1 // license:BSD-3-Clause
2 // copyright-holders:Nicola Salmoria
3 /***************************************************************************
4 
5   cclimber.cpp
6 
7   Functions to emulate the video hardware of the machine.
8 
9 ***************************************************************************/
10 
11 #include "emu.h"
12 #include "video/resnet.h"
13 #include "includes/cclimber.h"
14 
15 
16 #define CCLIMBER_BG_PEN     (0)
17 #define SWIMMER_SIDE_BG_PEN (0x120)
18 #define SWIMMER_BG_SPLIT    (0x18 * 8)
19 #define YAMATO_SKY_PEN_BASE (0x60)
20 
21 
22 /***************************************************************************
23 
24   Convert the color PROMs into a more useable format.
25 
26   Crazy Climber has three 32x8 palette PROMs.
27   The palette PROMs are connected to the RGB output this way:
28 
29   bit 7 -- 220 ohm resistor  -- BLUE
30         -- 470 ohm resistor  -- BLUE
31         -- 220 ohm resistor  -- GREEN
32         -- 470 ohm resistor  -- GREEN
33         -- 1  kohm resistor  -- GREEN
34         -- 220 ohm resistor  -- RED
35         -- 470 ohm resistor  -- RED
36   bit 0 -- 1  kohm resistor  -- RED
37 
38 ***************************************************************************/
cclimber_palette(palette_device & palette) const39 void cclimber_state::cclimber_palette(palette_device &palette) const
40 {
41 	const uint8_t *color_prom = memregion("proms")->base();
42 	static constexpr int resistances_rg[3] = { 1000, 470, 220 };
43 	static constexpr int resistances_b [2] = { 470, 220 };
44 
45 	// compute the color output resistor weights
46 	double weights_rg[3], weights_b[2];
47 	compute_resistor_weights(0, 255, -1.0,
48 			3, resistances_rg, weights_rg, 0, 0,
49 			2, resistances_b,  weights_b,  0, 0,
50 			0, nullptr, nullptr, 0, 0);
51 
52 	for (int i = 0;i < palette.entries(); i++)
53 	{
54 		int bit0, bit1, bit2;
55 
56 		// red component
57 		bit0 = BIT(color_prom[i], 0);
58 		bit1 = BIT(color_prom[i], 1);
59 		bit2 = BIT(color_prom[i], 2);
60 		int const r = combine_weights(weights_rg, bit0, bit1, bit2);
61 
62 		// green component
63 		bit0 = BIT(color_prom[i], 3);
64 		bit1 = BIT(color_prom[i], 4);
65 		bit2 = BIT(color_prom[i], 5);
66 		int const g = combine_weights(weights_rg, bit0, bit1, bit2);
67 
68 		// blue component
69 		bit0 = BIT(color_prom[i], 6);
70 		bit1 = BIT(color_prom[i], 7);
71 		int const b = combine_weights(weights_b, bit0, bit1);
72 
73 		palette.set_pen_color(i, rgb_t(r, g, b));
74 	}
75 }
76 
77 
78 /***************************************************************************
79 
80   Convert the color PROMs into a more useable format.
81 
82   Swimmer has two 256x4 char/sprite palette PROMs and one 32x8 big sprite
83   palette PROM.
