1 /*******************************************************************************************
2 *
3 *   raylib [shapes] example - draw rectangle rounded (with gui options)
4 *
5 *   This example has been created using raylib 2.5 (www.raylib.com)
6 *   raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
7 *
8 *   Example contributed by Vlad Adrian (@demizdor) and reviewed by Ramon Santamaria (@raysan5)
9 *
10 *   Copyright (c) 2018 Vlad Adrian (@demizdor) and Ramon Santamaria (@raysan5)
11 *
12 ********************************************************************************************/
13 
14 #include <raylib.h>
15 
16 #define RAYGUI_IMPLEMENTATION
17 #include "raygui.h"                 // Required for GUI controls
18 
main(void)19 int main(void)
20 {
21     // Initialization
22     //--------------------------------------------------------------------------------------
23     const int screenWidth = 800;
24     const int screenHeight = 450;
25 
26     InitWindow(screenWidth, screenHeight, "raylib [shapes] example - draw rectangle rounded");
27 
28     float roundness = 0.2f;
29     int width = 200;
30     int height = 100;
31     int segments = 0;
32     int lineThick = 1;
33 
34     bool drawRect = false;
35     bool drawRoundedRect = true;
36     bool drawRoundedLines = false;
37 
38     SetTargetFPS(60);               // Set our game to run at 60 frames-per-second
39     //--------------------------------------------------------------------------------------
40 
41     // Main game loop
42     while (!WindowShouldClose())    // Detect window close button or ESC key
43     {
44         // Update
45         //----------------------------------------------------------------------------------
46         Rectangle rec = { (GetScreenWidth() - width - 250)/2, (GetScreenHeight() - height)/2, width, height };
47         //----------------------------------------------------------------------------------
48 
49         // Draw
50         //----------------------------------------------------------------------------------
51         BeginDrawing();
52 
53             ClearBackground(RAYWHITE);
54 
55             DrawLine(560, 0, 560, GetScreenHeight(), Fade(LIGHTGRAY, 0.6f));
56             DrawRectangle(560, 0, GetScreenWidth() - 500, GetScreenHeight(), Fade(LIGHTGRAY, 0.3f));
57 
58             if (drawRect) DrawRectangleRec(rec, Fade(GOLD, 0.6));
59             if (drawRoundedRect) DrawRectangleRounded(rec, roundness, segments, Fade(MAROON, 0.2));
60             if (drawRoundedLines) DrawRectangleRoundedLines(rec,roundness, segments, lineThick, Fade(MAROON, 0.4));
61 
62             // Draw GUI controls
63             //------------------------------------------------------------------------------
64             width = GuiSliderBar((Rectangle){ 640, 40, 105, 20 }, "Width", NULL, width, 0, GetScreenWidth() - 300);
65             height = GuiSliderBar((Rectangle){ 640, 70, 105, 20 }, "Height", NULL, height, 0, GetScreenHeight() - 50);
66             roundness = GuiSliderBar((Rectangle){ 640, 140, 105, 20 }, "Roundness", NULL, roundness, 0.0f, 1.0f);
67             lineThick = GuiSliderBar((Rectangle){ 640, 170, 105, 20 }, "Thickness", NULL, lineThick, 0, 20);
68             segments = GuiSliderBar((Rectangle){ 640, 240, 105, 20}, "Segments", NULL, segments, 0, 60);
69 
70             drawRoundedRect = GuiCheckBox((Rectangle){ 640, 320, 20, 20 }, "DrawRoundedRect", drawRoundedRect);
71             drawRoundedLines = GuiCheckBox((Rectangle){ 640, 350, 20, 20 }, "DrawRoundedLines", drawRoundedLines);
72             drawRect = GuiCheckBox((Rectangle){ 640, 380, 20, 20}, "DrawRect", drawRect);
73             //------------------------------------------------------------------------------
74 
75             DrawText(TextFormat("MODE: %s", (segments >= 4)? "MANUAL" : "AUTO"), 640, 280, 10, (segments >= 4)? MAROON : DARKGRAY);
76 
77             DrawFPS(10, 10);
78 
79         EndDrawing();
80         //----------------------------------------------------------------------------------
81     }
82 
83     // De-Initialization
84     //--------------------------------------------------------------------------------------
85     CloseWindow();        // Close window and OpenGL context
86     //--------------------------------------------------------------------------------------
87 
88     return 0;
89 }
90