1#version 450 2 3layout(location = 0) in vec2 vUV; 4layout(location = 0) out vec4 FragColor; 5layout(set = 0, binding = 0) uniform sampler2D uSampler; 6 7void main() 8{ 9 FragColor = textureProj(uSampler, vec3(vUV, 5.0)); 10 FragColor += texture(uSampler, vUV, 3.0); 11 FragColor += textureLod(uSampler, vUV, 2.0); 12 FragColor += textureGrad(uSampler, vUV, vec2(4.0), vec2(5.0)); 13} 14