1 // license:GPL-2.0+
2 // copyright-holders:Juergen Buchmueller
3 /***************************************************************************
4
5 Meadows S2650 driver
6
7 driver by J. Buchmueller, June '98
8
9 Games supported:
10 * Dead Eye
11 * 3-D Bowling
12 * Gypsy Juggler
13 * Inferno
14
15 Known issues:
16 * none at this time
17
18 ****************************************************************************
19
20 ***********************************************
21 memory map CPU #0 (preliminary)
22 ***********************************************
23
24 0000..0bff ROM part one
25
26 0c00..0c03 H/W input ports
27 -----------------------------------------------
28 0 R control buttons
29 D0 button 1
30 D1 start 2 player game
31
32 1 R analog control
33 D0-D7 center is 0x7f
34
35 2 R horizontal sync divider chain
36 D7 9.765kHz ... D0 2.5MHz
37
38 3 R dip switch settings
39 D0-D2 select 2 to 9 coins
40 D3-D4 Coins per play D3 D4
41 1 coin 1 play 0 0
42 2 coins 1 play 1 0
43 1 coin 2 plays 0 1
44 free play 1 1
45 D5 Attact music 0:off, 1:on
46 D6-D7 Extended play D6 D7
47 none 0 0
48 5000 pts 1 0
49 15000 pts 0 1
50 35000 pts 1 1
51
52 0d00-0d0f H/W sprites
53 -----------------------------------------------
54 0 W D0-D7 sprite 0 horz
55 1 W D0-D7 sprite 1 horz
56 2 W D0-D7 sprite 2 horz
57 3 W D0-D7 sprite 3 horz
58 4 W D0-D7 sprite 0 vert
59 5 W D0-D7 sprite 2 vert
60 6 W D0-D7 sprite 3 vert
61 7 W D0-D7 sprite 4 vert
62 8 W D0-D7 sprite 0 select
63 D0-D3 sprite #
64 D4 prom (not sure)
65 D5 flip x
66 9 W sprite 1 select
67 D0-D3 sprite #
68 D4 prom (not sure)
69 D5 flip x
70 a W sprite 2 select
71 D0-D3 sprite #
72 D4 prom (not sure)
73 D5 flip x
74 b W sprite 3 select
75 D0-D3 sprite #
76 D4 prom (not sure)
77 D5 flip x
78
79 0e00-0eff RAM
80
81 1000-1bff ROM part two
82
83 1c00-1fff RAM video buffer
84
85 ***********************************************
86 memory map CPU #1 (preliminary)
87 ***********************************************
88
89 0000..0bff ROM part one
90
91 0c00..0c03 H/W input ports
92 -----------------------------------------------
93 0 R audio command from CPU #0
94 D0-D7 8 different sounds ???
95
96 1 R ???
97 2 R ???
98 3 R ???
99
100 0 W D0-D7 DAC
101 1 W D0-D3 preset for counter, clk is 5 MHz / 256
102 D4-D7 volume bits 0 .. 3 (bit 4 is CPU #1 flag output)
103 2 W D0-D7 preset for counter, clk is 5 MHz / 32
104 3 W D0 divide c02 counter by 0: 2, 1: 4
105 D1 audio enable for c02 tone generator
106 D2 audio enable for DAC
107 D3 audio enable for c01 tone generator
108
109 0e00-0eff RAM
110
111
112 ********************************************
113 Inferno memory map (very incomplete)
114 ********************************************
115 0000..0bff ROM part one
116 1c00..1eff video buffer
117 1f00..1f03 hardware?
