1static int gl_SampleID; 2static int gl_SampleMaskIn; 3static float4 FragColor; 4 5struct SPIRV_Cross_Input 6{ 7 uint gl_SampleID : SV_SampleIndex; 8 uint gl_SampleMaskIn : SV_Coverage; 9}; 10 11struct SPIRV_Cross_Output 12{ 13 float4 FragColor : SV_Target0; 14}; 15 16void frag_main() 17{ 18 if ((gl_SampleMaskIn & (1 << gl_SampleID)) != 0) 19 { 20 FragColor = 1.0f.xxxx; 21 } 22} 23 24SPIRV_Cross_Output main(SPIRV_Cross_Input stage_input) 25{ 26 gl_SampleID = stage_input.gl_SampleID; 27 gl_SampleMaskIn = stage_input.gl_SampleMaskIn; 28 frag_main(); 29 SPIRV_Cross_Output stage_output; 30 stage_output.FragColor = FragColor; 31 return stage_output; 32} 33