1 //===-- llvm/CodeGen/TargetFrameLowering.h ----------------------*- C++ -*-===//
2 //
3 // Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
4 // See https://llvm.org/LICENSE.txt for license information.
5 // SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
6 //
7 //===----------------------------------------------------------------------===//
8 //
9 // Interface to describe the layout of a stack frame on the target machine.
10 //
11 //===----------------------------------------------------------------------===//
12 
13 #ifndef LLVM_CODEGEN_TARGETFRAMELOWERING_H
14 #define LLVM_CODEGEN_TARGETFRAMELOWERING_H
15 
16 #include "llvm/CodeGen/MachineBasicBlock.h"
17 #include "llvm/ADT/StringSwitch.h"
18 #include <utility>
19 #include <vector>
20 
21 namespace llvm {
22   class BitVector;
23   class CalleeSavedInfo;
24   class MachineFunction;
25   class RegScavenger;
26 
27 namespace TargetStackID {
28   enum Value {
29     Default = 0,
30     SGPRSpill = 1,
31     SVEVector = 2,
32     NoAlloc = 255
33   };
34 }
35 
36 /// Information about stack frame layout on the target.  It holds the direction
37 /// of stack growth, the known stack alignment on entry to each function, and
38 /// the offset to the locals area.
39 ///
40 /// The offset to the local area is the offset from the stack pointer on
41 /// function entry to the first location where function data (local variables,
42 /// spill locations) can be stored.
43 class TargetFrameLowering {
44 public:
45   enum StackDirection {
46     StackGrowsUp,        // Adding to the stack increases the stack address
47     StackGrowsDown       // Adding to the stack decreases the stack address
48   };
49 
50   // Maps a callee saved register to a stack slot with a fixed offset.
51   struct SpillSlot {
52     unsigned Reg;
53     int Offset; // Offset relative to stack pointer on function entry.
54   };
55 private:
56   StackDirection StackDir;
57   Align StackAlignment;
58   Align TransientStackAlignment;
59   int LocalAreaOffset;
60   bool StackRealignable;
61 public:
62   TargetFrameLowering(StackDirection D, Align StackAl, int LAO,
63                       Align TransAl = Align::None(), bool StackReal = true)
StackDir(D)64       : StackDir(D), StackAlignment(StackAl), TransientStackAlignment(TransAl),
65         LocalAreaOffset(LAO), StackRealignable(StackReal) {}
66 
67   virtual ~TargetFrameLowering();
68 
69   // These methods return information that describes the abstract stack layout
70   // of the target machine.
71 
72   /// getStackGrowthDirection - Return the direction the stack grows
73   ///
getStackGrowthDirection()74   StackDirection getStackGrowthDirection() const { return StackDir; }
75 
76   /// getStackAlignment - This method returns the number of bytes to which the
77   /// stack pointer must be aligned on entry to a function.  Typically, this
78   /// is the largest alignment for any data object in the target.
79   ///
getStackAlignment()80   unsigned getStackAlignment() const { return StackAlignment.value(); }
81 
82   /// alignSPAdjust - This method aligns the stack adjustment to the correct
83   /// alignment.
84   ///
alignSPAdjust(int SPAdj)85   int alignSPAdjust(int SPAdj) const {
86     if (SPAdj < 0) {
87       SPAdj = -alignTo(-SPAdj, StackAlignment);
88     } else {
89       SPAdj = alignTo(SPAdj, StackAlignment);
90     }
91     return SPAdj;
92   }
93 
94   /// getTransientStackAlignment - This method returns the number of bytes to
95   /// which the stack pointer must be aligned at all times, even between
96   /// calls.
97   ///
getTransientStackAlignment()98   unsigned getTransientStackAlignment() const {
99     return TransientStackAlignment.value();
100   }
101 
102   /// isStackRealignable - This method returns whether the stack can be
103   /// realigned.
isStackRealignable()104   bool isStackRealignable() const {
105     return StackRealignable;
106   }
107 
108   /// Return the skew that has to be applied to stack alignment under
109   /// certain conditions (e.g. stack was adjusted before function \p MF
110   /// was called).