118
119 ***************************************************************************/
120
121 #include "emu.h"
122 #include "includes/meadows.h"
123
124 #include "speaker.h"
125
126 #include "deadeye.lh"
127 #include "gypsyjug.lh"
128 #include "minferno.lh"
129
130 #define MASTER_CLOCK XTAL(5'000'000)
131
132
133
134 /*************************************
135 *
136 * Special input ports
137 *
138 *************************************/
139
hsync_chain_r()140 uint8_t meadows_state::hsync_chain_r()
141 {
142 uint8_t val = m_screen->hpos();
143 return bitswap<8>(val,0,1,2,3,4,5,6,7);
144 }
145
146
vsync_chain_hi_r()147 uint8_t meadows_state::vsync_chain_hi_r()
148 {
149 uint8_t val = m_screen->vpos();
150 return ((val >> 1) & 0x08) | ((val >> 3) & 0x04) | ((val >> 5) & 0x02) | (val >> 7);
151 }
152
153
vsync_chain_lo_r()154 uint8_t meadows_state::vsync_chain_lo_r()
155 {
156 uint8_t val = m_screen->vpos();
157 return val & 0x0f;
158 }
159
160
161
162 /*************************************
163 *
164 * Audio control writes
165 *
166 *************************************/
167
meadows_audio_w(offs_t offset,uint8_t data)168 void meadows_state::meadows_audio_w(offs_t offset, uint8_t data)
169 {
170 switch (offset)
171 {
172 case 0:
173 if (m_0c00 == data)
174 break;
175 logerror("meadows_audio_w %d $%02x\n", offset, data);
176 m_0c00 = data;
177 break;
178
179 case 1:
180 logerror("meadows_audio_w %d $%02x\n", offset, data);
181 break;
182
183 case 2:
184 logerror("meadows_audio_w %d $%02x\n", offset, data);
185 break;
186
187 case 3:
188 /* S2650_Clear_Pending_Interrupts(); */
189 break;
190 }
191 }
192
193
194
195 /*************************************
196 *
197 * Coin handling
198 *
199 *************************************/
200
INPUT_CHANGED_MEMBER(meadows_state::coin_inserted)201 INPUT_CHANGED_MEMBER(meadows_state::coin_inserted)
202 {
203 m_maincpu->set_input_line(0, (newval ? ASSERT_LINE : CLEAR_LINE));
204 }
205
206
207
208 /*************************************
209 *
210 * Main CPU interrupt
211 *
212 *************************************/
213
WRITE_LINE_MEMBER(meadows_state::meadows_vblank_irq)214 WRITE_LINE_MEMBER(meadows_state::meadows_vblank_irq)
215 {
216 if (state)
217 {
218 /* fake something toggling the sense input line of the S2650 */
219 m_main_sense_state ^= 1;
220 m_maincpu->set_input_line(S2650_SENSE_LINE, m_main_sense_state ? ASSERT_LINE : CLEAR_LINE);
221 }
222 }
223
224
225
226 /*************************************
227 *
228 * Main CPU interrupt (Inferno)
229 *
230 *************************************/
231
WRITE_LINE_MEMBER(meadows_state::minferno_vblank_irq)232 WRITE_LINE_MEMBER(meadows_state::minferno_vblank_irq)
233 {
234 if (state)
235 {
236 m_main_sense_state++;
237 m_maincpu->set_input_line(S2650_SENSE_LINE, (m_main_sense_state & 0x40) ? ASSERT_LINE : CLEAR_LINE);
238 }
239 }
240
241
242
243 /*************************************
244 *
245 * Audio hardware output control
246 *
247 *************************************/
248
audio_hardware_w(offs_t offset,uint8_t data)249 void meadows_state::audio_hardware_w(offs_t offset, uint8_t data)
250 {
251 switch (offset & 3)
252 {
253 case 0: /* DAC */
254 m_dac->write(data ^ 0xff);
255 break;
256
257 case 1: /* counter clk 5 MHz / 256 */
258 if (data == m_0c01)
259 break;
