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19 
20 #include <com/sun/star/geometry/RealSize2D.hpp>
21 #include <com/sun/star/geometry/RealPoint2D.hpp>
22 #include <com/sun/star/geometry/RealRectangle2D.hpp>
23 #include <com/sun/star/geometry/RealRectangle3D.hpp>
24 #include <com/sun/star/geometry/RealBezierSegment2D.hpp>
25 #include <com/sun/star/geometry/AffineMatrix2D.hpp>
26 #include <com/sun/star/geometry/AffineMatrix3D.hpp>
27 #include <com/sun/star/geometry/IntegerSize2D.hpp>
28 #include <com/sun/star/geometry/IntegerRectangle2D.hpp>
29 #include <com/sun/star/lang/IllegalArgumentException.hpp>
30 #include <com/sun/star/rendering/XPolyPolygon2D.hpp>
31 #include <com/sun/star/rendering/XGraphicDevice.hpp>
32 #include <com/sun/star/awt/Rectangle.hpp>
33 #include <basegfx/utils/unopolypolygon.hxx>
34 #include <basegfx/matrix/b2dhommatrix.hxx>
35 #include <basegfx/matrix/b3dhommatrix.hxx>
36 #include <basegfx/point/b2dpoint.hxx>
37 #include <basegfx/range/b3drange.hxx>
38 #include <basegfx/range/b2irange.hxx>
39 #include <basegfx/polygon/b2dpolygon.hxx>
40 #include <basegfx/polygon/b2dpolypolygon.hxx>
41 #include <basegfx/utils/canvastools.hxx>
42 
43 using namespace ::com::sun::star;
44 
45 namespace basegfx::unotools
46 {
47         namespace
48         {
bezierSequenceFromB2DPolygon(const::basegfx::B2DPolygon & rPoly)49             uno::Sequence< geometry::RealBezierSegment2D > bezierSequenceFromB2DPolygon(const ::basegfx::B2DPolygon& rPoly)
50             {
51                 const sal_uInt32 nPointCount(rPoly.count());
52                 uno::Sequence< geometry::RealBezierSegment2D > outputSequence(nPointCount);
53                 geometry::RealBezierSegment2D* pOutput = outputSequence.getArray();
54 
55                 // fill sequences and imply closed polygon on this implementation layer
56                 for(sal_uInt32 a(0); a < nPointCount; a++)
57                 {
58                     const basegfx::B2DPoint aStart(rPoly.getB2DPoint(a));
59                     const basegfx::B2DPoint aControlA(rPoly.getNextControlPoint(a));
60                     const basegfx::B2DPoint aControlB(rPoly.getPrevControlPoint((a + 1) % nPointCount));
61 
62                     pOutput[a] = geometry::RealBezierSegment2D(
63                         aStart.getX(), aStart.getY(),
64                         aControlA.getX(), aControlA.getY(),
65                         aControlB.getX(), aControlB.getY());
66                 }
67 
68                 return outputSequence;
69             }
70 
pointSequenceFromB2DPolygon(const::basegfx::B2DPolygon & rPoly)71             uno::Sequence< geometry::RealPoint2D > pointSequenceFromB2DPolygon( const ::basegfx::B2DPolygon& rPoly )
72             {
73                 const sal_uInt32 nNumPoints( rPoly.count() );
74 
75                 uno::Sequence< geometry::RealPoint2D > outputSequence( nNumPoints );
76                 geometry::RealPoint2D* pOutput = outputSequence.getArray();
77 
78                 // fill sequence from polygon
79                 sal_uInt32 i;
80                 for( i=0; i<nNumPoints; ++i )
81                 {
82                     const ::basegfx::B2DPoint   aPoint( rPoly.getB2DPoint(i) );
83 
84                     pOutput[i] = geometry::RealPoint2D( aPoint.getX(),
85                                                         aPoint.getY() );
86                 }
87 
88                 return outputSequence;
89             }
90         }
91 
bezierSequenceSequenceFromB2DPolyPolygon(const::basegfx::B2DPolyPolygon & rPolyPoly)92         uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > bezierSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly )
93         {
94             const sal_uInt32 nNumPolies( rPolyPoly.count() );
95             sal_uInt32 i;
96 
97             uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence( nNumPolies );
98             uno::Sequence< geometry::RealBezierSegment2D >* pOutput = outputSequence.getArray();
99 
100             for( i=0; i<nNumPolies; ++i )
101             {
102                 pOutput[i] = bezierSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) );
103             }
104 
105             return outputSequence;
106         }
107 
