1 // Copyright 2014 Citra Emulator Project
2 // Licensed under GPLv2 or any later version
3 // Refer to the license.txt file included.
4 
5 #include <array>
6 #include <string>
7 #include <vector>
8 #include <glad/glad.h>
9 #include "common/assert.h"
10 #include "common/logging/log.h"
11 #include "video_core/renderer_opengl/gl_shader_util.h"
12 #include "video_core/renderer_opengl/gl_vars.h"
13 
14 namespace OpenGL {
15 
LoadShader(const char * source,GLenum type)16 GLuint LoadShader(const char* source, GLenum type) {
17     const std::string version = GLES ? R"(#version 320 es
18 
19 #define CITRA_GLES
20 
21 #if defined(GL_ANDROID_extension_pack_es31a)
22 #extension GL_ANDROID_extension_pack_es31a : enable
23 #endif // defined(GL_ANDROID_extension_pack_es31a)
24 
25 #if defined(GL_EXT_clip_cull_distance)
26 #extension GL_EXT_clip_cull_distance : enable
27 #endif // defined(GL_EXT_clip_cull_distance)
28 )"
29                                      : "#version 330\n";
30 
31     const char* debug_type;
32     switch (type) {
33     case GL_VERTEX_SHADER:
34         debug_type = "vertex";
35         break;
36     case GL_GEOMETRY_SHADER:
37         debug_type = "geometry";
38         break;
39     case GL_FRAGMENT_SHADER:
40         debug_type = "fragment";
41         break;
42     default:
43         UNREACHABLE();
44     }
45 
46     std::array<const char*, 2> src_arr{version.data(), source};
47     GLuint shader_id = glCreateShader(type);
48     glShaderSource(shader_id, static_cast<GLsizei>(src_arr.size()), src_arr.data(), nullptr);
49     LOG_DEBUG(Render_OpenGL, "Compiling {} shader...", debug_type);
50     glCompileShader(shader_id);
51 
52     GLint result = GL_FALSE;
53     GLint info_log_length;
54     glGetShaderiv(shader_id, GL_COMPILE_STATUS, &result);
55     glGetShaderiv(shader_id, GL_INFO_LOG_LENGTH, &info_log_length);
56 
57     if (info_log_length > 1) {
58         std::vector<char> shader_error(info_log_length);
59         glGetShaderInfoLog(shader_id, info_log_length, nullptr, &shader_error[0]);
60         if (result == GL_TRUE) {
61             LOG_DEBUG(Render_OpenGL, "{}", &shader_error[0]);
62         } else {
63             LOG_ERROR(Render_OpenGL, "Error compiling {} shader:\n{}", debug_type,
64                       &shader_error[0]);
65             LOG_ERROR(Render_OpenGL, "Shader source code:\n{}{}", src_arr[0], src_arr[1]);
66         }
67     }
68     return shader_id;
69 }
70 
LoadProgram(bool separable_program,const std::vector<GLuint> & shaders)71 GLuint LoadProgram(bool separable_program, const std::vector<GLuint>& shaders) {
72     // Link the program
73     LOG_DEBUG(Render_OpenGL, "Linking program...");
74 
75     GLuint program_id = glCreateProgram();
76 
77     for (GLuint shader : shaders) {
78         if (shader != 0) {
79             glAttachShader(program_id, shader);
80         }
81     }
82 
83     if (separable_program) {
84         glProgramParameteri(program_id, GL_PROGRAM_SEPARABLE, GL_TRUE);
85     }
86 
87     glLinkProgram(program_id);
88 
89     // Check the program
90     GLint result = GL_FALSE;
91     GLint info_log_length;
92     glGetProgramiv(program_id, GL_LINK_STATUS, &result);
93     glGetProgramiv(program_id, GL_INFO_LOG_LENGTH, &info_log_length);
94 
95     if (info_log_length > 1) {
96         std::vector<char> program_error(info_log_length);
97         glGetProgramInfoLog(program_id, info_log_length, nullptr, &program_error[0]);
98         if (result == GL_TRUE) {
99             LOG_DEBUG(Render_OpenGL, "{}", &program_error[0]);
100         } else {
101             LOG_ERROR(Render_OpenGL, "Error linking shader:\n{}", &program_error[0]);
102         }
103     }
104 
105     ASSERT_MSG(result == GL_TRUE, "Shader not linked");
106 
107     for (GLuint shader : shaders) {
108         if (shader != 0) {
109             glDetachShader(program_id, shader);
110         }
111     }
112 
113     return program_id;
114 }
115 
116 } // namespace OpenGL
117