1 /* 2 SDL - Simple DirectMedia Layer 3 Copyright (C) 1997-2012 Sam Lantinga 4 5 This library is free software; you can redistribute it and/or 6 modify it under the terms of the GNU Lesser General Public 7 License as published by the Free Software Foundation; either 8 version 2.1 of the License, or (at your option) any later version. 9 10 This library is distributed in the hope that it will be useful, 11 but WITHOUT ANY WARRANTY; without even the implied warranty of 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 13 Lesser General Public License for more details. 14 15 You should have received a copy of the GNU Lesser General Public 16 License along with this library; if not, write to the Free Software 17 Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA 18 19 Sam Lantinga 20 slouken@libsdl.org 21 */ 22 23 /** @file SDL.h 24 * Main include header for the SDL library 25 */ 26 27 #ifndef _SDL_H 28 #define _SDL_H 29 30 #include "SDL_main.h" 31 #include "SDL_stdinc.h" 32 #include "SDL_audio.h" 33 #include "SDL_cdrom.h" 34 #include "SDL_cpuinfo.h" 35 #include "SDL_endian.h" 36 #include "SDL_error.h" 37 #include "SDL_events.h" 38 #include "SDL_loadso.h" 39 #include "SDL_mutex.h" 40 #include "SDL_rwops.h" 41 #include "SDL_thread.h" 42 #include "SDL_timer.h" 43 #include "SDL_video.h" 44 #include "SDL_version.h" 45 46 #include "begin_code.h" 47 /* Set up for C function definitions, even when using C++ */ 48 #ifdef __cplusplus 49 extern "C" { 50 #endif 51 52 /** @file SDL.h 53 * @note As of version 0.5, SDL is loaded dynamically into the application 54 */ 55 56 /** @name SDL_INIT Flags 57 * These are the flags which may be passed to SDL_Init() -- you should 58 * specify the subsystems which you will be using in your application. 59 */ 60 /*@{*/ 61 #define SDL_INIT_TIMER 0x00000001 62 #define SDL_INIT_AUDIO 0x00000010 63 #define SDL_INIT_VIDEO 0x00000020 64 #define SDL_INIT_CDROM 0x00000100 65 #define SDL_INIT_JOYSTICK 0x00000200 66 #define SDL_INIT_NOPARACHUTE 0x00100000 /**< Don't catch fatal signals */ 67 #define SDL_INIT_EVENTTHREAD 0x01000000 /**< Not supported on all OS's */ 68 #define SDL_INIT_EVERYTHING 0x0000FFFF 69 /*@}*/ 70 71 /** This function loads the SDL dynamically linked library and initializes 72 * the subsystems specified by 'flags' (and those satisfying dependencies) 73 * Unless the SDL_INIT_NOPARACHUTE flag is set, it will install cleanup 74 * signal handlers for some commonly ignored fatal signals (like SIGSEGV) 75 */ 76 extern DECLSPEC int SDLCALL SDL_Init(Uint32 flags); 77 78 /** This function initializes specific SDL subsystems */ 79 extern DECLSPEC int SDLCALL SDL_InitSubSystem(Uint32 flags); 80 81 /** This function cleans up specific SDL subsystems */ 82 extern DECLSPEC void SDLCALL SDL_QuitSubSystem(Uint32 flags); 83 84 /** This function returns mask of the specified subsystems which have 85 * been initialized. 86 * If 'flags' is 0, it returns a mask of all initialized subsystems. 87 */ 88 extern DECLSPEC Uint32 SDLCALL SDL_WasInit(Uint32 flags); 89 90 /** This function cleans up all initialized subsystems and unloads the 91 * dynamically linked library. You should call it upon all exit conditions. 92 */ 93 extern DECLSPEC void SDLCALL SDL_Quit(void); 94 95 /* Ends C function definitions when using C++ */ 96 #ifdef __cplusplus 97 } 98 #endif 99 #include "close_code.h" 100 101 #endif /* _SDL_H */ 102