84   The palette PROMs are connected to the RGB output this way:
85   (the 500 and 250 ohm resistors are made of 1 kohm resistors in parallel)
86 
87   bit 3 -- 250 ohm resistor  -- BLUE
88         -- 500 ohm resistor  -- BLUE
89         -- 250 ohm resistor  -- GREEN
90   bit 0 -- 500 ohm resistor  -- GREEN
91   bit 3 -- 1  kohm resistor  -- GREEN
92         -- 250 ohm resistor  -- RED
93         -- 500 ohm resistor  -- RED
94   bit 0 -- 1  kohm resistor  -- RED
95 
96   bit 7 -- 250 ohm resistor  -- BLUE
97         -- 500 ohm resistor  -- BLUE
98         -- 250 ohm resistor  -- GREEN
99         -- 500 ohm resistor  -- GREEN
100         -- 1  kohm resistor  -- GREEN
101         -- 250 ohm resistor  -- RED
102         -- 500 ohm resistor  -- RED
103   bit 0 -- 1  kohm resistor  -- RED
104 
105   Additionally, the background color of the score panel is determined by
106   these resistors:
107 
108                   /--- tri-state --  470 -- BLUE
109   +5V -- 1kohm ------- tri-state --  390 -- GREEN
110                   \--- tri-state -- 1000 -- RED
111 
112 ***************************************************************************/
113 
swimmer_palette(palette_device & palette) const114 void cclimber_state::swimmer_palette(palette_device &palette) const
115 {
116 	const uint8_t *color_prom = memregion("proms")->base();
117 
118 	for (int i = 0; i < 0x100; i++)
119 	{
120 		int bit0, bit1, bit2;
121 
122 		// red component
123 		bit0 = BIT(color_prom[i + 0x000], 0);
124 		bit1 = BIT(color_prom[i + 0x000], 1);
125 		bit2 = BIT(color_prom[i + 0x000], 2);
126 		int const r = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
127 
128 		// green component
129 		bit0 = BIT(color_prom[i + 0x000], 3);
130 		bit1 = BIT(color_prom[i + 0x100], 0);
131 		bit2 = BIT(color_prom[i + 0x100], 1);
132 		int const g = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
133 
134 		// blue component
135 		bit0 = 0;
136 		bit1 = BIT(color_prom[i + 0x100], 2);
137 		bit2 = BIT(color_prom[i + 0x100], 3);
138 		int const b = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
139 
140 		palette.set_pen_color(i, rgb_t(r, g, b));
141 	}
142 
143 	color_prom += 0x200;
144 
145 	// big sprite
146 	for (int i = 0; i < 0x20; i++)
147 	{
148 		int bit0, bit1, bit2;
149 
150 		// red component
151 		bit0 = BIT(color_prom[i], 0);
152 		bit1 = BIT(color_prom[i], 1);
153 		bit2 = BIT(color_prom[i], 2);
154 		int const r = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
155 
156 		// green component
157 		bit0 = BIT(color_prom[i], 3);
158 		bit1 = BIT(color_prom[i], 4);
159 		bit2 = BIT(color_prom[i], 5);
160 		int const g = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
161 
162 		// blue component
163 		bit0 = 0;
164 		bit1 = BIT(color_prom[i], 6);
165 		bit2 = BIT(color_prom[i], 7);
166 		int const b = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
167 
168 		palette.set_pen_color(i + 0x100, rgb_t(r, g, b));
169 	}
170 
171 	// side panel backgrond pen
172 #if 0
173 	// values calculated from the resistors don't seem to match the real board
174 	palette.set_pen_color(SWIMMER_SIDE_BG_PEN, rgb_t(0x24, 0x5d, 0x4e));
175 #endif
176 	palette.set_pen_color(SWIMMER_SIDE_BG_PEN, rgb_t(0x20, 0x98, 0x79));
177 }
178 
179 
yamato_palette(palette_device & palette) const180 void cclimber_state::yamato_palette(palette_device &palette) const
181 {
182 	uint8_t const *const color_prom = memregion("proms")->base();
183 
184 	// chars - 12 bits RGB
185 	for (int i = 0; i < 0x40; i++)
186 	{
