1 /*
2     SDL - Simple DirectMedia Layer
3     Copyright (C) 1997-2012 Sam Lantinga
4 
5     This library is free software; you can redistribute it and/or
6     modify it under the terms of the GNU Library General Public
7     License as published by the Free Software Foundation; either
8     version 2 of the License, or (at your option) any later version.
9 
10     This library is distributed in the hope that it will be useful,
11     but WITHOUT ANY WARRANTY; without even the implied warranty of
12     MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
13     Library General Public License for more details.
14 
15     You should have received a copy of the GNU Library General Public
16     License along with this library; if not, write to the Free
17     Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
18 
19     Sam Lantinga
20     slouken@libsdl.org
21 */
22 #include "SDL_config.h"
23 
24 /*
25  * Driver for native OpenBSD/NetBSD audio(4).
26  * vedge@vedge.com.ar.
27  */
28 
29 #include <errno.h>
30 #include <unistd.h>
31 #include <fcntl.h>
32 #include <sys/time.h>
33 #include <sys/ioctl.h>
34 #include <sys/stat.h>
35 #include <sys/types.h>
36 #include <sys/audioio.h>
37 
38 #include "SDL_timer.h"
39 #include "SDL_audio.h"
40 #include "../SDL_audiomem.h"
41 #include "../SDL_audio_c.h"
42 #include "../SDL_audiodev_c.h"
43 #include "SDL_bsdaudio.h"
44 
45 /* The tag name used by NetBSD/OpenBSD audio */
46 #ifdef __NetBSD__
47 #define BSD_AUDIO_DRIVER_NAME         "netbsd"
48 #define BSD_AUDIO_DRIVER_DESC         "Native NetBSD audio"
49 #else
50 #define BSD_AUDIO_DRIVER_NAME         "openbsd"
51 #define BSD_AUDIO_DRIVER_DESC         "Native OpenBSD audio"
52 #endif
53 
54 /* Open the audio device for playback, and don't block if busy */
55 /* #define USE_BLOCKING_WRITES */
56 
57 /* Use timer for synchronization */
58 /* #define USE_TIMER_SYNC */
59 
60 /* #define DEBUG_AUDIO */
61 /* #define DEBUG_AUDIO_STREAM */
62 
63 #ifdef USE_BLOCKING_WRITES
64 #define OPEN_FLAGS	O_WRONLY
65 #else
66 #define OPEN_FLAGS	(O_WRONLY|O_NONBLOCK)
67 #endif
68 
69 /* Audio driver functions */
70 static void OBSD_WaitAudio(_THIS);
71 static int OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec);
72 static void OBSD_PlayAudio(_THIS);
73 static Uint8 *OBSD_GetAudioBuf(_THIS);
74 static void OBSD_CloseAudio(_THIS);
75 
76 #ifdef DEBUG_AUDIO
77 static void OBSD_Status(_THIS);
78 #endif
79 
80 /* Audio driver bootstrap functions */
81 
82 static int
Audio_Available(void)83 Audio_Available(void)
84 {
85     int fd;
86     int available;
87 
88     available = 0;
89     fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
90     if(fd >= 0) {
91 	available = 1;
92 	close(fd);
93     }
94     return(available);
95 }
96 
97 static void
Audio_DeleteDevice(SDL_AudioDevice * device)98 Audio_DeleteDevice(SDL_AudioDevice *device)
99 {
100     SDL_free(device->hidden);
101     SDL_free(device);
102 }
103 
104 static SDL_AudioDevice
Audio_CreateDevice(int devindex)105 *Audio_CreateDevice(int devindex)
106 {
107     SDL_AudioDevice *this;
108 
109     /* Initialize all variables that we clean on shutdown */
110     this = (SDL_AudioDevice*)SDL_malloc(sizeof(SDL_AudioDevice));
111     if(this) {
112 	SDL_memset(this, 0, (sizeof *this));
113 	this->hidden =
114 	    (struct SDL_PrivateAudioData*)SDL_malloc((sizeof *this->hidden));
115     }
116     if((this == NULL) || (this->hidden == NULL)) {
117 	SDL_OutOfMemory();
118 	if(this) SDL_free(this);
119 	return(0);
120     }
121     SDL_memset(this->hidden, 0, (sizeof *this->hidden));
122     audio_fd = -1;
123 
124     /* Set the function pointers */
125     this->OpenAudio = OBSD_OpenAudio;
126     this->WaitAudio = OBSD_WaitAudio;
127     this->PlayAudio = OBSD_PlayAudio;
128     this->GetAudioBuf = OBSD_GetAudioBuf;
129     this->CloseAudio = OBSD_CloseAudio;
130 
131     this->free = Audio_DeleteDevice;
132 
133     return this;
134 }
135 
136 AudioBootStrap BSD_AUDIO_bootstrap = {
137 	BSD_AUDIO_DRIVER_NAME, BSD_AUDIO_DRIVER_DESC,
138 	Audio_Available, Audio_CreateDevice
139 };
140 
141 /* This function waits until it is possible to write a full sound buffer */
142 static void
OBSD_WaitAudio(_THIS)143 OBSD_WaitAudio(_THIS)
144 {
145 #ifndef USE_BLOCKING_WRITES /* Not necessary when using blocking writes */
146 	/* See if we need to use timed audio synchronization */
147 	if ( frame_ticks ) {
148 		/* Use timer for general audio synchronization */
149 		Sint32 ticks;
150 
151 		ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
152 		if ( ticks > 0 ) {
153 			SDL_Delay(ticks);
154 		}
155 	} else {
156 		/* Use select() for audio synchronization */
157 		fd_set fdset;
158 		struct timeval timeout;
159 
160 		FD_ZERO(&fdset);
161 		FD_SET(audio_fd, &fdset);
162 		timeout.tv_sec = 10;
163 		timeout.tv_usec = 0;
164 #ifdef DEBUG_AUDIO
165 		fprintf(stderr, "Waiting for audio to get ready\n");
166 #endif
167 		if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
168 			const char *message =
169 			"Audio timeout - buggy audio driver? (disabled)";
170 			/* In general we should never print to the screen,
171 			   but in this case we have no other way of letting
172 			   the user know what happened.
