1 #ifndef _INCLUDE_WIN_OSD_GFX_H
2 #define _INCLUDE_WIN_OSD_GFX_H
3 
4 #include "cleantyp.h"
5 #include "pce.h"
6 #include "sys_dep.h"
7 
8 #ifdef ALLEGRO
9 
10   #include <allegro.h>
11 
12   extern BITMAP* OSD_MESSAGE_SPR;
13 
14   #ifdef EAGLE
15 
16     extern BITMAP *EAGLE_buf;
17     // the buffer where we will put eagleized video
18 
19   #endif // EAGLE
20 
21 #else
22 
23   #if defined(SDL)
24 
25   #include <SDL.h>
26 
27   extern UChar *OSD_MESSAGE_SPR;
28 
29   #endif
30 
31 #endif // ALLEGRO
32 
33 extern int blit_x,blit_y;
34 // where must we blit the screen buffer on screen
35 
36 extern int screen_blit_x, screen_blit_y;
37 // where on the screen we must blit XBuf
38 
39 #endif
40