1'''Autogenerated by xml_generate script, do not edit!''' 2from OpenGL import platform as _p, arrays 3# Code generation uses this 4from OpenGL.raw.GL import _types as _cs 5# End users want this... 6from OpenGL.raw.GL._types import * 7from OpenGL.raw.GL import _errors 8from OpenGL.constant import Constant as _C 9 10import ctypes 11_EXTENSION_NAME = 'GL_ATI_vertex_streams' 12def _f( function ): 13 return _p.createFunction( function,_p.PLATFORM.GL,'GL_ATI_vertex_streams',error_checker=_errors._error_checker) 14GL_MAX_VERTEX_STREAMS_ATI=_C('GL_MAX_VERTEX_STREAMS_ATI',0x876B) 15GL_VERTEX_SOURCE_ATI=_C('GL_VERTEX_SOURCE_ATI',0x8774) 16GL_VERTEX_STREAM0_ATI=_C('GL_VERTEX_STREAM0_ATI',0x876C) 17GL_VERTEX_STREAM1_ATI=_C('GL_VERTEX_STREAM1_ATI',0x876D) 18GL_VERTEX_STREAM2_ATI=_C('GL_VERTEX_STREAM2_ATI',0x876E) 19GL_VERTEX_STREAM3_ATI=_C('GL_VERTEX_STREAM3_ATI',0x876F) 20GL_VERTEX_STREAM4_ATI=_C('GL_VERTEX_STREAM4_ATI',0x8770) 21GL_VERTEX_STREAM5_ATI=_C('GL_VERTEX_STREAM5_ATI',0x8771) 22GL_VERTEX_STREAM6_ATI=_C('GL_VERTEX_STREAM6_ATI',0x8772) 23GL_VERTEX_STREAM7_ATI=_C('GL_VERTEX_STREAM7_ATI',0x8773) 24@_f 25@_p.types(None,_cs.GLenum) 26def glClientActiveVertexStreamATI(stream):pass 27@_f 28@_p.types(None,_cs.GLenum,_cs.GLbyte,_cs.GLbyte,_cs.GLbyte) 29def glNormalStream3bATI(stream,nx,ny,nz):pass 30@_f 31@_p.types(None,_cs.GLenum,arrays.GLbyteArray) 32def glNormalStream3bvATI(stream,coords):pass 33@_f 34@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) 35def glNormalStream3dATI(stream,nx,ny,nz):pass 36@_f 37@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) 38def glNormalStream3dvATI(stream,coords):pass 39@_f 40@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) 41def glNormalStream3fATI(stream,nx,ny,nz):pass 42@_f 43@_p.types(None,_cs.GLenum,arrays.GLfloatArray) 44def glNormalStream3fvATI(stream,coords):pass 45@_f 46@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint) 47def glNormalStream3iATI(stream,nx,ny,nz):pass 48@_f 49@_p.types(None,_cs.GLenum,arrays.GLintArray) 50def glNormalStream3ivATI(stream,coords):pass 51@_f 52@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort) 53def glNormalStream3sATI(stream,nx,ny,nz):pass 54@_f 55@_p.types(None,_cs.GLenum,arrays.GLshortArray) 56def glNormalStream3svATI(stream,coords):pass 57@_f 58@_p.types(None,_cs.GLenum,_cs.GLfloat) 59def glVertexBlendEnvfATI(pname,param):pass 60@_f 61@_p.types(None,_cs.GLenum,_cs.GLint) 62def glVertexBlendEnviATI(pname,param):pass 63@_f 64@_p.types(None,_cs.GLenum,_cs.GLdouble) 65def glVertexStream1dATI(stream,x):pass 66@_f 67@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) 68def glVertexStream1dvATI(stream,coords):pass 69@_f 70@_p.types(None,_cs.GLenum,_cs.GLfloat) 71def glVertexStream1fATI(stream,x):pass 72@_f 73@_p.types(None,_cs.GLenum,arrays.GLfloatArray) 74def glVertexStream1fvATI(stream,coords):pass 75@_f 76@_p.types(None,_cs.GLenum,_cs.GLint) 77def glVertexStream1iATI(stream,x):pass 78@_f 79@_p.types(None,_cs.GLenum,arrays.GLintArray) 80def glVertexStream1ivATI(stream,coords):pass 81@_f 82@_p.types(None,_cs.GLenum,_cs.GLshort) 83def glVertexStream1sATI(stream,x):pass 84@_f 85@_p.types(None,_cs.GLenum,arrays.GLshortArray) 86def glVertexStream1svATI(stream,coords):pass 87@_f 88@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble) 89def glVertexStream2dATI(stream,x,y):pass 90@_f 91@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) 92def glVertexStream2dvATI(stream,coords):pass 93@_f 94@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat) 95def glVertexStream2fATI(stream,x,y):pass 96@_f 97@_p.types(None,_cs.GLenum,arrays.GLfloatArray) 98def glVertexStream2fvATI(stream,coords):pass 99@_f 100@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint) 101def glVertexStream2iATI(stream,x,y):pass 102@_f 103@_p.types(None,_cs.GLenum,arrays.GLintArray) 104def glVertexStream2ivATI(stream,coords):pass 105@_f 106@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort) 107def glVertexStream2sATI(stream,x,y):pass 108@_f 109@_p.types(None,_cs.GLenum,arrays.GLshortArray) 110def glVertexStream2svATI(stream,coords):pass 111@_f 112@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) 113def glVertexStream3dATI(stream,x,y,z):pass 114@_f 115@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) 116def glVertexStream3dvATI(stream,coords):pass 117@_f 118@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) 119def glVertexStream3fATI(stream,x,y,z):pass 120@_f 121@_p.types(None,_cs.GLenum,arrays.GLfloatArray) 122def glVertexStream3fvATI(stream,coords):pass 123@_f 124@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint) 125def glVertexStream3iATI(stream,x,y,z):pass 126@_f 127@_p.types(None,_cs.GLenum,arrays.GLintArray) 128def glVertexStream3ivATI(stream,coords):pass 129@_f 130@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort) 131def glVertexStream3sATI(stream,x,y,z):pass 132@_f 133@_p.types(None,_cs.GLenum,arrays.GLshortArray) 134def glVertexStream3svATI(stream,coords):pass 135@_f 136@_p.types(None,_cs.GLenum,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble,_cs.GLdouble) 137def glVertexStream4dATI(stream,x,y,z,w):pass 138@_f 139@_p.types(None,_cs.GLenum,arrays.GLdoubleArray) 140def glVertexStream4dvATI(stream,coords):pass 141@_f 142@_p.types(None,_cs.GLenum,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat,_cs.GLfloat) 143def glVertexStream4fATI(stream,x,y,z,w):pass 144@_f 145@_p.types(None,_cs.GLenum,arrays.GLfloatArray) 146def glVertexStream4fvATI(stream,coords):pass 147@_f 148@_p.types(None,_cs.GLenum,_cs.GLint,_cs.GLint,_cs.GLint,_cs.GLint) 149def glVertexStream4iATI(stream,x,y,z,w):pass 150@_f 151@_p.types(None,_cs.GLenum,arrays.GLintArray) 152def glVertexStream4ivATI(stream,coords):pass 153@_f 154@_p.types(None,_cs.GLenum,_cs.GLshort,_cs.GLshort,_cs.GLshort,_cs.GLshort) 155def glVertexStream4sATI(stream,x,y,z,w):pass 156@_f 157@_p.types(None,_cs.GLenum,arrays.GLshortArray) 158def glVertexStream4svATI(stream,coords):pass 159