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19 
20 #ifndef INCLUDED_SVX_VIEW3D_HXX
21 #define INCLUDED_SVX_VIEW3D_HXX
22 
23 #include <svx/svdview.hxx>
24 #include <svx/deflt3d.hxx>
25 #include <basegfx/point/b2dpoint.hxx>
26 #include <svx/svxdllapi.h>
27 #include <memory>
28 
29 /*
30  * Forward declarations
31  */
32 
33 class E3dObject;
34 class E3dScene;
35 class Impl3DMirrorConstructOverlay;
36 
37 /**
38  * Derived class of SdrView to edit 3D objects.
39  */
40 
41 class SVX_DLLPUBLIC E3dView : public SdrView
42 {
43     E3dDefaultAttributes        a3DDefaultAttr;
44     MouseEvent                  aMouseEvent;                    // The parameters of the last Events (Mouse, Keyboard)
45 
46     // Migrate selections
47     std::unique_ptr<Impl3DMirrorConstructOverlay> mpMirrorOverlay;
48 
49 protected:
50     void InitView();
51 
52     void ImpCreate3DObject(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
53     void ImpCreateSingle3DObjectFlat(E3dScene* pScene, SdrObject* pObj, bool bExtrude, double fDepth, basegfx::B2DHomMatrix const & rLatheMat);
54     void ImpChangeSomeAttributesFor3DConversion(SdrObject* pObj);
55     void ImpChangeSomeAttributesFor3DConversion2(SdrObject* pObj);
56 
57     void InitScene(E3dScene* pScene, double fW, double fH, double fCamZ);
58     void ImpIsConvertTo3DPossible(SdrObject const * pObj, bool& rAny3D, bool& rGroupSelected) const;
59     void BreakSingle3DObj(E3dObject* pObj);
60 
61 public:
62     E3dView(
63         SdrModel& rSdrModel,
64         OutputDevice* pOut);
65 
66     virtual ~E3dView() override;
67 
68     // Output all marked Objects on the given OutputDevice.
69     virtual void DrawMarkedObj(OutputDevice& rOut) const override;
70 
71     // Access to the default attributes.
Get3DDefaultAttributes()72     E3dDefaultAttributes& Get3DDefaultAttributes() { return a3DDefaultAttr; }
73     virtual bool BegDragObj(const Point& rPnt, OutputDevice* pOut, SdrHdl* pHdl, short nMinMov = -3, SdrDragMethod* pForcedMeth = nullptr) override;
74     virtual void CheckPossibilities() override;
75 
76     // Get/Set Event
SetMouseEvent(const MouseEvent & rNew)77     void SetMouseEvent(const MouseEvent& rNew) { aMouseEvent = rNew; }
GetMouseEvent() const78     const MouseEvent& GetMouseEvent() const { return aMouseEvent; }
79 
80     // Override getting the model, as we need to supply a Scene together with individual 3D Objects.
81     virtual std::unique_ptr<SdrModel> CreateMarkedObjModel() const override;
82 
83     // On Paste: We need to insert the objects of the Scene, but not the Scene itself
84     using SdrView::Paste;
85     virtual bool Paste(
86         const SdrModel& rMod, const Point& rPos, SdrObjList* pLst, SdrInsertFlags nOptions) override;
87 
88     // #83403# Service routine used from local Clone() and from SdrCreateView::EndCreateObj(...)
89     bool ImpCloneAll3DObjectsToDestScene(E3dScene const * pSrcScene, E3dScene* pDstScene, Point aOffset);
90 
91     bool IsConvertTo3DObjPossible() const;
92     void ConvertMarkedObjTo3D(bool bExtrude=true, const basegfx::B2DPoint& rPnt1 = basegfx::B2DPoint(0.0, 0.0), const basegfx::B2DPoint& rPnt2 = basegfx::B2DPoint(0.0, 1.0));
93 
94     // Means to create all Extrudes in a certain depth order.
95     static void DoDepthArrange(E3dScene const * pScene, double fDepth);
96     void ConvertMarkedToPolyObj();
97     E3dScene* SetCurrent3DObj(E3dObject* p3DObj);
98     void Start3DCreation();
99 
100     // Migration of overlay
Is3DRotationCreationActive() const101     bool Is3DRotationCreationActive() const { return (nullptr != mpMirrorOverlay); }
102 
103     virtual void MovAction(const Point& rPnt) override;
104     void End3DCreation(bool bUseDefaultValuesForMirrorAxes=false);
105     void ResetCreationActive();
106 
107     double GetDefaultCamPosZ();
108 
109     double GetDefaultCamFocal();
110 
111     bool IsBreak3DObjPossible() const;
112     void Break3DObj();
113 
114     SfxItemSet Get3DAttributes() const;
115     void Set3DAttributes(const SfxItemSet& rAttr);
116 };
117 
118 #endif // INCLUDED_SVX_VIEW3D_HXX
119 
120 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */
121