImage1D(target, level, xoffset, width, format, imageSize, data);
944 }
945
glCompressedTexSubImage2D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLsizei width,GLsizei height,GLenum format,GLsizei imageSize,const GLvoid * data)946 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data)
947 {
948 d_1_3_Core->f.CompressedTexSubImage2D(target, level, xoffset, yoffset, width, height, format, imageSize, data);
949 }
950
glCompressedTexSubImage3D(GLenum target,GLint level,GLint xoffset,GLint yoffset,GLint zoffset,GLsizei width,GLsizei height,GLsizei depth,GLenum format,GLsizei imageSize,const GLvoid * data)951 inline void QOpenGLFunctions_4_1_Core::glCompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data)
952 {
953 d_1_3_Core->f.CompressedTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data);
954 }
955
glCompressedTexImage1D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLint border,GLsizei imageSize,const GLvoid * data)956 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage1D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid *data)
957 {
958 d_1_3_Core->f.CompressedTexImage1D(target, level, internalformat, width, border, imageSize, data);
959 }
960
glCompressedTexImage2D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLint border,GLsizei imageSize,const GLvoid * data)961 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage2D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid *data)
962 {
963 d_1_3_Core->f.CompressedTexImage2D(target, level, internalformat, width, height, border, imageSize, data);
964 }
965
glCompressedTexImage3D(GLenum target,GLint level,GLenum internalformat,GLsizei width,GLsizei height,GLsizei depth,GLint border,GLsizei imageSize,const GLvoid * data)966 inline void QOpenGLFunctions_4_1_Core::glCompressedTexImage3D(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data)
967 {
968 d_1_3_Core->f.CompressedTexImage3D(target, level, internalformat, width, height, depth, border, imageSize, data);
969 }
970
glSampleCoverage(GLfloat value,GLboolean invert)971 inline void QOpenGLFunctions_4_1_Core::glSampleCoverage(GLfloat value, GLboolean invert)
972 {
973 d_1_3_Core->f.SampleCoverage(value, invert);
974 }
975
glActiveTexture(GLenum texture)976 inline void QOpenGLFunctions_4_1_Core::glActiveTexture(GLenum texture)
977 {
978 d_1_3_Core->f.ActiveTexture(texture);
979 }
980
981
982 // OpenGL 1.4 core functions
glPointParameteriv(GLenum pname,const GLint * params)983 inline void QOpenGLFunctions_4_1_Core::glPointParameteriv(GLenum pname, const GLint *params)
984 {
985 d_1_4_Core->f.PointParameteriv(pname, params);
986 }
987
glPointParameteri(GLenum pname,GLint param)988 inline void QOpenGLFunctions_4_1_Core::glPointParameteri(GLenum pname, GLint param)
989 {
990 d_1_4_Core->f.PointParameteri(pname, param);
991 }
992
glPointParameterfv(GLenum pname,const GLfloat * params)993 inline void QOpenGLFunctions_4_1_Core::glPointParameterfv(GLenum pname, const GLfloat *params)
994 {
995 d_1_4_Core->f.PointParameterfv(pname, params);
996 }
997
glPointParameterf(GLenum pname,GLfloat param)998 inline void QOpenGLFunctions_4_1_Core::glPointParameterf(GLenum pname, GLfloat param)
999 {
1000 d_1_4_Core->f.PointParameterf(pname, param);
1001 }
1002
glMultiDrawElements(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount)1003 inline void QOpenGLFunctions_4_1_Core::glMultiDrawElements(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount)
1004 {
1005 d_1_4_Core->f.MultiDrawElements(mode, count, type, indices, drawcount);
1006 }
1007
glMultiDrawArrays(GLenum mode,const GLint * first,const GLsizei * count,GLsizei drawcount)1008 inline void QOpenGLFunctions_4_1_Core::glMultiDrawArrays(GLenum mode, const GLint *first, const GLsizei *count, GLsizei drawcount)
1009 {
1010 d_1_4_Core->f.MultiDrawArrays(mode, first, count, drawcount);
1011 }
1012
glBlendFuncSeparate(GLenum sfactorRGB,GLenum dfactorRGB,GLenum sfactorAlpha,GLenum dfactorAlpha)1013 inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparate(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha)
1014 {
1015 d_1_4_Core->f.BlendFuncSeparate(sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha);
1016 }
1017
1018
1019 // OpenGL 1.5 core functions
glGetBufferPointerv(GLenum target,GLenum pname,GLvoid ** params)1020 inline void QOpenGLFunctions_4_1_Core::glGetBufferPointerv(GLenum target, GLenum pname, GLvoid* *params)
1021 {
1022 d_1_5_Core->f.GetBufferPointerv(target, pname, params);
1023 }
1024
glGetBufferParameteriv(GLenum target,GLenum pname,GLint * params)1025 inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteriv(GLenum target, GLenum pname, GLint *params)
1026 {
1027 d_1_5_Core->f.GetBufferParameteriv(target, pname, params);
1028 }
1029
glUnmapBuffer(GLenum target)1030 inline GLboolean QOpenGLFunctions_4_1_Core::glUnmapBuffer(GLenum target)
1031 {
1032 return d_1_5_Core->f.UnmapBuffer(target);
1033 }
1034
glMapBuffer(GLenum target,GLenum access)1035 inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBuffer(GLenum target, GLenum access)
1036 {
1037 return d_1_5_Core->f.MapBuffer(target, access);
1038 }
1039
glGetBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,GLvoid * data)1040 inline void QOpenGLFunctions_4_1_Core::glGetBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid *data)
1041 {
1042 d_1_5_Core->f.GetBufferSubData(target, offset, size, data);
1043 }
1044
glBufferSubData(GLenum target,GLintptr offset,GLsizeiptr size,const GLvoid * data)1045 inline void QOpenGLFunctions_4_1_Core::glBufferSubData(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid *data)
1046 {
1047 d_1_5_Core->f.BufferSubData(target, offset, size, data);
1048 }
1049
glBufferData(GLenum target,GLsizeiptr size,const GLvoid * data,GLenum usage)1050 inline void QOpenGLFunctions_4_1_Core::glBufferData(GLenum target, GLsizeiptr size, const GLvoid *data, GLenum usage)
1051 {
1052 d_1_5_Core->f.BufferData(target, size, data, usage);
1053 }
1054
glIsBuffer(GLuint buffer)1055 inline GLboolean QOpenGLFunctions_4_1_Core::glIsBuffer(GLuint buffer)
1056 {
1057 return d_1_5_Core->f.IsBuffer(buffer);
1058 }
1059
glGenBuffers(GLsizei n,GLuint * buffers)1060 inline void QOpenGLFunctions_4_1_Core::glGenBuffers(GLsizei n, GLuint *buffers)
1061 {
1062 d_1_5_Core->f.GenBuffers(n, buffers);
1063 }
1064
glDeleteBuffers(GLsizei n,const GLuint * buffers)1065 inline void QOpenGLFunctions_4_1_Core::glDeleteBuffers(GLsizei n, const GLuint *buffers)
1066 {
1067 d_1_5_Core->f.DeleteBuffers(n, buffers);
1068 }
1069
glBindBuffer(GLenum target,GLuint buffer)1070 inline void QOpenGLFunctions_4_1_Core::glBindBuffer(GLenum target, GLuint buffer)
1071 {
1072 d_1_5_Core->f.BindBuffer(target, buffer);
1073 }
1074
glGetQueryObjectuiv(GLuint id,GLenum pname,GLuint * params)1075 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectuiv(GLuint id, GLenum pname, GLuint *params)
1076 {
1077 d_1_5_Core->f.GetQueryObjectuiv(id, pname, params);
1078 }
1079
glGetQueryObjectiv(GLuint id,GLenum pname,GLint * params)1080 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectiv(GLuint id, GLenum pname, GLint *params)
1081 {
1082 d_1_5_Core->f.GetQueryObjectiv(id, pname, params);
1083 }
1084
glGetQueryiv(GLenum target,GLenum pname,GLint * params)1085 inline void QOpenGLFunctions_4_1_Core::glGetQueryiv(GLenum target, GLenum pname, GLint *params)
1086 {
1087 d_1_5_Core->f.GetQueryiv(target, pname, params);
1088 }
1089
glEndQuery(GLenum target)1090 inline void QOpenGLFunctions_4_1_Core::glEndQuery(GLenum target)
1091 {
1092 d_1_5_Core->f.EndQuery(target);
1093 }
1094
glBeginQuery(GLenum target,GLuint id)1095 inline void QOpenGLFunctions_4_1_Core::glBeginQuery(GLenum target, GLuint id)
1096 {
1097 d_1_5_Core->f.BeginQuery(target, id);
1098 }
1099
glIsQuery(GLuint id)1100 inline GLboolean QOpenGLFunctions_4_1_Core::glIsQuery(GLuint id)
1101 {
1102 return d_1_5_Core->f.IsQuery(id);
1103 }
1104
glDeleteQueries(GLsizei n,const GLuint * ids)1105 inline void QOpenGLFunctions_4_1_Core::glDeleteQueries(GLsizei n, const GLuint *ids)
1106 {
1107 d_1_5_Core->f.DeleteQueries(n, ids);
1108 }
1109
glGenQueries(GLsizei n,GLuint * ids)1110 inline void QOpenGLFunctions_4_1_Core::glGenQueries(GLsizei n, GLuint *ids)
1111 {
1112 d_1_5_Core->f.GenQueries(n, ids);
1113 }
1114
1115
1116 // OpenGL 2.0 core functions
glVertexAttribPointer(GLuint index,GLint size,GLenum type,GLboolean normalized,GLsizei stride,const GLvoid * pointer)1117 inline void QOpenGLFunctions_4_1_Core::glVertexAttribPointer(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid *pointer)
1118 {
1119 d_2_0_Core->f.VertexAttribPointer(index, size, type, normalized, stride, pointer);
1120 }
1121
glValidateProgram(GLuint program)1122 inline void QOpenGLFunctions_4_1_Core::glValidateProgram(GLuint program)
1123 {
1124 d_2_0_Core->f.ValidateProgram(program);
1125 }
1126
glUniformMatrix4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1127 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1128 {
1129 d_2_0_Core->f.UniformMatrix4fv(location, count, transpose, value);
1130 }
1131
glUniformMatrix3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1132 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1133 {
1134 d_2_0_Core->f.UniformMatrix3fv(location, count, transpose, value);
1135 }
1136
glUniformMatrix2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1137 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1138 {
1139 d_2_0_Core->f.UniformMatrix2fv(location, count, transpose, value);
1140 }
1141
glUniform4iv(GLint location,GLsizei count,const GLint * value)1142 inline void QOpenGLFunctions_4_1_Core::glUniform4iv(GLint location, GLsizei count, const GLint *value)
1143 {
1144 d_2_0_Core->f.Uniform4iv(location, count, value);
1145 }
1146
glUniform3iv(GLint location,GLsizei count,const GLint * value)1147 inline void QOpenGLFunctions_4_1_Core::glUniform3iv(GLint location, GLsizei count, const GLint *value)
1148 {
1149 d_2_0_Core->f.Uniform3iv(location, count, value);
1150 }
1151
glUniform2iv(GLint location,GLsizei count,const GLint * value)1152 inline void QOpenGLFunctions_4_1_Core::glUniform2iv(GLint location, GLsizei count, const GLint *value)
1153 {
1154 d_2_0_Core->f.Uniform2iv(location, count, value);
1155 }
1156
glUniform1iv(GLint location,GLsizei count,const GLint * value)1157 inline void QOpenGLFunctions_4_1_Core::glUniform1iv(GLint location, GLsizei count, const GLint *value)
1158 {
1159 d_2_0_Core->f.Uniform1iv(location, count, value);
1160 }
1161
glUniform4fv(GLint location,GLsizei count,const GLfloat * value)1162 inline void QOpenGLFunctions_4_1_Core::glUniform4fv(GLint location, GLsizei count, const GLfloat *value)
1163 {
1164 d_2_0_Core->f.Uniform4fv(location, count, value);
1165 }
1166
glUniform3fv(GLint location,GLsizei count,const GLfloat * value)1167 inline void QOpenGLFunctions_4_1_Core::glUniform3fv(GLint location, GLsizei count, const GLfloat *value)
1168 {
1169 d_2_0_Core->f.Uniform3fv(location, count, value);
1170 }
1171
glUniform2fv(GLint location,GLsizei count,const GLfloat * value)1172 inline void QOpenGLFunctions_4_1_Core::glUniform2fv(GLint location, GLsizei count, const GLfloat *value)
1173 {
1174 d_2_0_Core->f.Uniform2fv(location, count, value);
1175 }
1176
glUniform1fv(GLint location,GLsizei count,const GLfloat * value)1177 inline void QOpenGLFunctions_4_1_Core::glUniform1fv(GLint location, GLsizei count, const GLfloat *value)
1178 {
1179 d_2_0_Core->f.Uniform1fv(location, count, value);
1180 }
1181
glUniform4i(GLint location,GLint v0,GLint v1,GLint v2,GLint v3)1182 inline void QOpenGLFunctions_4_1_Core::glUniform4i(GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
1183 {
1184 d_2_0_Core->f.Uniform4i(location, v0, v1, v2, v3);
1185 }
1186
glUniform3i(GLint location,GLint v0,GLint v1,GLint v2)1187 inline void QOpenGLFunctions_4_1_Core::glUniform3i(GLint location, GLint v0, GLint v1, GLint v2)
1188 {
1189 d_2_0_Core->f.Uniform3i(location, v0, v1, v2);
1190 }
1191