187 		int bit0, bit1, bit2, bit3;
188 
189 		// red component
190 		bit0 = BIT(color_prom[i + 0x00], 0);
191 		bit1 = BIT(color_prom[i + 0x00], 1);
192 		bit2 = BIT(color_prom[i + 0x00], 2);
193 		bit3 = BIT(color_prom[i + 0x00], 3);
194 		int const r = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
195 
196 		// green component
197 		bit0 = BIT(color_prom[i + 0x00], 4);
198 		bit1 = BIT(color_prom[i + 0x00], 5);
199 		bit2 = BIT(color_prom[i + 0x00], 6);
200 		bit3 = BIT(color_prom[i + 0x00], 7);
201 		int const g = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
202 
203 		// blue component
204 		bit0 = BIT(color_prom[i + 0x40], 0);
205 		bit1 = BIT(color_prom[i + 0x40], 1);
206 		bit2 = BIT(color_prom[i + 0x40], 2);
207 		bit3 = BIT(color_prom[i + 0x40], 3);
208 		int const b = 0x0e * bit0 + 0x1f * bit1 + 0x43 * bit2 + 0x8f * bit3;
209 
210 		palette.set_pen_color(i, rgb_t(r, g, b));
211 	}
212 
213 	// big sprite - 8 bits RGB
214 	for (int i = 0; i < 0x20; i++)
215 	{
216 		int bit0, bit1, bit2;
217 
218 		// red component
219 		bit0 = BIT(color_prom[i + 0x80], 0);
220 		bit1 = BIT(color_prom[i + 0x80], 1);
221 		bit2 = BIT(color_prom[i + 0x80], 2);
222 		int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
223 
224 		// green component
225 		bit0 = BIT(color_prom[i + 0x80], 3);
226 		bit1 = BIT(color_prom[i + 0x80], 4);
227 		bit2 = BIT(color_prom[i + 0x80], 5);
228 		int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
229 
230 		// blue component
231 		bit0 = 0;
232 		bit1 = BIT(color_prom[i + 0x80], 6);
233 		bit2 = BIT(color_prom[i + 0x80], 7);
234 		int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
235 
236 		palette.set_pen_color(i + 0x40, rgb_t(r, g, b));
237 	}
238 
239 	// fake colors for bg gradient
240 	for (int i = 0; i < 0x100; i++)
241 		palette.set_pen_color(YAMATO_SKY_PEN_BASE + i, rgb_t(0, 0, i));
242 }
243 
244 
toprollr_palette(palette_device & palette) const245 void cclimber_state::toprollr_palette(palette_device &palette) const
246 {
247 	uint8_t const *const color_prom = memregion("proms")->base();
248 
249 	for (int i = 0; i < 0xa0; i++)
250 	{
251 		int bit0, bit1, bit2;
252 
253 		// red component
254 		bit0 = BIT(color_prom[i], 0);
255 		bit1 = BIT(color_prom[i], 1);
256 		bit2 = BIT(color_prom[i], 2);
257 		int const r = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
258 
259 		// green component
260 		bit0 = BIT(color_prom[i], 3);
261 		bit1 = BIT(color_prom[i], 4);
262 		bit2 = BIT(color_prom[i], 5);
263 		int const g = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
264 
265 		// blue component
266 		bit0 = 0;
267 		bit1 = BIT(color_prom[i], 6);
268 		bit2 = BIT(color_prom[i], 7);
269 		int const b = 0x21 * bit0 + 0x47 * bit1 + 0x97 * bit2;
270 
271 		palette.set_pen_color(i, rgb_t(r, g, b));
272 	}
273 }
274 
275 
276 /***************************************************************************
277 
278   Swimmer can directly set the background color.
279   The latch is connected to the RGB output this way:
280   (the 500 and 250 ohm resistors are made of 1 kohm resistors in parallel)
281 
282   bit 7 -- 250 ohm resistor  -- RED
283         -- 500 ohm resistor  -- RED
284         -- 250 ohm resistor  -- GREEN
285         -- 500 ohm resistor  -- GREEN
286         -- 1  kohm resistor  -- GREEN
287         -- 250 ohm resistor  -- BLUE
288         -- 500 ohm resistor  -- BLUE
289   bit 0 -- 1  kohm resistor  -- BLUE
290 
291 ***************************************************************************/
