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19 
20 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
21 #include <drawinglayer/attribute/materialattribute3d.hxx>
22 #include <rtl/instance.hxx>
23 
24 
25 namespace drawinglayer
26 {
27     namespace attribute
28     {
29         class ImpSdr3DObjectAttribute
30         {
31         public:
32             // 3D object attribute definitions
33             css::drawing::NormalsKind              maNormalsKind;              // normals type (0..2)
34             css::drawing::TextureProjectionMode    maTextureProjectionX;       // texture projection type X (0..2)
35             css::drawing::TextureProjectionMode    maTextureProjectionY;       // texture projection type Y (0..2)
36             css::drawing::TextureKind2             maTextureKind;              // texture kind (see uno API)
37             css::drawing::TextureMode              maTextureMode;              // texture kind (see uno API)
38             MaterialAttribute3D                    maMaterial;                 // object, specular and emissive colors, SpecularIntensity
39 
40             bool                                   mbNormalsInvert : 1;        // invert normals
41             bool                                   mbDoubleSided : 1;          // surfaces are double sided
42             bool                                   mbShadow3D : 1;             // display shadow in 3D (if on), params for that are at scene
43             bool                                   mbTextureFilter : 1;        // filter texture to make more smooth
44             bool                                   mbReducedLineGeometry : 1;  // use reduced line geometry (object specific)
45 
ImpSdr3DObjectAttribute(css::drawing::NormalsKind aNormalsKind,css::drawing::TextureProjectionMode aTextureProjectionX,css::drawing::TextureProjectionMode aTextureProjectionY,css::drawing::TextureKind2 aTextureKind,css::drawing::TextureMode aTextureMode,const MaterialAttribute3D & rMaterial,bool bNormalsInvert,bool bDoubleSided,bool bShadow3D,bool bTextureFilter,bool bReducedLineGeometry)46             ImpSdr3DObjectAttribute(
47                 css::drawing::NormalsKind  aNormalsKind,
48                 css::drawing::TextureProjectionMode aTextureProjectionX,
49                 css::drawing::TextureProjectionMode aTextureProjectionY,
50                 css::drawing::TextureKind2 aTextureKind,
51                 css::drawing::TextureMode aTextureMode,
52                 const MaterialAttribute3D& rMaterial,
53                 bool bNormalsInvert,
54                 bool bDoubleSided,
55                 bool bShadow3D,
56                 bool bTextureFilter,
57                 bool bReducedLineGeometry)
58             :   maNormalsKind(aNormalsKind),
59                 maTextureProjectionX(aTextureProjectionX),
60                 maTextureProjectionY(aTextureProjectionY),
61                 maTextureKind(aTextureKind),
62                 maTextureMode(aTextureMode),
63                 maMaterial(rMaterial),
64                 mbNormalsInvert(bNormalsInvert),
65                 mbDoubleSided(bDoubleSided),
66                 mbShadow3D(bShadow3D),
67                 mbTextureFilter(bTextureFilter),
68                 mbReducedLineGeometry(bReducedLineGeometry)
69             {
70             }
71 
72             // data read access
getNormalsKind() const73             css::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
getTextureProjectionX() const74             css::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
getTextureProjectionY() const75             css::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
getTextureKind() const76             css::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
getTextureMode() const77             css::drawing::TextureMode getTextureMode() const { return maTextureMode; }
getMaterial() const78             const MaterialAttribute3D& getMaterial() const { return maMaterial; }
getNormalsInvert() const79             bool getNormalsInvert() const { return mbNormalsInvert; }
getDoubleSided() const80             bool getDoubleSided() const { return mbDoubleSided; }
getShadow3D() const81             bool getShadow3D() const { return mbShadow3D; }
getTextureFilter() const82             bool getTextureFilter() const { return mbTextureFilter; }
getReducedLineGeometry() const83             bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
84 
operator ==(const ImpSdr3DObjectAttribute & rCandidate) const85             bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
86             {
87                 return (getNormalsKind() == rCandidate.getNormalsKind()
88                     && getTextureProjectionX() == rCandidate.getTextureProjectionX()
89                     && getTextureProjectionY() == rCandidate.getTextureProjectionY()