glUniform2i(GLint location,GLint v0,GLint v1)1192 inline void QOpenGLFunctions_4_1_Core::glUniform2i(GLint location, GLint v0, GLint v1)
1193 {
1194 d_2_0_Core->f.Uniform2i(location, v0, v1);
1195 }
1196
glUniform1i(GLint location,GLint v0)1197 inline void QOpenGLFunctions_4_1_Core::glUniform1i(GLint location, GLint v0)
1198 {
1199 d_2_0_Core->f.Uniform1i(location, v0);
1200 }
1201
glUniform4f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)1202 inline void QOpenGLFunctions_4_1_Core::glUniform4f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
1203 {
1204 d_2_0_Core->f.Uniform4f(location, v0, v1, v2, v3);
1205 }
1206
glUniform3f(GLint location,GLfloat v0,GLfloat v1,GLfloat v2)1207 inline void QOpenGLFunctions_4_1_Core::glUniform3f(GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
1208 {
1209 d_2_0_Core->f.Uniform3f(location, v0, v1, v2);
1210 }
1211
glUniform2f(GLint location,GLfloat v0,GLfloat v1)1212 inline void QOpenGLFunctions_4_1_Core::glUniform2f(GLint location, GLfloat v0, GLfloat v1)
1213 {
1214 d_2_0_Core->f.Uniform2f(location, v0, v1);
1215 }
1216
glUniform1f(GLint location,GLfloat v0)1217 inline void QOpenGLFunctions_4_1_Core::glUniform1f(GLint location, GLfloat v0)
1218 {
1219 d_2_0_Core->f.Uniform1f(location, v0);
1220 }
1221
glUseProgram(GLuint program)1222 inline void QOpenGLFunctions_4_1_Core::glUseProgram(GLuint program)
1223 {
1224 d_2_0_Core->f.UseProgram(program);
1225 }
1226
glShaderSource(GLuint shader,GLsizei count,const GLchar * const * string,const GLint * length)1227 inline void QOpenGLFunctions_4_1_Core::glShaderSource(GLuint shader, GLsizei count, const GLchar* const *string, const GLint *length)
1228 {
1229 d_2_0_Core->f.ShaderSource(shader, count, string, length);
1230 }
1231
glLinkProgram(GLuint program)1232 inline void QOpenGLFunctions_4_1_Core::glLinkProgram(GLuint program)
1233 {
1234 d_2_0_Core->f.LinkProgram(program);
1235 }
1236
glIsShader(GLuint shader)1237 inline GLboolean QOpenGLFunctions_4_1_Core::glIsShader(GLuint shader)
1238 {
1239 return d_2_0_Core->f.IsShader(shader);
1240 }
1241
glIsProgram(GLuint program)1242 inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgram(GLuint program)
1243 {
1244 return d_2_0_Core->f.IsProgram(program);
1245 }
1246
glGetVertexAttribPointerv(GLuint index,GLenum pname,GLvoid ** pointer)1247 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribPointerv(GLuint index, GLenum pname, GLvoid* *pointer)
1248 {
1249 d_2_0_Core->f.GetVertexAttribPointerv(index, pname, pointer);
1250 }
1251
glGetVertexAttribiv(GLuint index,GLenum pname,GLint * params)1252 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribiv(GLuint index, GLenum pname, GLint *params)
1253 {
1254 d_2_0_Core->f.GetVertexAttribiv(index, pname, params);
1255 }
1256
glGetVertexAttribfv(GLuint index,GLenum pname,GLfloat * params)1257 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribfv(GLuint index, GLenum pname, GLfloat *params)
1258 {
1259 d_2_0_Core->f.GetVertexAttribfv(index, pname, params);
1260 }
1261
glGetVertexAttribdv(GLuint index,GLenum pname,GLdouble * params)1262 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribdv(GLuint index, GLenum pname, GLdouble *params)
1263 {
1264 d_2_0_Core->f.GetVertexAttribdv(index, pname, params);
1265 }
1266
glGetUniformiv(GLuint program,GLint location,GLint * params)1267 inline void QOpenGLFunctions_4_1_Core::glGetUniformiv(GLuint program, GLint location, GLint *params)
1268 {
1269 d_2_0_Core->f.GetUniformiv(program, location, params);
1270 }
1271
glGetUniformfv(GLuint program,GLint location,GLfloat * params)1272 inline void QOpenGLFunctions_4_1_Core::glGetUniformfv(GLuint program, GLint location, GLfloat *params)
1273 {
1274 d_2_0_Core->f.GetUniformfv(program, location, params);
1275 }
1276
glGetUniformLocation(GLuint program,const GLchar * name)1277 inline GLint QOpenGLFunctions_4_1_Core::glGetUniformLocation(GLuint program, const GLchar *name)
1278 {
1279 return d_2_0_Core->f.GetUniformLocation(program, name);
1280 }
1281
glGetShaderSource(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * source)1282 inline void QOpenGLFunctions_4_1_Core::glGetShaderSource(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *source)
1283 {
1284 d_2_0_Core->f.GetShaderSource(shader, bufSize, length, source);
1285 }
1286
glGetShaderInfoLog(GLuint shader,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1287 inline void QOpenGLFunctions_4_1_Core::glGetShaderInfoLog(GLuint shader, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1288 {
1289 d_2_0_Core->f.GetShaderInfoLog(shader, bufSize, length, infoLog);
1290 }
1291
glGetShaderiv(GLuint shader,GLenum pname,GLint * params)1292 inline void QOpenGLFunctions_4_1_Core::glGetShaderiv(GLuint shader, GLenum pname, GLint *params)
1293 {
1294 d_2_0_Core->f.GetShaderiv(shader, pname, params);
1295 }
1296
glGetProgramInfoLog(GLuint program,GLsizei bufSize,GLsizei * length,GLchar * infoLog)1297 inline void QOpenGLFunctions_4_1_Core::glGetProgramInfoLog(GLuint program, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
1298 {
1299 d_2_0_Core->f.GetProgramInfoLog(program, bufSize, length, infoLog);
1300 }
1301
glGetProgramiv(GLuint program,GLenum pname,GLint * params)1302 inline void QOpenGLFunctions_4_1_Core::glGetProgramiv(GLuint program, GLenum pname, GLint *params)
1303 {
1304 d_2_0_Core->f.GetProgramiv(program, pname, params);
1305 }
1306
glGetAttribLocation(GLuint program,const GLchar * name)1307 inline GLint QOpenGLFunctions_4_1_Core::glGetAttribLocation(GLuint program, const GLchar *name)
1308 {
1309 return d_2_0_Core->f.GetAttribLocation(program, name);
1310 }
1311
glGetAttachedShaders(GLuint program,GLsizei maxCount,GLsizei * count,GLuint * obj)1312 inline void QOpenGLFunctions_4_1_Core::glGetAttachedShaders(GLuint program, GLsizei maxCount, GLsizei *count, GLuint *obj)
1313 {
1314 d_2_0_Core->f.GetAttachedShaders(program, maxCount, count, obj);
1315 }
1316
glGetActiveUniform(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1317 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniform(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1318 {
1319 d_2_0_Core->f.GetActiveUniform(program, index, bufSize, length, size, type, name);
1320 }
1321
glGetActiveAttrib(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLint * size,GLenum * type,GLchar * name)1322 inline void QOpenGLFunctions_4_1_Core::glGetActiveAttrib(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLint *size, GLenum *type, GLchar *name)
1323 {
1324 d_2_0_Core->f.GetActiveAttrib(program, index, bufSize, length, size, type, name);
1325 }
1326
glEnableVertexAttribArray(GLuint index)1327 inline void QOpenGLFunctions_4_1_Core::glEnableVertexAttribArray(GLuint index)
1328 {
1329 d_2_0_Core->f.EnableVertexAttribArray(index);
1330 }
1331
glDisableVertexAttribArray(GLuint index)1332 inline void QOpenGLFunctions_4_1_Core::glDisableVertexAttribArray(GLuint index)
1333 {
1334 d_2_0_Core->f.DisableVertexAttribArray(index);
1335 }
1336
glDetachShader(GLuint program,GLuint shader)1337 inline void QOpenGLFunctions_4_1_Core::glDetachShader(GLuint program, GLuint shader)
1338 {
1339 d_2_0_Core->f.DetachShader(program, shader);
1340 }
1341
glDeleteShader(GLuint shader)1342 inline void QOpenGLFunctions_4_1_Core::glDeleteShader(GLuint shader)
1343 {
1344 d_2_0_Core->f.DeleteShader(shader);
1345 }
1346
glDeleteProgram(GLuint program)1347 inline void QOpenGLFunctions_4_1_Core::glDeleteProgram(GLuint program)
1348 {
1349 d_2_0_Core->f.DeleteProgram(program);
1350 }
1351
glCreateShader(GLenum type)1352 inline GLuint QOpenGLFunctions_4_1_Core::glCreateShader(GLenum type)
1353 {
1354 return d_2_0_Core->f.CreateShader(type);
1355 }
1356
glCreateProgram()1357 inline GLuint QOpenGLFunctions_4_1_Core::glCreateProgram()
1358 {
1359 return d_2_0_Core->f.CreateProgram();
1360 }
1361
glCompileShader(GLuint shader)1362 inline void QOpenGLFunctions_4_1_Core::glCompileShader(GLuint shader)
1363 {
1364 d_2_0_Core->f.CompileShader(shader);
1365 }
1366
glBindAttribLocation(GLuint program,GLuint index,const GLchar * name)1367 inline void QOpenGLFunctions_4_1_Core::glBindAttribLocation(GLuint program, GLuint index, const GLchar *name)
1368 {
1369 d_2_0_Core->f.BindAttribLocation(program, index, name);
1370 }
1371
glAttachShader(GLuint program,GLuint shader)1372 inline void QOpenGLFunctions_4_1_Core::glAttachShader(GLuint program, GLuint shader)
1373 {
1374 d_2_0_Core->f.AttachShader(program, shader);
1375 }
1376
glStencilMaskSeparate(GLenum face,GLuint mask)1377 inline void QOpenGLFunctions_4_1_Core::glStencilMaskSeparate(GLenum face, GLuint mask)
1378 {
1379 d_2_0_Core->f.StencilMaskSeparate(face, mask);
1380 }
1381
glStencilFuncSeparate(GLenum face,GLenum func,GLint ref,GLuint mask)1382 inline void QOpenGLFunctions_4_1_Core::glStencilFuncSeparate(GLenum face, GLenum func, GLint ref, GLuint mask)
1383 {
1384 d_2_0_Core->f.StencilFuncSeparate(face, func, ref, mask);
1385 }
1386
glStencilOpSeparate(GLenum face,GLenum sfail,GLenum dpfail,GLenum dppass)1387 inline void QOpenGLFunctions_4_1_Core::glStencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass)
1388 {
1389 d_2_0_Core->f.StencilOpSeparate(face, sfail, dpfail, dppass);
1390 }
1391
glDrawBuffers(GLsizei n,const GLenum * bufs)1392 inline void QOpenGLFunctions_4_1_Core::glDrawBuffers(GLsizei n, const GLenum *bufs)
1393 {
1394 d_2_0_Core->f.DrawBuffers(n, bufs);
1395 }
1396
glBlendEquationSeparate(GLenum modeRGB,GLenum modeAlpha)1397 inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha)
1398 {
1399 d_2_0_Core->f.BlendEquationSeparate(modeRGB, modeAlpha);
1400 }
1401
1402
1403 // OpenGL 2.1 core functions
glUniformMatrix4x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1404 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1405 {
1406 d_2_1_Core->f.UniformMatrix4x3fv(location, count, transpose, value);
1407 }
1408
glUniformMatrix3x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1409 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1410 {
1411 d_2_1_Core->f.UniformMatrix3x4fv(location, count, transpose, value);
1412 }
1413
glUniformMatrix4x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1414 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1415 {
1416 d_2_1_Core->f.UniformMatrix4x2fv(location, count, transpose, value);
1417 }
1418
glUniformMatrix2x4fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1419 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1420 {
1421 d_2_1_Core->f.UniformMatrix2x4fv(location, count, transpose, value);
1422 }
1423
glUniformMatrix3x2fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1424 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1425 {
1426 d_2_1_Core->f.UniformMatrix3x2fv(location, count, transpose, value);
1427 }
1428
glUniformMatrix2x3fv(GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)1429 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3fv(GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
1430 {
1431 d_2_1_Core->f.UniformMatrix2x3fv(location, count, transpose, value);
1432 }
1433
1434
1435 // OpenGL 3.0 core functions
glIsVertexArray(GLuint array)1436 inline GLboolean QOpenGLFunctions_4_1_Core::glIsVertexArray(GLuint array)
1437 {
1438 return d_3_0_Core->f.IsVertexArray(array);
1439 }
1440
glGenVertexArrays(GLsizei n,GLuint * arrays)1441 inline void QOpenGLFunctions_4_1_Core::glGenVertexArrays(GLsizei n, GLuint *arrays)
1442 {
1443 d_3_0_Core->f.GenVertexArrays(n, arrays);
1444 }
1445
glDeleteVertexArrays(GLsizei n,const GLuint * arrays)1446 inline void QOpenGLFunctions_4_1_Core::glDeleteVertexArrays(GLsizei n, const GLuint *arrays)
1447 {
1448 d_3_0_Core->f.DeleteVertexArrays(n, arrays);
1449 }
1450
glBindVertexArray(GLuint array)1451 inline void QOpenGLFunctions_4_1_Core::glBindVertexArray(GLuint array)
1452 {
1453 d_3_0_Core->f.BindVertexArray(array);
1454 }
1455
glFlushMappedBufferRange(GLenum target,GLintptr offset,GLsizeiptr length)1456 inline void QOpenGLFunctions_4_1_Core::glFlushMappedBufferRange(GLenum target, GLintptr offset, GLsizeiptr length)
1457 {
1458 d_3_0_Core->f.FlushMappedBufferRange(target, offset, length);
