1$input a_position, a_texcoord0, a_color0
2$output v_texcoord0, v_color0
3
4#include <bgfx_shader.sh>
5
6void main() {
7  gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
8  v_color0    = a_color0;
9  v_texcoord0 = a_texcoord0;
10}
11