1 // license:BSD-3-Clause
2 // copyright-holders:Nicola Salmoria
3 /***************************************************************************
4
5 Surprise Attack (Konami GX911) (c) 1990 Konami
6
7 Very similar to Parodius
8
9 driver by Nicola Salmoria
10
11 ***************************************************************************/
12
13 #include "emu.h"
14 #include "includes/surpratk.h"
15 #include "includes/konamipt.h"
16
17 #include "machine/watchdog.h"
18 #include "sound/ym2151.h"
19 #include "speaker.h"
20
21
surpratk_videobank_w(uint8_t data)22 void surpratk_state::surpratk_videobank_w(uint8_t data)
23 {
24 if (data & 0xf8)
25 logerror("%s: videobank = %02x\n", machine().describe_context(), data);
26
27 // bit 0 = select 053245 at 0000-07ff
28 // bit 1 = select palette at 0000-07ff
29 // bit 2 = select palette bank 0 or 1
30 if (BIT(data, 1))
31 m_bank0000->set_bank(2 + BIT(data, 2));
32 else
33 m_bank0000->set_bank(BIT(data, 0));
34 }
35
surpratk_5fc0_w(uint8_t data)36 void surpratk_state::surpratk_5fc0_w(uint8_t data)
37 {
38 if ((data & 0xf4) != 0x10)
39 logerror("%04x: 3fc0 = %02x\n",m_maincpu->pc(),data);
40
41 // bit 0/1 = coin counters
42 machine().bookkeeping().coin_counter_w(0, data & 0x01);
43 machine().bookkeeping().coin_counter_w(1, data & 0x02);
44
45 // bit 3 = enable char ROM reading through the video RAM
46 m_k052109->set_rmrd_line((data & 0x08) ? ASSERT_LINE : CLEAR_LINE);
47
48 // other bits unknown
49 }
50
51
52 /********************************************/
53
surpratk_map(address_map & map)54 void surpratk_state::surpratk_map(address_map &map)
55 {
56 map(0x0000, 0x07ff).m(m_bank0000, FUNC(address_map_bank_device::amap8));
57 map(0x0800, 0x1fff).ram();
58 map(0x2000, 0x3fff).bankr("bank1"); /* banked ROM */
59 map(0x4000, 0x7fff).rw(m_k052109, FUNC(k052109_device::read), FUNC(k052109_device::write));
60 map(0x5f8c, 0x5f8c).portr("P1");
61 map(0x5f8d, 0x5f8d).portr("P2");
62 map(0x5f8e, 0x5f8e).portr("DSW3");
63 map(0x5f8f, 0x5f8f).portr("DSW1");
64 map(0x5f90, 0x5f90).portr("DSW2");
65 map(0x5fa0, 0x5faf).rw(m_k053244, FUNC(k05324x_device::k053244_r), FUNC(k05324x_device::k053244_w));
66 map(0x5fb0, 0x5fbf).w(m_k053251, FUNC(k053251_device::write));
67 map(0x5fc0, 0x5fc0).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(surpratk_state::surpratk_5fc0_w));
68 map(0x5fd0, 0x5fd1).w("ymsnd", FUNC(ym2151_device::write));
69 map(0x5fc4, 0x5fc4).w(FUNC(surpratk_state::surpratk_videobank_w));
70 map(0x8000, 0xffff).rom().region("maincpu", 0x38000);
71 }
72
bank0000_map(address_map & map)73 void surpratk_state::bank0000_map(address_map &map)
74 {
75 map(0x0000, 0x07ff).ram();
76 map(0x0800, 0x0fff).rw(m_k053244, FUNC(k05324x_device::k053245_r), FUNC(k05324x_device::k053245_w));
77 map(0x1000, 0x1fff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
78 }
79
80
81 /***************************************************************************
82
83 Input Ports
84
85 ***************************************************************************/
86
87 static INPUT_PORTS_START( surpratk )
88 PORT_START("P1")
89 KONAMI8_ALT_B12(1)
90
91 PORT_START("P2")
92 KONAMI8_ALT_B12(2)
93
94 PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR (Free_Play),DEF_STR (Free_Play),SW1)95 KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( Free_Play ), SW1)
96
97 PORT_START("DSW2")
98 PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) ) PORT_DIPLOCATION("SW2:1,2")
99 PORT_DIPSETTING( 0x03, "2" )
100 PORT_DIPSETTING( 0x02, "3" )
101 PORT_DIPSETTING( 0x01, "5" )
102 PORT_DIPSETTING( 0x00, "7" )