1459 }
1460
glMapBufferRange(GLenum target,GLintptr offset,GLsizeiptr length,GLbitfield access)1461 inline GLvoid* QOpenGLFunctions_4_1_Core::glMapBufferRange(GLenum target, GLintptr offset, GLsizeiptr length, GLbitfield access)
1462 {
1463 return d_3_0_Core->f.MapBufferRange(target, offset, length, access);
1464 }
1465
glFramebufferTextureLayer(GLenum target,GLenum attachment,GLuint texture,GLint level,GLint layer)1466 inline void QOpenGLFunctions_4_1_Core::glFramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer)
1467 {
1468 d_3_0_Core->f.FramebufferTextureLayer(target, attachment, texture, level, layer);
1469 }
1470
glRenderbufferStorageMultisample(GLenum target,GLsizei samples,GLenum internalformat,GLsizei width,GLsizei height)1471 inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width, GLsizei height)
1472 {
1473 d_3_0_Core->f.RenderbufferStorageMultisample(target, samples, internalformat, width, height);
1474 }
1475
glBlitFramebuffer(GLint srcX0,GLint srcY0,GLint srcX1,GLint srcY1,GLint dstX0,GLint dstY0,GLint dstX1,GLint dstY1,GLbitfield mask,GLenum filter)1476 inline void QOpenGLFunctions_4_1_Core::glBlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter)
1477 {
1478 d_3_0_Core->f.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
1479 }
1480
glGenerateMipmap(GLenum target)1481 inline void QOpenGLFunctions_4_1_Core::glGenerateMipmap(GLenum target)
1482 {
1483 d_3_0_Core->f.GenerateMipmap(target);
1484 }
1485
glGetFramebufferAttachmentParameteriv(GLenum target,GLenum attachment,GLenum pname,GLint * params)1486 inline void QOpenGLFunctions_4_1_Core::glGetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint *params)
1487 {
1488 d_3_0_Core->f.GetFramebufferAttachmentParameteriv(target, attachment, pname, params);
1489 }
1490
glFramebufferRenderbuffer(GLenum target,GLenum attachment,GLenum renderbuffertarget,GLuint renderbuffer)1491 inline void QOpenGLFunctions_4_1_Core::glFramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer)
1492 {
1493 d_3_0_Core->f.FramebufferRenderbuffer(target, attachment, renderbuffertarget, renderbuffer);
1494 }
1495
glFramebufferTexture3D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level,GLint zoffset)1496 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset)
1497 {
1498 d_3_0_Core->f.FramebufferTexture3D(target, attachment, textarget, texture, level, zoffset);
1499 }
1500
glFramebufferTexture2D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1501 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1502 {
1503 d_3_0_Core->f.FramebufferTexture2D(target, attachment, textarget, texture, level);
1504 }
1505
glFramebufferTexture1D(GLenum target,GLenum attachment,GLenum textarget,GLuint texture,GLint level)1506 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level)
1507 {
1508 d_3_0_Core->f.FramebufferTexture1D(target, attachment, textarget, texture, level);
1509 }
1510
glCheckFramebufferStatus(GLenum target)1511 inline GLenum QOpenGLFunctions_4_1_Core::glCheckFramebufferStatus(GLenum target)
1512 {
1513 return d_3_0_Core->f.CheckFramebufferStatus(target);
1514 }
1515
glGenFramebuffers(GLsizei n,GLuint * framebuffers)1516 inline void QOpenGLFunctions_4_1_Core::glGenFramebuffers(GLsizei n, GLuint *framebuffers)
1517 {
1518 d_3_0_Core->f.GenFramebuffers(n, framebuffers);
1519 }
1520
glDeleteFramebuffers(GLsizei n,const GLuint * framebuffers)1521 inline void QOpenGLFunctions_4_1_Core::glDeleteFramebuffers(GLsizei n, const GLuint *framebuffers)
1522 {
1523 d_3_0_Core->f.DeleteFramebuffers(n, framebuffers);
1524 }
1525
glBindFramebuffer(GLenum target,GLuint framebuffer)1526 inline void QOpenGLFunctions_4_1_Core::glBindFramebuffer(GLenum target, GLuint framebuffer)
1527 {
1528 d_3_0_Core->f.BindFramebuffer(target, framebuffer);
1529 }
1530
glIsFramebuffer(GLuint framebuffer)1531 inline GLboolean QOpenGLFunctions_4_1_Core::glIsFramebuffer(GLuint framebuffer)
1532 {
1533 return d_3_0_Core->f.IsFramebuffer(framebuffer);
1534 }
1535
glGetRenderbufferParameteriv(GLenum target,GLenum pname,GLint * params)1536 inline void QOpenGLFunctions_4_1_Core::glGetRenderbufferParameteriv(GLenum target, GLenum pname, GLint *params)
1537 {
1538 d_3_0_Core->f.GetRenderbufferParameteriv(target, pname, params);
1539 }
1540
glRenderbufferStorage(GLenum target,GLenum internalformat,GLsizei width,GLsizei height)1541 inline void QOpenGLFunctions_4_1_Core::glRenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height)
1542 {
1543 d_3_0_Core->f.RenderbufferStorage(target, internalformat, width, height);
1544 }
1545
glGenRenderbuffers(GLsizei n,GLuint * renderbuffers)1546 inline void QOpenGLFunctions_4_1_Core::glGenRenderbuffers(GLsizei n, GLuint *renderbuffers)
1547 {
1548 d_3_0_Core->f.GenRenderbuffers(n, renderbuffers);
1549 }
1550
glDeleteRenderbuffers(GLsizei n,const GLuint * renderbuffers)1551 inline void QOpenGLFunctions_4_1_Core::glDeleteRenderbuffers(GLsizei n, const GLuint *renderbuffers)
1552 {
1553 d_3_0_Core->f.DeleteRenderbuffers(n, renderbuffers);
1554 }
1555
glBindRenderbuffer(GLenum target,GLuint renderbuffer)1556 inline void QOpenGLFunctions_4_1_Core::glBindRenderbuffer(GLenum target, GLuint renderbuffer)
1557 {
1558 d_3_0_Core->f.BindRenderbuffer(target, renderbuffer);
1559 }
1560
glIsRenderbuffer(GLuint renderbuffer)1561 inline GLboolean QOpenGLFunctions_4_1_Core::glIsRenderbuffer(GLuint renderbuffer)
1562 {
1563 return d_3_0_Core->f.IsRenderbuffer(renderbuffer);
1564 }
1565
glGetStringi(GLenum name,GLuint index)1566 inline const GLubyte * QOpenGLFunctions_4_1_Core::glGetStringi(GLenum name, GLuint index)
1567 {
1568 return d_3_0_Core->f.GetStringi(name, index);
1569 }
1570
glClearBufferfi(GLenum buffer,GLint drawbuffer,GLfloat depth,GLint stencil)1571 inline void QOpenGLFunctions_4_1_Core::glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil)
1572 {
1573 d_3_0_Core->f.ClearBufferfi(buffer, drawbuffer, depth, stencil);
1574 }
1575
glClearBufferfv(GLenum buffer,GLint drawbuffer,const GLfloat * value)1576 inline void QOpenGLFunctions_4_1_Core::glClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
1577 {
1578 d_3_0_Core->f.ClearBufferfv(buffer, drawbuffer, value);
1579 }
1580
glClearBufferuiv(GLenum buffer,GLint drawbuffer,const GLuint * value)1581 inline void QOpenGLFunctions_4_1_Core::glClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint *value)
1582 {
1583 d_3_0_Core->f.ClearBufferuiv(buffer, drawbuffer, value);
1584 }
1585
glClearBufferiv(GLenum buffer,GLint drawbuffer,const GLint * value)1586 inline void QOpenGLFunctions_4_1_Core::glClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
1587 {
1588 d_3_0_Core->f.ClearBufferiv(buffer, drawbuffer, value);
1589 }
1590
glGetTexParameterIuiv(GLenum target,GLenum pname,GLuint * params)1591 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIuiv(GLenum target, GLenum pname, GLuint *params)
1592 {
1593 d_3_0_Core->f.GetTexParameterIuiv(target, pname, params);
1594 }
1595
glGetTexParameterIiv(GLenum target,GLenum pname,GLint * params)1596 inline void QOpenGLFunctions_4_1_Core::glGetTexParameterIiv(GLenum target, GLenum pname, GLint *params)
1597 {
1598 d_3_0_Core->f.GetTexParameterIiv(target, pname, params);
1599 }
1600
glTexParameterIuiv(GLenum target,GLenum pname,const GLuint * params)1601 inline void QOpenGLFunctions_4_1_Core::glTexParameterIuiv(GLenum target, GLenum pname, const GLuint *params)
1602 {
1603 d_3_0_Core->f.TexParameterIuiv(target, pname, params);
1604 }
1605
glTexParameterIiv(GLenum target,GLenum pname,const GLint * params)1606 inline void QOpenGLFunctions_4_1_Core::glTexParameterIiv(GLenum target, GLenum pname, const GLint *params)
1607 {
1608 d_3_0_Core->f.TexParameterIiv(target, pname, params);
1609 }
1610
glUniform4uiv(GLint location,GLsizei count,const GLuint * value)1611 inline void QOpenGLFunctions_4_1_Core::glUniform4uiv(GLint location, GLsizei count, const GLuint *value)
1612 {
1613 d_3_0_Core->f.Uniform4uiv(location, count, value);
1614 }
1615
glUniform3uiv(GLint location,GLsizei count,const GLuint * value)1616 inline void QOpenGLFunctions_4_1_Core::glUniform3uiv(GLint location, GLsizei count, const GLuint *value)
1617 {
1618 d_3_0_Core->f.Uniform3uiv(location, count, value);
1619 }
1620
glUniform2uiv(GLint location,GLsizei count,const GLuint * value)1621 inline void QOpenGLFunctions_4_1_Core::glUniform2uiv(GLint location, GLsizei count, const GLuint *value)
1622 {
1623 d_3_0_Core->f.Uniform2uiv(location, count, value);
1624 }
1625
glUniform1uiv(GLint location,GLsizei count,const GLuint * value)1626 inline void QOpenGLFunctions_4_1_Core::glUniform1uiv(GLint location, GLsizei count, const GLuint *value)
1627 {
1628 d_3_0_Core->f.Uniform1uiv(location, count, value);
1629 }
1630
glUniform4ui(GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)1631 inline void QOpenGLFunctions_4_1_Core::glUniform4ui(GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
1632 {
1633 d_3_0_Core->f.Uniform4ui(location, v0, v1, v2, v3);
1634 }
1635
glUniform3ui(GLint location,GLuint v0,GLuint v1,GLuint v2)1636 inline void QOpenGLFunctions_4_1_Core::glUniform3ui(GLint location, GLuint v0, GLuint v1, GLuint v2)
1637 {
1638 d_3_0_Core->f.Uniform3ui(location, v0, v1, v2);
1639 }
1640
glUniform2ui(GLint location,GLuint v0,GLuint v1)1641 inline void QOpenGLFunctions_4_1_Core::glUniform2ui(GLint location, GLuint v0, GLuint v1)
1642 {
1643 d_3_0_Core->f.Uniform2ui(location, v0, v1);
1644 }
1645
glUniform1ui(GLint location,GLuint v0)1646 inline void QOpenGLFunctions_4_1_Core::glUniform1ui(GLint location, GLuint v0)
1647 {
1648 d_3_0_Core->f.Uniform1ui(location, v0);
1649 }
1650
glGetFragDataLocation(GLuint program,const GLchar * name)1651 inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataLocation(GLuint program, const GLchar *name)
1652 {
1653 return d_3_0_Core->f.GetFragDataLocation(program, name);
1654 }
1655
glBindFragDataLocation(GLuint program,GLuint color,const GLchar * name)1656 inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocation(GLuint program, GLuint color, const GLchar *name)
1657 {
1658 d_3_0_Core->f.BindFragDataLocation(program, color, name);
1659 }
1660
glGetUniformuiv(GLuint program,GLint location,GLuint * params)1661 inline void QOpenGLFunctions_4_1_Core::glGetUniformuiv(GLuint program, GLint location, GLuint *params)
1662 {
1663 d_3_0_Core->f.GetUniformuiv(program, location, params);
1664 }
1665
glGetVertexAttribIuiv(GLuint index,GLenum pname,GLuint * params)1666 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIuiv(GLuint index, GLenum pname, GLuint *params)
1667 {
1668 d_3_0_Core->f.GetVertexAttribIuiv(index, pname, params);
1669 }
1670
glGetVertexAttribIiv(GLuint index,GLenum pname,GLint * params)1671 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribIiv(GLuint index, GLenum pname, GLint *params)
1672 {
1673 d_3_0_Core->f.GetVertexAttribIiv(index, pname, params);
1674 }
1675
glVertexAttribIPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)1676 inline void QOpenGLFunctions_4_1_Core::glVertexAttribIPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
1677 {
1678 d_3_0_Core->f.VertexAttribIPointer(index, size, type, stride, pointer);
1679 }
1680
glEndConditionalRender()1681 inline void QOpenGLFunctions_4_1_Core::glEndConditionalRender()
1682 {
1683 d_3_0_Core->f.EndConditionalRender();
1684 }
1685
glBeginConditionalRender(GLuint id,GLenum mode)1686 inline void QOpenGLFunctions_4_1_Core::glBeginConditionalRender(GLuint id, GLenum mode)
1687 {
1688 d_3_0_Core->f.BeginConditionalRender(id, mode);
1689 }
1690
glClampColor(GLenum target,GLenum clamp)1691 inline void QOpenGLFunctions_4_1_Core::glClampColor(GLenum target, GLenum clamp)
1692 {
1693 d_3_0_Core->f.ClampColor(target, clamp);
1694 }
1695
glGetTransformFeedbackVarying(GLuint program,GLuint index,GLsizei bufSize,GLsizei * length,GLsizei * size,GLenum * type,GLchar * name)1696 inline void QOpenGLFunctions_4_1_Core::glGetTransformFeedbackVarying(GLuint program, GLuint index, GLsizei bufSize, GLsizei *length, GLsizei *size, GLenum *type, GLchar *name)
