1$input a_position, a_normal
2$output v_normal
3
4/*
5 * Copyright 2019-2019 Attila Kocsis. All rights reserved.
6 * License: https://github.com/bkaradzic/bgfx#license-bsd-2-clause
7 */
8
9#include <bgfx_shader.sh>
10
11void main()
12{
13	gl_Position = mul(u_modelViewProj, vec4(a_position, 1.0) );
14
15	vec3 normal = a_normal.xyz*2.0 - 1.0;
16	v_normal = mul(u_model[0], vec4(normal, 0.0) ).xyz;
17}
18