1 /*
2  * SDL_audio.h
3  *
4  * Written by
5  *  Sam Lantinga <slouken@libsdl.org>
6  *
7  * This file is a modified SDL header.
8  *
9  * This file is part of VICE, the Versatile Commodore Emulator.
10  * See README for copyright notice.
11  *
12  *  This program is free software; you can redistribute it and/or modify
13  *  it under the terms of the GNU General Public License as published by
14  *  the Free Software Foundation; either version 2 of the License, or
15  *  (at your option) any later version.
16  *
17  *  This program is distributed in the hope that it will be useful,
18  *  but WITHOUT ANY WARRANTY; without even the implied warranty of
19  *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
20  *  GNU General Public License for more details.
21  *
22  *  You should have received a copy of the GNU General Public License
23  *  along with this program; if not, write to the Free Software
24  *  Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA
25  *  02111-1307  USA.
26  *
27  */
28 
29 /**
30  *  @file SDL_audio.h
31  *  Access to the raw audio mixing buffer for the SDL library
32  */
33 
34 #ifndef _SDL_audio_h
35 #define _SDL_audio_h
36 
37 #include "SDL_stdinc.h"
38 #include "SDL_error.h"
39 #include "SDL_endian.h"
40 #include "SDL_mutex.h"
41 #include "SDL_thread.h"
42 #include "SDL_rwops.h"
43 
44 #include "begin_code.h"
45 /* Set up for C function definitions, even when using C++ */
46 #ifdef __cplusplus
47 extern "C" {
48 #endif
49 
50 /**
51  * When filling in the desired audio spec structure,
52  * - 'desired->freq' should be the desired audio frequency in samples-per-second.
53  * - 'desired->format' should be the desired audio format.
54  * - 'desired->samples' is the desired size of the audio buffer, in samples.
55  *     This number should be a power of two, and may be adjusted by the audio
56  *     driver to a value more suitable for the hardware.  Good values seem to
57  *     range between 512 and 8096 inclusive, depending on the application and
58  *     CPU speed.  Smaller values yield faster response time, but can lead
59  *     to underflow if the application is doing heavy processing and cannot
60  *     fill the audio buffer in time.  A stereo sample consists of both right
61  *     and left channels in LR ordering.
62  *     Note that the number of samples is directly related to time by the
63  *     following formula:  ms = (samples*1000)/freq
64  * - 'desired->size' is the size in bytes of the audio buffer, and is
65  *     calculated by SDL_OpenAudio().
66  * - 'desired->silence' is the value used to set the buffer to silence,
67  *     and is calculated by SDL_OpenAudio().
68  * - 'desired->callback' should be set to a function that will be called
69  *     when the audio device is ready for more data.  It is passed a pointer
70  *     to the audio buffer, and the length in bytes of the audio buffer.
71  *     This function usually runs in a separate thread, and so you should
72  *     protect data structures that it accesses by calling SDL_LockAudio()
73  *     and SDL_UnlockAudio() in your code.
74  * - 'desired->userdata' is passed as the first parameter to your callback
75  *     function.
76  *
77  * @note The calculated values in this structure are calculated by SDL_OpenAudio()
78  *
79  */
80 typedef struct SDL_AudioSpec {
81 	int freq;		/**< DSP frequency -- samples per second */
82 	Uint16 format;		/**< Audio data format */
83 	Uint8  channels;	/**< Number of channels: 1 mono, 2 stereo */
84 	Uint8  silence;		/**< Audio buffer silence value (calculated) */
85 	Uint16 samples;		/**< Audio buffer size in samples (power of 2) */
86 	Uint16 padding;		/**< Necessary for some compile environments */
87 	Uint32 size;		/**< Audio buffer size in bytes (calculated) */
88 	/**
89 	 *  This function is called when the audio device needs more data.
90 	 *
91 	 *  @param[out] stream	A pointer to the audio data buffer
92 	 *  @param[in]  len	The length of the audio buffer in bytes.
93 	 *
94 	 *  Once the callback returns, the buffer will no longer be valid.
95 	 *  Stereo samples are stored in a LRLRLR ordering.