pointSequenceSequenceFromB2DPolyPolygon(const::basegfx::B2DPolyPolygon & rPolyPoly)108         uno::Sequence< uno::Sequence< geometry::RealPoint2D > > pointSequenceSequenceFromB2DPolyPolygon( const ::basegfx::B2DPolyPolygon& rPolyPoly  )
109         {
110             const sal_uInt32 nNumPolies( rPolyPoly.count() );
111             sal_uInt32 i;
112 
113             uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence( nNumPolies );
114             uno::Sequence< geometry::RealPoint2D >* pOutput = outputSequence.getArray();
115 
116             for( i=0; i<nNumPolies; ++i )
117             {
118                 pOutput[i] = pointSequenceFromB2DPolygon( rPolyPoly.getB2DPolygon(i) );
119             }
120 
121             return outputSequence;
122         }
123 
xPolyPolygonFromB2DPolygon(const uno::Reference<rendering::XGraphicDevice> & xGraphicDevice,const::basegfx::B2DPolygon & rPoly)124         uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolygon( const uno::Reference< rendering::XGraphicDevice >&  xGraphicDevice,
125                                                                                 const ::basegfx::B2DPolygon&                        rPoly    )
126         {
127             uno::Reference< rendering::XPolyPolygon2D > xRes;
128 
129             if( !xGraphicDevice.is() )
130                 return xRes;
131 
132             if( rPoly.areControlPointsUsed() )
133             {
134                 uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > > outputSequence{ bezierSequenceFromB2DPolygon( rPoly )};
135 
136                 xRes = xGraphicDevice->createCompatibleBezierPolyPolygon( outputSequence );
137             }
138             else
139             {
140                 uno::Sequence< uno::Sequence< geometry::RealPoint2D > > outputSequence{
141                  pointSequenceFromB2DPolygon( rPoly )};
142 
143                 xRes = xGraphicDevice->createCompatibleLinePolyPolygon( outputSequence );
144             }
145 
146             if( xRes.is() && rPoly.isClosed() )
147                 xRes->setClosed( 0, true );
148 
149             return xRes;
150         }
151 
xPolyPolygonFromB2DPolyPolygon(const uno::Reference<rendering::XGraphicDevice> & xGraphicDevice,const::basegfx::B2DPolyPolygon & rPolyPoly)152         uno::Reference< rendering::XPolyPolygon2D > xPolyPolygonFromB2DPolyPolygon( const uno::Reference< rendering::XGraphicDevice >&  xGraphicDevice,
153                                                                                     const ::basegfx::B2DPolyPolygon&                    rPolyPoly    )
154         {
155             uno::Reference< rendering::XPolyPolygon2D > xRes;
156 
157             if( !xGraphicDevice.is() )
158                 return xRes;
159 
160             const sal_uInt32 nNumPolies( rPolyPoly.count() );
161             sal_uInt32 i;
162 
163             if( rPolyPoly.areControlPointsUsed() )
164             {
165                 xRes = xGraphicDevice->createCompatibleBezierPolyPolygon(
166                               bezierSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) );
167             }
168             else
169             {
170                 xRes = xGraphicDevice->createCompatibleLinePolyPolygon(
171                               pointSequenceSequenceFromB2DPolyPolygon( rPolyPoly ) );
172             }
173 
174             for( i=0; i<nNumPolies; ++i )
175             {
176                 xRes->setClosed( i, rPolyPoly.getB2DPolygon(i).isClosed() );
177             }
178 
179             return xRes;
180         }
181 
polygonFromPoint2DSequence(const uno::Sequence<geometry::RealPoint2D> & points)182         ::basegfx::B2DPolygon polygonFromPoint2DSequence( const uno::Sequence< geometry::RealPoint2D >& points )
183         {
184             const sal_Int32 nCurrSize( points.getLength() );
185 
186             ::basegfx::B2DPolygon aPoly;
187 
188             for( sal_Int32 nCurrPoint=0; nCurrPoint<nCurrSize; ++nCurrPoint )
189                 aPoly.append( b2DPointFromRealPoint2D( points[nCurrPoint] ) );
190 
191             return aPoly;
192         }
193 
polyPolygonFromPoint2DSequenceSequence(const uno::Sequence<uno::Sequence<geometry::RealPoint2D>> & points)194         ::basegfx::B2DPolyPolygon polyPolygonFromPoint2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealPoint2D > >& points )
