1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */ 2 /* 3 * This file is part of the LibreOffice project. 4 * 5 * This Source Code Form is subject to the terms of the Mozilla Public 6 * License, v. 2.0. If a copy of the MPL was not distributed with this 7 * file, You can obtain one at http://mozilla.org/MPL/2.0/. 8 * 9 * This file incorporates work covered by the following license notice: 10 * 11 * Licensed to the Apache Software Foundation (ASF) under one or more 12 * contributor license agreements. See the NOTICE file distributed 13 * with this work for additional information regarding copyright 14 * ownership. The ASF licenses this file to you under the Apache 15 * License, Version 2.0 (the "License"); you may not use this file 16 * except in compliance with the License. You may obtain a copy of 17 * the License at http://www.apache.org/licenses/LICENSE-2.0 . 18 */ 19 20 #ifndef INCLUDED_SVX_VIEW3D_HXX 21 #define INCLUDED_SVX_VIEW3D_HXX 22 23 #include <svx/svdview.hxx> 24 #include <svx/deflt3d.hxx> 25 #include <basegfx/point/b2dpoint.hxx> 26 #include <svx/svxdllapi.h> 27 #include <memory> 28 29 /* 30 * Forward declarations 31 */ 32 33 class E3dObject; 34 class E3dScene; 35 class Impl3DMirrorConstructOverlay; 36 37 /** 38 * Derived class of SdrView to edit 3D objects. 39 */ 40 41 class SVX_DLLPUBLIC E3dView : public SdrView 42 { 43 E3dDefaultAttributes a3DDefaultAttr; 44 MouseEvent aMouseEvent; // The parameters of the last Events (Mouse, Keyboard) 45 46 // Migrate selections 47 std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay; 48 49 protected: 50 void InitView(); 51 52 void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat); 53 void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat); 54 void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj); 55 void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj); 56 57 void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ); 58 void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const; 59 void BreakSingle3DObj(E3dObject* pObj); 60 61 public: 62 E3dView( 63 SdrModel& rSdrModel, 64 OutputDevice* pOut); 65 66 virtual ~E3dView() override; 67 68 // Output all marked Objects on the given OutputDevice. 69 virtual void DrawMarkedObj(OutputDevice& rOut) const override; 70 71 // Access to the default attributes. Get3DDefaultAttributes()72 E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; } 73 virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override; 74 virtual void CheckPossibilities() override; 75 76 // Get/Set Event SetMouseEvent(const MouseEvent & rNew)77 void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; } GetMouseEvent() const78 const MouseEvent& GetMouseEvent() const { return aMouseEvent; } 79 80 // Override getting the model, as we need to supply a Scene together with individual 3D Objects. 81 virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override; 82 83 // On Paste: We need to insert the objects of the Scene, but not the Scene itself 84 using SdrView::Paste; 85 virtual bool Paste( 86 const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override; 87 88 // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...) 89 bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset); 90 91 bool IsConvertTo3DObjPossible() const; 92 void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0)); 93 94 // Means to create all Extrudes in a certain depth order. 95 static void DoDepthArrange(E3dScene const * pScene, double fDepth); 96 void ConvertMarkedToPolyObj(); 97 E3dScene* SetCurrent3DObj(E3dObject* p3DObj); 98 void Start3DCreation(); 99 100 // Migration of overlay Is3DRotationCreationActive() const101 bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); } 102 103 virtual void MovAction(const Point& rPnt) override; 104 void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false); 105 void ResetCreationActive(); 106 107 double GetDefaultCamPosZ(); 108 109 double GetDefaultCamFocal(); 110 111 bool IsBreak3DObjPossible() const; 112 void Break3DObj(); 113 114 SfxItemSet Get3DAttributes() const; 115 void Set3DAttributes(const SfxItemSet& rAttr); 116 }; 117 118 #endif // INCLUDED_SVX_VIEW3D_HXX 119 120 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */ 121