90                     && getTextureKind() == rCandidate.getTextureKind()
91                     && getTextureMode() == rCandidate.getTextureMode()
92                     && getMaterial() == rCandidate.getMaterial()
93                     && getNormalsInvert() == rCandidate.getNormalsInvert()
94                     && getDoubleSided() == rCandidate.getDoubleSided()
95                     && getShadow3D() == rCandidate.getShadow3D()
96                     && getTextureFilter() == rCandidate.getTextureFilter()
97                     && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
98             }
99         };
100 
101         namespace
102         {
103             struct theGlobalDefault :
104                 public rtl::Static< Sdr3DObjectAttribute::ImplType, theGlobalDefault > {};
105         }
106 
Sdr3DObjectAttribute(css::drawing::NormalsKind aNormalsKind,css::drawing::TextureProjectionMode aTextureProjectionX,css::drawing::TextureProjectionMode aTextureProjectionY,css::drawing::TextureKind2 aTextureKind,css::drawing::TextureMode aTextureMode,const MaterialAttribute3D & rMaterial,bool bNormalsInvert,bool bDoubleSided,bool bShadow3D,bool bTextureFilter,bool bReducedLineGeometry)107         Sdr3DObjectAttribute::Sdr3DObjectAttribute(
108             css::drawing::NormalsKind  aNormalsKind,
109             css::drawing::TextureProjectionMode aTextureProjectionX,
110             css::drawing::TextureProjectionMode aTextureProjectionY,
111             css::drawing::TextureKind2 aTextureKind,
112             css::drawing::TextureMode aTextureMode,
113             const MaterialAttribute3D& rMaterial,
114             bool bNormalsInvert,
115             bool bDoubleSided,
116             bool bShadow3D,
117             bool bTextureFilter,
118             bool bReducedLineGeometry)
119         :   mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute(
120                 aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
121                 rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
122         {
123         }
124 
125         Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute&) = default;
126 
127         Sdr3DObjectAttribute::~Sdr3DObjectAttribute() = default;
128 
129         Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute&) = default;
130 
operator ==(const Sdr3DObjectAttribute & rCandidate) const131         bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
132         {
133             return rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute;
134         }
135 
getNormalsKind() const136         css::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
137         {
138             return mpSdr3DObjectAttribute->getNormalsKind();
139         }
140 
getTextureProjectionX() const141         css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
142         {
143             return mpSdr3DObjectAttribute->getTextureProjectionX();
144         }
145 
getTextureProjectionY() const146         css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
147         {
148             return mpSdr3DObjectAttribute->getTextureProjectionY();
149         }
150 
getTextureKind() const151         css::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
152         {
153             return mpSdr3DObjectAttribute->getTextureKind();
154         }
155 
getTextureMode() const156         css::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
157         {
158             return mpSdr3DObjectAttribute->getTextureMode();
159         }
160 
getMaterial() const161         const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
162         {
163             return mpSdr3DObjectAttribute->getMaterial();
164         }
165 
getNormalsInvert() const166         bool Sdr3DObjectAttribute::getNormalsInvert() const
167         {
168             return mpSdr3DObjectAttribute->getNormalsInvert();
169         }
170 
getDoubleSided() const171         bool Sdr3DObjectAttribute::getDoubleSided() const
172         {
173             return mpSdr3DObjectAttribute->getDoubleSided();
174         }
175 
getShadow3D() const176         bool Sdr3DObjectAttribute::getShadow3D() const
177         {
178             return mpSdr3DObjectAttribute->getShadow3D();
179         }
180 
getTextureFilter() const181         bool Sdr3DObjectAttribute::getTextureFilter() const
182         {
183             return mpSdr3DObjectAttribute->getTextureFilter();
184         }
185 
getReducedLineGeometry() const186         bool Sdr3DObjectAttribute::getReducedLineGeometry() const
187         {
188             return mpSdr3DObjectAttribute->getReducedLineGeometry();
189         }
190 
191     } // end of namespace attribute
192 } // end of namespace drawinglayer
193 
194 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
195