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19 
20 #ifndef INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
21 #define INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
22 
23 #include <drawinglayer/drawinglayerdllapi.h>
24 
25 #include <com/sun/star/drawing/ProjectionMode.hpp>
26 #include <com/sun/star/drawing/ShadeMode.hpp>
27 #include <o3tl/cow_wrapper.hxx>
28 
29 
30 // predefines
31 
32 namespace drawinglayer { namespace attribute {
33     class ImpSdrSceneAttribute;
34 }}
35 
36 
37 namespace drawinglayer
38 {
39     namespace attribute
40     {
41         class DRAWINGLAYER_DLLPUBLIC SdrSceneAttribute
42         {
43         public:
44             typedef o3tl::cow_wrapper< ImpSdrSceneAttribute > ImplType;
45 
46         private:
47             ImplType mpSdrSceneAttribute;
48 
49         public:
50             /// constructors/assignmentoperator/destructor
51             SdrSceneAttribute(
52                 double fDistance,
53                 double fShadowSlant,
54                 css::drawing::ProjectionMode aProjectionMode,
55                 css::drawing::ShadeMode aShadeMode,
56                 bool bTwoSidedLighting);
57             SdrSceneAttribute();
58             SdrSceneAttribute(const SdrSceneAttribute&);
59             SdrSceneAttribute(SdrSceneAttribute&&);
60             SdrSceneAttribute& operator=(const SdrSceneAttribute&);
61             SdrSceneAttribute& operator=(SdrSceneAttribute&&);
62             ~SdrSceneAttribute();
63 
64             // checks if the incarnation is default constructed
65             bool isDefault() const;
66 
67             // compare operator
68             bool operator==(const SdrSceneAttribute& rCandidate) const;
69 
70             // data read access
71             double getShadowSlant() const;
72             css::drawing::ProjectionMode getProjectionMode() const;
73             css::drawing::ShadeMode getShadeMode() const;
74             bool getTwoSidedLighting() const;
75         };
76     } // end of namespace attribute
77 } // end of namespace drawinglayer
78 
79 
80 #endif //INCLUDED_DRAWINGLAYER_ATTRIBUTE_SDRSCENEATTRIBUTE3D_HXX
81 
82 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
83