292 
swimmer_set_background_pen()293 void cclimber_state::swimmer_set_background_pen()
294 {
295 	int bit0, bit1, bit2;
296 	int r, g, b;
297 
298 	/* red component */
299 	bit0 = 0;
300 	bit1 = (*m_swimmer_background_color >> 6) & 0x01;
301 	bit2 = (*m_swimmer_background_color >> 7) & 0x01;
302 	r = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
303 
304 	/* green component */
305 	bit0 = (*m_swimmer_background_color >> 3) & 0x01;
306 	bit1 = (*m_swimmer_background_color >> 4) & 0x01;
307 	bit2 = (*m_swimmer_background_color >> 5) & 0x01;
308 	g = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
309 
310 	/* blue component */
311 	bit0 = (*m_swimmer_background_color >> 0) & 0x01;
312 	bit1 = (*m_swimmer_background_color >> 1) & 0x01;
313 	bit2 = (*m_swimmer_background_color >> 2) & 0x01;
314 	b = 0x20 * bit0 + 0x40 * bit1 + 0x80 * bit2;
315 
316 	m_palette->set_pen_color(CCLIMBER_BG_PEN, rgb_t(r, g, b));
317 }
318 
319 
320 
cclimber_colorram_w(offs_t offset,uint8_t data)321 void cclimber_state::cclimber_colorram_w(offs_t offset, uint8_t data)
322 {
323 	/* A5 is not connected, there is only 0x200 bytes of RAM */
324 	m_colorram[offset & ~0x20] = data;
325 	m_colorram[offset |  0x20] = data;
326 }
327 
328 
flip_screen_x_w(int state)329 void cclimber_state::flip_screen_x_w(int state)
330 {
331 	m_flip_x = state;
332 }
333 
334 
flip_screen_y_w(int state)335 void cclimber_state::flip_screen_y_w(int state)
336 {
337 	m_flip_y = state;
338 }
339 
340 
sidebg_enable_w(int state)341 void cclimber_state::sidebg_enable_w(int state)
342 {
343 	m_swimmer_side_background_enabled = state;
344 }
345 
346 
palette_bank_w(int state)347 void cclimber_state::palette_bank_w(int state)
348 {
349 	m_swimmer_palettebank = state;
350 }
351 
352 
TILE_GET_INFO_MEMBER(cclimber_state::cclimber_get_pf_tile_info)353 TILE_GET_INFO_MEMBER(cclimber_state::cclimber_get_pf_tile_info)
354 {
355 	int code, color;
356 
357 	int flags = TILE_FLIPYX(m_colorram[tile_index] >> 6);
358 
359 	/* vertical flipping flips two adjacent characters */
360 	if (flags & 0x02)
361 		tile_index = tile_index ^ 0x20;
362 
363 	code = ((m_colorram[tile_index] & 0x10) << 5) |
364 			((m_colorram[tile_index] & 0x20) << 3) |
365 				m_videoram[tile_index];
366 
367 	color = m_colorram[tile_index] & 0x0f;
368 
369 	tileinfo.set(0, code, color, flags);
370 }
371 
372 
TILE_GET_INFO_MEMBER(cclimber_state::swimmer_get_pf_tile_info)373 TILE_GET_INFO_MEMBER(cclimber_state::swimmer_get_pf_tile_info)
374 {
375 	int code, color;
376 
377 	int flags = TILE_FLIPYX(m_colorram[tile_index] >> 6);
378 
379 	/* vertical flipping flips two adjacent characters */
380 	if (flags & 0x02)
381 		tile_index = tile_index ^ 0x20;
382 
383 	code = ((m_colorram[tile_index] & 0x10) << 4) | m_videoram[tile_index];
384 	color = (m_swimmer_palettebank << 4) | (m_colorram[tile_index] & 0x0f);
385 
386 	tileinfo.set(0, code, color, flags);
387 }
388 
389 
TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_pf_tile_info)390 TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_pf_tile_info)
391 {
392 	int code, attr, color;
393 
394 	attr = tile_index & 0x10 ? m_colorram[tile_index & ~0x20] : m_colorram[tile_index];
395 	code = ((attr & 0x30) << 4) | m_videoram[tile_index];
396 	color = attr & 0x0f;
397 
398 	tileinfo.set(0, code, color, 0);
399 }
400 
401 
TILE_GET_INFO_MEMBER(cclimber_state::cclimber_get_bs_tile_info)402 TILE_GET_INFO_MEMBER(cclimber_state::cclimber_get_bs_tile_info)
403 {
404 	int code, color;
405 
