1 #define SOL_ALL_SAFETIES_ON 1
2 #include <sol/sol.hpp>
3 
4 
5 struct Vector {
6 	int x;
7 	int y;
8 
9 	Vector() = default;
10 
VectorVector11 	Vector(int _x, int _y) : x { _x }, y { _y } {
12 	}
13 };
14 
main()15 int main() {
16 	sol::state lua;
17 	lua.open_libraries(sol::lib::base);
18 
19 	lua.new_usertype<Vector>(
20 	     "Vector", sol::constructors<Vector(), Vector(int, int)>(), "x", sol::property(&Vector::x, &Vector::x), "y", sol::property(&Vector::y, &Vector::y));
21 
22 	lua.script("vectors = { Vector.new(3, 6), Vector.new(6, 3) }");
23 	auto vectors = lua["vectors"].get<std::vector<Vector>>();
24 
25 	sol_c_assert(vectors[0].x == 3);
26 	sol_c_assert(vectors[0].y == 6);
27 
28 	sol_c_assert(vectors[1].x == 6);
29 	sol_c_assert(vectors[1].y == 3);
30 
31 	return 0;
32 }
33