195         {
196             ::basegfx::B2DPolyPolygon aRes;
197 
198             for( const auto & p : points )
199             {
200                 aRes.append( polygonFromPoint2DSequence( p ) );
201             }
202 
203             return aRes;
204         }
205 
polygonFromBezier2DSequence(const uno::Sequence<geometry::RealBezierSegment2D> & curves)206         ::basegfx::B2DPolygon polygonFromBezier2DSequence( const uno::Sequence< geometry::RealBezierSegment2D >& curves )
207         {
208             const sal_Int32 nSize(curves.getLength());
209             basegfx::B2DPolygon aRetval;
210 
211             if(nSize)
212             {
213                 // prepare start with providing a start point. Use the first point from
214                 // the sequence for this
215                 const geometry::RealBezierSegment2D& rFirstSegment(curves[0]); // #i79917# first segment, not last
216                 aRetval.append(basegfx::B2DPoint(rFirstSegment.Px, rFirstSegment.Py));
217 
218                 for(sal_Int32 a(0); a < nSize; a++)
219                 {
220                     const geometry::RealBezierSegment2D& rCurrSegment(curves[a]);
221                     const geometry::RealBezierSegment2D& rNextSegment(curves[(a + 1) % nSize]);
222 
223                     // append curved edge with the control points and the next point
224                     aRetval.appendBezierSegment(
225                         basegfx::B2DPoint(rCurrSegment.C1x, rCurrSegment.C1y),
226                         basegfx::B2DPoint(rCurrSegment.C2x, rCurrSegment.C2y), // #i79917# Argh! An x for an y!!
227                         basegfx::B2DPoint(rNextSegment.Px, rNextSegment.Py));
228                 }
229 
230                 // rescue the control point and remove the now double-added point
231                 aRetval.setPrevControlPoint(0, aRetval.getPrevControlPoint(aRetval.count() - 1));
232                 aRetval.remove(aRetval.count() - 1);
233             }
234 
235             return aRetval;
236         }
237 
polyPolygonFromBezier2DSequenceSequence(const uno::Sequence<uno::Sequence<geometry::RealBezierSegment2D>> & curves)238         ::basegfx::B2DPolyPolygon polyPolygonFromBezier2DSequenceSequence( const uno::Sequence< uno::Sequence< geometry::RealBezierSegment2D > >& curves )
239         {
240             ::basegfx::B2DPolyPolygon aRes;
241 
242             for( const auto & c : curves )
243             {
244                 aRes.append( polygonFromBezier2DSequence( c ) );
245             }
246 
247             return aRes;
248         }
249 
b2DPolyPolygonFromXPolyPolygon2D(const uno::Reference<rendering::XPolyPolygon2D> & xPoly)250         ::basegfx::B2DPolyPolygon b2DPolyPolygonFromXPolyPolygon2D( const uno::Reference< rendering::XPolyPolygon2D >& xPoly )
251         {
252             ::basegfx::unotools::UnoPolyPolygon* pPolyImpl =
253                 dynamic_cast< ::basegfx::unotools::UnoPolyPolygon* >( xPoly.get() );
254 
255             if( pPolyImpl )
256             {
257                 return pPolyImpl->getPolyPolygon();
258             }
259             else
260             {
261                 // not a known implementation object - try data source
262                 // interfaces
263                 const sal_Int32 nPolys( xPoly->getNumberOfPolygons() );
264 
265                 uno::Reference< rendering::XBezierPolyPolygon2D > xBezierPoly(
266                     xPoly,
267                     uno::UNO_QUERY );
268 
269                 if( xBezierPoly.is() )
270                 {
271                     return ::basegfx::unotools::polyPolygonFromBezier2DSequenceSequence(
272                         xBezierPoly->getBezierSegments( 0,
273                                                         nPolys,
274                                                         0,
275                                                         -1 ) );
276                 }
277                 else
278                 {
279                     uno::Reference< rendering::XLinePolyPolygon2D > xLinePoly(
280                         xPoly,
281                         uno::UNO_QUERY );
282 
283                     // no implementation class and no data provider
284                     // found - contract violation.
