1 // license:BSD-3-Clause
2 // copyright-holders:Nicola Salmoria
3 /***************************************************************************
4 
5     Surprise Attack (Konami GX911) (c) 1990 Konami
6 
7     Very similar to Parodius
8 
9     driver by Nicola Salmoria
10 
11 ***************************************************************************/
12 
13 #include "emu.h"
14 #include "includes/surpratk.h"
15 #include "includes/konamipt.h"
16 
17 #include "machine/watchdog.h"
18 #include "sound/ym2151.h"
19 #include "speaker.h"
20 
21 
surpratk_videobank_w(uint8_t data)22 void surpratk_state::surpratk_videobank_w(uint8_t data)
23 {
24 	if (data & 0xf8)
25 		logerror("%s: videobank = %02x\n", machine().describe_context(), data);
26 
27 	// bit 0 = select 053245 at 0000-07ff
28 	// bit 1 = select palette at 0000-07ff
29 	// bit 2 = select palette bank 0 or 1
30 	if (BIT(data, 1))
31 		m_bank0000->set_bank(2 + BIT(data, 2));
32 	else
33 		m_bank0000->set_bank(BIT(data, 0));
34 }
35 
surpratk_5fc0_w(uint8_t data)36 void surpratk_state::surpratk_5fc0_w(uint8_t data)
37 {
38 	if ((data & 0xf4) != 0x10)
39 		logerror("%04x: 3fc0 = %02x\n",m_maincpu->pc(),data);
40 
41 	// bit 0/1 = coin counters
42 	machine().bookkeeping().coin_counter_w(0, data & 0x01);
43 	machine().bookkeeping().coin_counter_w(1, data & 0x02);
44 
45 	// bit 3 = enable char ROM reading through the video RAM
46 	m_k052109->set_rmrd_line((data & 0x08) ? ASSERT_LINE : CLEAR_LINE);
47 
48 	// other bits unknown
49 }
50 
51 
52 /********************************************/
53 
surpratk_map(address_map & map)54 void surpratk_state::surpratk_map(address_map &map)
55 {
56 	map(0x0000, 0x07ff).m(m_bank0000, FUNC(address_map_bank_device::amap8));
57 	map(0x0800, 0x1fff).ram();
58 	map(0x2000, 0x3fff).bankr("bank1");                    /* banked ROM */
59 	map(0x4000, 0x7fff).rw(m_k052109, FUNC(k052109_device::read), FUNC(k052109_device::write));
60 	map(0x5f8c, 0x5f8c).portr("P1");
61 	map(0x5f8d, 0x5f8d).portr("P2");
62 	map(0x5f8e, 0x5f8e).portr("DSW3");
63 	map(0x5f8f, 0x5f8f).portr("DSW1");
64 	map(0x5f90, 0x5f90).portr("DSW2");
65 	map(0x5fa0, 0x5faf).rw(m_k053244, FUNC(k05324x_device::k053244_r), FUNC(k05324x_device::k053244_w));
66 	map(0x5fb0, 0x5fbf).w(m_k053251, FUNC(k053251_device::write));
67 	map(0x5fc0, 0x5fc0).r("watchdog", FUNC(watchdog_timer_device::reset_r)).w(FUNC(surpratk_state::surpratk_5fc0_w));
68 	map(0x5fd0, 0x5fd1).w("ymsnd", FUNC(ym2151_device::write));
69 	map(0x5fc4, 0x5fc4).w(FUNC(surpratk_state::surpratk_videobank_w));
70 	map(0x8000, 0xffff).rom().region("maincpu", 0x38000);
71 }
72 
bank0000_map(address_map & map)73 void surpratk_state::bank0000_map(address_map &map)
74 {
75 	map(0x0000, 0x07ff).ram();
76 	map(0x0800, 0x0fff).rw(m_k053244, FUNC(k05324x_device::k053245_r), FUNC(k05324x_device::k053245_w));
77 	map(0x1000, 0x1fff).ram().w(m_palette, FUNC(palette_device::write8)).share("palette");
78 }
79 
80 
81 /***************************************************************************
82 
83     Input Ports
84 
85 ***************************************************************************/
86 
87 static INPUT_PORTS_START( surpratk )
88 	PORT_START("P1")
89 	KONAMI8_ALT_B12(1)
90 
91 	PORT_START("P2")
92 	KONAMI8_ALT_B12(2)
93 
94 	PORT_START("DSW1")
KONAMI_COINAGE_LOC(DEF_STR (Free_Play),DEF_STR (Free_Play),SW1)95 	KONAMI_COINAGE_LOC(DEF_STR( Free_Play ), DEF_STR( Free_Play ), SW1)
96 
97 	PORT_START("DSW2")
98 	PORT_DIPNAME( 0x03, 0x02, DEF_STR( Lives ) )        PORT_DIPLOCATION("SW2:1,2")
99 	PORT_DIPSETTING(    0x03, "2" )
100 	PORT_DIPSETTING(    0x02, "3" )
101 	PORT_DIPSETTING(    0x01, "5" )
102 	PORT_DIPSETTING(    0x00, "7" )
103 	PORT_DIPNAME( 0x04, 0x00, DEF_STR( Cabinet ) )      PORT_DIPLOCATION("SW2:3")
