1 /*
2  * Copyright (c) 2014 Vittorio Giovara <vittorio.giovara@gmail.com>
3  *
4  * This file is part of FFmpeg.
5  *
6  * FFmpeg is free software; you can redistribute it and/or
7  * modify it under the terms of the GNU Lesser General Public
8  * License as published by the Free Software Foundation; either
9  * version 2.1 of the License, or (at your option) any later version.
10  *
11  * FFmpeg is distributed in the hope that it will be useful,
12  * but WITHOUT ANY WARRANTY; without even the implied warranty of
13  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
14  * Lesser General Public License for more details.
15  *
16  * You should have received a copy of the GNU Lesser General Public
17  * License along with FFmpeg; if not, write to the Free Software
18  * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
19  */
20 
21 #ifndef AVUTIL_DISPLAY_H
22 #define AVUTIL_DISPLAY_H
23 
24 #include <stdint.h>
25 #include "common.h"
26 
27 /**
28  * The display transformation matrix specifies an affine transformation that
29  * should be applied to video frames for correct presentation. It is compatible
30  * with the matrices stored in the ISO/IEC 14496-12 container format.
31  *
32  * The data is a 3x3 matrix represented as a 9-element array:
33  *
34  *                                  | a b u |
35  *   (a, b, u, c, d, v, x, y, w) -> | c d v |
36  *                                  | x y w |
37  *
38  * All numbers are stored in native endianness, as 16.16 fixed-point values,
39  * except for u, v and w, which are stored as 2.30 fixed-point values.
40  *
41  * The transformation maps a point (p, q) in the source (pre-transformation)
42  * frame to the point (p', q') in the destination (post-transformation) frame as
43  * follows:
44  *               | a b u |
45  *   (p, q, 1) . | c d v | = z * (p', q', 1)
46  *               | x y w |
47  *
48  * The transformation can also be more explicitly written in components as
49  * follows:
50  *   p' = (a * p + c * q + x) / z;
51  *   q' = (b * p + d * q + y) / z;
52  *   z  =  u * p + v * q + w
53  */
54 
55 /**
56  * Extract the rotation component of the transformation matrix.
57  *
58  * @param matrix the transformation matrix
59  * @return the angle (in degrees) by which the transformation rotates the frame
60  *         counterclockwise. The angle will be in range [-180.0, 180.0],
61  *         or NaN if the matrix is singular.
62  *
63  * @note floating point numbers are inherently inexact, so callers are
64  *       recommended to round the return value to nearest integer before use.
65  */
66 double av_display_rotation_get(const int32_t matrix[9]);
67 
68 /**
69  * Initialize a transformation matrix describing a pure counterclockwise
70  * rotation by the specified angle (in degrees).
71  *
72  * @param matrix an allocated transformation matrix (will be fully overwritten
73  *               by this function)
74  * @param angle rotation angle in degrees.
75  */
76 void av_display_rotation_set(int32_t matrix[9], double angle);
77 
78 /**
79  * Flip the input matrix horizontally and/or vertically.
80  *
81  * @param matrix an allocated transformation matrix
82  * @param hflip whether the matrix should be flipped horizontally
83  * @param vflip whether the matrix should be flipped vertically
84  */
85 void av_display_matrix_flip(int32_t matrix[9], int hflip, int vflip);
86 
87 #endif /* AVUTIL_DISPLAY_H */
88