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19 
20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
22 
23 #include <drawinglayer/drawinglayerdllapi.h>
24 
25 #include <drawinglayer/primitive3d/baseprimitive3d.hxx>
26 #include <drawinglayer/geometry/viewinformation3d.hxx>
27 
28 
29 namespace drawinglayer
30 {
31     namespace processor3d
32     {
33         /** BaseProcessor3D class
34 
35             Baseclass for all C++ implementations of instances which process
36             primitives.
37 
38             Please have a look at baseprocessor2d.hxx for more comments.
39          */
40         class DRAWINGLAYER_DLLPUBLIC BaseProcessor3D
41         {
42         private:
43             geometry::ViewInformation3D                     maViewInformation3D;
44 
45         protected:
updateViewInformation(const geometry::ViewInformation3D & rViewInformation3D)46             void updateViewInformation(const geometry::ViewInformation3D& rViewInformation3D)
47             {
48                 maViewInformation3D = rViewInformation3D;
49             }
50 
51             /*  as tooling, the process() implementation takes over API handling and calls this
52                 virtual render method when the primitive implementation is BasePrimitive3D-based.
53                 Default implementation does nothing
54              */
55             virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rCandidate);
56 
57         public:
58             explicit BaseProcessor3D(const geometry::ViewInformation3D& rViewInformation);
59             virtual ~BaseProcessor3D();
60 
61             // the central processing method
62             void process(const primitive3d::Primitive3DContainer& rSource);
63 
64             // data access
getViewInformation3D() const65             const geometry::ViewInformation3D& getViewInformation3D() const { return maViewInformation3D; }
66         };
67     } // end of namespace processor3d
68 } // end of namespace drawinglayer
69 
70 
71 #endif //_DRAWINGLAYER_PROCESSOR3D_BASEPROCESSOR3D_HXX
72 
73 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
74