406 	/* only the lower right is visible */
407 	tileinfo.group = ((tile_index & 0x210) == 0x210) ? 0 : 1;
408 
409 	/* the address doesn't use A4 of the coordinates, giving a 16x16 map */
410 	tile_index = ((tile_index & 0x1e0) >> 1) | (tile_index & 0x0f);
411 
412 	code = ((m_bigsprite_control[1] & 0x08) << 5) | m_bigsprite_videoram[tile_index];
413 	color = m_bigsprite_control[1] & 0x07;
414 
415 	tileinfo.set(2, code, color, 0);
416 }
417 
418 
TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_bs_tile_info)419 TILE_GET_INFO_MEMBER(cclimber_state::toprollr_get_bs_tile_info)
420 {
421 	int code, color;
422 
423 	/* only the lower right is visible */
424 	tileinfo.group = ((tile_index & 0x210) == 0x210) ? 0 : 1;
425 
426 	/* the address doesn't use A4 of the coordinates, giving a 16x16 map */
427 	tile_index = ((tile_index & 0x1e0) >> 1) | (tile_index & 0x0f);
428 
429 	code = ((m_bigsprite_control[1] & 0x18) << 5) | m_bigsprite_videoram[tile_index];
430 	color = m_bigsprite_control[1] & 0x07;
431 
432 	tileinfo.set(2, code, color, 0);
433 }
434 
435 
TILE_GET_INFO_MEMBER(cclimber_state::toproller_get_bg_tile_info)436 TILE_GET_INFO_MEMBER(cclimber_state::toproller_get_bg_tile_info)
437 {
438 	int code = ((m_toprollr_bg_coloram[tile_index] & 0x40) << 2) | m_toprollr_bg_videoram[tile_index];
439 	int color = m_toprollr_bg_coloram[tile_index] & 0x0f;
440 
441 	tileinfo.set(3, code, color, TILE_FLIPX);
442 }
443 
444 
VIDEO_START_MEMBER(cclimber_state,cclimber)445 VIDEO_START_MEMBER(cclimber_state,cclimber)
446 {
447 	m_pf_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::cclimber_get_pf_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
448 	m_pf_tilemap->set_transparent_pen(0);
449 	m_pf_tilemap->set_scroll_cols(32);
450 
451 	m_bs_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::cclimber_get_bs_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
452 	m_bs_tilemap->set_scroll_cols(1);
453 	m_bs_tilemap->set_scroll_rows(1);
454 	m_bs_tilemap->set_transmask(0, 0x01, 0);    /* pen 0 is transaprent */
455 	m_bs_tilemap->set_transmask(1, 0x0f, 0);  /* all 4 pens are transparent */
456 
457 	save_item(NAME(m_flip_x));
458 	save_item(NAME(m_flip_y));
459 }
460 
461 
VIDEO_START_MEMBER(cclimber_state,swimmer)462 VIDEO_START_MEMBER(cclimber_state,swimmer)
463 {
464 	m_pf_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::swimmer_get_pf_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
465 	m_pf_tilemap->set_transparent_pen(0);
466 	m_pf_tilemap->set_scroll_cols(32);
467 
468 	m_bs_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::cclimber_get_bs_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
469 	m_bs_tilemap->set_scroll_cols(1);
470 	m_bs_tilemap->set_scroll_rows(1);
471 	m_bs_tilemap->set_transmask(0, 0x01, 0);    /* pen 0 is transaprent */
472 	m_bs_tilemap->set_transmask(1, 0xff, 0);  /* all 8 pens are transparent */
473 
474 	save_item(NAME(m_flip_x));
475 	save_item(NAME(m_flip_y));
476 	save_item(NAME(m_swimmer_side_background_enabled));
477 	save_item(NAME(m_swimmer_palettebank));
478 }
479 
480 
VIDEO_START_MEMBER(cclimber_state,toprollr)481 VIDEO_START_MEMBER(cclimber_state,toprollr)
482 {
483 	m_pf_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::toprollr_get_pf_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
484 	m_pf_tilemap->set_transparent_pen(0);
485 
486 	m_toproller_bg_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::toproller_get_bg_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
