1$input a_position, a_texcoord0, a_color0 2$output v_texcoord0, v_color0 3 4#include <bgfx_shader.sh> 5 6void main() { 7 gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) ); 8 v_color0 = a_color0; 9 v_texcoord0 = a_texcoord0; 10} 11