1 /*
2 Open Asset Import Library (assimp)
3 ----------------------------------------------------------------------
4 
5 Copyright (c) 2006-2019, assimp team
6 
7 All rights reserved.
8 
9 Redistribution and use of this software in source and binary forms,
10 with or without modification, are permitted provided that the
11 following conditions are met:
12 
13 * Redistributions of source code must retain the above
14 copyright notice, this list of conditions and the
15 following disclaimer.
16 
17 * Redistributions in binary form must reproduce the above
18 copyright notice, this list of conditions and the
19 following disclaimer in the documentation and/or other
20 materials provided with the distribution.
21 
22 * Neither the name of the assimp team, nor the names of its
23 contributors may be used to endorse or promote products
24 derived from this software without specific prior
25 written permission of the assimp team.
26 
27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
38 
39 ----------------------------------------------------------------------
40 */
41 
42 /** @file FBXCommon.h
43 * Some useful constants and enums for dealing with FBX files.
44 */
45 #ifndef AI_FBXCOMMON_H_INC
46 #define AI_FBXCOMMON_H_INC
47 
48 #ifndef ASSIMP_BUILD_NO_FBX_EXPORTER
49 
50 namespace Assimp {
51 namespace FBX
52 {
53     const std::string NULL_RECORD = { // 25 null bytes in 64-bit and 13 null bytes in 32-bit
54         '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0',
55         '\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0','\0'
56     }; // who knows why, it looks like two integers 32/64 bit (compressed and uncompressed sizes?) + 1 byte (might be compression type?)
57     const std::string SEPARATOR = {'\x00', '\x01'}; // for use inside strings
58     const std::string MAGIC_NODE_TAG = "_$AssimpFbx$"; // from import
59     const int64_t SECOND = 46186158000; // FBX's kTime unit
60 
61     // rotation order. We'll probably use EulerXYZ for everything
62     enum RotOrder {
63         RotOrder_EulerXYZ = 0,
64         RotOrder_EulerXZY,
65         RotOrder_EulerYZX,
66         RotOrder_EulerYXZ,
67         RotOrder_EulerZXY,
68         RotOrder_EulerZYX,
69 
70         RotOrder_SphericXYZ,
71 
72         RotOrder_MAX // end-of-enum sentinel
73     };
74 
75     // transformation inheritance method. Most of the time RSrs
76     enum TransformInheritance {
77         TransformInheritance_RrSs = 0,
78         TransformInheritance_RSrs,
79         TransformInheritance_Rrs,
80 
81         TransformInheritance_MAX // end-of-enum sentinel
82     };
83 }
84 }
85 #endif // ASSIMP_BUILD_NO_FBX_EXPORTER
86 
87 #endif // AI_FBXCOMMON_H_INC
88