111   virtual unsigned getStackAlignmentSkew(const MachineFunction &MF) const;
112 
113   /// getOffsetOfLocalArea - This method returns the offset of the local area
114   /// from the stack pointer on entrance to a function.
115   ///
getOffsetOfLocalArea()116   int getOffsetOfLocalArea() const { return LocalAreaOffset; }
117 
118   /// isFPCloseToIncomingSP - Return true if the frame pointer is close to
119   /// the incoming stack pointer, false if it is close to the post-prologue
120   /// stack pointer.
isFPCloseToIncomingSP()121   virtual bool isFPCloseToIncomingSP() const { return true; }
122 
123   /// assignCalleeSavedSpillSlots - Allows target to override spill slot
124   /// assignment logic.  If implemented, assignCalleeSavedSpillSlots() should
125   /// assign frame slots to all CSI entries and return true.  If this method
126   /// returns false, spill slots will be assigned using generic implementation.
127   /// assignCalleeSavedSpillSlots() may add, delete or rearrange elements of
128   /// CSI.
129   virtual bool
assignCalleeSavedSpillSlots(MachineFunction & MF,const TargetRegisterInfo * TRI,std::vector<CalleeSavedInfo> & CSI)130   assignCalleeSavedSpillSlots(MachineFunction &MF,
131                               const TargetRegisterInfo *TRI,
132                               std::vector<CalleeSavedInfo> &CSI) const {
133     return false;
134   }
135 
136   /// getCalleeSavedSpillSlots - This method returns a pointer to an array of
137   /// pairs, that contains an entry for each callee saved register that must be
138   /// spilled to a particular stack location if it is spilled.
139   ///
140   /// Each entry in this array contains a <register,offset> pair, indicating the
141   /// fixed offset from the incoming stack pointer that each register should be
142   /// spilled at. If a register is not listed here, the code generator is
143   /// allowed to spill it anywhere it chooses.
144   ///
145   virtual const SpillSlot *
getCalleeSavedSpillSlots(unsigned & NumEntries)146   getCalleeSavedSpillSlots(unsigned &NumEntries) const {
147     NumEntries = 0;
148     return nullptr;
149   }
150 
151   /// targetHandlesStackFrameRounding - Returns true if the target is
152   /// responsible for rounding up the stack frame (probably at emitPrologue
153   /// time).
targetHandlesStackFrameRounding()154   virtual bool targetHandlesStackFrameRounding() const {
155     return false;
156   }
157 
158   /// Returns true if the target will correctly handle shrink wrapping.
enableShrinkWrapping(const MachineFunction & MF)159   virtual bool enableShrinkWrapping(const MachineFunction &MF) const {
160     return false;
161   }
162 
163   /// Returns true if the stack slot holes in the fixed and callee-save stack
164   /// area should be used when allocating other stack locations to reduce stack
165   /// size.
enableStackSlotScavenging(const MachineFunction & MF)166   virtual bool enableStackSlotScavenging(const MachineFunction &MF) const {
167     return false;
168   }
169 
170   /// Returns true if the target can safely skip saving callee-saved registers
171   /// for noreturn nounwind functions.
172   virtual bool enableCalleeSaveSkip(const MachineFunction &MF) const;
173 
174   /// emitProlog/emitEpilog - These methods insert prolog and epilog code into
175   /// the function.