487 	m_toproller_bg_tilemap->set_scroll_rows(1);
488 
489 	m_bs_tilemap = &machine().tilemap().create(*m_gfxdecode, tilemap_get_info_delegate(*this, FUNC(cclimber_state::toprollr_get_bs_tile_info)), TILEMAP_SCAN_ROWS, 8, 8, 32, 32);
490 	m_bs_tilemap->set_scroll_cols(1);
491 	m_bs_tilemap->set_scroll_rows(1);
492 	m_bs_tilemap->set_transmask(0, 0x01, 0);    /* pen 0 is transaprent */
493 	m_bs_tilemap->set_transmask(1, 0x0f, 0);  /* all 4 pens are transparent */
494 
495 	save_item(NAME(m_flip_x));
496 	save_item(NAME(m_flip_y));
497 }
498 
499 
draw_playfield(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)500 void cclimber_state::draw_playfield(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
501 {
502 	int i;
503 
504 	m_pf_tilemap->mark_all_dirty();
505 	m_pf_tilemap->set_flip((m_flip_x ? TILEMAP_FLIPX : 0) |
506 									(m_flip_y ? TILEMAP_FLIPY : 0));
507 	for (i = 0; i < 32; i++)
508 		m_pf_tilemap->set_scrolly(i, m_column_scroll[i]);
509 
510 	m_pf_tilemap->draw(screen, bitmap, cliprect, 0, 0);
511 }
512 
513 
cclimber_draw_bigsprite(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)514 void cclimber_state::cclimber_draw_bigsprite(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
515 {
516 	uint8_t x = m_bigsprite_control[3] - 8;
517 	uint8_t y = m_bigsprite_control[2];
518 	int bigsprite_flip_x = (m_bigsprite_control[1] & 0x10) >> 4;
519 	int bigsprite_flip_y = (m_bigsprite_control[1] & 0x20) >> 5;
520 
521 	if (bigsprite_flip_x)
522 		x = 0x80 - x;
523 
524 	if (bigsprite_flip_y)
525 		y = 0x80 - y;
526 
527 	m_bs_tilemap->mark_all_dirty();
528 
529 	m_bs_tilemap->set_flip((bigsprite_flip_x ? TILEMAP_FLIPX : 0) |
530 									(m_flip_y ^ bigsprite_flip_y ? TILEMAP_FLIPY : 0));
531 
532 	m_bs_tilemap->set_scrollx(0, x);
533 	m_bs_tilemap->set_scrolly(0, y);
534 
535 	m_bs_tilemap->draw(screen, bitmap, cliprect, 0, 0);
536 }
537 
538 
toprollr_draw_bigsprite(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)539 void cclimber_state::toprollr_draw_bigsprite(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
540 {
541 	uint8_t x = m_bigsprite_control[3] - 8;
542 	uint8_t y = m_bigsprite_control[2];
543 
544 	m_bs_tilemap->mark_all_dirty();
545 
546 	m_bs_tilemap->set_flip(m_flip_y ? TILEMAP_FLIPY : 0);
547 
548 	m_bs_tilemap->set_scrollx(0, x);
549 	m_bs_tilemap->set_scrolly(0, y);
550 
551 	m_bs_tilemap->draw(screen, bitmap, cliprect, 0, 0);
552 }
553 
554 
cclimber_draw_sprites(bitmap_ind16 & bitmap,const rectangle & cliprect,gfx_element * gfx)555 void cclimber_state::cclimber_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx)
556 {
557 	int offs;
558 
559 	/* draw the sprites -- note that it is important to draw them exactly in this
560 	   order, to have the correct priorities. */
561 	for (offs = 0x1c; offs >= 0; offs -= 4)
562 	{
563 		int x = m_spriteram[offs + 3] + 1;
564 		/* x + 1 is evident in cclimber and ckong. It looks worse,
565 		but it has been confirmed on several PCBs. */
566 
567 		int y = 240 - m_spriteram[offs + 2];
568 
569 		int code = ((m_spriteram[offs + 1] & 0x10) << 3) |
570 					((m_spriteram[offs + 1] & 0x20) << 1) |
571 					( m_spriteram[offs + 0] & 0x3f);
572 
573 		int color = m_spriteram[offs + 1] & 0x0f;
574 
575 		int flipx = m_spriteram[offs + 0] & 0x40;
576 		int flipy = m_spriteram[offs + 0] & 0x80;
577 
578 		if (m_flip_x)
579 		{
580 			x = 242 - x;
581 			flipx = !flipx;
582 		}
583 
584 		if (m_flip_y)
585 		{
586 			y = 240 - y;
587 			flipy = !flipy;
588 		}
589 