173 			*/
174 			fprintf(stderr, "SDL: %s\n", message);
175 			this->enabled = 0;
176 			/* Don't try to close - may hang */
177 			audio_fd = -1;
178 #ifdef DEBUG_AUDIO
179 			fprintf(stderr, "Done disabling audio\n");
180 #endif
181 		}
182 #ifdef DEBUG_AUDIO
183 		fprintf(stderr, "Ready!\n");
184 #endif
185 	}
186 #endif /* !USE_BLOCKING_WRITES */
187 }
188 
189 static void
OBSD_PlayAudio(_THIS)190 OBSD_PlayAudio(_THIS)
191 {
192 	int written, p=0;
193 
194 	/* Write the audio data, checking for EAGAIN on broken audio drivers */
195 	do {
196 		written = write(audio_fd, &mixbuf[p], mixlen-p);
197 		if (written>0)
198 		   p += written;
199 		if (written == -1 && errno != 0 && errno != EAGAIN && errno != EINTR)
200 		{
201 		   /* Non recoverable error has occurred. It should be reported!!! */
202 		   perror("audio");
203 		   break;
204 		}
205 
206 		if ( p < written || ((written < 0) && ((errno == 0) || (errno == EAGAIN))) ) {
207 			SDL_Delay(1);	/* Let a little CPU time go by */
208 		}
209 	} while ( p < written );
210 
211 	/* If timer synchronization is enabled, set the next write frame */
212 	if ( frame_ticks ) {
213 		next_frame += frame_ticks;
214 	}
215 
216 	/* If we couldn't write, assume fatal error for now */
217 	if ( written < 0 ) {
218 		this->enabled = 0;
219 	}
220 #ifdef DEBUG_AUDIO
221 	fprintf(stderr, "Wrote %d bytes of audio data\n", written);
222 #endif
223 }
224 
225 static Uint8
OBSD_GetAudioBuf(_THIS)226 *OBSD_GetAudioBuf(_THIS)
227 {
228     return(mixbuf);
229 }
230 
231 static void
OBSD_CloseAudio(_THIS)232 OBSD_CloseAudio(_THIS)
233 {
234     if(mixbuf != NULL) {
235 	SDL_FreeAudioMem(mixbuf);
236 	mixbuf = NULL;
237     }
238     if(audio_fd >= 0) {
239 	close(audio_fd);
240 	audio_fd = -1;
241     }
242 }
243 
244 #ifdef DEBUG_AUDIO
245 void
OBSD_Status(_THIS)246 OBSD_Status(_THIS)
247 {
248     audio_info_t info;
249 
250     if(ioctl(audio_fd, AUDIO_GETINFO, &info) < 0) {
251 	fprintf(stderr,"AUDIO_GETINFO failed.\n");
252 	return;
253     }
254 
255     fprintf(stderr,"\n"
256 "[play/record info]\n"
257 "buffer size	:   %d bytes\n"
258 "sample rate	:   %i Hz\n"
259 "channels	:   %i\n"
260 "precision	:   %i-bit\n"
261 "encoding	:   0x%x\n"
262 "seek		:   %i\n"
263 "sample count	:   %i\n"
264 "EOF count	:   %i\n"
265 "paused		:   %s\n"
266 "error occured	:   %s\n"
267 "waiting		:   %s\n"
268 "active		:   %s\n"
269 "",
270     info.play.buffer_size,
271     info.play.sample_rate,
272     info.play.channels,
273     info.play.precision,
274     info.play.encoding,
275     info.play.seek,
276     info.play.samples,
277     info.play.eof,
278     info.play.pause ? "yes" : "no",
279     info.play.error ? "yes" : "no",
280     info.play.waiting ? "yes" : "no",
281     info.play.active ? "yes": "no");
282 
283     fprintf(stderr,"\n"
284 "[audio info]\n"
285 "monitor_gain	:   %i\n"
286 "hw block size	:   %d bytes\n"
287 "hi watermark	:   %i\n"
288 "lo watermark	:   %i\n"
289 "audio mode	:   %s\n"
290 "",
291     info.monitor_gain,
292     info.blocksize,
293     info.hiwat, info.lowat,
294     (info.mode == AUMODE_PLAY) ? "PLAY"
295     : (info.mode = AUMODE_RECORD) ? "RECORD"