176   virtual void emitPrologue(MachineFunction &MF,
177                             MachineBasicBlock &MBB) const = 0;
178   virtual void emitEpilogue(MachineFunction &MF,
179                             MachineBasicBlock &MBB) const = 0;
180 
181   /// Replace a StackProbe stub (if any) with the actual probe code inline
inlineStackProbe(MachineFunction & MF,MachineBasicBlock & PrologueMBB)182   virtual void inlineStackProbe(MachineFunction &MF,
183                                 MachineBasicBlock &PrologueMBB) const {}
184 
185   /// Adjust the prologue to have the function use segmented stacks. This works
186   /// by adding a check even before the "normal" function prologue.
adjustForSegmentedStacks(MachineFunction & MF,MachineBasicBlock & PrologueMBB)187   virtual void adjustForSegmentedStacks(MachineFunction &MF,
188                                         MachineBasicBlock &PrologueMBB) const {}
189 
190   /// Adjust the prologue to add Erlang Run-Time System (ERTS) specific code in
191   /// the assembly prologue to explicitly handle the stack.
adjustForHiPEPrologue(MachineFunction & MF,MachineBasicBlock & PrologueMBB)192   virtual void adjustForHiPEPrologue(MachineFunction &MF,
193                                      MachineBasicBlock &PrologueMBB) const {}
194 
195   /// spillCalleeSavedRegisters - Issues instruction(s) to spill all callee
196   /// saved registers and returns true if it isn't possible / profitable to do
197   /// so by issuing a series of store instructions via
198   /// storeRegToStackSlot(). Returns false otherwise.
spillCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,const std::vector<CalleeSavedInfo> & CSI,const TargetRegisterInfo * TRI)199   virtual bool spillCalleeSavedRegisters(MachineBasicBlock &MBB,
200                                          MachineBasicBlock::iterator MI,
201                                         const std::vector<CalleeSavedInfo> &CSI,
202                                          const TargetRegisterInfo *TRI) const {
203     return false;
204   }
205 
206   /// restoreCalleeSavedRegisters - Issues instruction(s) to restore all callee
207   /// saved registers and returns true if it isn't possible / profitable to do
208   /// so by issuing a series of load instructions via loadRegToStackSlot().
209   /// If it returns true, and any of the registers in CSI is not restored,
210   /// it sets the corresponding Restored flag in CSI to false.
211   /// Returns false otherwise.
restoreCalleeSavedRegisters(MachineBasicBlock & MBB,MachineBasicBlock::iterator MI,std::vector<CalleeSavedInfo> & CSI,const TargetRegisterInfo * TRI)212   virtual bool restoreCalleeSavedRegisters(MachineBasicBlock &MBB,
213                                            MachineBasicBlock::iterator MI,
214                                            std::vector<CalleeSavedInfo> &CSI,
215                                         const TargetRegisterInfo *TRI) const {
216     return false;
217   }
218 
219   /// Return true if the target wants to keep the frame pointer regardless of
220   /// the function attribute "frame-pointer".
keepFramePointer(const MachineFunction & MF)221   virtual bool keepFramePointer(const MachineFunction &MF) const {
222     return false;
223   }
224 
225   /// hasFP - Return true if the specified function should have a dedicated
226   /// frame pointer register. For most targets this is true only if the function
227   /// has variable sized allocas or if frame pointer elimination is disabled.
228   virtual bool hasFP(const MachineFunction &MF) const = 0;
229 
230   /// hasReservedCallFrame - Under normal circumstances, when a frame pointer is
231   /// not required, we reserve argument space for call sites in the function
232   /// immediately on entry to the current function. This eliminates the need for
233   /// add/sub sp brackets around call sites. Returns true if the call frame is
234   /// included as part of the stack frame.
hasReservedCallFrame(const MachineFunction & MF)235   virtual bool hasReservedCallFrame(const MachineFunction &MF) const {
236     return !hasFP(MF);
237   }
238 
239   /// canSimplifyCallFramePseudos - When possible, it's best to simplify the
240   /// call frame pseudo ops before doing frame index elimination. This is
241   /// possible only when frame index references between the pseudos won't
242   /// need adjusting for the call frame adjustments. Normally, that's true
243   /// if the function has a reserved call frame or a frame pointer. Some
244   /// targets (Thumb2, for example) may have more complicated criteria,
245   /// however, and can override this behavior.
canSimplifyCallFramePseudos(const MachineFunction & MF)246   virtual bool canSimplifyCallFramePseudos(const MachineFunction &MF) const {
247     return hasReservedCallFrame(MF) || hasFP(MF);
248   }
249 
250   // needsFrameIndexResolution - Do we need to perform FI resolution for
251   // this function. Normally, this is required only when the function
252   // has any stack objects. However, targets may want to override this.