1697 {
1698 d_3_0_Core->f.GetTransformFeedbackVarying(program, index, bufSize, length, size, type, name);
1699 }
1700
glTransformFeedbackVaryings(GLuint program,GLsizei count,const GLchar * const * varyings,GLenum bufferMode)1701 inline void QOpenGLFunctions_4_1_Core::glTransformFeedbackVaryings(GLuint program, GLsizei count, const GLchar* const *varyings, GLenum bufferMode)
1702 {
1703 d_3_0_Core->f.TransformFeedbackVaryings(program, count, varyings, bufferMode);
1704 }
1705
glBindBufferBase(GLenum target,GLuint index,GLuint buffer)1706 inline void QOpenGLFunctions_4_1_Core::glBindBufferBase(GLenum target, GLuint index, GLuint buffer)
1707 {
1708 d_3_0_Core->f.BindBufferBase(target, index, buffer);
1709 }
1710
glBindBufferRange(GLenum target,GLuint index,GLuint buffer,GLintptr offset,GLsizeiptr size)1711 inline void QOpenGLFunctions_4_1_Core::glBindBufferRange(GLenum target, GLuint index, GLuint buffer, GLintptr offset, GLsizeiptr size)
1712 {
1713 d_3_0_Core->f.BindBufferRange(target, index, buffer, offset, size);
1714 }
1715
glEndTransformFeedback()1716 inline void QOpenGLFunctions_4_1_Core::glEndTransformFeedback()
1717 {
1718 d_3_0_Core->f.EndTransformFeedback();
1719 }
1720
glBeginTransformFeedback(GLenum primitiveMode)1721 inline void QOpenGLFunctions_4_1_Core::glBeginTransformFeedback(GLenum primitiveMode)
1722 {
1723 d_3_0_Core->f.BeginTransformFeedback(primitiveMode);
1724 }
1725
glIsEnabledi(GLenum target,GLuint index)1726 inline GLboolean QOpenGLFunctions_4_1_Core::glIsEnabledi(GLenum target, GLuint index)
1727 {
1728 return d_3_0_Core->f.IsEnabledi(target, index);
1729 }
1730
glDisablei(GLenum target,GLuint index)1731 inline void QOpenGLFunctions_4_1_Core::glDisablei(GLenum target, GLuint index)
1732 {
1733 d_3_0_Core->f.Disablei(target, index);
1734 }
1735
glEnablei(GLenum target,GLuint index)1736 inline void QOpenGLFunctions_4_1_Core::glEnablei(GLenum target, GLuint index)
1737 {
1738 d_3_0_Core->f.Enablei(target, index);
1739 }
1740
glGetIntegeri_v(GLenum target,GLuint index,GLint * data)1741 inline void QOpenGLFunctions_4_1_Core::glGetIntegeri_v(GLenum target, GLuint index, GLint *data)
1742 {
1743 d_3_0_Core->f.GetIntegeri_v(target, index, data);
1744 }
1745
glGetBooleani_v(GLenum target,GLuint index,GLboolean * data)1746 inline void QOpenGLFunctions_4_1_Core::glGetBooleani_v(GLenum target, GLuint index, GLboolean *data)
1747 {
1748 d_3_0_Core->f.GetBooleani_v(target, index, data);
1749 }
1750
glColorMaski(GLuint index,GLboolean r,GLboolean g,GLboolean b,GLboolean a)1751 inline void QOpenGLFunctions_4_1_Core::glColorMaski(GLuint index, GLboolean r, GLboolean g, GLboolean b, GLboolean a)
1752 {
1753 d_3_0_Core->f.ColorMaski(index, r, g, b, a);
1754 }
1755
1756
1757 // OpenGL 3.1 core functions
glCopyBufferSubData(GLenum readTarget,GLenum writeTarget,GLintptr readOffset,GLintptr writeOffset,GLsizeiptr size)1758 inline void QOpenGLFunctions_4_1_Core::glCopyBufferSubData(GLenum readTarget, GLenum writeTarget, GLintptr readOffset, GLintptr writeOffset, GLsizeiptr size)
1759 {
1760 d_3_1_Core->f.CopyBufferSubData(readTarget, writeTarget, readOffset, writeOffset, size);
1761 }
1762
glUniformBlockBinding(GLuint program,GLuint uniformBlockIndex,GLuint uniformBlockBinding)1763 inline void QOpenGLFunctions_4_1_Core::glUniformBlockBinding(GLuint program, GLuint uniformBlockIndex, GLuint uniformBlockBinding)
1764 {
1765 d_3_1_Core->f.UniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding);
1766 }
1767
glGetActiveUniformBlockName(GLuint program,GLuint uniformBlockIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformBlockName)1768 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockName(GLuint program, GLuint uniformBlockIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformBlockName)
1769 {
1770 d_3_1_Core->f.GetActiveUniformBlockName(program, uniformBlockIndex, bufSize, length, uniformBlockName);
1771 }
1772
glGetActiveUniformBlockiv(GLuint program,GLuint uniformBlockIndex,GLenum pname,GLint * params)1773 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformBlockiv(GLuint program, GLuint uniformBlockIndex, GLenum pname, GLint *params)
1774 {
1775 d_3_1_Core->f.GetActiveUniformBlockiv(program, uniformBlockIndex, pname, params);
1776 }
1777
glGetUniformBlockIndex(GLuint program,const GLchar * uniformBlockName)1778 inline GLuint QOpenGLFunctions_4_1_Core::glGetUniformBlockIndex(GLuint program, const GLchar *uniformBlockName)
1779 {
1780 return d_3_1_Core->f.GetUniformBlockIndex(program, uniformBlockName);
1781 }
1782
glGetActiveUniformName(GLuint program,GLuint uniformIndex,GLsizei bufSize,GLsizei * length,GLchar * uniformName)1783 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformName(GLuint program, GLuint uniformIndex, GLsizei bufSize, GLsizei *length, GLchar *uniformName)
1784 {
1785 d_3_1_Core->f.GetActiveUniformName(program, uniformIndex, bufSize, length, uniformName);
1786 }
1787
glGetActiveUniformsiv(GLuint program,GLsizei uniformCount,const GLuint * uniformIndices,GLenum pname,GLint * params)1788 inline void QOpenGLFunctions_4_1_Core::glGetActiveUniformsiv(GLuint program, GLsizei uniformCount, const GLuint *uniformIndices, GLenum pname, GLint *params)
1789 {
1790 d_3_1_Core->f.GetActiveUniformsiv(program, uniformCount, uniformIndices, pname, params);
1791 }
1792
glGetUniformIndices(GLuint program,GLsizei uniformCount,const GLchar * const * uniformNames,GLuint * uniformIndices)1793 inline void QOpenGLFunctions_4_1_Core::glGetUniformIndices(GLuint program, GLsizei uniformCount, const GLchar* const *uniformNames, GLuint *uniformIndices)
1794 {
1795 d_3_1_Core->f.GetUniformIndices(program, uniformCount, uniformNames, uniformIndices);
1796 }
1797
glPrimitiveRestartIndex(GLuint index)1798 inline void QOpenGLFunctions_4_1_Core::glPrimitiveRestartIndex(GLuint index)
1799 {
1800 d_3_1_Core->f.PrimitiveRestartIndex(index);
1801 }
1802
glTexBuffer(GLenum target,GLenum internalformat,GLuint buffer)1803 inline void QOpenGLFunctions_4_1_Core::glTexBuffer(GLenum target, GLenum internalformat, GLuint buffer)
1804 {
1805 d_3_1_Core->f.TexBuffer(target, internalformat, buffer);
1806 }
1807
glDrawElementsInstanced(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount)1808 inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount)
1809 {
1810 d_3_1_Core->f.DrawElementsInstanced(mode, count, type, indices, instancecount);
1811 }
1812
glDrawArraysInstanced(GLenum mode,GLint first,GLsizei count,GLsizei instancecount)1813 inline void QOpenGLFunctions_4_1_Core::glDrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount)
1814 {
1815 d_3_1_Core->f.DrawArraysInstanced(mode, first, count, instancecount);
1816 }
1817
1818
1819 // OpenGL 3.2 core functions
glSampleMaski(GLuint index,GLbitfield mask)1820 inline void QOpenGLFunctions_4_1_Core::glSampleMaski(GLuint index, GLbitfield mask)
1821 {
1822 d_3_2_Core->f.SampleMaski(index, mask);
1823 }
1824
glGetMultisamplefv(GLenum pname,GLuint index,GLfloat * val)1825 inline void QOpenGLFunctions_4_1_Core::glGetMultisamplefv(GLenum pname, GLuint index, GLfloat *val)
1826 {
1827 d_3_2_Core->f.GetMultisamplefv(pname, index, val);
1828 }
1829
glTexImage3DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLsizei depth,GLboolean fixedsamplelocations)1830 inline void QOpenGLFunctions_4_1_Core::glTexImage3DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLboolean fixedsamplelocations)
1831 {
1832 d_3_2_Core->f.TexImage3DMultisample(target, samples, internalformat, width, height, depth, fixedsamplelocations);
1833 }
1834
glTexImage2DMultisample(GLenum target,GLsizei samples,GLint internalformat,GLsizei width,GLsizei height,GLboolean fixedsamplelocations)1835 inline void QOpenGLFunctions_4_1_Core::glTexImage2DMultisample(GLenum target, GLsizei samples, GLint internalformat, GLsizei width, GLsizei height, GLboolean fixedsamplelocations)
1836 {
1837 d_3_2_Core->f.TexImage2DMultisample(target, samples, internalformat, width, height, fixedsamplelocations);
1838 }
1839
glGetSynciv(GLsync sync,GLenum pname,GLsizei bufSize,GLsizei * length,GLint * values)1840 inline void QOpenGLFunctions_4_1_Core::glGetSynciv(GLsync sync, GLenum pname, GLsizei bufSize, GLsizei *length, GLint *values)
1841 {
1842 d_3_2_Core->f.GetSynciv(sync, pname, bufSize, length, values);
1843 }
1844
glGetInteger64v(GLenum pname,GLint64 * params)1845 inline void QOpenGLFunctions_4_1_Core::glGetInteger64v(GLenum pname, GLint64 *params)
1846 {
1847 d_3_2_Core->f.GetInteger64v(pname, params);
1848 }
1849
glWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1850 inline void QOpenGLFunctions_4_1_Core::glWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1851 {
1852 d_3_2_Core->f.WaitSync(sync, flags, timeout);
1853 }
1854
glClientWaitSync(GLsync sync,GLbitfield flags,GLuint64 timeout)1855 inline GLenum QOpenGLFunctions_4_1_Core::glClientWaitSync(GLsync sync, GLbitfield flags, GLuint64 timeout)
1856 {
1857 return d_3_2_Core->f.ClientWaitSync(sync, flags, timeout);
1858 }
1859
glDeleteSync(GLsync sync)1860 inline void QOpenGLFunctions_4_1_Core::glDeleteSync(GLsync sync)
1861 {
1862 d_3_2_Core->f.DeleteSync(sync);
1863 }
1864
glIsSync(GLsync sync)1865 inline GLboolean QOpenGLFunctions_4_1_Core::glIsSync(GLsync sync)
1866 {
1867 return d_3_2_Core->f.IsSync(sync);
1868 }
1869
glFenceSync(GLenum condition,GLbitfield flags)1870 inline GLsync QOpenGLFunctions_4_1_Core::glFenceSync(GLenum condition, GLbitfield flags)
1871 {
1872 return d_3_2_Core->f.FenceSync(condition, flags);
1873 }
1874
glProvokingVertex(GLenum mode)1875 inline void QOpenGLFunctions_4_1_Core::glProvokingVertex(GLenum mode)
1876 {
1877 d_3_2_Core->f.ProvokingVertex(mode);
1878 }
1879
glMultiDrawElementsBaseVertex(GLenum mode,const GLsizei * count,GLenum type,const GLvoid * const * indices,GLsizei drawcount,const GLint * basevertex)1880 inline void QOpenGLFunctions_4_1_Core::glMultiDrawElementsBaseVertex(GLenum mode, const GLsizei *count, GLenum type, const GLvoid* const *indices, GLsizei drawcount, const GLint *basevertex)
1881 {
1882 d_3_2_Core->f.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
1883 }
1884
glDrawElementsInstancedBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLsizei instancecount,GLint basevertex)1885 inline void QOpenGLFunctions_4_1_Core::glDrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLsizei instancecount, GLint basevertex)
1886 {
1887 d_3_2_Core->f.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
1888 }
1889
glDrawRangeElementsBaseVertex(GLenum mode,GLuint start,GLuint end,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1890 inline void QOpenGLFunctions_4_1_Core::glDrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1891 {
1892 d_3_2_Core->f.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
1893 }
1894
glDrawElementsBaseVertex(GLenum mode,GLsizei count,GLenum type,const GLvoid * indices,GLint basevertex)1895 inline void QOpenGLFunctions_4_1_Core::glDrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid *indices, GLint basevertex)
1896 {
1897 d_3_2_Core->f.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
1898 }
1899
glFramebufferTexture(GLenum target,GLenum attachment,GLuint texture,GLint level)1900 inline void QOpenGLFunctions_4_1_Core::glFramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level)
1901 {
1902 d_3_2_Core->f.FramebufferTexture(target, attachment, texture, level);
1903 }
1904
glGetBufferParameteri64v(GLenum target,GLenum pname,GLint64 * params)1905 inline void QOpenGLFunctions_4_1_Core::glGetBufferParameteri64v(GLenum target, GLenum pname, GLint64 *params)
1906 {
1907 d_3_2_Core->f.GetBufferParameteri64v(target, pname, params);
1908 }
1909
glGetInteger64i_v(GLenum target,GLuint index,GLint64 * data)1910 inline void QOpenGLFunctions_4_1_Core::glGetInteger64i_v(GLenum target, GLuint index, GLint64 *data)
1911 {
1912 d_3_2_Core->f.GetInteger64i_v(target, index, data);
1913 }
1914
1915
1916 // OpenGL 3.3 core functions