285                     if( !xLinePoly.is() )
286                     {
287                         throw lang::IllegalArgumentException(
288                             "basegfx::unotools::b2DPolyPolygonFromXPolyPolygon2D(): Invalid input"
289                             "poly-polygon, cannot retrieve vertex data",
290                             uno::Reference< uno::XInterface >(),
291                             0 );
292                     }
293 
294                     return ::basegfx::unotools::polyPolygonFromPoint2DSequenceSequence(
295                         xLinePoly->getPoints( 0,
296                                               nPolys,
297                                               0,
298                                               -1 ));
299                 }
300             }
301         }
302 
homMatrixFromAffineMatrix(::basegfx::B2DHomMatrix & output,const geometry::AffineMatrix2D & input)303         ::basegfx::B2DHomMatrix& homMatrixFromAffineMatrix( ::basegfx::B2DHomMatrix&        output,
304                                                             const geometry::AffineMatrix2D& input )
305         {
306             // ensure last row is [0,0,1] (and optimized away)
307             output.identity();
308 
309             output.set(0,0, input.m00);
310             output.set(0,1, input.m01);
311             output.set(0,2, input.m02);
312             output.set(1,0, input.m10);
313             output.set(1,1, input.m11);
314             output.set(1,2, input.m12);
315 
316             return output;
317         }
318 
homMatrixFromAffineMatrix3D(const::css::geometry::AffineMatrix3D & input)319         ::basegfx::B3DHomMatrix homMatrixFromAffineMatrix3D( const ::css::geometry::AffineMatrix3D& input )
320         {
321             ::basegfx::B3DHomMatrix output;
322 
323             output.set(0,0, input.m00);
324             output.set(0,1, input.m01);
325             output.set(0,2, input.m02);
326             output.set(0,3, input.m03);
327 
328             output.set(1,0, input.m10);
329             output.set(1,1, input.m11);
330             output.set(1,2, input.m12);
331             output.set(1,3, input.m13);
332 
333             output.set(2,0, input.m20);
334             output.set(2,1, input.m21);
335             output.set(2,2, input.m22);
336             output.set(2,3, input.m23);
337 
338             return output;
339         }
340 
affineMatrixFromHomMatrix(geometry::AffineMatrix2D & output,const::basegfx::B2DHomMatrix & input)341         geometry::AffineMatrix2D& affineMatrixFromHomMatrix( geometry::AffineMatrix2D&      output,
342                                                              const ::basegfx::B2DHomMatrix& input)
343         {
344             output.m00 = input.get(0,0);
345             output.m01 = input.get(0,1);
346             output.m02 = input.get(0,2);
347             output.m10 = input.get(1,0);
348             output.m11 = input.get(1,1);
349             output.m12 = input.get(1,2);
350 
351             return output;
352         }
353 
affineMatrixFromHomMatrix3D(geometry::AffineMatrix3D & output,const::basegfx::B3DHomMatrix & input)354         geometry::AffineMatrix3D& affineMatrixFromHomMatrix3D(
355             geometry::AffineMatrix3D& output,
356             const ::basegfx::B3DHomMatrix&  input)
357         {
358             output.m00 = input.get(0,0);
359             output.m01 = input.get(0,1);
360             output.m02 = input.get(0,2);
361             output.m03 = input.get(0,3);
362 
363             output.m10 = input.get(1,0);
364             output.m11 = input.get(1,1);
365             output.m12 = input.get(1,2);
366             output.m13 = input.get(1,3);
367 
368             output.m20 = input.get(2,0);
369             output.m21 = input.get(2,1);
370             output.m22 = input.get(2,2);
371             output.m23 = input.get(2,3);
372 
373             return output;
374         }
375 
size2DFromB2DSize(const::basegfx::B2DVector & rVec)376         geometry::RealSize2D size2DFromB2DSize( const ::basegfx::B2DVector& rVec )
377         {
378             return geometry::RealSize2D( rVec.getX(),
379                                          rVec.getY() );
380         }
381 
point2DFromB2DPoint(const::basegfx::B2DPoint & rPoint)382         geometry::RealPoint2D point2DFromB2DPoint( const ::basegfx::B2DPoint& rPoint )
383         {
384             return geometry::RealPoint2D( rPoint.getX(),
385                                           rPoint.getY() );
386         }
387 
rectangle2DFromB2DRectangle(const::basegfx::B2DRange & rRect)388         geometry::RealRectangle2D rectangle2DFromB2DRectangle( const ::basegfx::B2DRange& rRect )
389         {