253   virtual bool needsFrameIndexResolution(const MachineFunction &MF) const;
254 
255   /// getFrameIndexReference - This method should return the base register
256   /// and offset used to reference a frame index location. The offset is
257   /// returned directly, and the base register is returned via FrameReg.
258   virtual int getFrameIndexReference(const MachineFunction &MF, int FI,
259                                      unsigned &FrameReg) const;
260 
261   /// Same as \c getFrameIndexReference, except that the stack pointer (as
262   /// opposed to the frame pointer) will be the preferred value for \p
263   /// FrameReg. This is generally used for emitting statepoint or EH tables that
264   /// use offsets from RSP.  If \p IgnoreSPUpdates is true, the returned
265   /// offset is only guaranteed to be valid with respect to the value of SP at
266   /// the end of the prologue.
getFrameIndexReferencePreferSP(const MachineFunction & MF,int FI,unsigned & FrameReg,bool IgnoreSPUpdates)267   virtual int getFrameIndexReferencePreferSP(const MachineFunction &MF, int FI,
268                                              unsigned &FrameReg,
269                                              bool IgnoreSPUpdates) const {
270     // Always safe to dispatch to getFrameIndexReference.
271     return getFrameIndexReference(MF, FI, FrameReg);
272   }
273 
274   /// getNonLocalFrameIndexReference - This method returns the offset used to
275   /// reference a frame index location. The offset can be from either FP/BP/SP
276   /// based on which base register is returned by llvm.localaddress.
getNonLocalFrameIndexReference(const MachineFunction & MF,int FI)277   virtual int getNonLocalFrameIndexReference(const MachineFunction &MF,
278                                        int FI) const {
279     // By default, dispatch to getFrameIndexReference. Interested targets can
280     // override this.
281     unsigned FrameReg;
282     return getFrameIndexReference(MF, FI, FrameReg);
283   }
284 
285   /// Returns the callee-saved registers as computed by determineCalleeSaves
286   /// in the BitVector \p SavedRegs.
287   virtual void getCalleeSaves(const MachineFunction &MF,
288                                   BitVector &SavedRegs) const;
289 
290   /// This method determines which of the registers reported by
291   /// TargetRegisterInfo::getCalleeSavedRegs() should actually get saved.
292   /// The default implementation checks populates the \p SavedRegs bitset with
293   /// all registers which are modified in the function, targets may override
294   /// this function to save additional registers.
295   /// This method also sets up the register scavenger ensuring there is a free
296   /// register or a frameindex available.
297   /// This method should not be called by any passes outside of PEI, because
298   /// it may change state passed in by \p MF and \p RS. The preferred
299   /// interface outside PEI is getCalleeSaves.
300   virtual void determineCalleeSaves(MachineFunction &MF, BitVector &SavedRegs,
301                                     RegScavenger *RS = nullptr) const;
302 
303   /// processFunctionBeforeFrameFinalized - This method is called immediately
304   /// before the specified function's frame layout (MF.getFrameInfo()) is
305   /// finalized.  Once the frame is finalized, MO_FrameIndex operands are
306   /// replaced with direct constants.  This method is optional.
307   ///
308   virtual void processFunctionBeforeFrameFinalized(MachineFunction &MF,
309                                              RegScavenger *RS = nullptr) const {
310   }
311 
getWinEHParentFrameOffset(const MachineFunction & MF)312   virtual unsigned getWinEHParentFrameOffset(const MachineFunction &MF) const {
313     report_fatal_error("WinEH not implemented for this target");
314   }
315 
316   /// This method is called during prolog/epilog code insertion to eliminate
317   /// call frame setup and destroy pseudo instructions (but only if the Target
318   /// is using them).  It is responsible for eliminating these instructions,
319   /// replacing them with concrete instructions.  This method need only be
320   /// implemented if using call frame setup/destroy pseudo instructions.