glVertexAttribP4uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1917 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1918 {
1919 d_3_3_Core->f.VertexAttribP4uiv(index, type, normalized, value);
1920 }
1921
glVertexAttribP4ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1922 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP4ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1923 {
1924 d_3_3_Core->f.VertexAttribP4ui(index, type, normalized, value);
1925 }
1926
glVertexAttribP3uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1927 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1928 {
1929 d_3_3_Core->f.VertexAttribP3uiv(index, type, normalized, value);
1930 }
1931
glVertexAttribP3ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1932 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP3ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1933 {
1934 d_3_3_Core->f.VertexAttribP3ui(index, type, normalized, value);
1935 }
1936
glVertexAttribP2uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1937 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1938 {
1939 d_3_3_Core->f.VertexAttribP2uiv(index, type, normalized, value);
1940 }
1941
glVertexAttribP2ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1942 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP2ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1943 {
1944 d_3_3_Core->f.VertexAttribP2ui(index, type, normalized, value);
1945 }
1946
glVertexAttribP1uiv(GLuint index,GLenum type,GLboolean normalized,const GLuint * value)1947 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1uiv(GLuint index, GLenum type, GLboolean normalized, const GLuint *value)
1948 {
1949 d_3_3_Core->f.VertexAttribP1uiv(index, type, normalized, value);
1950 }
1951
glVertexAttribP1ui(GLuint index,GLenum type,GLboolean normalized,GLuint value)1952 inline void QOpenGLFunctions_4_1_Core::glVertexAttribP1ui(GLuint index, GLenum type, GLboolean normalized, GLuint value)
1953 {
1954 d_3_3_Core->f.VertexAttribP1ui(index, type, normalized, value);
1955 }
1956
glSecondaryColorP3uiv(GLenum type,const GLuint * color)1957 inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3uiv(GLenum type, const GLuint *color)
1958 {
1959 Q_UNUSED(type);
1960 Q_UNUSED(color);
1961 QOPENGL_DEPRECATEDFUNCTION;
1962 }
1963
glSecondaryColorP3ui(GLenum type,GLuint color)1964 inline void QOpenGLFunctions_4_1_Core::glSecondaryColorP3ui(GLenum type, GLuint color)
1965 {
1966 Q_UNUSED(type);
1967 Q_UNUSED(color);
1968 QOPENGL_DEPRECATEDFUNCTION;
1969 }
1970
glColorP4uiv(GLenum type,const GLuint * color)1971 inline void QOpenGLFunctions_4_1_Core::glColorP4uiv(GLenum type, const GLuint *color)
1972 {
1973 Q_UNUSED(type);
1974 Q_UNUSED(color);
1975 QOPENGL_DEPRECATEDFUNCTION;
1976 }
1977
glColorP4ui(GLenum type,GLuint color)1978 inline void QOpenGLFunctions_4_1_Core::glColorP4ui(GLenum type, GLuint color)
1979 {
1980 Q_UNUSED(type);
1981 Q_UNUSED(color);
1982 QOPENGL_DEPRECATEDFUNCTION;
1983 }
1984
glColorP3uiv(GLenum type,const GLuint * color)1985 inline void QOpenGLFunctions_4_1_Core::glColorP3uiv(GLenum type, const GLuint *color)
1986 {
1987 Q_UNUSED(type);
1988 Q_UNUSED(color);
1989 QOPENGL_DEPRECATEDFUNCTION;
1990 }
1991
glColorP3ui(GLenum type,GLuint color)1992 inline void QOpenGLFunctions_4_1_Core::glColorP3ui(GLenum type, GLuint color)
1993 {
1994 Q_UNUSED(type);
1995 Q_UNUSED(color);
1996 QOPENGL_DEPRECATEDFUNCTION;
1997 }
1998
glNormalP3uiv(GLenum type,const GLuint * coords)1999 inline void QOpenGLFunctions_4_1_Core::glNormalP3uiv(GLenum type, const GLuint *coords)
2000 {
2001 Q_UNUSED(type);
2002 Q_UNUSED(coords);
2003 QOPENGL_DEPRECATEDFUNCTION;
2004 }
2005
glNormalP3ui(GLenum type,GLuint coords)2006 inline void QOpenGLFunctions_4_1_Core::glNormalP3ui(GLenum type, GLuint coords)
2007 {
2008 Q_UNUSED(type);
2009 Q_UNUSED(coords);
2010 QOPENGL_DEPRECATEDFUNCTION;
2011 }
2012
glMultiTexCoordP4uiv(GLenum texture,GLenum type,const GLuint * coords)2013 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4uiv(GLenum texture, GLenum type, const GLuint *coords)
2014 {
2015 Q_UNUSED(texture);
2016 Q_UNUSED(type);
2017 Q_UNUSED(coords);
2018 QOPENGL_DEPRECATEDFUNCTION;
2019 }
2020
glMultiTexCoordP4ui(GLenum texture,GLenum type,GLuint coords)2021 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP4ui(GLenum texture, GLenum type, GLuint coords)
2022 {
2023 Q_UNUSED(texture);
2024 Q_UNUSED(type);
2025 Q_UNUSED(coords);
2026 QOPENGL_DEPRECATEDFUNCTION;
2027 }
2028
glMultiTexCoordP3uiv(GLenum texture,GLenum type,const GLuint * coords)2029 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3uiv(GLenum texture, GLenum type, const GLuint *coords)
2030 {
2031 Q_UNUSED(texture);
2032 Q_UNUSED(type);
2033 Q_UNUSED(coords);
2034 QOPENGL_DEPRECATEDFUNCTION;
2035 }
2036
glMultiTexCoordP3ui(GLenum texture,GLenum type,GLuint coords)2037 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP3ui(GLenum texture, GLenum type, GLuint coords)
2038 {
2039 Q_UNUSED(texture);
2040 Q_UNUSED(type);
2041 Q_UNUSED(coords);
2042 QOPENGL_DEPRECATEDFUNCTION;
2043 }
2044
glMultiTexCoordP2uiv(GLenum texture,GLenum type,const GLuint * coords)2045 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2uiv(GLenum texture, GLenum type, const GLuint *coords)
2046 {
2047 Q_UNUSED(texture);
2048 Q_UNUSED(type);
2049 Q_UNUSED(coords);
2050 QOPENGL_DEPRECATEDFUNCTION;
2051 }
2052
glMultiTexCoordP2ui(GLenum texture,GLenum type,GLuint coords)2053 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP2ui(GLenum texture, GLenum type, GLuint coords)
2054 {
2055 Q_UNUSED(texture);
2056 Q_UNUSED(type);
2057 Q_UNUSED(coords);
2058 QOPENGL_DEPRECATEDFUNCTION;
2059 }
2060
glMultiTexCoordP1uiv(GLenum texture,GLenum type,const GLuint * coords)2061 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1uiv(GLenum texture, GLenum type, const GLuint *coords)
2062 {
2063 Q_UNUSED(texture);
2064 Q_UNUSED(type);
2065 Q_UNUSED(coords);
2066 QOPENGL_DEPRECATEDFUNCTION;
2067 }
2068
glMultiTexCoordP1ui(GLenum texture,GLenum type,GLuint coords)2069 inline void QOpenGLFunctions_4_1_Core::glMultiTexCoordP1ui(GLenum texture, GLenum type, GLuint coords)
2070 {
2071 Q_UNUSED(texture);
2072 Q_UNUSED(type);
2073 Q_UNUSED(coords);
2074 QOPENGL_DEPRECATEDFUNCTION;
2075 }
2076
glTexCoordP4uiv(GLenum type,const GLuint * coords)2077 inline void QOpenGLFunctions_4_1_Core::glTexCoordP4uiv(GLenum type, const GLuint *coords)
2078 {
2079 Q_UNUSED(type);
2080 Q_UNUSED(coords);
2081 QOPENGL_DEPRECATEDFUNCTION;
2082 }
2083
glTexCoordP4ui(GLenum type,GLuint coords)2084 inline void QOpenGLFunctions_4_1_Core::glTexCoordP4ui(GLenum type, GLuint coords)
2085 {
2086 Q_UNUSED(type);
2087 Q_UNUSED(coords);
2088 QOPENGL_DEPRECATEDFUNCTION;
2089 }
2090
glTexCoordP3uiv(GLenum type,const GLuint * coords)2091 inline void QOpenGLFunctions_4_1_Core::glTexCoordP3uiv(GLenum type, const GLuint *coords)
2092 {
2093 Q_UNUSED(type);
2094 Q_UNUSED(coords);
2095 QOPENGL_DEPRECATEDFUNCTION;
2096 }
2097
glTexCoordP3ui(GLenum type,GLuint coords)2098 inline void QOpenGLFunctions_4_1_Core::glTexCoordP3ui(GLenum type, GLuint coords)
2099 {
2100 Q_UNUSED(type);
2101 Q_UNUSED(coords);
2102 QOPENGL_DEPRECATEDFUNCTION;
2103 }
2104
glTexCoordP2uiv(GLenum type,const GLuint * coords)2105 inline void QOpenGLFunctions_4_1_Core::glTexCoordP2uiv(GLenum type, const GLuint *coords)
2106 {
2107 Q_UNUSED(type);
2108 Q_UNUSED(coords);
2109 QOPENGL_DEPRECATEDFUNCTION;
2110 }
2111
glTexCoordP2ui(GLenum type,GLuint coords)2112 inline void QOpenGLFunctions_4_1_Core::glTexCoordP2ui(GLenum type, GLuint coords)
2113 {
2114 Q_UNUSED(type);
2115 Q_UNUSED(coords);
2116 QOPENGL_DEPRECATEDFUNCTION;
2117 }
2118
glTexCoordP1uiv(GLenum type,const GLuint * coords)2119 inline void QOpenGLFunctions_4_1_Core::glTexCoordP1uiv(GLenum type, const GLuint *coords)
2120 {
2121 Q_UNUSED(type);
2122 Q_UNUSED(coords);
2123 QOPENGL_DEPRECATEDFUNCTION;
2124 }
2125
glTexCoordP1ui(GLenum type,GLuint coords)2126 inline void QOpenGLFunctions_4_1_Core::glTexCoordP1ui(GLenum type, GLuint coords)
2127 {
2128 Q_UNUSED(type);
2129 Q_UNUSED(coords);
2130 QOPENGL_DEPRECATEDFUNCTION;
2131 }
2132
glVertexP4uiv(GLenum type,const GLuint * value)2133 inline void QOpenGLFunctions_4_1_Core::glVertexP4uiv(GLenum type, const GLuint *value)
2134 {
2135 Q_UNUSED(type);
2136 Q_UNUSED(value);
2137 QOPENGL_DEPRECATEDFUNCTION;
2138 }
2139
glVertexP4ui(GLenum type,GLuint value)2140 inline void QOpenGLFunctions_4_1_Core::glVertexP4ui(GLenum type, GLuint value)
2141 {
2142 Q_UNUSED(type);
2143 Q_UNUSED(value);
2144 QOPENGL_DEPRECATEDFUNCTION;
2145 }
2146
glVertexP3uiv(GLenum type,const GLuint * value)2147 inline void QOpenGLFunctions_4_1_Core::glVertexP3uiv(GLenum type, const GLuint *value)
2148 {
2149 Q_UNUSED(type);
2150 Q_UNUSED(value);
2151 QOPENGL_DEPRECATEDFUNCTION;
2152 }
2153
glVertexP3ui(GLenum type,GLuint value)2154 inline void QOpenGLFunctions_4_1_Core::glVertexP3ui(GLenum type, GLuint value)
2155 {
2156 Q_UNUSED(type);
2157 Q_UNUSED(value);
2158 QOPENGL_DEPRECATEDFUNCTION;
2159 }
2160
glVertexP2uiv(GLenum type,const GLuint * value)2161 inline void QOpenGLFunctions_4_1_Core::glVertexP2uiv(GLenum type, const GLuint *value)
2162 {
2163 Q_UNUSED(type);
2164 Q_UNUSED(value);
2165 QOPENGL_DEPRECATEDFUNCTION;
2166 }
2167
glVertexP2ui(GLenum type,GLuint value)2168 inline void QOpenGLFunctions_4_1_Core::glVertexP2ui(GLenum type, GLuint value)
2169 {
2170 Q_UNUSED(type);
2171 Q_UNUSED(value);
2172 QOPENGL_DEPRECATEDFUNCTION;
2173 }
2174
glGetQueryObjectui64v(GLuint id,GLenum pname,GLuint64 * params)2175 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjectui64v(GLuint id, GLenum pname, GLuint64 *params)
2176 {
2177 d_3_3_Core->f.GetQueryObjectui64v(id, pname, params);
2178 }
2179
glGetQueryObjecti64v(GLuint id,GLenum pname,GLint64 * params)2180 inline void QOpenGLFunctions_4_1_Core::glGetQueryObjecti64v(GLuint id, GLenum pname, GLint64 *params)
2181 {
2182 d_3_3_Core->f.GetQueryObjecti64v(id, pname, params);
2183 }
2184
glQueryCounter(GLuint id,GLenum target)2185 inline void QOpenGLFunctions_4_1_Core::glQueryCounter(GLuint id, GLenum target)
2186 {
2187 d_3_3_Core->f.QueryCounter(id, target);
2188 }
2189
glGetSamplerParameterIuiv(GLuint sampler,GLenum pname,GLuint * params)2190 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint *params)
2191 {
2192 d_3_3_Core->f.GetSamplerParameterIuiv(sampler, pname, params);
2193 }
2194
glGetSamplerParameterfv(GLuint sampler,GLenum pname,GLfloat * params)2195 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat *params)
2196 {
2197 d_3_3_Core->f.GetSamplerParameterfv(sampler, pname, params);
2198 }
2199
glGetSamplerParameterIiv(GLuint sampler,GLenum pname,GLint * params)2200 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint *params)
2201 {
2202 d_3_3_Core->f.GetSamplerParameterIiv(sampler, pname, params);
2203 }
2204
glGetSamplerParameteriv(GLuint sampler,GLenum pname,GLint * params)2205 inline void QOpenGLFunctions_4_1_Core::glGetSamplerParameteriv(GLuint sampler, GLenum pname, GLint *params)
2206 {
2207 d_3_3_Core->f.GetSamplerParameteriv(sampler, pname, params);
2208 }
2209
glSamplerParameterIuiv(GLuint sampler,GLenum pname,const GLuint * param)2210 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint *param)
2211 {
2212 d_3_3_Core->f.SamplerParameterIuiv(sampler, pname, param);
2213 }
2214
glSamplerParameterIiv(GLuint sampler,GLenum pname,const GLint * param)2215 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterIiv(GLuint sampler, GLenum pname, const GLint *param)
2216 {
2217 d_3_3_Core->f.SamplerParameterIiv(sampler, pname, param);
2218 }
2219
glSamplerParameterfv(GLuint sampler,GLenum pname,const GLfloat * param)2220 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat *param)
2221 {
2222 d_3_3_Core->f.SamplerParameterfv(sampler, pname, param);
2223 }
2224
glSamplerParameterf(GLuint sampler,GLenum pname,GLfloat param)2225 inline void QOpenGLFunctions_4_1_Core::glSamplerParameterf(GLuint sampler, GLenum pname, GLfloat param)
2226 {
2227 d_3_3_Core->f.SamplerParameterf(sampler, pname, param);
