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19 
20 #pragma once
21 
22 #include <sal/types.h>
23 #include <svx/svxdllapi.h>
24 
25 
26 // predefines
27 class SfxItemSet;
28 class SdrText;
29 
30 namespace drawinglayer::attribute {
31     class SdrLineAttribute;
32     class SdrLineStartEndAttribute;
33     class SdrShadowAttribute;
34     class SdrGlowAttribute;
35     class SdrFillAttribute;
36     class SdrTextAttribute;
37     class FillGradientAttribute;
38     class SdrFillGraphicAttribute;
39     class SdrEffectsTextAttribute;
40     class SdrLineEffectsTextAttribute;
41     class SdrLineFillEffectsTextAttribute;
42     class SdrLineFillShadowAttribute3D;
43     class SdrSceneAttribute;
44     class SdrLightingAttribute;
45     class SdrFillTextAttribute;
46 }
47 
48 namespace basegfx {
49     class B2DRange;
50 }
51 
52 
53 namespace drawinglayer::primitive2d
54     {
55         // SdrAttribute creators
56         attribute::SdrLineAttribute SVXCORE_DLLPUBLIC createNewSdrLineAttribute(
57             const SfxItemSet& rSet);
58 
59         attribute::SdrLineStartEndAttribute SVXCORE_DLLPUBLIC createNewSdrLineStartEndAttribute(
60             const SfxItemSet& rSet,
61             double fWidth);
62 
63         attribute::SdrShadowAttribute createNewSdrShadowAttribute(
64             const SfxItemSet& rSet);
65 
66         attribute::SdrFillAttribute SVXCORE_DLLPUBLIC createNewSdrFillAttribute(
67             const SfxItemSet& rSet);
68 
69         // #i101508# Support handing over given text-to-border distances
70         attribute::SdrTextAttribute createNewSdrTextAttribute(
71             const SfxItemSet& rSet,
72             const SdrText& rText,
73             const sal_Int32* pLeft = nullptr,
74             const sal_Int32* pUpper = nullptr,
75             const sal_Int32* pRight = nullptr,
76             const sal_Int32* pLower = nullptr);
77 
78         attribute::FillGradientAttribute SVXCORE_DLLPUBLIC createNewTransparenceGradientAttribute(
79             const SfxItemSet& rSet);
80 
81         attribute::SdrFillGraphicAttribute createNewSdrFillGraphicAttribute(
82             const SfxItemSet& rSet);
83 
84         attribute::SdrEffectsTextAttribute createNewSdrEffectsTextAttribute(
85             const SfxItemSet& rSet,
86             const SdrText* pText,
87             bool bSuppressText); // #i98072# added option to suppress text on demand
88 
89         attribute::SdrLineEffectsTextAttribute createNewSdrLineEffectsTextAttribute(
90             const SfxItemSet& rSet,
91             const SdrText* pText);
92 
93         attribute::SdrLineFillEffectsTextAttribute createNewSdrLineFillEffectsTextAttribute(
94             const SfxItemSet& rSet,
95             const SdrText* pText,
96             bool bHasContent); // used from OLE and graphic
97 
98         attribute::SdrLineFillShadowAttribute3D createNewSdrLineFillShadowAttribute(
99             const SfxItemSet& rSet,
100             bool bSuppressFill);
101 
102         attribute::SdrSceneAttribute createNewSdrSceneAttribute(
103             const SfxItemSet& rSet);
104 
105         attribute::SdrLightingAttribute createNewSdrLightingAttribute(
106             const SfxItemSet& rSet);
107 
108         // #i101508# Support handing over given text-to-border distances
109         attribute::SdrFillTextAttribute createNewSdrFillTextAttribute(
110             const SfxItemSet& rSet,
111             const SdrText* pSdrText,
112             const sal_Int32* pLeft = nullptr,
113             const sal_Int32* pUpper = nullptr,
114             const sal_Int32* pRight = nullptr,
115             const sal_Int32* pLower = nullptr);
116 
117         // helpers
118         void calculateRelativeCornerRadius(
119             sal_Int32 nRadius,
120             const ::basegfx::B2DRange& rObjectRange,
121             double& rfCornerRadiusX,
122             double& rfCornerRadiusY);
123 
124 
125 } // end of namespace drawinglayer::primitive2d
126 
127 
128 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
129