104 	PORT_DIPSETTING(    0x00, DEF_STR( Upright ) )
105 	PORT_DIPSETTING(    0x04, DEF_STR( Cocktail ) )
106 	PORT_DIPUNUSED_DIPLOC( 0x08, IP_ACTIVE_LOW, "SW2:4" )
107 	PORT_DIPUNUSED_DIPLOC( 0x10, IP_ACTIVE_LOW, "SW2:5" )
108 	PORT_DIPNAME( 0x60, 0x40, DEF_STR( Difficulty ) )   PORT_DIPLOCATION("SW2:6,7")
109 	PORT_DIPSETTING(    0x60, DEF_STR( Easy ) )
110 	PORT_DIPSETTING(    0x40, DEF_STR( Normal ) )
111 	PORT_DIPSETTING(    0x20, DEF_STR( Difficult ) )
112 	PORT_DIPSETTING(    0x00, DEF_STR( Very_Difficult ) )
113 	PORT_DIPNAME( 0x80, 0x00, DEF_STR( Demo_Sounds ) )  PORT_DIPLOCATION("SW2:8")
114 	PORT_DIPSETTING(    0x80, DEF_STR( Off ) )
115 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
116 
117 	PORT_START("DSW3")
118 	PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_SERVICE1 )
119 	PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_SERVICE )
120 	PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_COIN1 )
121 	PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_COIN2 )
122 	PORT_DIPNAME( 0x10, 0x10, DEF_STR( Flip_Screen ) )  PORT_DIPLOCATION("SW3:1")
123 	PORT_DIPSETTING(    0x10, DEF_STR( Off ) )
124 	PORT_DIPSETTING(    0x00, DEF_STR( On ) )
125 	PORT_DIPNAME( 0x20, 0x20, "Upright Controls" )      PORT_DIPLOCATION("SW3:2")
126 	PORT_DIPSETTING(    0x20, DEF_STR( Single ) )
127 	PORT_DIPSETTING(    0x00, DEF_STR( Dual ) )
128 	PORT_SERVICE_DIPLOC( 0x40, IP_ACTIVE_LOW, "SW3:3" )
129 	PORT_DIPNAME( 0x80, 0x80, "Bonus Quiz" )            PORT_DIPLOCATION("SW3:4")
130 	PORT_DIPSETTING(    0x80, DEF_STR( On ) )
131 	PORT_DIPSETTING(    0x00, DEF_STR( Off ) )
132 INPUT_PORTS_END
133 
134 
135 void surpratk_state::machine_start()
136 {
137 	membank("bank1")->configure_entries(0, 32, memregion("maincpu")->base(), 0x2000);
138 	membank("bank1")->set_entry(0);
139 
140 	save_item(NAME(m_sprite_colorbase));
141 	save_item(NAME(m_layer_colorbase));
142 	save_item(NAME(m_layerpri));
143 }
144 
machine_reset()145 void surpratk_state::machine_reset()
146 {
147 	m_bank0000->set_bank(0);
148 
149 	for (int i = 0; i < 3; i++)
150 	{
151 		m_layerpri[i] = 0;
152 		m_layer_colorbase[i] = 0;
153 	}
154 
155 	m_sprite_colorbase = 0;
156 }
157 
banking_callback(uint8_t data)158 void surpratk_state::banking_callback(uint8_t data)
159 {
160 //  logerror("%s: setlines %02x\n", machine().describe_context(), data);
161 	membank("bank1")->set_entry(data & 0x1f);
162 }
163 
surpratk(machine_config & config)164 void surpratk_state::surpratk(machine_config &config)
165 {
166 	/* basic machine hardware */
167 	KONAMI(config, m_maincpu, XTAL(24'000'000)/2/4); /* 053248, the clock input is 12MHz, and internal CPU divider of 4 */
168 	m_maincpu->set_addrmap(AS_PROGRAM, &surpratk_state::surpratk_map);
169 	m_maincpu->line().set(FUNC(surpratk_state::banking_callback));
170 
171 	ADDRESS_MAP_BANK(config, "bank0000").set_map(&surpratk_state::bank0000_map).set_options(ENDIANNESS_BIG, 8, 13, 0x800);
172 
173 	WATCHDOG_TIMER(config, "watchdog");
174 
175 	/* video hardware */
176 	screen_device &screen(SCREEN(config, "screen", SCREEN_TYPE_RASTER));
177 	screen.set_refresh_hz(60);
178 	screen.set_vblank_time(ATTOSECONDS_IN_USEC(0));
179 	screen.set_size(64*8, 32*8);
180 	screen.set_visarea(12*8, (64-12)*8-1, 2*8, 30*8-1);
181 	screen.set_screen_update(FUNC(surpratk_state::screen_update_surpratk));
182 	screen.set_palette(m_palette);
183 
184 	PALETTE(config, m_palette).set_format(palette_device::xBGR_555, 2048);
185 	m_palette->enable_shadows();
186 
187 	K052109(config, m_k052109, 0);
188 	m_k052109->set_palette(m_palette);
189 	m_k052109->set_screen("screen");
190 	m_k052109->set_tile_callback(FUNC(surpratk_state::tile_callback));
191 	m_k052109->irq_handler().set_inputline(m_maincpu, KONAMI_IRQ_LINE);
192 