96 	 */
97 	void (SDLCALL *callback)(void *userdata, Uint8 *stream, int len);
98 	void  *userdata;
99 } SDL_AudioSpec;
100 
101 /**
102  *  @name Audio format flags
103  *  defaults to LSB byte order
104  */
105 /*@{*/
106 #define AUDIO_U8       0x0008	/**< Unsigned 8-bit samples */
107 #define AUDIO_S8       0x8008	/**< Signed 8-bit samples */
108 #define AUDIO_U16LSB   0x0010	/**< Unsigned 16-bit samples */
109 #define AUDIO_S16LSB   0x8010	/**< Signed 16-bit samples */
110 #define AUDIO_U16MSB   0x1010	/**< As above, but big-endian byte order */
111 #define AUDIO_S16MSB   0x9010	/**< As above, but big-endian byte order */
112 #define AUDIO_U16      AUDIO_U16LSB
113 #define AUDIO_S16      AUDIO_S16LSB
114 
115 /**
116  *  @name Native audio byte ordering
117  */
118 /*@{*/
119 #if SDL_BYTEORDER == SDL_LIL_ENDIAN
120 #  define AUDIO_U16SYS   AUDIO_U16LSB
121 #  define AUDIO_S16SYS   AUDIO_S16LSB
122 #else
123 #  define AUDIO_U16SYS   AUDIO_U16MSB
124 #  define AUDIO_S16SYS   AUDIO_S16MSB
125 #endif
126 /*@}*/
127 
128 /*@}*/
129 
130 
131 /** A structure to hold a set of audio conversion filters and buffers */
132 typedef struct SDL_AudioCVT {
133 	int needed;			/**< Set to 1 if conversion possible */
134 	Uint16 src_format;		/**< Source audio format */
135 	Uint16 dst_format;		/**< Target audio format */
136 	double rate_incr;		/**< Rate conversion increment */
137 	Uint8 *buf;			/**< Buffer to hold entire audio data */
138 	int    len;			/**< Length of original audio buffer */
139 	int    len_cvt;			/**< Length of converted audio buffer */
140 	int    len_mult;		/**< buffer must be len*len_mult big */
141 	double len_ratio; 	/**< Given len, final size is len*len_ratio */
142 	void (SDLCALL *filters[10])(struct SDL_AudioCVT *cvt, Uint16 format);
143 	int filter_index;		/**< Current audio conversion function */
144 } SDL_AudioCVT;
145 
146 
147 /* Function prototypes */
148 
149 /**
150  * @name Audio Init and Quit
151  * These functions are used internally, and should not be used unless you
152  * have a specific need to specify the audio driver you want to use.
153  * You should normally use SDL_Init() or SDL_InitSubSystem().
154  */
155 /*@{*/
156 extern DECLSPEC int SDLCALL SDL_AudioInit(const char *driver_name);
157 extern DECLSPEC void SDLCALL SDL_AudioQuit(void);
158 /*@}*/
159 
160 /**
161  * This function fills the given character buffer with the name of the
162  * current audio driver, and returns a pointer to it if the audio driver has
163  * been initialized.  It returns NULL if no driver has been initialized.
164  */
165 extern DECLSPEC char * SDLCALL SDL_AudioDriverName(char *namebuf, int maxlen);
166 
167 /**
168  * This function opens the audio device with the desired parameters, and
169  * returns 0 if successful, placing the actual hardware parameters in the
170  * structure pointed to by 'obtained'.  If 'obtained' is NULL, the audio
171  * data passed to the callback function will be guaranteed to be in the
172  * requested format, and will be automatically converted to the hardware
173  * audio format if necessary.  This function returns -1 if it failed
174  * to open the audio device, or couldn't set up the audio thread.
175  *
176  * The audio device starts out playing silence when it's opened, and should
177  * be enabled for playing by calling SDL_PauseAudio(0) when you are ready
178  * for your audio callback function to be called.  Since the audio driver
179  * may modify the requested size of the audio buffer, you should allocate
180  * any local mixing buffers after you open the audio device.
181  *
182  * @sa SDL_AudioSpec
183  */
184 extern DECLSPEC int SDLCALL SDL_OpenAudio(SDL_AudioSpec *desired, SDL_AudioSpec *obtained);
185 
186 typedef enum {
187 	SDL_AUDIO_STOPPED = 0,
188 	SDL_AUDIO_PLAYING,
189 	SDL_AUDIO_PAUSED
190 } SDL_audiostatus;
191 
192 /** Get the current audio state */
193 extern DECLSPEC SDL_audiostatus SDLCALL SDL_GetAudioStatus(void);
194 
195 /**
196  * This function pauses and unpauses the audio callback processing.
197  * It should be called with a parameter of 0 after opening the audio
198  * device to start playing sound.  This is so you can safely initialize
199  * data for your callback function after opening the audio device.