390             return geometry::RealRectangle2D( rRect.getMinX(),
391                                               rRect.getMinY(),
392                                               rRect.getMaxX(),
393                                               rRect.getMaxY() );
394         }
395 
rectangle3DFromB3DRectangle(const::basegfx::B3DRange & rRect)396         geometry::RealRectangle3D rectangle3DFromB3DRectangle( const ::basegfx::B3DRange& rRect )
397         {
398             return geometry::RealRectangle3D( rRect.getMinX(),
399                                               rRect.getMinY(),
400                                               rRect.getMinZ(),
401                                               rRect.getMaxX(),
402                                               rRect.getMaxY(),
403                                               rRect.getMaxZ());
404         }
405 
b2DPointFromRealPoint2D(const geometry::RealPoint2D & rPoint)406         ::basegfx::B2DPoint b2DPointFromRealPoint2D( const geometry::RealPoint2D& rPoint )
407         {
408             return ::basegfx::B2DPoint( rPoint.X,
409                                         rPoint.Y );
410         }
411 
b2DRectangleFromRealRectangle2D(const geometry::RealRectangle2D & rRect)412         ::basegfx::B2DRange b2DRectangleFromRealRectangle2D( const geometry::RealRectangle2D& rRect )
413         {
414             return ::basegfx::B2DRange( rRect.X1,
415                                         rRect.Y1,
416                                         rRect.X2,
417                                         rRect.Y2 );
418         }
419 
b3DRectangleFromRealRectangle3D(const geometry::RealRectangle3D & rRect)420         ::basegfx::B3DRange b3DRectangleFromRealRectangle3D( const geometry::RealRectangle3D& rRect )
421         {
422             return ::basegfx::B3DRange( rRect.X1,
423                                         rRect.Y1,
424                                         rRect.Z1,
425                                         rRect.X2,
426                                         rRect.Y2,
427                                         rRect.Z2);
428         }
429 
integerSize2DFromB2ISize(const::basegfx::B2IVector & rSize)430         geometry::IntegerSize2D integerSize2DFromB2ISize( const ::basegfx::B2IVector& rSize )
431         {
432             return geometry::IntegerSize2D( rSize.getX(),
433                                             rSize.getY() );
434         }
435 
b2ISizeFromIntegerSize2D(const geometry::IntegerSize2D & rSize)436         ::basegfx::B2IVector b2ISizeFromIntegerSize2D( const geometry::IntegerSize2D& rSize )
437         {
438             return ::basegfx::B2IVector( rSize.Width,
439                                          rSize.Height );
440         }
441 
b2IRectangleFromIntegerRectangle2D(const geometry::IntegerRectangle2D & rRectangle)442         ::basegfx::B2IRange b2IRectangleFromIntegerRectangle2D( const geometry::IntegerRectangle2D& rRectangle )
443         {
444             return ::basegfx::B2IRange( rRectangle.X1, rRectangle.Y1,
445                                         rRectangle.X2, rRectangle.Y2 );
446         }
447 
b2IRectangleFromAwtRectangle(const awt::Rectangle & rRect)448         ::basegfx::B2IRange b2IRectangleFromAwtRectangle( const awt::Rectangle& rRect )
449         {
450             return ::basegfx::B2IRange( rRect.X,
451                                         rRect.Y,
452                                         rRect.X + rRect.Width,
453                                         rRect.Y + rRect.Height );
454         }
455 
b2ISurroundingRangeFromB2DRange(const::basegfx::B2DRange & rRange)456         ::basegfx::B2IRange b2ISurroundingRangeFromB2DRange( const ::basegfx::B2DRange& rRange )
457         {
458             return ::basegfx::B2IRange( static_cast<sal_Int32>( floor(rRange.getMinX()) ),
459                                         static_cast<sal_Int32>( floor(rRange.getMinY()) ),
460                                         static_cast<sal_Int32>( ceil(rRange.getMaxX()) ),
461                                         static_cast<sal_Int32>( ceil(rRange.getMaxY()) ) );
462         }
463 
b2DSurroundingIntegerRangeFromB2DRange(const::basegfx::B2DRange & rRange)464         ::basegfx::B2DRange b2DSurroundingIntegerRangeFromB2DRange( const ::basegfx::B2DRange& rRange )
465         {
466             return ::basegfx::B2DRange( floor(rRange.getMinX()),
467                                         floor(rRange.getMinY()),
468                                         ceil(rRange.getMaxX()),
469                                         ceil(rRange.getMaxY()) );
470         }
471 
472 } // namespace
473 
474 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
475