1 #define SOL_ALL_SAFETIES_ON 1
2 #include <sol/sol.hpp>
3
4
5 struct Vector {
6 int x;
7 int y;
8
9 Vector() = default;
10
VectorVector11 Vector(int _x, int _y) : x { _x }, y { _y } {
12 }
13 };
14
main()15 int main() {
16 sol::state lua;
17 lua.open_libraries(sol::lib::base);
18
19 lua.new_usertype<Vector>(
20 "Vector", sol::constructors<Vector(), Vector(int, int)>(), "x", sol::property(&Vector::x, &Vector::x), "y", sol::property(&Vector::y, &Vector::y));
21
22 lua.script("vectors = { Vector.new(3, 6), Vector.new(6, 3) }");
23 auto vectors = lua["vectors"].get<std::vector<Vector>>();
24
25 sol_c_assert(vectors[0].x == 3);
26 sol_c_assert(vectors[0].y == 6);
27
28 sol_c_assert(vectors[1].x == 6);
29 sol_c_assert(vectors[1].y == 3);
30
31 return 0;
32 }
33