590 			gfx->transpen(bitmap,cliprect, code, color, flipx, flipy, x, y, 0);
591 	}
592 }
593 
594 
toprollr_draw_sprites(bitmap_ind16 & bitmap,const rectangle & cliprect,gfx_element * gfx)595 void cclimber_state::toprollr_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx)
596 {
597 	int offs;
598 
599 	/* draw the sprites -- note that it is important to draw them exactly in this
600 	   order, to have the correct priorities. */
601 	for (offs = m_spriteram.bytes() - 4; offs >= 0; offs -= 4)
602 	{
603 		int x = m_spriteram[offs + 3];
604 		int y = 240 - m_spriteram[offs + 2];
605 
606 		int code = ((m_spriteram[offs + 1] & 0x10) << 3) |
607 					((m_spriteram[offs + 1] & 0x20) << 1) |
608 					( m_spriteram[offs + 0] & 0x3f);
609 
610 		int color = m_spriteram[offs + 1] & 0x0f;
611 
612 		int flipx = m_spriteram[offs + 0] & 0x40;
613 		int flipy = m_spriteram[offs + 0] & 0x80;
614 
615 		if (m_flip_x)
616 		{
617 			x = 240 - x;
618 			flipx = !flipx;
619 		}
620 
621 		if (m_flip_y)
622 		{
623 			y = 240 - y;
624 			flipy = !flipy;
625 		}
626 
627 			gfx->transpen(bitmap,cliprect, code, color, flipx, flipy, x, y, 0);
628 	}
629 }
630 
631 
swimmer_draw_sprites(bitmap_ind16 & bitmap,const rectangle & cliprect,gfx_element * gfx)632 void cclimber_state::swimmer_draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect, gfx_element *gfx)
633 {
634 	int offs;
635 
636 	/* draw the sprites -- note that it is important to draw them exactly in this
637 	   order, to have the correct priorities. */
638 	for (offs = 0x1c; offs >= 0; offs -= 4)
639 	{
640 		int x = m_spriteram[offs + 3];
641 		int y = 240 - m_spriteram[offs + 2];
642 
643 		int code = ((m_spriteram[offs + 1] & 0x10) << 2) |
644 					(m_spriteram[offs + 0] & 0x3f);
645 
646 		int color = (m_swimmer_palettebank << 4) |
647 					(m_spriteram[offs + 1] & 0x0f);
648 
649 		int flipx = m_spriteram[offs + 0] & 0x40;
650 		int flipy = m_spriteram[offs + 0] & 0x80;
651 
652 		if (m_flip_x)
653 		{
654 			x = 240 - x;
655 			flipx = !flipx;
656 		}
657 
658 		if (m_flip_y)
659 		{
660 			y = 240 - y;
661 			flipy = !flipy;
662 		}
663 
664 			gfx->transpen(bitmap,cliprect, code, color, flipx, flipy, x, y, 0);
665 	}
666 }
667 
668 
screen_update_cclimber(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)669 uint32_t cclimber_state::screen_update_cclimber(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
670 {
671 	bitmap.fill(CCLIMBER_BG_PEN, cliprect);
672 	draw_playfield(screen, bitmap, cliprect);
673 
674 	/* draw the "big sprite" under the regular sprites */
675 	if ((m_bigsprite_control[0] & 0x01))
676 	{
677 		cclimber_draw_bigsprite(screen, bitmap, cliprect);
678 		cclimber_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
679 	}
680 
681 	/* draw the "big sprite" over the regular sprites */
682 	else
683 	{
684 		cclimber_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
685 		cclimber_draw_bigsprite(screen, bitmap, cliprect);
686 	}
687 
688 	return 0;
689 }
690 
691 
screen_update_yamato(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)692 uint32_t cclimber_state::screen_update_yamato(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
693 {
694 	uint8_t const *const sky_rom = memregion("user1")->base() + 0x1200;
695 
696 	for (int i = 0; i < 0x100; i++)
697 	{
698 		pen_t pen = YAMATO_SKY_PEN_BASE + sky_rom[(m_flip_x ? 0x80 : 0) + (i >> 1)];
699 
700 		for (int j = 0; j < 0x100; j++)
701 			bitmap.pix(j, (i - 8) & 0xff) = pen;
702 	}
703 
704 	draw_playfield(screen, bitmap, cliprect);
705 
