1#version 310 es 2precision mediump float; 3 4float lut[4] = float[](1.0, 4.0, 3.0, 2.0); 5 6struct Foo 7{ 8 float a; 9 float b; 10}; 11Foo foos[2] = Foo[](Foo(10.0, 20.0), Foo(30.0, 40.0)); 12 13layout(location = 0) out vec4 FragColor; 14layout(location = 0) flat in int line; 15 16void main() 17{ 18 FragColor = vec4(lut[line]); 19 FragColor += foos[line].a * foos[1 - line].a; 20} 21