1 /****************************************************************************
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3 * Visual and Computer Graphics Library                            o     o   *
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5 * Copyright(C) 2004-2016                                           \/)\/    *
6 * Visual Computing Lab                                            /\/|      *
7 * ISTI - Italian National Research Council                           |      *
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23 /****************************************************************************
24   History
25 
26 $Log: not supported by cvs2svn $
27 Revision 1.8  2004/05/14 03:14:04  ponchio
28 Added Distance
29 
30 Revision 1.7  2004/05/10 10:58:35  ganovelli
31 name of the constructor changed from LineType to Line3
32 
33 Revision 1.6  2004/03/11 11:47:20  tarini
34 minor updates, corrections, added documentations, etc.
35 
36 Revision 1.5  2004/03/10 15:27:48  tarini
37 added Normalized flag
38 
39 
40 Revision 1.1  2004/03/08 16:15:48  tarini
41 first version (tarini)
42 
43 ****************************************************************************/
44 
45 
46 
47 #ifndef __VCGLIB_LINE3
48 #define __VCGLIB_LINE3
49 
50 #include <vcg/space/point3.h>
51 
52 namespace vcg {
53 
54 /** \addtogroup space */
55 /*@{*/
56 /**
57 Templated class for 3D lines.
58   This is the class for infinite lines in 3D space. A Line is stored just as two Point3:
59 	an origin and a direction (not necessarily normalized).
60 	@param LineScalarType (template parameter) Specifies the type of scalar used to represent coords.
61 	@param NORM: if on, the direction is always Normalized
62 */
63 template <class LineScalarType, bool NORM=false>
64 class Line3
65 {
66 public:
67 
68 	/// The scalar type
69 	typedef LineScalarType ScalarType;
70 
71 	/// The point type
72 	typedef Point3<LineScalarType> PointType;
73 
74 	/// The line type
75 	typedef Line3<LineScalarType,NORM> LineType;
76 
77 private:
78 
79 	/// Origin
80 	PointType _ori;
81 
82 	/// Direction (not necessarily normalized, unless so specified by NORM)
83 	PointType _dir;
84 
85 public:
86 
87 //@{
88 	 /** @name Members to access the origin or direction
89 	   Direction() cannot be assigned directly.
90 		 Use SetDirection() or Set() instead.
91 	**/
92 		///
Origin()93   inline const PointType &Origin() const { return _ori; }
Origin()94   inline PointType &Origin() { return _ori; }
Direction()95   inline const PointType &Direction() const { return _dir; }
96 		/// sets the origin
SetOrigin(const PointType & ori)97 	inline void SetOrigin( const PointType & ori )
98 	{	_ori=ori; }
99 		/// sets the direction
SetDirection(const PointType & dir)100 	inline void SetDirection( const PointType & dir)
101 	{	_dir=dir; if (NORM) _dir.Normalize();  }
102 		/// sets origin and direction.
Set(const PointType & ori,const PointType & dir)103 	inline void Set( const PointType & ori, const PointType & dir )
104 	{	SetOrigin(ori); SetDirection(dir); }
105 //@}
106 
107 //@{
108 	 /** @name Constructors
109 	**/
110  		/// The empty constructor
Line3()111 	Line3() {};
112 		/// The (origin, direction) constructor
Line3(const PointType & ori,const PointType & dir)113 	Line3(const PointType &ori, const PointType &dir) {SetOrigin(ori); SetDirection(dir);};
114 //@}
115 
116 		/// Operator to compare two lines
117 	inline bool operator == ( LineType const & p ) const
118 	{	return _ori==p._ori && _dir==p._dir; }
119 		/// Operator to dispare two lines
120 	inline bool operator != ( LineType const & p ) const
121 	{	return _ori!=p._ori || _dir!=p._dir; }
122 		/// Projects a point on the line
Projection(const PointType & p)123 	inline ScalarType Projection( const  PointType &p ) const
124 	{ if (NORM) return ScalarType((p-_ori).dot(_dir));
125 		else      return ScalarType((p-_ori).dot(_dir)/_dir.SquaredNorm());
126 	}
127 	  /// returns wheter this type is normalized or not
IsNormalized()128 	static bool IsNormalized() {return NORM;};
129 	  /// calculates the point of parameter t on the line.