2228 }
2229
glSamplerParameteriv(GLuint sampler,GLenum pname,const GLint * param)2230 inline void QOpenGLFunctions_4_1_Core::glSamplerParameteriv(GLuint sampler, GLenum pname, const GLint *param)
2231 {
2232 d_3_3_Core->f.SamplerParameteriv(sampler, pname, param);
2233 }
2234
glSamplerParameteri(GLuint sampler,GLenum pname,GLint param)2235 inline void QOpenGLFunctions_4_1_Core::glSamplerParameteri(GLuint sampler, GLenum pname, GLint param)
2236 {
2237 d_3_3_Core->f.SamplerParameteri(sampler, pname, param);
2238 }
2239
glBindSampler(GLuint unit,GLuint sampler)2240 inline void QOpenGLFunctions_4_1_Core::glBindSampler(GLuint unit, GLuint sampler)
2241 {
2242 d_3_3_Core->f.BindSampler(unit, sampler);
2243 }
2244
glIsSampler(GLuint sampler)2245 inline GLboolean QOpenGLFunctions_4_1_Core::glIsSampler(GLuint sampler)
2246 {
2247 return d_3_3_Core->f.IsSampler(sampler);
2248 }
2249
glDeleteSamplers(GLsizei count,const GLuint * samplers)2250 inline void QOpenGLFunctions_4_1_Core::glDeleteSamplers(GLsizei count, const GLuint *samplers)
2251 {
2252 d_3_3_Core->f.DeleteSamplers(count, samplers);
2253 }
2254
glGenSamplers(GLsizei count,GLuint * samplers)2255 inline void QOpenGLFunctions_4_1_Core::glGenSamplers(GLsizei count, GLuint *samplers)
2256 {
2257 d_3_3_Core->f.GenSamplers(count, samplers);
2258 }
2259
glGetFragDataIndex(GLuint program,const GLchar * name)2260 inline GLint QOpenGLFunctions_4_1_Core::glGetFragDataIndex(GLuint program, const GLchar *name)
2261 {
2262 return d_3_3_Core->f.GetFragDataIndex(program, name);
2263 }
2264
glBindFragDataLocationIndexed(GLuint program,GLuint colorNumber,GLuint index,const GLchar * name)2265 inline void QOpenGLFunctions_4_1_Core::glBindFragDataLocationIndexed(GLuint program, GLuint colorNumber, GLuint index, const GLchar *name)
2266 {
2267 d_3_3_Core->f.BindFragDataLocationIndexed(program, colorNumber, index, name);
2268 }
2269
glVertexAttribDivisor(GLuint index,GLuint divisor)2270 inline void QOpenGLFunctions_4_1_Core::glVertexAttribDivisor(GLuint index, GLuint divisor)
2271 {
2272 d_3_3_Core->f.VertexAttribDivisor(index, divisor);
2273 }
2274
2275
2276 // OpenGL 4.0 core functions
glGetQueryIndexediv(GLenum target,GLuint index,GLenum pname,GLint * params)2277 inline void QOpenGLFunctions_4_1_Core::glGetQueryIndexediv(GLenum target, GLuint index, GLenum pname, GLint *params)
2278 {
2279 d_4_0_Core->f.GetQueryIndexediv(target, index, pname, params);
2280 }
2281
glEndQueryIndexed(GLenum target,GLuint index)2282 inline void QOpenGLFunctions_4_1_Core::glEndQueryIndexed(GLenum target, GLuint index)
2283 {
2284 d_4_0_Core->f.EndQueryIndexed(target, index);
2285 }
2286
glBeginQueryIndexed(GLenum target,GLuint index,GLuint id)2287 inline void QOpenGLFunctions_4_1_Core::glBeginQueryIndexed(GLenum target, GLuint index, GLuint id)
2288 {
2289 d_4_0_Core->f.BeginQueryIndexed(target, index, id);
2290 }
2291
glDrawTransformFeedbackStream(GLenum mode,GLuint id,GLuint stream)2292 inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedbackStream(GLenum mode, GLuint id, GLuint stream)
2293 {
2294 d_4_0_Core->f.DrawTransformFeedbackStream(mode, id, stream);
2295 }
2296
glDrawTransformFeedback(GLenum mode,GLuint id)2297 inline void QOpenGLFunctions_4_1_Core::glDrawTransformFeedback(GLenum mode, GLuint id)
2298 {
2299 d_4_0_Core->f.DrawTransformFeedback(mode, id);
2300 }
2301
glResumeTransformFeedback()2302 inline void QOpenGLFunctions_4_1_Core::glResumeTransformFeedback()
2303 {
2304 d_4_0_Core->f.ResumeTransformFeedback();
2305 }
2306
glPauseTransformFeedback()2307 inline void QOpenGLFunctions_4_1_Core::glPauseTransformFeedback()
2308 {
2309 d_4_0_Core->f.PauseTransformFeedback();
2310 }
2311
glIsTransformFeedback(GLuint id)2312 inline GLboolean QOpenGLFunctions_4_1_Core::glIsTransformFeedback(GLuint id)
2313 {
2314 return d_4_0_Core->f.IsTransformFeedback(id);
2315 }
2316
glGenTransformFeedbacks(GLsizei n,GLuint * ids)2317 inline void QOpenGLFunctions_4_1_Core::glGenTransformFeedbacks(GLsizei n, GLuint *ids)
2318 {
2319 d_4_0_Core->f.GenTransformFeedbacks(n, ids);
2320 }
2321
glDeleteTransformFeedbacks(GLsizei n,const GLuint * ids)2322 inline void QOpenGLFunctions_4_1_Core::glDeleteTransformFeedbacks(GLsizei n, const GLuint *ids)
2323 {
2324 d_4_0_Core->f.DeleteTransformFeedbacks(n, ids);
2325 }
2326
glBindTransformFeedback(GLenum target,GLuint id)2327 inline void QOpenGLFunctions_4_1_Core::glBindTransformFeedback(GLenum target, GLuint id)
2328 {
2329 d_4_0_Core->f.BindTransformFeedback(target, id);
2330 }
2331
glPatchParameterfv(GLenum pname,const GLfloat * values)2332 inline void QOpenGLFunctions_4_1_Core::glPatchParameterfv(GLenum pname, const GLfloat *values)
2333 {
2334 d_4_0_Core->f.PatchParameterfv(pname, values);
2335 }
2336
glPatchParameteri(GLenum pname,GLint value)2337 inline void QOpenGLFunctions_4_1_Core::glPatchParameteri(GLenum pname, GLint value)
2338 {
2339 d_4_0_Core->f.PatchParameteri(pname, value);
2340 }
2341
glGetProgramStageiv(GLuint program,GLenum shadertype,GLenum pname,GLint * values)2342 inline void QOpenGLFunctions_4_1_Core::glGetProgramStageiv(GLuint program, GLenum shadertype, GLenum pname, GLint *values)
2343 {
2344 d_4_0_Core->f.GetProgramStageiv(program, shadertype, pname, values);
2345 }
2346
glGetUniformSubroutineuiv(GLenum shadertype,GLint location,GLuint * params)2347 inline void QOpenGLFunctions_4_1_Core::glGetUniformSubroutineuiv(GLenum shadertype, GLint location, GLuint *params)
2348 {
2349 d_4_0_Core->f.GetUniformSubroutineuiv(shadertype, location, params);
2350 }
2351
glUniformSubroutinesuiv(GLenum shadertype,GLsizei count,const GLuint * indices)2352 inline void QOpenGLFunctions_4_1_Core::glUniformSubroutinesuiv(GLenum shadertype, GLsizei count, const GLuint *indices)
2353 {
2354 d_4_0_Core->f.UniformSubroutinesuiv(shadertype, count, indices);
2355 }
2356
glGetActiveSubroutineName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2357 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2358 {
2359 d_4_0_Core->f.GetActiveSubroutineName(program, shadertype, index, bufsize, length, name);
2360 }
2361
glGetActiveSubroutineUniformName(GLuint program,GLenum shadertype,GLuint index,GLsizei bufsize,GLsizei * length,GLchar * name)2362 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformName(GLuint program, GLenum shadertype, GLuint index, GLsizei bufsize, GLsizei *length, GLchar *name)
2363 {
2364 d_4_0_Core->f.GetActiveSubroutineUniformName(program, shadertype, index, bufsize, length, name);
2365 }
2366
glGetActiveSubroutineUniformiv(GLuint program,GLenum shadertype,GLuint index,GLenum pname,GLint * values)2367 inline void QOpenGLFunctions_4_1_Core::glGetActiveSubroutineUniformiv(GLuint program, GLenum shadertype, GLuint index, GLenum pname, GLint *values)
2368 {
2369 d_4_0_Core->f.GetActiveSubroutineUniformiv(program, shadertype, index, pname, values);
2370 }
2371
glGetSubroutineIndex(GLuint program,GLenum shadertype,const GLchar * name)2372 inline GLuint QOpenGLFunctions_4_1_Core::glGetSubroutineIndex(GLuint program, GLenum shadertype, const GLchar *name)
2373 {
2374 return d_4_0_Core->f.GetSubroutineIndex(program, shadertype, name);
2375 }
2376
glGetSubroutineUniformLocation(GLuint program,GLenum shadertype,const GLchar * name)2377 inline GLint QOpenGLFunctions_4_1_Core::glGetSubroutineUniformLocation(GLuint program, GLenum shadertype, const GLchar *name)
2378 {
2379 return d_4_0_Core->f.GetSubroutineUniformLocation(program, shadertype, name);
2380 }
2381
glGetUniformdv(GLuint program,GLint location,GLdouble * params)2382 inline void QOpenGLFunctions_4_1_Core::glGetUniformdv(GLuint program, GLint location, GLdouble *params)
2383 {
2384 d_4_0_Core->f.GetUniformdv(program, location, params);
2385 }
2386
glUniformMatrix4x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2387 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2388 {
2389 d_4_0_Core->f.UniformMatrix4x3dv(location, count, transpose, value);
2390 }
2391
glUniformMatrix4x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2392 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2393 {
2394 d_4_0_Core->f.UniformMatrix4x2dv(location, count, transpose, value);
2395 }
2396
glUniformMatrix3x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2397 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2398 {
2399 d_4_0_Core->f.UniformMatrix3x4dv(location, count, transpose, value);
2400 }
2401
glUniformMatrix3x2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2402 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3x2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2403 {
2404 d_4_0_Core->f.UniformMatrix3x2dv(location, count, transpose, value);
2405 }
2406
glUniformMatrix2x4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2407 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2408 {
2409 d_4_0_Core->f.UniformMatrix2x4dv(location, count, transpose, value);
2410 }
2411
glUniformMatrix2x3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2412 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2x3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2413 {
2414 d_4_0_Core->f.UniformMatrix2x3dv(location, count, transpose, value);
2415 }
2416
glUniformMatrix4dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2417 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix4dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2418 {
2419 d_4_0_Core->f.UniformMatrix4dv(location, count, transpose, value);
2420 }
2421
glUniformMatrix3dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2422 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix3dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2423 {
2424 d_4_0_Core->f.UniformMatrix3dv(location, count, transpose, value);
2425 }
2426
glUniformMatrix2dv(GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2427 inline void QOpenGLFunctions_4_1_Core::glUniformMatrix2dv(GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2428 {
2429 d_4_0_Core->f.UniformMatrix2dv(location, count, transpose, value);
2430 }
2431
glUniform4dv(GLint location,GLsizei count,const GLdouble * value)2432 inline void QOpenGLFunctions_4_1_Core::glUniform4dv(GLint location, GLsizei count, const GLdouble *value)
2433 {
2434 d_4_0_Core->f.Uniform4dv(location, count, value);
2435 }
2436
glUniform3dv(GLint location,GLsizei count,const GLdouble * value)2437 inline void QOpenGLFunctions_4_1_Core::glUniform3dv(GLint location, GLsizei count, const GLdouble *value)
2438 {
2439 d_4_0_Core->f.Uniform3dv(location, count, value);
2440 }
2441
glUniform2dv(GLint location,GLsizei count,const GLdouble * value)2442 inline void QOpenGLFunctions_4_1_Core::glUniform2dv(GLint location, GLsizei count, const GLdouble *value)
2443 {
2444 d_4_0_Core->f.Uniform2dv(location, count, value);
2445 }
2446
glUniform1dv(GLint location,GLsizei count,const GLdouble * value)2447 inline void QOpenGLFunctions_4_1_Core::glUniform1dv(GLint location, GLsizei count, const GLdouble *value)
2448 {
2449 d_4_0_Core->f.Uniform1dv(location, count, value);
2450 }
2451
glUniform4d(GLint location,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2452 inline void QOpenGLFunctions_4_1_Core::glUniform4d(GLint location, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2453 {
2454 d_4_0_Core->f.Uniform4d(location, x, y, z, w);
2455 }
2456
glUniform3d(GLint location,GLdouble x,GLdouble y,GLdouble z)2457 inline void QOpenGLFunctions_4_1_Core::glUniform3d(GLint location, GLdouble x, GLdouble y, GLdouble z)
2458 {
2459 d_4_0_Core->f.Uniform3d(location, x, y, z);
2460 }
2461
glUniform2d(GLint location,GLdouble x,GLdouble y)2462 inline void QOpenGLFunctions_4_1_Core::glUniform2d(GLint location, GLdouble x, GLdouble y)
2463 {
2464 d_4_0_Core->f.Uniform2d(location, x, y);
2465 }
2466
glUniform1d(GLint location,GLdouble x)2467 inline void QOpenGLFunctions_4_1_Core::glUniform1d(GLint location, GLdouble x)
2468 {
2469 d_4_0_Core->f.Uniform1d(location, x);
2470 }
2471
glDrawElementsIndirect(GLenum mode,GLenum type,const GLvoid * indirect)2472 inline void QOpenGLFunctions_4_1_Core::glDrawElementsIndirect(GLenum mode, GLenum type, const GLvoid *indirect)
