1#version 310 es
2precision mediump float;
3
4layout(set = 0, binding = 0) uniform mediump sampler2D uSampler;
5layout(set = 0, binding = 1) uniform mediump sampler2DShadow uSamplerShadow;
6layout(location = 0) out float FragColor;
7
8vec4 samp2(sampler2D s)
9{
10   return texture(s, vec2(1.0)) + texelFetch(s, ivec2(10), 0);
11}
12
13vec4 samp3(sampler2D s)
14{
15   return samp2(s);
16}
17
18float samp4(mediump sampler2DShadow s)
19{
20   return texture(s, vec3(1.0));
21}
22
23float samp(sampler2D s0, mediump sampler2DShadow s1)
24{
25   return samp3(s0).x + samp4(s1);
26}
27
28void main()
29{
30   FragColor = samp(uSampler, uSamplerShadow);
31}
32