321   /// Returns an iterator pointing to the instruction after the replaced one.
322   virtual MachineBasicBlock::iterator
eliminateCallFramePseudoInstr(MachineFunction & MF,MachineBasicBlock & MBB,MachineBasicBlock::iterator MI)323   eliminateCallFramePseudoInstr(MachineFunction &MF,
324                                 MachineBasicBlock &MBB,
325                                 MachineBasicBlock::iterator MI) const {
326     llvm_unreachable("Call Frame Pseudo Instructions do not exist on this "
327                      "target!");
328   }
329 
330 
331   /// Order the symbols in the local stack frame.
332   /// The list of objects that we want to order is in \p objectsToAllocate as
333   /// indices into the MachineFrameInfo. The array can be reordered in any way
334   /// upon return. The contents of the array, however, may not be modified (i.e.
335   /// only their order may be changed).
336   /// By default, just maintain the original order.
337   virtual void
orderFrameObjects(const MachineFunction & MF,SmallVectorImpl<int> & objectsToAllocate)338   orderFrameObjects(const MachineFunction &MF,
339                     SmallVectorImpl<int> &objectsToAllocate) const {
340   }
341 
342   /// Check whether or not the given \p MBB can be used as a prologue
343   /// for the target.
344   /// The prologue will be inserted first in this basic block.
345   /// This method is used by the shrink-wrapping pass to decide if
346   /// \p MBB will be correctly handled by the target.
347   /// As soon as the target enable shrink-wrapping without overriding
348   /// this method, we assume that each basic block is a valid
349   /// prologue.
canUseAsPrologue(const MachineBasicBlock & MBB)350   virtual bool canUseAsPrologue(const MachineBasicBlock &MBB) const {
351     return true;
352   }
353 
354   /// Check whether or not the given \p MBB can be used as a epilogue
355   /// for the target.
356   /// The epilogue will be inserted before the first terminator of that block.
357   /// This method is used by the shrink-wrapping pass to decide if
358   /// \p MBB will be correctly handled by the target.
359   /// As soon as the target enable shrink-wrapping without overriding
360   /// this method, we assume that each basic block is a valid
361   /// epilogue.
canUseAsEpilogue(const MachineBasicBlock & MBB)362   virtual bool canUseAsEpilogue(const MachineBasicBlock &MBB) const {
363     return true;
364   }
365 
366   /// Returns the StackID that scalable vectors should be associated with.
getStackIDForScalableVectors()367   virtual TargetStackID::Value getStackIDForScalableVectors() const {
368     return TargetStackID::Default;
369   }
370 
isSupportedStackID(TargetStackID::Value ID)371   virtual bool isSupportedStackID(TargetStackID::Value ID) const {
372     switch (ID) {
373     default:
374       return false;
375     case TargetStackID::Default:
376     case TargetStackID::NoAlloc:
377       return true;
378     }
379   }
380 
381   /// Check if given function is safe for not having callee saved registers.
382   /// This is used when interprocedural register allocation is enabled.
383   static bool isSafeForNoCSROpt(const Function &F);
384 
385   /// Check if the no-CSR optimisation is profitable for the given function.
isProfitableForNoCSROpt(const Function & F)386   virtual bool isProfitableForNoCSROpt(const Function &F) const {
387     return true;
388   }
389 
390   /// Return initial CFA offset value i.e. the one valid at the beginning of the
391   /// function (before any stack operations).
392   virtual int getInitialCFAOffset(const MachineFunction &MF) const;
393 
394   /// Return initial CFA register value i.e. the one valid at the beginning of
395   /// the function (before any stack operations).
396   virtual unsigned getInitialCFARegister(const MachineFunction &MF) const;
397 };
398 
399 } // End llvm namespace
400 
401 #endif
402