1 /* -*- Mode: Java; c-basic-offset: 4; tab-width: 20; indent-tabs-mode: nil; -*-
2  * This Source Code Form is subject to the terms of the Mozilla Public
3  * License, v. 2.0. If a copy of the MPL was not distributed with this
4  * file, You can obtain one at http://mozilla.org/MPL/2.0/. */
5 
6 package org.mozilla.gecko.gfx;
7 
8 import android.util.Log;
9 import android.view.View;
10 
11 import org.mozilla.gecko.util.FloatUtils;
12 
13 import java.util.Map;
14 
15 /**
16  * This class represents the physics for one axis of movement (i.e. either
17  * horizontal or vertical). It tracks the different properties of movement
18  * like displacement, velocity, viewport dimensions, etc. pertaining to
19  * a particular axis.
20  */
21 abstract class Axis {
22     private static final String LOGTAG = "GeckoAxis";
23 
24     private static final String PREF_SCROLLING_FRICTION_SLOW = "ui.scrolling.friction_slow";
25     private static final String PREF_SCROLLING_FRICTION_FAST = "ui.scrolling.friction_fast";
26     private static final String PREF_SCROLLING_MAX_EVENT_ACCELERATION = "ui.scrolling.max_event_acceleration";
27     private static final String PREF_SCROLLING_OVERSCROLL_DECEL_RATE = "ui.scrolling.overscroll_decel_rate";
28     private static final String PREF_SCROLLING_OVERSCROLL_SNAP_LIMIT = "ui.scrolling.overscroll_snap_limit";
29     private static final String PREF_SCROLLING_MIN_SCROLLABLE_DISTANCE = "ui.scrolling.min_scrollable_distance";
30 
31     // This fraction of velocity remains after every animation frame when the velocity is low.
32     private static float FRICTION_SLOW;
33     // This fraction of velocity remains after every animation frame when the velocity is high.
34     private static float FRICTION_FAST;
35     // Below this velocity (in pixels per frame), the friction starts increasing from FRICTION_FAST
36     // to FRICTION_SLOW.
37     private static float VELOCITY_THRESHOLD;
38     // The maximum velocity change factor between events, per ms, in %.
39     // Direction changes are excluded.
40     private static float MAX_EVENT_ACCELERATION;
41 
42     // The rate of deceleration when the surface has overscrolled.
43     private static float OVERSCROLL_DECEL_RATE;
44     // The percentage of the surface which can be overscrolled before it must snap back.
45     private static float SNAP_LIMIT;
46 
47     // The minimum amount of space that must be present for an axis to be considered scrollable,
48     // in pixels.
49     private static float MIN_SCROLLABLE_DISTANCE;
50 
getFloatPref(Map<String, Integer> prefs, String prefName, int defaultValue)51     private static float getFloatPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
52         Integer value = (prefs == null ? null : prefs.get(prefName));
53         return (float)(value == null || value < 0 ? defaultValue : value) / 1000f;
54     }
55 
getIntPref(Map<String, Integer> prefs, String prefName, int defaultValue)56     private static int getIntPref(Map<String, Integer> prefs, String prefName, int defaultValue) {
57         Integer value = (prefs == null ? null : prefs.get(prefName));
58         return (value == null || value < 0 ? defaultValue : value);
59     }
60 
61     static final float MS_PER_FRAME = 4.0f;
62     private static final float FRAMERATE_MULTIPLIER = (1000f/60f) / MS_PER_FRAME;
63 
64     //  The values we use for friction are based on a 16.6ms frame, adjust them to MS_PER_FRAME:
65     //  FRICTION^1 = FRICTION_ADJUSTED^(16/MS_PER_FRAME)
66     //  FRICTION_ADJUSTED = e ^ ((ln(FRICTION))/FRAMERATE_MULTIPLIER)
getFrameAdjustedFriction(float baseFriction)67     static float getFrameAdjustedFriction(float baseFriction) {
68         return (float)Math.pow(Math.E, (Math.log(baseFriction) / FRAMERATE_MULTIPLIER));
69     }
70 
setPrefs(Map<String, Integer> prefs)71     static void setPrefs(Map<String, Integer> prefs) {
72         FRICTION_SLOW = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_FRICTION_SLOW, 850));
73         FRICTION_FAST = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_FRICTION_FAST, 970));
74         VELOCITY_THRESHOLD = 10 / FRAMERATE_MULTIPLIER;
