1 /* AUTOGENERATED FILE. DO NOT EDIT. */
2 
3 /*=======Test Runner Used To Run Each Test Below=====*/
4 #define RUN_TEST(TestFunc, TestLineNum) \
5 { \
6   Unity.CurrentTestName = #TestFunc; \
7   Unity.CurrentTestLineNumber = TestLineNum; \
8   Unity.NumberOfTests++; \
9   if (TEST_PROTECT()) \
10   { \
11       setUp(); \
12       TestFunc(); \
13   } \
14   if (TEST_PROTECT() && !TEST_IS_IGNORED) \
15   { \
16     tearDown(); \
17   } \
18   UnityConcludeTest(); \
19 }
20 
21 /*=======Automagically Detected Files To Include=====*/
22 #include "unity.h"
23 #include <setjmp.h>
24 #include <stdio.h>
25 #include "testsample_head1.h"
26 
27 /*=======External Functions This Runner Calls=====*/
28 extern void setUp(void);
29 extern void tearDown(void);
30 extern void test_TheFirstThingToTest(void);
31 extern void test_TheSecondThingToTest(void);
32 extern void test_TheThirdThingToTest(void);
33 extern void test_TheFourthThingToTest(void);
34 
35 
36 /*=======Test Reset Option=====*/
37 void resetTest(void);
resetTest(void)38 void resetTest(void)
39 {
40   tearDown();
41   setUp();
42 }
43 
44 
45 /*=======MAIN=====*/
main(void)46 int main(void)
47 {
48   UnityBegin("testdata/testsample.c");
49   RUN_TEST(test_TheFirstThingToTest, 21);
50   RUN_TEST(test_TheSecondThingToTest, 43);
51   RUN_TEST(test_TheThirdThingToTest, 53);
52   RUN_TEST(test_TheFourthThingToTest, 58);
53 
54   return (UnityEnd());
55 }
56