1 /*******************************************************************************************
2 *
3 *   raylib [core] example - Input Gestures Detection
4 *
5 *   This example has been created using raylib 1.4 (www.raylib.com)
6 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7 *
8 *   Copyright (c) 2016 Ramon Santamaria (@raysan5)
9 *
10 ********************************************************************************************/
11 
12 #include "raylib.h"
13 #include <string.h>
14 
15 #define MAX_GESTURE_STRINGS   20
16 
main(void)17 int main(void)
18 {
19     // Initialization
20     //--------------------------------------------------------------------------------------
21     const int screenWidth = 800;
22     const int screenHeight = 450;
23 
24     InitWindow(screenWidth, screenHeight, "raylib [core] example - input gestures");
25 
26     Vector2 touchPosition = { 0, 0 };
27     Rectangle touchArea = { 220, 10, screenWidth - 230.0f, screenHeight - 20.0f };
28 
29     int gesturesCount = 0;
30     char gestureStrings[MAX_GESTURE_STRINGS][32];
31 
32     int currentGesture = GESTURE_NONE;
33     int lastGesture = GESTURE_NONE;
34 
35     //SetGesturesEnabled(0b0000000000001001);   // Enable only some gestures to be detected
36 
37     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
38     //--------------------------------------------------------------------------------------
39 
40     // Main game loop
41     while (!WindowShouldClose())    // Detect window close button or ESC key
42     {
43         // Update
44         //----------------------------------------------------------------------------------
45         lastGesture = currentGesture;
46         currentGesture = GetGestureDetected();
47         touchPosition = GetTouchPosition(0);
48 
49         if (CheckCollisionPointRec(touchPosition, touchArea) && (currentGesture != GESTURE_NONE))
50         {
51             if (currentGesture != lastGesture)
52             {
53                 // Store gesture string
54                 switch (currentGesture)
55                 {
56                     case GESTURE_TAP: strcpy(gestureStrings[gesturesCount], "GESTURE TAP"); break;
57                     case GESTURE_DOUBLETAP: strcpy(gestureStrings[gesturesCount], "GESTURE DOUBLETAP"); break;
58                     case GESTURE_HOLD: strcpy(gestureStrings[gesturesCount], "GESTURE HOLD"); break;
59                     case GESTURE_DRAG: strcpy(gestureStrings[gesturesCount], "GESTURE DRAG"); break;
60                     case GESTURE_SWIPE_RIGHT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE RIGHT"); break;
61                     case GESTURE_SWIPE_LEFT: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE LEFT"); break;
62                     case GESTURE_SWIPE_UP: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE UP"); break;
63                     case GESTURE_SWIPE_DOWN: strcpy(gestureStrings[gesturesCount], "GESTURE SWIPE DOWN"); break;
64                     case GESTURE_PINCH_IN: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH IN"); break;
65                     case GESTURE_PINCH_OUT: strcpy(gestureStrings[gesturesCount], "GESTURE PINCH OUT"); break;
66                     default: break;
67                 }
68 
69                 gesturesCount++;
70 
71                 // Reset gestures strings
72                 if (gesturesCount >= MAX_GESTURE_STRINGS)
73                 {
74                     for (int i = 0; i < MAX_GESTURE_STRINGS; i++) strcpy(gestureStrings[i], "\0");
75 
76                     gesturesCount = 0;
77                 }
78             }
79         }
80         //----------------------------------------------------------------------------------
81 
82         // Draw
83         //----------------------------------------------------------------------------------
84         BeginDrawing();
85 
86             ClearBackground(RAYWHITE);
87 
88             DrawRectangleRec(touchArea, GRAY);
89             DrawRectangle(225, 15, screenWidth - 240, screenHeight - 30, RAYWHITE);
90 
91             DrawText("GESTURES TEST AREA", screenWidth - 270, screenHeight - 40, 20, Fade(GRAY, 0.5f));
92 
93             for (int i = 0; i < gesturesCount; i++)
94             {
95                 if (i%2 == 0) DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.5f));
96                 else DrawRectangle(10, 30 + 20*i, 200, 20, Fade(LIGHTGRAY, 0.3f));
97 
98                 if (i < gesturesCount - 1) DrawText(gestureStrings[i], 35, 36 + 20*i, 10, DARKGRAY);
99                 else DrawText(gestureStrings[i], 35, 36 + 20*i, 10, MAROON);
100             }
101 
102             DrawRectangleLines(10, 29, 200, screenHeight - 50, GRAY);
103             DrawText("DETECTED GESTURES", 50, 15, 10, GRAY);
104 
105             if (currentGesture != GESTURE_NONE) DrawCircleV(touchPosition, 30, MAROON);
106 
107         EndDrawing();
108         //----------------------------------------------------------------------------------
109     }
110 
111     // De-Initialization
112     //--------------------------------------------------------------------------------------
113     CloseWindow();        // Close window and OpenGL context
114     //--------------------------------------------------------------------------------------
115 }