193 	K053244(config, m_k053244, 0);
194 	m_k053244->set_palette(m_palette);
195 	m_k053244->set_sprite_callback(FUNC(surpratk_state::sprite_callback));
196 
197 	K053251(config, m_k053251, 0);
198 
199 	/* sound hardware */
200 	SPEAKER(config, "lspeaker").front_left();
201 	SPEAKER(config, "rspeaker").front_right();
202 
203 	ym2151_device &ymsnd(YM2151(config, "ymsnd", XTAL(3'579'545)));
204 	ymsnd.irq_handler().set_inputline(m_maincpu, KONAMI_FIRQ_LINE);
205 	ymsnd.add_route(0, "lspeaker", 1.0);
206 	ymsnd.add_route(1, "rspeaker", 1.0);
207 }
208 
209 
210 
211 /***************************************************************************
212 
213   Game ROMs
214 
215 ***************************************************************************/
216 
217 
218 ROM_START( suratk )
219 	ROM_REGION( 0x40000, "maincpu", 0 ) /* code + banked roms */
220 	ROM_LOAD( "911j01.f5", 0x00000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) )
221 	ROM_LOAD( "911k02.h5", 0x20000, 0x20000, CRC(ef10e7b6) SHA1(0b41a929c0c579d688653a8d90dd6b40db12cfb3) )
222 
223 	ROM_REGION( 0x080000, "k052109", 0 )    /* tiles */
224 	ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) )
225 	ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) )
226 
227 	ROM_REGION( 0x080000, "k053244", 0 ) /* graphics */
228 	ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) )  /* sprites */
229 	ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) )  /* sprites */
230 ROM_END
231 
232 ROM_START( suratka )
233 	ROM_REGION( 0x48000, "maincpu", 0 ) /* code + banked roms */
234 	ROM_LOAD( "911j01.f5", 0x00000, 0x20000, CRC(1e647881) SHA1(241e421d5599ebd9fcfb8be9c48dfd3b4c671958) )
235 	ROM_LOAD( "911l02.h5", 0x20000, 0x20000, CRC(11db8288) SHA1(09fe187855172ebf0c57f561cce7f41e47f53114) )
236 
237 	ROM_REGION( 0x080000, "k052109", 0 )    /* tiles */
238 	ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) )
239 	ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) )
240 
241 	ROM_REGION( 0x080000, "k053244", 0 ) /* graphics */
242 	ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) )  /* sprites */
243 	ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) )  /* sprites */
244 ROM_END
245 
246 ROM_START( suratkj )
247 	ROM_REGION( 0x40000, "maincpu", 0 ) /* code + banked roms + palette RAM */
248 	ROM_LOAD( "911m01.f5", 0x00000, 0x20000, CRC(ee5b2cc8) SHA1(4b05f7ba4e804a3bccb41fe9d3258cbcfe5324aa) )
249 	ROM_LOAD( "911m02.h5", 0x20000, 0x20000, CRC(5d4148a8) SHA1(4fa5947db777b4c742775d588dea38758812a916) )
250 
251 	ROM_REGION( 0x080000, "k052109", 0 )    /* tiles */
252 	ROM_LOAD32_WORD( "911d05.bin", 0x000000, 0x040000, CRC(308d2319) SHA1(521d2a72fecb094e2c2f23b535f0b527886b4d3a) )
253 	ROM_LOAD32_WORD( "911d06.bin", 0x000002, 0x040000, CRC(91cc9b32) SHA1(e05b7bbff30f24fe6f009560410f5e90bb118692) )
254 
255 	ROM_REGION( 0x080000, "k053244", 0 ) /* graphics */
256 	ROM_LOAD32_WORD( "911d03.bin", 0x000000, 0x040000, CRC(e34ff182) SHA1(075ca7a91c843bdac7da21ddfcd43f7a043a09b6) )  /* sprites */
257 	ROM_LOAD32_WORD( "911d04.bin", 0x000002, 0x040000, CRC(20700bd2) SHA1(a2fa4a3ee28c1542cdd798907a9ece249aadff0a) )  /* sprites */
258 ROM_END
259 
260 /***************************************************************************
261 
262   Game driver(s)
263 
264 ***************************************************************************/
265 
266 GAME( 1990, suratk,  0,      surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (World ver. K)", MACHINE_SUPPORTS_SAVE )
267 GAME( 1990, suratka, suratk, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (Asia ver. L)",  MACHINE_SUPPORTS_SAVE )
268 GAME( 1990, suratkj, suratk, surpratk, surpratk, surpratk_state, empty_init, ROT0, "Konami", "Surprise Attack (Japan ver. M)", MACHINE_SUPPORTS_SAVE )
269