75         MAX_EVENT_ACCELERATION = getFloatPref(prefs, PREF_SCROLLING_MAX_EVENT_ACCELERATION, 12);
76         OVERSCROLL_DECEL_RATE = getFrameAdjustedFriction(getFloatPref(prefs, PREF_SCROLLING_OVERSCROLL_DECEL_RATE, 40));
77         SNAP_LIMIT = getFloatPref(prefs, PREF_SCROLLING_OVERSCROLL_SNAP_LIMIT, 300);
78         MIN_SCROLLABLE_DISTANCE = getFloatPref(prefs, PREF_SCROLLING_MIN_SCROLLABLE_DISTANCE, 500);
79         Log.i(LOGTAG, "Prefs: " + FRICTION_SLOW + "," + FRICTION_FAST + "," + VELOCITY_THRESHOLD + ","
80                 + MAX_EVENT_ACCELERATION + "," + OVERSCROLL_DECEL_RATE + "," + SNAP_LIMIT + "," + MIN_SCROLLABLE_DISTANCE);
81     }
82 
83     static {
84         // set the scrolling parameters to default values on startup
85         setPrefs(null);
86     }
87 
88     private enum FlingStates {
89         STOPPED,
90         PANNING,
91         FLINGING,
92     }
93 
94     private enum Overscroll {
95         NONE,
96         MINUS,      // Overscrolled in the negative direction
97         PLUS,       // Overscrolled in the positive direction
98         BOTH,       // Overscrolled in both directions (page is zoomed to smaller than screen)
99     }
100 
101     private final SubdocumentScrollHelper mSubscroller;
102 
103     private int mOverscrollMode; /* Default to only overscrolling if we're allowed to scroll in a direction */
104     private float mFirstTouchPos;           /* Position of the first touch event on the current drag. */
105     private float mTouchPos;                /* Position of the most recent touch event on the current drag. */
106     private float mLastTouchPos;            /* Position of the touch event before touchPos. */
107     private float mVelocity;                /* Velocity in this direction; pixels per animation frame. */
108     private boolean mScrollingDisabled;     /* Whether movement on this axis is locked. */
109     private boolean mDisableSnap;           /* Whether overscroll snapping is disabled. */
110     private float mDisplacement;
111 
112     private FlingStates mFlingState;        /* The fling state we're in on this axis. */
113 
getOrigin()114     protected abstract float getOrigin();
getViewportLength()115     protected abstract float getViewportLength();
getPageStart()116     protected abstract float getPageStart();
getPageLength()117     protected abstract float getPageLength();
118 
Axis(SubdocumentScrollHelper subscroller)119     Axis(SubdocumentScrollHelper subscroller) {
120         mSubscroller = subscroller;
121         mOverscrollMode = View.OVER_SCROLL_IF_CONTENT_SCROLLS;
122     }
123 
setOverScrollMode(int overscrollMode)124     public void setOverScrollMode(int overscrollMode) {
125         mOverscrollMode = overscrollMode;
126     }
127 
getOverScrollMode()128     public int getOverScrollMode() {
129         return mOverscrollMode;
130     }
131 
getViewportEnd()132     private float getViewportEnd() {
133         return getOrigin() + getViewportLength();
134     }
135 
getPageEnd()136     private float getPageEnd() {
137         return getPageStart() + getPageLength();
138     }
139 
startTouch(float pos)140     void startTouch(float pos) {
141         mVelocity = 0.0f;
142         mScrollingDisabled = false;
143         mFirstTouchPos = mTouchPos = mLastTouchPos = pos;
144     }
145 
panDistance(float currentPos)146     float panDistance(float currentPos) {
147         return currentPos - mFirstTouchPos;
148     }
149 
setScrollingDisabled(boolean disabled)150     void setScrollingDisabled(boolean disabled) {
151         mScrollingDisabled = disabled;
152     }
153 
saveTouchPos()154     void saveTouchPos() {
155         mLastTouchPos = mTouchPos;
156     }
157 
updateWithTouchAt(float pos, float timeDelta)158     void updateWithTouchAt(float pos, float timeDelta) {
159         float newVelocity = (mTouchPos - pos) / timeDelta * MS_PER_FRAME;
160 
161         // If there's a direction change, or current velocity is very low,
162         // allow setting of the velocity outright. Otherwise, use the current
163         // velocity and a maximum change factor to set the new velocity.
