1#version 450
2
3layout(location = 0) in vec2 vUV;
4layout(location = 0) out vec4 FragColor;
5layout(set = 0, binding = 0) uniform sampler2D uSampler;
6
7void main()
8{
9	FragColor = textureProj(uSampler, vec3(vUV, 5.0));
10	FragColor += texture(uSampler, vUV, 3.0);
11	FragColor += textureLod(uSampler, vUV, 2.0);
12	FragColor += textureGrad(uSampler, vUV, vec2(4.0), vec2(5.0));
13}
14