706 	/* draw the "big sprite" under the regular sprites */
707 	if ((m_bigsprite_control[0] & 0x01))
708 	{
709 		cclimber_draw_bigsprite(screen, bitmap, cliprect);
710 		toprollr_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
711 	}
712 
713 	/* draw the "big sprite" over the regular sprites */
714 	else
715 	{
716 		toprollr_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
717 		cclimber_draw_bigsprite(screen, bitmap, cliprect);
718 	}
719 
720 	return 0;
721 }
722 
723 
screen_update_swimmer(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)724 uint32_t cclimber_state::screen_update_swimmer(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
725 {
726 	swimmer_set_background_pen();
727 
728 	if (m_swimmer_side_background_enabled)
729 	{
730 		if (m_flip_x)
731 		{
732 			rectangle split_rect_left(0, 0xff - SWIMMER_BG_SPLIT, 0, 0xff);
733 			rectangle split_rect_right(0x100 - SWIMMER_BG_SPLIT, 0xff, 0, 0xff);
734 
735 			split_rect_left &= cliprect;
736 			bitmap.fill(SWIMMER_SIDE_BG_PEN, split_rect_left);
737 
738 			split_rect_right &= cliprect;
739 			bitmap.fill(CCLIMBER_BG_PEN, split_rect_right);
740 		}
741 		else
742 		{
743 			rectangle split_rect_left(0, SWIMMER_BG_SPLIT - 1, 0, 0xff);
744 			rectangle split_rect_right(SWIMMER_BG_SPLIT, 0xff, 0, 0xff);
745 
746 			split_rect_left &= cliprect;
747 			bitmap.fill(CCLIMBER_BG_PEN, split_rect_left);
748 
749 			split_rect_right &= cliprect;
750 			bitmap.fill(SWIMMER_SIDE_BG_PEN, split_rect_right);
751 		}
752 	}
753 	else
754 		bitmap.fill(CCLIMBER_BG_PEN, cliprect);
755 
756 	draw_playfield(screen, bitmap, cliprect);
757 
758 	/* draw the "big sprite" under the regular sprites */
759 	if ((m_bigsprite_control[0] & 0x01))
760 	{
761 		cclimber_draw_bigsprite(screen, bitmap, cliprect);
762 		swimmer_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
763 	}
764 
765 	/* draw the "big sprite" over the regular sprites */
766 	else
767 	{
768 		swimmer_draw_sprites(bitmap, cliprect, m_gfxdecode->gfx(1));
769 		cclimber_draw_bigsprite(screen, bitmap, cliprect);
770 	}
771 
772 	return 0;
773 }
774 
775 
screen_update_toprollr(screen_device & screen,bitmap_ind16 & bitmap,const rectangle & cliprect)776 uint32_t cclimber_state::screen_update_toprollr(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect)
777 {
778 	rectangle scroll_area_clip = cliprect;
779 	scroll_area_clip.min_x = 4*8;
780 	scroll_area_clip.max_x = 29*8-1;
781 
782 	bitmap.fill(CCLIMBER_BG_PEN, cliprect);
783 
784 	m_toproller_bg_tilemap->set_scrollx(0, m_toprollr_bg_videoram[0]);
785 	m_toproller_bg_tilemap->set_flip((m_flip_x ? TILEMAP_FLIPX : 0) |
786 											(m_flip_y ? TILEMAP_FLIPY : 0));
787 	m_toproller_bg_tilemap->mark_all_dirty();
788 	m_toproller_bg_tilemap->draw(screen, bitmap, scroll_area_clip, 0, 0);
789 
790 	/* draw the "big sprite" over the regular sprites */
791 	if ((m_bigsprite_control[1] & 0x20))
792 	{
793 		toprollr_draw_sprites(bitmap, scroll_area_clip, m_gfxdecode->gfx(1));
794 		toprollr_draw_bigsprite(screen, bitmap, scroll_area_clip);
795 	}
796 
797 	/* draw the "big sprite" under the regular sprites */
798 	else
799 	{
800 		toprollr_draw_bigsprite(screen, bitmap, scroll_area_clip);
801 		toprollr_draw_sprites(bitmap, scroll_area_clip, m_gfxdecode->gfx(1));
802 	}
803 
804 	m_pf_tilemap->mark_all_dirty();
805 	m_pf_tilemap->set_flip((m_flip_x ? TILEMAP_FLIPX : 0) |
806 									(m_flip_y ? TILEMAP_FLIPY : 0));
807 	m_pf_tilemap->draw(screen, bitmap, cliprect, 0, 0);
808 
809 	return 0;
810 }
811