164         boolean curVelocityIsLow = Math.abs(mVelocity) < 1.0f / FRAMERATE_MULTIPLIER;
165         boolean directionChange = (mVelocity > 0) != (newVelocity > 0);
166         if (curVelocityIsLow || (directionChange && !FloatUtils.fuzzyEquals(newVelocity, 0.0f))) {
167             mVelocity = newVelocity;
168         } else {
169             float maxChange = Math.abs(mVelocity * timeDelta * MAX_EVENT_ACCELERATION);
170             mVelocity = Math.min(mVelocity + maxChange, Math.max(mVelocity - maxChange, newVelocity));
171         }
172 
173         mTouchPos = pos;
174     }
175 
overscrolled()176     boolean overscrolled() {
177         return getOverscroll() != Overscroll.NONE;
178     }
179 
getOverscroll()180     private Overscroll getOverscroll() {
181         boolean minus = (getOrigin() < getPageStart());
182         boolean plus = (getViewportEnd() > getPageEnd());
183         if (minus && plus) {
184             return Overscroll.BOTH;
185         } else if (minus) {
186             return Overscroll.MINUS;
187         } else if (plus) {
188             return Overscroll.PLUS;
189         } else {
190             return Overscroll.NONE;
191         }
192     }
193 
194     // Returns the amount that the page has been overscrolled. If the page hasn't been
195     // overscrolled on this axis, returns 0.
getExcess()196     private float getExcess() {
197         switch (getOverscroll()) {
198         case MINUS:     return getPageStart() - getOrigin();
199         case PLUS:      return getViewportEnd() - getPageEnd();
200         case BOTH:      return (getViewportEnd() - getPageEnd()) + (getPageStart() - getOrigin());
201         default:        return 0.0f;
202         }
203     }
204 
205     /*
206      * Returns true if the page is zoomed in to some degree along this axis such that scrolling is
207      * possible and this axis has not been scroll locked while panning. Otherwise, returns false.
208      */
scrollable()209     boolean scrollable() {
210         // If we're scrolling a subdocument, ignore the viewport length restrictions (since those
211         // apply to the top-level document) and only take into account axis locking.
212         if (mSubscroller.scrolling()) {
213             return !mScrollingDisabled;
214         }
215 
216         // if we are axis locked, return false
217         if (mScrollingDisabled) {
218             return false;
219         }
220 
221         // there is scrollable space, and we're not disabled, or the document fits the viewport
222         // but we always allow overscroll anyway
223         return getViewportLength() <= getPageLength() - MIN_SCROLLABLE_DISTANCE ||
224                getOverScrollMode() == View.OVER_SCROLL_ALWAYS;
225     }
226 
227     /*
228      * Returns the resistance, as a multiplier, that should be taken into account when
229      * tracking or pinching.