296     : (info.mode == AUMODE_PLAY_ALL ? "PLAY_ALL"
297     : "?"));
298 }
299 #endif /* DEBUG_AUDIO */
300 
301 static int
OBSD_OpenAudio(_THIS,SDL_AudioSpec * spec)302 OBSD_OpenAudio(_THIS, SDL_AudioSpec *spec)
303 {
304     char audiodev[64];
305     Uint16 format;
306     audio_info_t info;
307 
308     AUDIO_INITINFO(&info);
309 
310     /* Calculate the final parameters for this audio specification */
311     SDL_CalculateAudioSpec(spec);
312 
313 #ifdef USE_TIMER_SYNC
314     frame_ticks = 0.0;
315 #endif
316 
317     /* Open the audio device */
318     audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
319     if(audio_fd < 0) {
320 	SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
321 	return(-1);
322     }
323 
324     /* Set to play mode */
325     info.mode = AUMODE_PLAY;
326     if(ioctl(audio_fd, AUDIO_SETINFO, &info) < 0) {
327 	SDL_SetError("Couldn't put device into play mode");
328 	return(-1);
329     }
330 
331     mixbuf = NULL;
332     AUDIO_INITINFO(&info);
333     for (format = SDL_FirstAudioFormat(spec->format);
334     	format; format = SDL_NextAudioFormat())
335     {
336 	switch(format) {
337 	case AUDIO_U8:
338 	    info.play.encoding = AUDIO_ENCODING_ULINEAR;
339 	    info.play.precision = 8;
340 	    break;
341 	case AUDIO_S8:
342 	    info.play.encoding = AUDIO_ENCODING_SLINEAR;
343 	    info.play.precision = 8;
344 	    break;
345 	case AUDIO_S16LSB:
346 	    info.play.encoding = AUDIO_ENCODING_SLINEAR_LE;
347 	    info.play.precision = 16;
348 	    break;
349 	case AUDIO_S16MSB:
350 	    info.play.encoding = AUDIO_ENCODING_SLINEAR_BE;
351 	    info.play.precision = 16;
352 	    break;
353 	case AUDIO_U16LSB:
354 	    info.play.encoding = AUDIO_ENCODING_ULINEAR_LE;
355 	    info.play.precision = 16;
356 	    break;
357 	case AUDIO_U16MSB:
358 	    info.play.encoding = AUDIO_ENCODING_ULINEAR_BE;
359 	    info.play.precision = 16;
360 	    break;
361 	default:
362 	    continue;
363 	}
364 	if (ioctl(audio_fd, AUDIO_SETINFO, &info) == 0)
365 	    break;
366     }
367 
368     if(!format) {
369 	SDL_SetError("No supported encoding for 0x%x", spec->format);
370 	return(-1);
371     }
372 
373     spec->format = format;
374 
375     AUDIO_INITINFO(&info);
376     info.play.channels = spec->channels;
377     if (ioctl(audio_fd, AUDIO_SETINFO, &info) == -1)
378     	spec->channels = 1;
379     AUDIO_INITINFO(&info);
380     info.play.sample_rate = spec->freq;
381     info.blocksize = spec->size;
382     info.hiwat = 5;
383     info.lowat = 3;
384     (void)ioctl(audio_fd, AUDIO_SETINFO, &info);
385     (void)ioctl(audio_fd, AUDIO_GETINFO, &info);
386     spec->freq  = info.play.sample_rate;
387     /* Allocate mixing buffer */
388     mixlen = spec->size;
389     mixbuf = (Uint8*)SDL_AllocAudioMem(mixlen);
390     if(mixbuf == NULL) {
391 	return(-1);
392     }
393     SDL_memset(mixbuf, spec->silence, spec->size);
394 
395     /* Get the parent process id (we're the parent of the audio thread) */
396     parent = getpid();
397 
398 #ifdef DEBUG_AUDIO
399     OBSD_Status(this);
400 #endif
401 
402     /* We're ready to rock and roll. :-) */
403     return(0);
404 }
405