1 /*
2   Simple DirectMedia Layer
3   Copyright (C) 1997-2016 Sam Lantinga <slouken@libsdl.org>
4 
5   This software is provided 'as-is', without any express or implied
6   warranty.  In no event will the authors be held liable for any damages
7   arising from the use of this software.
8 
9   Permission is granted to anyone to use this software for any purpose,
10   including commercial applications, and to alter it and redistribute it
11   freely, subject to the following restrictions:
12 
13   1. The origin of this software must not be misrepresented; you must not
14      claim that you wrote the original software. If you use this software
15      in a product, an acknowledgment in the product documentation would be
16      appreciated but is not required.
17   2. Altered source versions must be plainly marked as such, and must not be
18      misrepresented as being the original software.
19   3. This notice may not be removed or altered from any source distribution.
20 */
21 #include "../../SDL_internal.h"
22 
23 #if SDL_VIDEO_DRIVER_HAIKU
24 
25 
26 #ifdef __cplusplus
27 extern "C" {
28 #endif
29 
30 #include "SDL_bkeyboard.h"
31 #include "SDL_bwindow.h"
32 #include "SDL_bclipboard.h"
33 #include "SDL_bvideo.h"
34 #include "SDL_bopengl.h"
35 #include "SDL_bmodes.h"
36 #include "SDL_bframebuffer.h"
37 #include "SDL_bevents.h"
38 
39 /* FIXME: Undefined functions */
40 //    #define BE_PumpEvents NULL
41     #define BE_StartTextInput NULL
42     #define BE_StopTextInput NULL
43     #define BE_SetTextInputRect NULL
44 
45 //    #define BE_DeleteDevice NULL
46 
47 /* End undefined functions */
48 
49 static SDL_VideoDevice *
BE_CreateDevice(int devindex)50 BE_CreateDevice(int devindex)
51 {
52     SDL_VideoDevice *device;
53     /*SDL_VideoData *data;*/
54 
55     /* Initialize all variables that we clean on shutdown */
56     device = (SDL_VideoDevice *) SDL_calloc(1, sizeof(SDL_VideoDevice));
57 
58     device->driverdata = NULL; /* FIXME: Is this the cause of some of the
59     							  SDL_Quit() errors? */
60 
61 /* TODO: Figure out if any initialization needs to go here */
62 
63     /* Set the function pointers */
64     device->VideoInit = BE_VideoInit;
65     device->VideoQuit = BE_VideoQuit;
66     device->GetDisplayBounds = BE_GetDisplayBounds;
67     device->GetDisplayModes = BE_GetDisplayModes;
68     device->SetDisplayMode = BE_SetDisplayMode;
69     device->PumpEvents = BE_PumpEvents;
70 
71     device->CreateWindow = BE_CreateWindow;
72     device->CreateWindowFrom = BE_CreateWindowFrom;
73     device->SetWindowTitle = BE_SetWindowTitle;
74     device->SetWindowIcon = BE_SetWindowIcon;
75     device->SetWindowPosition = BE_SetWindowPosition;
76     device->SetWindowSize = BE_SetWindowSize;
77     device->ShowWindow = BE_ShowWindow;
78     device->HideWindow = BE_HideWindow;
79     device->RaiseWindow = BE_RaiseWindow;
80     device->MaximizeWindow = BE_MaximizeWindow;
81     device->MinimizeWindow = BE_MinimizeWindow;
82     device->RestoreWindow = BE_RestoreWindow;
83     device->SetWindowBordered = BE_SetWindowBordered;
84     device->SetWindowResizable = BE_SetWindowResizable;
85     device->SetWindowFullscreen = BE_SetWindowFullscreen;
86     device->SetWindowGammaRamp = BE_SetWindowGammaRamp;
87     device->GetWindowGammaRamp = BE_GetWindowGammaRamp;
88     device->SetWindowGrab = BE_SetWindowGrab;
89     device->DestroyWindow = BE_DestroyWindow;
90     device->GetWindowWMInfo = BE_GetWindowWMInfo;
91     device->CreateWindowFramebuffer = BE_CreateWindowFramebuffer;
92     device->UpdateWindowFramebuffer = BE_UpdateWindowFramebuffer;
93     device->DestroyWindowFramebuffer = BE_DestroyWindowFramebuffer;
94 
95     device->shape_driver.CreateShaper = NULL;
96     device->shape_driver.SetWindowShape = NULL;
97     device->shape_driver.ResizeWindowShape = NULL;
98 
99 
100     device->GL_LoadLibrary = BE_GL_LoadLibrary;
101     device->GL_GetProcAddress = BE_GL_GetProcAddress;
102     device->GL_UnloadLibrary = BE_GL_UnloadLibrary;
103     device->GL_CreateContext = BE_GL_CreateContext;
104     device->GL_MakeCurrent = BE_GL_MakeCurrent;
105     device->GL_SetSwapInterval = BE_GL_SetSwapInterval;
106     device->GL_GetSwapInterval = BE_GL_GetSwapInterval;
107     device->GL_SwapWindow = BE_GL_SwapWindow;
108     device->GL_DeleteContext = BE_GL_DeleteContext;
109 
110     device->StartTextInput = BE_StartTextInput;
111     device->StopTextInput = BE_StopTextInput;
112     device->SetTextInputRect = BE_SetTextInputRect;
113 
114     device->SetClipboardText = BE_SetClipboardText;
115     device->GetClipboardText = BE_GetClipboardText;
116     device->HasClipboardText = BE_HasClipboardText;
117 
118     device->free = BE_DeleteDevice;
119 
120     return device;
121 }
122 
123 VideoBootStrap HAIKU_bootstrap = {
124 	"haiku", "Haiku graphics",
125 	BE_Available, BE_CreateDevice
126 };
127 
BE_DeleteDevice(SDL_VideoDevice * device)128 void BE_DeleteDevice(SDL_VideoDevice * device)
129 {
130 	SDL_free(device->driverdata);
131 	SDL_free(device);
132 }
133 
BE_VideoInit(_THIS)134 int BE_VideoInit(_THIS)
135 {
136 	/* Initialize the Be Application for appserver interaction */
137 	if (SDL_InitBeApp() < 0) {
138 		return -1;
139 	}
140 
141 	/* Initialize video modes */
142 	BE_InitModes(_this);
143 
144 	/* Init the keymap */
145 	BE_InitOSKeymap();
146 
147 
148 #if SDL_VIDEO_OPENGL
149         /* testgl application doesn't load library, just tries to load symbols */
150         /* is it correct? if so we have to load library here */
151     BE_GL_LoadLibrary(_this, NULL);
152 #endif
153 
154         /* We're done! */
155     return (0);
156 }
157 
BE_Available(void)158 int BE_Available(void)
159 {
160     return (1);
161 }
162 
BE_VideoQuit(_THIS)163 void BE_VideoQuit(_THIS)
164 {
165 
166     BE_QuitModes(_this);
167 
168     SDL_QuitBeApp();
169 }
170 
171 #ifdef __cplusplus
172 }
173 #endif
174 
175 #endif /* SDL_VIDEO_DRIVER_HAIKU */
176