230      */
getEdgeResistance(boolean forPinching)231     float getEdgeResistance(boolean forPinching) {
232         float excess = getExcess();
233         if (excess > 0.0f && (getOverscroll() == Overscroll.BOTH || !forPinching)) {
234             // excess can be greater than viewport length, but the resistance
235             // must never drop below 0.0
236             return Math.max(0.0f, SNAP_LIMIT - excess / getViewportLength());
237         }
238         return 1.0f;
239     }
240 
241     /* Returns the velocity. If the axis is locked, returns 0. */
getRealVelocity()242     float getRealVelocity() {
243         return scrollable() ? mVelocity : 0f;
244     }
245 
startPan()246     void startPan() {
247         mFlingState = FlingStates.PANNING;
248     }
249 
startFling(boolean stopped)250     void startFling(boolean stopped) {
251         mDisableSnap = mSubscroller.scrolling();
252 
253         if (stopped) {
254             mFlingState = FlingStates.STOPPED;
255         } else {
256             mFlingState = FlingStates.FLINGING;
257         }
258     }
259 
260     /* Advances a fling animation by one step. */
advanceFling()261     boolean advanceFling() {
262         if (mFlingState != FlingStates.FLINGING) {
263             return false;
264         }
265         if (mSubscroller.scrolling() && !mSubscroller.lastScrollSucceeded()) {
266             // if the subdocument stopped scrolling, it's because it reached the end
267             // of the subdocument. we don't do overscroll on subdocuments, so there's
268             // no point in continuing this fling.
269             return false;
270         }
271 
272         float excess = getExcess();
273         Overscroll overscroll = getOverscroll();
274         boolean decreasingOverscroll = false;
275         if ((overscroll == Overscroll.MINUS && mVelocity > 0) ||
276             (overscroll == Overscroll.PLUS && mVelocity < 0))
277         {
278             decreasingOverscroll = true;
279         }
280 
281         if (mDisableSnap || FloatUtils.fuzzyEquals(excess, 0.0f) || decreasingOverscroll) {
282             // If we aren't overscrolled, just apply friction.
283             if (Math.abs(mVelocity) >= VELOCITY_THRESHOLD) {
284                 mVelocity *= FRICTION_FAST;
285             } else {
286                 float t = mVelocity / VELOCITY_THRESHOLD;
287                 mVelocity *= FloatUtils.interpolate(FRICTION_SLOW, FRICTION_FAST, t);
288             }
289         } else {
290             // Otherwise, decrease the velocity linearly.
291             float elasticity = 1.0f - excess / (getViewportLength() * SNAP_LIMIT);
292             if (overscroll == Overscroll.MINUS) {
293                 mVelocity = Math.min((mVelocity + OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
294             } else { // must be Overscroll.PLUS
295                 mVelocity = Math.max((mVelocity - OVERSCROLL_DECEL_RATE) * elasticity, 0.0f);
296             }
297         }
298 
299         return true;
300     }
301 
stopFling()302     void stopFling() {
303         mVelocity = 0.0f;
304         mFlingState = FlingStates.STOPPED;
305     }
306 
307     // Performs displacement of the viewport position according to the current velocity.
displace()308     void displace() {
309         // if this isn't scrollable just return
310         if (!scrollable())
311             return;
312 
313         if (mFlingState == FlingStates.PANNING)
314             mDisplacement += (mLastTouchPos - mTouchPos) * getEdgeResistance(false);
315         else
316             mDisplacement += mVelocity;
317 
318         // if overscroll is disabled and we're trying to overscroll, reset the displacement
319         // to remove any excess. Using getExcess alone isn't enough here since it relies on
320         // getOverscroll which doesn't take into account any new displacement being applied
321         if (getOverScrollMode() == View.OVER_SCROLL_NEVER) {
322             if (mDisplacement + getOrigin() < getPageStart()) {
323                 mDisplacement = getPageStart() - getOrigin();
324                 stopFling();
325             } else if (mDisplacement + getViewportEnd() > getPageEnd()) {
326                 mDisplacement = getPageEnd() - getViewportEnd();
327                 stopFling();
328             }
329         }
330     }
331 
resetDisplacement()332     float resetDisplacement() {
333         float d = mDisplacement;
334         mDisplacement = 0.0f;
335         return d;
336     }
337 }
338