2473 {
2474 d_4_0_Core->f.DrawElementsIndirect(mode, type, indirect);
2475 }
2476
glDrawArraysIndirect(GLenum mode,const GLvoid * indirect)2477 inline void QOpenGLFunctions_4_1_Core::glDrawArraysIndirect(GLenum mode, const GLvoid *indirect)
2478 {
2479 d_4_0_Core->f.DrawArraysIndirect(mode, indirect);
2480 }
2481
glBlendFuncSeparatei(GLuint buf,GLenum srcRGB,GLenum dstRGB,GLenum srcAlpha,GLenum dstAlpha)2482 inline void QOpenGLFunctions_4_1_Core::glBlendFuncSeparatei(GLuint buf, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha)
2483 {
2484 d_4_0_Core->f.BlendFuncSeparatei(buf, srcRGB, dstRGB, srcAlpha, dstAlpha);
2485 }
2486
glBlendFunci(GLuint buf,GLenum src,GLenum dst)2487 inline void QOpenGLFunctions_4_1_Core::glBlendFunci(GLuint buf, GLenum src, GLenum dst)
2488 {
2489 d_4_0_Core->f.BlendFunci(buf, src, dst);
2490 }
2491
glBlendEquationSeparatei(GLuint buf,GLenum modeRGB,GLenum modeAlpha)2492 inline void QOpenGLFunctions_4_1_Core::glBlendEquationSeparatei(GLuint buf, GLenum modeRGB, GLenum modeAlpha)
2493 {
2494 d_4_0_Core->f.BlendEquationSeparatei(buf, modeRGB, modeAlpha);
2495 }
2496
glBlendEquationi(GLuint buf,GLenum mode)2497 inline void QOpenGLFunctions_4_1_Core::glBlendEquationi(GLuint buf, GLenum mode)
2498 {
2499 d_4_0_Core->f.BlendEquationi(buf, mode);
2500 }
2501
glMinSampleShading(GLfloat value)2502 inline void QOpenGLFunctions_4_1_Core::glMinSampleShading(GLfloat value)
2503 {
2504 d_4_0_Core->f.MinSampleShading(value);
2505 }
2506
2507
2508 // OpenGL 4.1 core functions
glGetDoublei_v(GLenum target,GLuint index,GLdouble * data)2509 inline void QOpenGLFunctions_4_1_Core::glGetDoublei_v(GLenum target, GLuint index, GLdouble *data)
2510 {
2511 d_4_1_Core->f.GetDoublei_v(target, index, data);
2512 }
2513
glGetFloati_v(GLenum target,GLuint index,GLfloat * data)2514 inline void QOpenGLFunctions_4_1_Core::glGetFloati_v(GLenum target, GLuint index, GLfloat *data)
2515 {
2516 d_4_1_Core->f.GetFloati_v(target, index, data);
2517 }
2518
glDepthRangeIndexed(GLuint index,GLdouble n,GLdouble f)2519 inline void QOpenGLFunctions_4_1_Core::glDepthRangeIndexed(GLuint index, GLdouble n, GLdouble f)
2520 {
2521 d_4_1_Core->f.DepthRangeIndexed(index, n, f);
2522 }
2523
glDepthRangeArrayv(GLuint first,GLsizei count,const GLdouble * v)2524 inline void QOpenGLFunctions_4_1_Core::glDepthRangeArrayv(GLuint first, GLsizei count, const GLdouble *v)
2525 {
2526 d_4_1_Core->f.DepthRangeArrayv(first, count, v);
2527 }
2528
glScissorIndexedv(GLuint index,const GLint * v)2529 inline void QOpenGLFunctions_4_1_Core::glScissorIndexedv(GLuint index, const GLint *v)
2530 {
2531 d_4_1_Core->f.ScissorIndexedv(index, v);
2532 }
2533
glScissorIndexed(GLuint index,GLint left,GLint bottom,GLsizei width,GLsizei height)2534 inline void QOpenGLFunctions_4_1_Core::glScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height)
2535 {
2536 d_4_1_Core->f.ScissorIndexed(index, left, bottom, width, height);
2537 }
2538
glScissorArrayv(GLuint first,GLsizei count,const GLint * v)2539 inline void QOpenGLFunctions_4_1_Core::glScissorArrayv(GLuint first, GLsizei count, const GLint *v)
2540 {
2541 d_4_1_Core->f.ScissorArrayv(first, count, v);
2542 }
2543
glViewportIndexedfv(GLuint index,const GLfloat * v)2544 inline void QOpenGLFunctions_4_1_Core::glViewportIndexedfv(GLuint index, const GLfloat *v)
2545 {
2546 d_4_1_Core->f.ViewportIndexedfv(index, v);
2547 }
2548
glViewportIndexedf(GLuint index,GLfloat x,GLfloat y,GLfloat w,GLfloat h)2549 inline void QOpenGLFunctions_4_1_Core::glViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h)
2550 {
2551 d_4_1_Core->f.ViewportIndexedf(index, x, y, w, h);
2552 }
2553
glViewportArrayv(GLuint first,GLsizei count,const GLfloat * v)2554 inline void QOpenGLFunctions_4_1_Core::glViewportArrayv(GLuint first, GLsizei count, const GLfloat *v)
2555 {
2556 d_4_1_Core->f.ViewportArrayv(first, count, v);
2557 }
2558
glGetVertexAttribLdv(GLuint index,GLenum pname,GLdouble * params)2559 inline void QOpenGLFunctions_4_1_Core::glGetVertexAttribLdv(GLuint index, GLenum pname, GLdouble *params)
2560 {
2561 d_4_1_Core->f.GetVertexAttribLdv(index, pname, params);
2562 }
2563
glVertexAttribLPointer(GLuint index,GLint size,GLenum type,GLsizei stride,const GLvoid * pointer)2564 inline void QOpenGLFunctions_4_1_Core::glVertexAttribLPointer(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid *pointer)
2565 {
2566 d_4_1_Core->f.VertexAttribLPointer(index, size, type, stride, pointer);
2567 }
2568
glVertexAttribL4dv(GLuint index,const GLdouble * v)2569 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4dv(GLuint index, const GLdouble *v)
2570 {
2571 d_4_1_Core->f.VertexAttribL4dv(index, v);
2572 }
2573
glVertexAttribL3dv(GLuint index,const GLdouble * v)2574 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3dv(GLuint index, const GLdouble *v)
2575 {
2576 d_4_1_Core->f.VertexAttribL3dv(index, v);
2577 }
2578
glVertexAttribL2dv(GLuint index,const GLdouble * v)2579 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2dv(GLuint index, const GLdouble *v)
2580 {
2581 d_4_1_Core->f.VertexAttribL2dv(index, v);
2582 }
2583
glVertexAttribL1dv(GLuint index,const GLdouble * v)2584 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1dv(GLuint index, const GLdouble *v)
2585 {
2586 d_4_1_Core->f.VertexAttribL1dv(index, v);
2587 }
2588
glVertexAttribL4d(GLuint index,GLdouble x,GLdouble y,GLdouble z,GLdouble w)2589 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL4d(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w)
2590 {
2591 d_4_1_Core->f.VertexAttribL4d(index, x, y, z, w);
2592 }
2593
glVertexAttribL3d(GLuint index,GLdouble x,GLdouble y,GLdouble z)2594 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL3d(GLuint index, GLdouble x, GLdouble y, GLdouble z)
2595 {
2596 d_4_1_Core->f.VertexAttribL3d(index, x, y, z);
2597 }
2598
glVertexAttribL2d(GLuint index,GLdouble x,GLdouble y)2599 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL2d(GLuint index, GLdouble x, GLdouble y)
2600 {
2601 d_4_1_Core->f.VertexAttribL2d(index, x, y);
2602 }
2603
glVertexAttribL1d(GLuint index,GLdouble x)2604 inline void QOpenGLFunctions_4_1_Core::glVertexAttribL1d(GLuint index, GLdouble x)
2605 {
2606 d_4_1_Core->f.VertexAttribL1d(index, x);
2607 }
2608
glGetProgramPipelineInfoLog(GLuint pipeline,GLsizei bufSize,GLsizei * length,GLchar * infoLog)2609 inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineInfoLog(GLuint pipeline, GLsizei bufSize, GLsizei *length, GLchar *infoLog)
2610 {
2611 d_4_1_Core->f.GetProgramPipelineInfoLog(pipeline, bufSize, length, infoLog);
2612 }
2613
glValidateProgramPipeline(GLuint pipeline)2614 inline void QOpenGLFunctions_4_1_Core::glValidateProgramPipeline(GLuint pipeline)
2615 {
2616 d_4_1_Core->f.ValidateProgramPipeline(pipeline);
2617 }
2618
glProgramUniformMatrix4x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2619 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2620 {
2621 d_4_1_Core->f.ProgramUniformMatrix4x3dv(program, location, count, transpose, value);
2622 }
2623
glProgramUniformMatrix3x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2624 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2625 {
2626 d_4_1_Core->f.ProgramUniformMatrix3x4dv(program, location, count, transpose, value);
2627 }
2628
glProgramUniformMatrix4x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2629 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2630 {
2631 d_4_1_Core->f.ProgramUniformMatrix4x2dv(program, location, count, transpose, value);
2632 }
2633
glProgramUniformMatrix2x4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2634 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2635 {
2636 d_4_1_Core->f.ProgramUniformMatrix2x4dv(program, location, count, transpose, value);
2637 }
2638
glProgramUniformMatrix3x2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2639 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2640 {
2641 d_4_1_Core->f.ProgramUniformMatrix3x2dv(program, location, count, transpose, value);
2642 }
2643
glProgramUniformMatrix2x3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2644 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2645 {
2646 d_4_1_Core->f.ProgramUniformMatrix2x3dv(program, location, count, transpose, value);
2647 }
2648
glProgramUniformMatrix4x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2649 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2650 {
2651 d_4_1_Core->f.ProgramUniformMatrix4x3fv(program, location, count, transpose, value);
2652 }
2653
glProgramUniformMatrix3x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2654 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2655 {
2656 d_4_1_Core->f.ProgramUniformMatrix3x4fv(program, location, count, transpose, value);
2657 }
2658
glProgramUniformMatrix4x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2659 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2660 {
2661 d_4_1_Core->f.ProgramUniformMatrix4x2fv(program, location, count, transpose, value);
2662 }
2663
glProgramUniformMatrix2x4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2664 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2665 {
2666 d_4_1_Core->f.ProgramUniformMatrix2x4fv(program, location, count, transpose, value);
2667 }
2668
glProgramUniformMatrix3x2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2669 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3x2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2670 {
2671 d_4_1_Core->f.ProgramUniformMatrix3x2fv(program, location, count, transpose, value);
2672 }
2673
glProgramUniformMatrix2x3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2674 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2x3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2675 {
2676 d_4_1_Core->f.ProgramUniformMatrix2x3fv(program, location, count, transpose, value);
2677 }
2678
glProgramUniformMatrix4dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2679 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2680 {
2681 d_4_1_Core->f.ProgramUniformMatrix4dv(program, location, count, transpose, value);
2682 }
2683
glProgramUniformMatrix3dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2684 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2685 {
2686 d_4_1_Core->f.ProgramUniformMatrix3dv(program, location, count, transpose, value);
2687 }
2688
glProgramUniformMatrix2dv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLdouble * value)2689 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2dv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLdouble *value)
2690 {
2691 d_4_1_Core->f.ProgramUniformMatrix2dv(program, location, count, transpose, value);
2692 }
2693
glProgramUniformMatrix4fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2694 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix4fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2695 {
2696 d_4_1_Core->f.ProgramUniformMatrix4fv(program, location, count, transpose, value);
2697 }
2698
glProgramUniformMatrix3fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2699 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix3fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2700 {
2701 d_4_1_Core->f.ProgramUniformMatrix3fv(program, location, count, transpose, value);
2702 }
2703
glProgramUniformMatrix2fv(GLuint program,GLint location,GLsizei count,GLboolean transpose,const GLfloat * value)2704 inline void QOpenGLFunctions_4_1_Core::glProgramUniformMatrix2fv(GLuint program, GLint location, GLsizei count, GLboolean transpose, const GLfloat *value)
2705 {
2706 d_4_1_Core->f.ProgramUniformMatrix2fv(program, location, count, transpose, value);
2707 }
2708
glProgramUniform4uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2709 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2710 {
2711 d_4_1_Core->f.ProgramUniform4uiv(program, location, count, value);
2712 }
2713
glProgramUniform4ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2,GLuint v3)2714 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2, GLuint v3)