103 PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) ) PORT_DIPLOCATION("SW2:3")
104 PORT_DIPSETTING( 0x00, DEF_STR( Upright ) )
105 PORT_DIPSETTING( 0x04, DEF_STR( Cocktail ) )
106 PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
107 PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
108 PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) ) PORT_DIPLOCATION("SW2:6,7")
109 PORT_DIPSETTING( 0x60, DEF_STR( Easy ) )
110 PORT_DIPSETTING( 0x40, DEF_STR( Normal ) )
111 PORT_DIPSETTING( 0x20, DEF_STR( Difficult ) )
112 PORT_DIPSETTING( 0x00, DEF_STR( Very_Difficult ) )
113 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("SW2:8")
114 PORT_DIPSETTING( 0x80, DEF_STR( Off ) )
115 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
116
117 PORT_START("DSW3")
118 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
119 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE )
120 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
121 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
122 PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) ) PORT_DIPLOCATION("SW3:1")
123 PORT_DIPSETTING( 0x10, DEF_STR( Off ) )
124 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
125 PORT_DIPNAME( 0x20, 0x20, "Upright Controls" ) PORT_DIPLOCATION("SW3:2")
126 PORT_DIPSETTING( 0x20, DEF_STR( Single ) )
127 PORT_DIPSETTING( 0x00, DEF_STR( Dual ) )
128 PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:3" )
129 PORT_DIPNAME( 0x80, 0x80, "Bonus Quiz" ) PORT_DIPLOCATION("SW3:4")
130 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
131 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
132 INPUT_PORTS_END
133
134
135 void surpratk_state::machine_start()
136 {
137 membank("bank1")->configure_entries(0, 32, memregion("maincpu")->base(), 0x2000);
138 membank("bank1")->set_entry(0);
139
140 save_item(NAME(m_sprite_colorbase));
141 save_item(NAME(m_layer_colorbase));
142 save_item(NAME(m_layerpri));
143 }
144
machine_reset()145 void surpratk_state::machine_reset()
146 {
147 m_bank0000->set_bank(0);
148
149 for (int i = 0; i < 3; i++)
150 {
151 m_layerpri[i] = 0;
152 m_layer_colorbase[i] = 0;
153 }
154
155 m_sprite_colorbase = 0;
156 }
157
banking_callback(uint8_t data)158 void surpratk_state::banking_callback(uint8_t data)
159 {
160 // logerror("%s: setlines %02x\n", machine().describe_context(), data);
161 membank("bank1")->set_entry(data & 0x1f);
162 }
163
surpratk(machine_config & config)164 void surpratk_state::surpratk(machine_config &config)
165 {
166 /* basic machine hardware */
167 KONAMI(config, m_maincpu, XTAL(24'000'000)/2/4); /* 053248, the clock input is 12MHz, and internal CPU divider of 4 */
168 m_maincpu->set_addrmap(AS_PROGRAM, &surpratk_state::surpratk_map);
169 m_maincpu->line().set(FUNC(surpratk_state::banking_callback));
170
171 ADDRESS_MAP_BANK(config, "bank0000").set_map(&surpratk_state::bank0000_map).set_options(ENDIANNESS_BIG, 8, 13, 0x800);
172
173 WATCHDOG_TIMER(config, "watchdog");
174
175 /* video hardware */
176 screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
177 screen.set_refresh_hz(60);
178 screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
179 screen.set_size(64*8, 32*8);
180 screen.set_visarea(12*8, (64-12)*8-1, 2*8, 30*8-1);
181 screen.set_screen_update(FUNC(surpratk_state::screen_update_surpratk));
182 screen.set_palette(m_palette);
183
184 PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 2048);
185 m_palette->enable_shadows();
186
187 K052109(config, m_k052109, 0);
188 m_k052109->set_palette(m_palette);
189 m_k052109->set_screen("screen");