P(const ScalarType t)130 	inline PointType P( const ScalarType t ) const
131 	{ return _ori + _dir * t; }
132 		/// normalizes direction field (returns a Normalized Line)
Normalize()133 	inline Line3<ScalarType,true> &Normalize()
134 	{ if (!NORM) _dir.Normalize(); return *((Line3<ScalarType,true>*)this);}
135 		/// normalizes direction field (returns a Normalized Line) - static version
Normalize(LineType & p)136 	static Line3<ScalarType,true> &Normalize(LineType &p)
137 	{ p.Normalize(); return *((Line3<ScalarType,true>*)(&p));}
138 	  /// importer for different line types (with any scalar type or normalization beaviour)
139 	template <class Q, bool K>
Import(const Line3<Q,K> & b)140 	inline void Import( const Line3<Q,K> & b )
141 	{ _ori.Import( b.Origin() );	_dir.Import( b.Direction() );
142 	  if ((NORM) && (!K)) _dir.Normalize();
143 		//printf("(=)%c->%c ",(!NORM)?'N':'n', NORM?'N':'n');
144 	}
145 		/// constructs a new line importing it from an existing one
146 	template <class Q, bool K>
Construct(const Line3<Q,K> & b)147 	static LineType Construct( const Line3<Q,K> & b )
148 	{ LineType res; res.Import(b);  return res;
149 	}
ClosestPoint(const PointType & p)150 	PointType ClosestPoint(const PointType & p) const{
151 	return P(Projection(p));
152 	}
153 	  /// flips the line
Flip()154 	inline void Flip(){
155 		_dir=-_dir;
156 	};
157 
158 //@{
159 	 /** @name Linearity for 3d lines
160    (operators +, -, *, /) so a line can be set as a linear combination
161 	 of several lines. Note that the result of any operation returns
162 	 a non-normalized line; however, the command r0 = r1*a + r2*b is licit
163 	 even if r0,r1,r2 are normalized lines, as the normalization will
164 	 take place within the final assignement operation.
165 	**/
166 	inline Line3<ScalarType,false> operator + ( LineType const & p) const
167 	{return Line3<ScalarType,false> ( _ori+p.Origin(), _dir+p.Direction() );}
168 	inline Line3<ScalarType,false> operator - ( LineType const & p) const
169 	{return Line3<ScalarType,false> ( _ori-p.Origin(), _dir-p.Direction() );}
170 	inline Line3<ScalarType,false> operator * ( const ScalarType s ) const
171 	{return Line3<ScalarType,false> ( _ori*s, _dir*s );}
172 	inline Line3<ScalarType,false> operator / ( const ScalarType s ) const
173 	{ScalarType s0=((ScalarType)1.0)/s; return LineType( _ori*s0, _dir*s0 );}
174 //@}
175 
176 
177 //@{
178 	 /** @name Automatic normalized to non-normalized
179 	 "Line3dN r0 = r1" is equivalent to
180 	 "Line3dN r0 = r1.Normalize()" if r1 is a Line3d
181 	**/
182 		/// copy constructor that takes opposite beaviour
Line3(const Line3<ScalarType,!NORM> & r)183 	Line3 (const Line3<ScalarType,!NORM > &r)
184 	{ Import(r); };
185 		/// assignment
186 	inline LineType & operator = ( Line3<ScalarType,!NORM> const &r)
187 	{ Import(r); return *this; };
188 //@}
189 
190 }; // end class definition
191 
192 typedef Line3<short>  Line3s;
193 typedef Line3<int>	  Line3i;
194 typedef Line3<float>  Line3f;
195 typedef Line3<double> Line3d;
196 
197 typedef Line3<short ,true> Line3sN;
198 typedef Line3<int   ,true> Line3iN;
199 typedef Line3<float ,true> Line3fN;
200 typedef Line3<double,true> Line3dN;
201 
202 	  /// returns closest point
203 template <class ScalarType, bool NORM>
ClosestPoint(Line3<ScalarType,NORM> l,const Point3<ScalarType> & p)204 Point3<ScalarType> ClosestPoint( Line3<ScalarType,NORM> l, const Point3<ScalarType> & p)
205 {
206 	return l.P(l.Projection(p));
207 }
208 
209 template <class ScalarType, bool NORM>
Distance(const Line3<ScalarType,NORM> & l,const Point3<ScalarType> & p)210 ScalarType Distance(const Line3<ScalarType, NORM> &l,
211 		    const Point3<ScalarType> &p) {
212   Point3<ScalarType> o = l.ClosestPoint(p);
213   return (o - p).Norm();
214 }
215 
216 /*@}*/
217 
218 } // end namespace
219 #endif
220