1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3  * This file is part of the LibreOffice project.
4  *
5  * This Source Code Form is subject to the terms of the Mozilla Public
6  * License, v. 2.0. If a copy of the MPL was not distributed with this
7  * file, You can obtain one at http://mozilla.org/MPL/2.0/.
8  *
9  * This file incorporates work covered by the following license notice:
10  *
11  *   Licensed to the Apache Software Foundation (ASF) under one or more
12  *   contributor license agreements. See the NOTICE file distributed
13  *   with this work for additional information regarding copyright
14  *   ownership. The ASF licenses this file to you under the Apache
15  *   License, Version 2.0 (the "License"); you may not use this file
16  *   except in compliance with the License. You may obtain a copy of
17  *   the License at http://www.apache.org/licenses/LICENSE-2.0 .
18  */
19 
20 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
21 #include <basegfx/color/bcolor.hxx>
22 #include <basegfx/vector/b3dvector.hxx>
23 #include <rtl/instance.hxx>
24 
25 
26 namespace drawinglayer::attribute
27 {
28         class ImpSdr3DLightAttribute
29         {
30         public:
31             // 3D light attribute definitions
32             basegfx::BColor                         maColor;
33             basegfx::B3DVector                      maDirection;
34 
35             bool                                    mbSpecular : 1;
36 
ImpSdr3DLightAttribute(const basegfx::BColor & rColor,const basegfx::B3DVector & rDirection,bool bSpecular)37             ImpSdr3DLightAttribute(
38                 const basegfx::BColor& rColor,
39                 const basegfx::B3DVector& rDirection,
40                 bool bSpecular)
41             :   maColor(rColor),
42                 maDirection(rDirection),
43                 mbSpecular(bSpecular)
44             {
45             }
46 
47             // data read access
getColor() const48             const basegfx::BColor& getColor() const { return maColor; }
getDirection() const49             const basegfx::B3DVector& getDirection() const { return maDirection; }
getSpecular() const50             bool getSpecular() const { return mbSpecular; }
51 
operator ==(const ImpSdr3DLightAttribute & rCandidate) const52             bool operator==(const ImpSdr3DLightAttribute& rCandidate) const
53             {
54                 return (getColor() == rCandidate.getColor()
55                     && getDirection() == rCandidate.getDirection()
56                     && getSpecular() == rCandidate.getSpecular());
57             }
58         };
59 
60         namespace
61         {
62             struct theGlobalDefault :
63                 public rtl::Static< Sdr3DLightAttribute::ImplType, theGlobalDefault > {};
64         }
65 
Sdr3DLightAttribute(const basegfx::BColor & rColor,const basegfx::B3DVector & rDirection,bool bSpecular)66         Sdr3DLightAttribute::Sdr3DLightAttribute(
67             const basegfx::BColor& rColor,
68             const basegfx::B3DVector& rDirection,
69             bool bSpecular)
70         :   mpSdr3DLightAttribute(ImpSdr3DLightAttribute(
71                 rColor, rDirection, bSpecular))
72         {
73         }
74 
75         Sdr3DLightAttribute::Sdr3DLightAttribute(const Sdr3DLightAttribute&) = default;
76 
77         Sdr3DLightAttribute::~Sdr3DLightAttribute() = default;
78 
79         Sdr3DLightAttribute& Sdr3DLightAttribute::operator=(const Sdr3DLightAttribute&) = default;
80 
operator ==(const Sdr3DLightAttribute & rCandidate) const81         bool Sdr3DLightAttribute::operator==(const Sdr3DLightAttribute& rCandidate) const
82         {
83             return rCandidate.mpSdr3DLightAttribute == mpSdr3DLightAttribute;
84         }
85 
getColor() const86         const basegfx::BColor& Sdr3DLightAttribute::getColor() const
87         {
88             return mpSdr3DLightAttribute->getColor();
89         }
90 
getDirection() const91         const basegfx::B3DVector& Sdr3DLightAttribute::getDirection() const
92         {
93             return mpSdr3DLightAttribute->getDirection();
94         }
95 
getSpecular() const96         bool Sdr3DLightAttribute::getSpecular() const
97         {
98             return mpSdr3DLightAttribute->getSpecular();
99         }
100 
101 } // end of namespace
102 
103 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
104