1 #ifndef _INCLUDE_WIN_OSD_GFX_H 2 #define _INCLUDE_WIN_OSD_GFX_H 3 4 #include "cleantyp.h" 5 #include "pce.h" 6 #include "sys_dep.h" 7 8 #ifdef ALLEGRO 9 10 #include <allegro.h> 11 12 extern BITMAP* OSD_MESSAGE_SPR; 13 14 #ifdef EAGLE 15 16 extern BITMAP *EAGLE_buf; 17 // the buffer where we will put eagleized video 18 19 #endif // EAGLE 20 21 #else 22 23 #if defined(SDL) 24 25 #include <SDL.h> 26 27 extern UChar *OSD_MESSAGE_SPR; 28 29 #endif 30 31 #endif // ALLEGRO 32 33 extern int blit_x,blit_y; 34 // where must we blit the screen buffer on screen 35 36 extern int screen_blit_x, screen_blit_y; 37 // where on the screen we must blit XBuf 38 39 #endif 40