2715 {
2716 d_4_1_Core->f.ProgramUniform4ui(program, location, v0, v1, v2, v3);
2717 }
2718
glProgramUniform4dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2719 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2720 {
2721 d_4_1_Core->f.ProgramUniform4dv(program, location, count, value);
2722 }
2723
glProgramUniform4d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2,GLdouble v3)2724 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2, GLdouble v3)
2725 {
2726 d_4_1_Core->f.ProgramUniform4d(program, location, v0, v1, v2, v3);
2727 }
2728
glProgramUniform4fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2729 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2730 {
2731 d_4_1_Core->f.ProgramUniform4fv(program, location, count, value);
2732 }
2733
glProgramUniform4f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2,GLfloat v3)2734 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3)
2735 {
2736 d_4_1_Core->f.ProgramUniform4f(program, location, v0, v1, v2, v3);
2737 }
2738
glProgramUniform4iv(GLuint program,GLint location,GLsizei count,const GLint * value)2739 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2740 {
2741 d_4_1_Core->f.ProgramUniform4iv(program, location, count, value);
2742 }
2743
glProgramUniform4i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2,GLint v3)2744 inline void QOpenGLFunctions_4_1_Core::glProgramUniform4i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2, GLint v3)
2745 {
2746 d_4_1_Core->f.ProgramUniform4i(program, location, v0, v1, v2, v3);
2747 }
2748
glProgramUniform3uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2749 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2750 {
2751 d_4_1_Core->f.ProgramUniform3uiv(program, location, count, value);
2752 }
2753
glProgramUniform3ui(GLuint program,GLint location,GLuint v0,GLuint v1,GLuint v2)2754 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3ui(GLuint program, GLint location, GLuint v0, GLuint v1, GLuint v2)
2755 {
2756 d_4_1_Core->f.ProgramUniform3ui(program, location, v0, v1, v2);
2757 }
2758
glProgramUniform3dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2759 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2760 {
2761 d_4_1_Core->f.ProgramUniform3dv(program, location, count, value);
2762 }
2763
glProgramUniform3d(GLuint program,GLint location,GLdouble v0,GLdouble v1,GLdouble v2)2764 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3d(GLuint program, GLint location, GLdouble v0, GLdouble v1, GLdouble v2)
2765 {
2766 d_4_1_Core->f.ProgramUniform3d(program, location, v0, v1, v2);
2767 }
2768
glProgramUniform3fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2769 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2770 {
2771 d_4_1_Core->f.ProgramUniform3fv(program, location, count, value);
2772 }
2773
glProgramUniform3f(GLuint program,GLint location,GLfloat v0,GLfloat v1,GLfloat v2)2774 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3f(GLuint program, GLint location, GLfloat v0, GLfloat v1, GLfloat v2)
2775 {
2776 d_4_1_Core->f.ProgramUniform3f(program, location, v0, v1, v2);
2777 }
2778
glProgramUniform3iv(GLuint program,GLint location,GLsizei count,const GLint * value)2779 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2780 {
2781 d_4_1_Core->f.ProgramUniform3iv(program, location, count, value);
2782 }
2783
glProgramUniform3i(GLuint program,GLint location,GLint v0,GLint v1,GLint v2)2784 inline void QOpenGLFunctions_4_1_Core::glProgramUniform3i(GLuint program, GLint location, GLint v0, GLint v1, GLint v2)
2785 {
2786 d_4_1_Core->f.ProgramUniform3i(program, location, v0, v1, v2);
2787 }
2788
glProgramUniform2uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2789 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2790 {
2791 d_4_1_Core->f.ProgramUniform2uiv(program, location, count, value);
2792 }
2793
glProgramUniform2ui(GLuint program,GLint location,GLuint v0,GLuint v1)2794 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2ui(GLuint program, GLint location, GLuint v0, GLuint v1)
2795 {
2796 d_4_1_Core->f.ProgramUniform2ui(program, location, v0, v1);
2797 }
2798
glProgramUniform2dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2799 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2800 {
2801 d_4_1_Core->f.ProgramUniform2dv(program, location, count, value);
2802 }
2803
glProgramUniform2d(GLuint program,GLint location,GLdouble v0,GLdouble v1)2804 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2d(GLuint program, GLint location, GLdouble v0, GLdouble v1)
2805 {
2806 d_4_1_Core->f.ProgramUniform2d(program, location, v0, v1);
2807 }
2808
glProgramUniform2fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2809 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2810 {
2811 d_4_1_Core->f.ProgramUniform2fv(program, location, count, value);
2812 }
2813
glProgramUniform2f(GLuint program,GLint location,GLfloat v0,GLfloat v1)2814 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2f(GLuint program, GLint location, GLfloat v0, GLfloat v1)
2815 {
2816 d_4_1_Core->f.ProgramUniform2f(program, location, v0, v1);
2817 }
2818
glProgramUniform2iv(GLuint program,GLint location,GLsizei count,const GLint * value)2819 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2820 {
2821 d_4_1_Core->f.ProgramUniform2iv(program, location, count, value);
2822 }
2823
glProgramUniform2i(GLuint program,GLint location,GLint v0,GLint v1)2824 inline void QOpenGLFunctions_4_1_Core::glProgramUniform2i(GLuint program, GLint location, GLint v0, GLint v1)
2825 {
2826 d_4_1_Core->f.ProgramUniform2i(program, location, v0, v1);
2827 }
2828
glProgramUniform1uiv(GLuint program,GLint location,GLsizei count,const GLuint * value)2829 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1uiv(GLuint program, GLint location, GLsizei count, const GLuint *value)
2830 {
2831 d_4_1_Core->f.ProgramUniform1uiv(program, location, count, value);
2832 }
2833
glProgramUniform1ui(GLuint program,GLint location,GLuint v0)2834 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1ui(GLuint program, GLint location, GLuint v0)
2835 {
2836 d_4_1_Core->f.ProgramUniform1ui(program, location, v0);
2837 }
2838
glProgramUniform1dv(GLuint program,GLint location,GLsizei count,const GLdouble * value)2839 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1dv(GLuint program, GLint location, GLsizei count, const GLdouble *value)
2840 {
2841 d_4_1_Core->f.ProgramUniform1dv(program, location, count, value);
2842 }
2843
glProgramUniform1d(GLuint program,GLint location,GLdouble v0)2844 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1d(GLuint program, GLint location, GLdouble v0)
2845 {
2846 d_4_1_Core->f.ProgramUniform1d(program, location, v0);
2847 }
2848
glProgramUniform1fv(GLuint program,GLint location,GLsizei count,const GLfloat * value)2849 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1fv(GLuint program, GLint location, GLsizei count, const GLfloat *value)
2850 {
2851 d_4_1_Core->f.ProgramUniform1fv(program, location, count, value);
2852 }
2853
glProgramUniform1f(GLuint program,GLint location,GLfloat v0)2854 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1f(GLuint program, GLint location, GLfloat v0)
2855 {
2856 d_4_1_Core->f.ProgramUniform1f(program, location, v0);
2857 }
2858
glProgramUniform1iv(GLuint program,GLint location,GLsizei count,const GLint * value)2859 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1iv(GLuint program, GLint location, GLsizei count, const GLint *value)
2860 {
2861 d_4_1_Core->f.ProgramUniform1iv(program, location, count, value);
2862 }
2863
glProgramUniform1i(GLuint program,GLint location,GLint v0)2864 inline void QOpenGLFunctions_4_1_Core::glProgramUniform1i(GLuint program, GLint location, GLint v0)
2865 {
2866 d_4_1_Core->f.ProgramUniform1i(program, location, v0);
2867 }
2868
glGetProgramPipelineiv(GLuint pipeline,GLenum pname,GLint * params)2869 inline void QOpenGLFunctions_4_1_Core::glGetProgramPipelineiv(GLuint pipeline, GLenum pname, GLint *params)
2870 {
2871 d_4_1_Core->f.GetProgramPipelineiv(pipeline, pname, params);
2872 }
2873
glIsProgramPipeline(GLuint pipeline)2874 inline GLboolean QOpenGLFunctions_4_1_Core::glIsProgramPipeline(GLuint pipeline)
2875 {
2876 return d_4_1_Core->f.IsProgramPipeline(pipeline);
2877 }
2878
glGenProgramPipelines(GLsizei n,GLuint * pipelines)2879 inline void QOpenGLFunctions_4_1_Core::glGenProgramPipelines(GLsizei n, GLuint *pipelines)
2880 {
2881 d_4_1_Core->f.GenProgramPipelines(n, pipelines);
2882 }
2883
glDeleteProgramPipelines(GLsizei n,const GLuint * pipelines)2884 inline void QOpenGLFunctions_4_1_Core::glDeleteProgramPipelines(GLsizei n, const GLuint *pipelines)
2885 {
2886 d_4_1_Core->f.DeleteProgramPipelines(n, pipelines);
2887 }
2888
glBindProgramPipeline(GLuint pipeline)2889 inline void QOpenGLFunctions_4_1_Core::glBindProgramPipeline(GLuint pipeline)
2890 {
2891 d_4_1_Core->f.BindProgramPipeline(pipeline);
2892 }
2893
glCreateShaderProgramv(GLenum type,GLsizei count,const GLchar * const * strings)2894 inline GLuint QOpenGLFunctions_4_1_Core::glCreateShaderProgramv(GLenum type, GLsizei count, const GLchar* const *strings)
2895 {
2896 return d_4_1_Core->f.CreateShaderProgramv(type, count, strings);
2897 }
2898
glActiveShaderProgram(GLuint pipeline,GLuint program)2899 inline void QOpenGLFunctions_4_1_Core::glActiveShaderProgram(GLuint pipeline, GLuint program)
2900 {
2901 d_4_1_Core->f.ActiveShaderProgram(pipeline, program);
2902 }
2903
glUseProgramStages(GLuint pipeline,GLbitfield stages,GLuint program)2904 inline void QOpenGLFunctions_4_1_Core::glUseProgramStages(GLuint pipeline, GLbitfield stages, GLuint program)
2905 {
2906 d_4_1_Core->f.UseProgramStages(pipeline, stages, program);
2907 }
2908
glProgramParameteri(GLuint program,GLenum pname,GLint value)2909 inline void QOpenGLFunctions_4_1_Core::glProgramParameteri(GLuint program, GLenum pname, GLint value)
2910 {
2911 d_4_1_Core->f.ProgramParameteri(program, pname, value);
2912 }
2913
glProgramBinary(GLuint program,GLenum binaryFormat,const GLvoid * binary,GLsizei length)2914 inline void QOpenGLFunctions_4_1_Core::glProgramBinary(GLuint program, GLenum binaryFormat, const GLvoid *binary, GLsizei length)
2915 {
2916 d_4_1_Core->f.ProgramBinary(program, binaryFormat, binary, length);
2917 }
2918
glGetProgramBinary(GLuint program,GLsizei bufSize,GLsizei * length,GLenum * binaryFormat,GLvoid * binary)2919 inline void QOpenGLFunctions_4_1_Core::glGetProgramBinary(GLuint program, GLsizei bufSize, GLsizei *length, GLenum *binaryFormat, GLvoid *binary)
2920 {
2921 d_4_1_Core->f.GetProgramBinary(program, bufSize, length, binaryFormat, binary);
2922 }
2923
glClearDepthf(GLfloat dd)2924 inline void QOpenGLFunctions_4_1_Core::glClearDepthf(GLfloat dd)
2925 {
2926 d_4_1_Core->f.ClearDepthf(dd);
2927 }
2928
glDepthRangef(GLfloat n,GLfloat f)2929 inline void QOpenGLFunctions_4_1_Core::glDepthRangef(GLfloat n, GLfloat f)
2930 {
2931 d_4_1_Core->f.DepthRangef(n, f);
2932 }
2933
glGetShaderPrecisionFormat(GLenum shadertype,GLenum precisiontype,GLint * range,GLint * precision)2934 inline void QOpenGLFunctions_4_1_Core::glGetShaderPrecisionFormat(GLenum shadertype, GLenum precisiontype, GLint *range, GLint *precision)
2935 {
2936 d_4_1_Core->f.GetShaderPrecisionFormat(shadertype, precisiontype, range, precision);
2937 }
2938
glShaderBinary(GLsizei count,const GLuint * shaders,GLenum binaryformat,const GLvoid * binary,GLsizei length)2939 inline void QOpenGLFunctions_4_1_Core::glShaderBinary(GLsizei count, const GLuint *shaders, GLenum binaryformat, const GLvoid *binary, GLsizei length)
2940 {
2941 d_4_1_Core->f.ShaderBinary(count, shaders, binaryformat, binary, length);
2942 }
2943
glReleaseShaderCompiler()2944 inline void QOpenGLFunctions_4_1_Core::glReleaseShaderCompiler()
2945 {
2946 d_4_1_Core->f.ReleaseShaderCompiler();
2947 }
2948
2949
2950
2951 QT_END_NAMESPACE
2952
2953 #endif // QT_NO_OPENGL && !QT_OPENGL_ES_2
2954
2955 #endif
2956