200  * Silence will be written to the audio device during the pause.
201  */
202 extern DECLSPEC void SDLCALL SDL_PauseAudio(int pause_on);
203 
204 /**
205  * This function loads a WAVE from the data source, automatically freeing
206  * that source if 'freesrc' is non-zero.  For example, to load a WAVE file,
207  * you could do:
208  *	@code SDL_LoadWAV_RW(SDL_RWFromFile("sample.wav", "rb"), 1, ...); @endcode
209  *
210  * If this function succeeds, it returns the given SDL_AudioSpec,
211  * filled with the audio data format of the wave data, and sets
212  * 'audio_buf' to a malloc()'d buffer containing the audio data,
213  * and sets 'audio_len' to the length of that audio buffer, in bytes.
214  * You need to free the audio buffer with SDL_FreeWAV() when you are
215  * done with it.
216  *
217  * This function returns NULL and sets the SDL error message if the
218  * wave file cannot be opened, uses an unknown data format, or is
219  * corrupt.  Currently raw and MS-ADPCM WAVE files are supported.
220  */
221 extern DECLSPEC SDL_AudioSpec * SDLCALL SDL_LoadWAV_RW(SDL_RWops *src, int freesrc, SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
222 
223 /** Compatibility convenience function -- loads a WAV from a file */
224 #define SDL_LoadWAV(file, spec, audio_buf, audio_len) \
225 	SDL_LoadWAV_RW(SDL_RWFromFile(file, "rb"),1, spec,audio_buf,audio_len)
226 
227 /**
228  * This function frees data previously allocated with SDL_LoadWAV_RW()
229  */
230 extern DECLSPEC void SDLCALL SDL_FreeWAV(Uint8 *audio_buf);
231 
232 /**
233  * This function takes a source format and rate and a destination format
234  * and rate, and initializes the 'cvt' structure with information needed
235  * by SDL_ConvertAudio() to convert a buffer of audio data from one format
236  * to the other.
237  *
238  * @return This function returns 0, or -1 if there was an error.
239  */
240 extern DECLSPEC int SDLCALL SDL_BuildAudioCVT(SDL_AudioCVT *cvt,
241 		Uint16 src_format, Uint8 src_channels, int src_rate,
242 		Uint16 dst_format, Uint8 dst_channels, int dst_rate);
243 
244 /**
245  * Once you have initialized the 'cvt' structure using SDL_BuildAudioCVT(),
246  * created an audio buffer cvt->buf, and filled it with cvt->len bytes of
247  * audio data in the source format, this function will convert it in-place
248  * to the desired format.
249  * The data conversion may expand the size of the audio data, so the buffer
250  * cvt->buf should be allocated after the cvt structure is initialized by
251  * SDL_BuildAudioCVT(), and should be cvt->len*cvt->len_mult bytes long.
252  */
253 extern DECLSPEC int SDLCALL SDL_ConvertAudio(SDL_AudioCVT *cvt);
254 
255 
256 #define SDL_MIX_MAXVOLUME 128
257 /**
258  * This takes two audio buffers of the playing audio format and mixes
259  * them, performing addition, volume adjustment, and overflow clipping.
260  * The volume ranges from 0 - 128, and should be set to SDL_MIX_MAXVOLUME
261  * for full audio volume.  Note this does not change hardware volume.
262  * This is provided for convenience -- you can mix your own audio data.
263  */
264 extern DECLSPEC void SDLCALL SDL_MixAudio(Uint8 *dst, const Uint8 *src, Uint32 len, int volume);
265 
266 /**
267  * @name Audio Locks
268  * The lock manipulated by these functions protects the callback function.
269  * During a LockAudio/UnlockAudio pair, you can be guaranteed that the
270  * callback function is not running.  Do not call these from the callback
271  * function or you will cause deadlock.
272  */
273 /*@{*/
274 extern DECLSPEC void SDLCALL SDL_LockAudio(void);
275 extern DECLSPEC void SDLCALL SDL_UnlockAudio(void);
276 /*@}*/
277 
278 /**
279  * This function shuts down audio processing and closes the audio device.
280  */
281 extern DECLSPEC void SDLCALL SDL_CloseAudio(void);
282 
283 
284 /* Ends C function definitions when using C++ */
285 #ifdef __cplusplus
286 }
287 #endif
288 #include "close_code.h"
289 
290 #endif /* _SDL_audio_h */
291