190 m_k052109->set_tile_callback(FUNC(surpratk_state::tile_callback));
191 m_k052109->irq_handler().set_inputline(m_maincpu, KONAMI_IRQ_LINE);
192
193 K053244(config, m_k053244, 0);
194 m_k053244->set_palette(m_palette);
195 m_k053244->set_sprite_callback(FUNC(surpratk_state::sprite_callback));
196
197 K053251(config, m_k053251, 0);
198
199 /* sound hardware */
200 SPEAKER(config, "lspeaker").front_left();
201 SPEAKER(config, "rspeaker").front_right();
202
203 ym2151_device &ymsnd(YM2151(config, "ymsnd", XTAL(3'579'545)));
204 ymsnd.irq_handler().set_inputline(m_maincpu, KONAMI_FIRQ_LINE);
205 ymsnd.add_route(0, "lspeaker", 1.0);
206 ymsnd.add_route(1, "rspeaker", 1.0);
207 }
208
209
210
211 /***************************************************************************
212
213 Game ROMs
214
215 ***************************************************************************/
216
217
218 ROM_START( suratk )
219 ROM_REGION( 0x40000, "maincpu", 0 ) /* code + banked roms */
220 ROM_LOAD( "911j01.f5", 0x00000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) )
221 ROM_LOAD( "911k02.h5", 0x20000, 0x20000, CRC(ef10e7b6) SHA1(0b41a929c0c579d688653a8d90dd6b40db12cfb3) )
222
223 ROM_REGION( 0x080000, "k052109", 0 ) /* tiles */
224 ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) )
225 ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) )
226
227 ROM_REGION( 0x080000, "k053244", 0 ) /* graphics */
228 ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) /* sprites */
229 ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) /* sprites */
230 ROM_END
231
232 ROM_START( suratka )
233 ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms */
234 ROM_LOAD( "911j01.f5", 0x00000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) )
235 ROM_LOAD( "911l02.h5", 0x20000, 0x20000, CRC(11db8288) SHA1(09fe187855172ebf0c57f561cce7f41e47f53114) )
236
237 ROM_REGION( 0x080000, "k052109", 0 ) /* tiles */
238 ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) )
239 ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) )
240
241 ROM_REGION( 0x080000, "k053244", 0 ) /* graphics */
242 ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) /* sprites */
243 ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) /* sprites */
244 ROM_END
245
246 ROM_START( suratkj )
247 ROM_REGION( 0x40000, "maincpu", 0 ) /* code + banked roms + palette RAM */
248 ROM_LOAD( "911m01.f5", 0x00000, 0x20000, CRC(ee5b2cc8) SHA1(4b05f7ba4e804a3bccb41fe9d3258cbcfe5324aa) )
249 ROM_LOAD( "911m02.h5", 0x20000, 0x20000, CRC(5d4148a8) SHA1(4fa5947db777b4c742775d588dea38758812a916) )
250
251 ROM_REGION( 0x080000, "k052109", 0 ) /* tiles */
252 ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) )
253 ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) )
254
255 ROM_REGION( 0x080000, "k053244", 0 ) /* graphics */
256 ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) ) /* sprites */
257 ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) ) /* sprites */
258 ROM_END
259
260 /***************************************************************************
261
262 Game driver(s)
263
264 ***************************************************************************/
265
266 GAME( 1990, suratk, 0, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (World ver. K)", MACHINE_SUPPORTS_SAVE )
267 GAME( 1990, suratka, suratk, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (Asia ver. L)", MACHINE_SUPPORTS_SAVE )
268 GAME( 1990, suratkj, suratk, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (Japan ver. M)", MACHINE_SUPPORTS_SAVE )
269