1 #define SOL_ALL_SAFETIES_ON 1
2 #include <sol/sol.hpp>
3 
4 
main(int,char * [])5 int main(int, char*[]) {
6 	sol::state lua;
7 	lua.script("function func (a, b) return (a + b) * 2 end");
8 
9 	sol::reference func_ref = lua["func"];
10 
11 	// maybe this is in a lua_CFunction you bind,
12 	// or maybe you're trying to work with a pre-existing system
13 	// maybe you've used a custom lua_load call, or you're working
14 	// with state_view's load(lua_Reader, ...) call...
15 	// here's a little bit of how you can work with the stack
16 	lua_State* L = lua.lua_state();
17 
18 	// this is a handler:
19 	// stack_aligned_stack_handler,
20 	// as its type name explains so verbosely,
21 	// expects the handler on the stack
22 	sol::stack_reference traceback_handler(L, -sol::stack::push(L, sol::default_traceback_error_handler));
23 	// then, you need the function
24 	// to be on the stack
25 	func_ref.push();
26 	sol::stack_aligned_stack_handler_function func(L, -1, traceback_handler);
27 	lua_pushinteger(L, 5); // argument 1, using plain API
28 	lua_pushinteger(L, 6); // argument 2
29 
30 	// take 2 arguments from the top,
31 	// and use "stack_aligned_function" to call
32 	int result = func(sol::stack_count(2));
33 	// function call pops function and arguments,
34 	// leaves result on the stack for us
35 	// but we must manually clean the traceback handler
36 	// manually pop traceback handler
37 	traceback_handler.pop();
38 
39 	// make sure everything is clean
40 	sol_c_assert(result == 22);
41 	sol_c_assert(lua.stack_top() == 0); // stack is empty/balanced
42 
43 	return 0;
44 }
45