260 logerror("audio_w ctr1 preset $%x amp %d\n", data & 15, data >> 4);
261 m_0c01 = data;
262 meadows_sh_update();
263 break;
264
265 case 2: /* counter clk 5 MHz / 32 (/ 2 or / 4) */
266 if (data == m_0c02)
267 break;
268 logerror("audio_w ctr2 preset $%02x\n", data);
269 m_0c02 = data;
270 meadows_sh_update();
271 break;
272
273 case 3: /* audio enable */
274 if (data == m_0c03)
275 break;
276 logerror("audio_w enable ctr2/2:%d ctr2:%d dac:%d ctr1:%d\n", data&1, (data>>1)&1, (data>>2)&1, (data>>3)&1);
277 m_0c03 = data;
278 meadows_sh_update();
279 break;
280 }
281 }
282
283
284
285 /*************************************
286 *
287 * Audio hardware read
288 *
289 *************************************/
290
audio_hardware_r(offs_t offset)291 uint8_t meadows_state::audio_hardware_r(offs_t offset)
292 {
293 int data = 0;
294
295 switch (offset)
296 {
297 case 0:
298 data = m_0c00;
299 break;
300
301 case 1: break;
302 case 2: break;
303 case 3: break;
304 }
305 return data;
306 }
307
308
309
310 /*************************************
311 *
312 * Audio hardware interrupts
313 *
314 *************************************/
315
INTERRUPT_GEN_MEMBER(meadows_state::audio_interrupt)316 INTERRUPT_GEN_MEMBER(meadows_state::audio_interrupt)
317 {
318 /* fake something toggling the sense input line of the S2650 */
319 m_audio_sense_state ^= 1;
320 m_audiocpu->set_input_line(S2650_SENSE_LINE, m_audio_sense_state ? ASSERT_LINE : CLEAR_LINE);
321 }
322
323
324
325 /*************************************
326 *
327 * Main CPU memory handlers
328 *
329 *************************************/
330
meadows_main_map(address_map & map)331 void meadows_state::meadows_main_map(address_map &map)
332 {
333 map(0x0000, 0x0bff).rom();
334 map(0x0c00, 0x0c00).portr("INPUTS");
335 map(0x0c01, 0x0c01).portr("STICK");
336 map(0x0c02, 0x0c02).r(FUNC(meadows_state::hsync_chain_r));
337 map(0x0c03, 0x0c03).portr("DSW");
338 map(0x0c00, 0x0c03).w(FUNC(meadows_state::meadows_audio_w));
339 map(0x0d00, 0x0d0f).w(FUNC(meadows_state::meadows_spriteram_w)).share("spriteram");
340 map(0x0e00, 0x0eff).ram();
341 map(0x1000, 0x1bff).rom();
342 map(0x1c00, 0x1fff).ram().w(FUNC(meadows_state::meadows_videoram_w)).share("videoram");
343 }
344
bowl3d_main_map(address_map & map)345 void meadows_state::bowl3d_main_map(address_map &map)
346 {
347 map(0x0000, 0x0bff).rom();
348 map(0x0c00, 0x0c00).portr("INPUTS1");
349 map(0x0c01, 0x0c01).portr("INPUTS2");
350 map(0x0c02, 0x0c02).r(FUNC(meadows_state::hsync_chain_r));
351 map(0x0c03, 0x0c03).portr("DSW");
352 map(0x0c00, 0x0c03).w(FUNC(meadows_state::meadows_audio_w));
353 map(0x0d00, 0x0d0f).w(FUNC(meadows_state::meadows_spriteram_w)).share("spriteram");
354 map(0x0e00, 0x0eff).ram();
355 map(0x1000, 0x1bff).rom();
356 map(0x1c00, 0x1fff).ram().w(FUNC(meadows_state::meadows_videoram_w)).share("videoram");
357 }
358
minferno_main_map(address_map & map)359 void meadows_state::minferno_main_map(address_map &map)
360 {
361 map(0x0000, 0x0bff).rom();
362 map(0x1c00, 0x1eff).ram().w(FUNC(meadows_state::meadows_videoram_w)).share("videoram");
363 map(0x1f00, 0x1f00).portr("JOY1");
364 map(0x1f01, 0x1f01).portr("JOY2");
365 map(0x1f02, 0x1f02).portr("BUTTONS");
366 map(0x1f03, 0x1f03).portr("DSW1");
367 map(0x1f00, 0x1f03).w(FUNC(meadows_state::meadows_audio_w));
368 map(0x1f04, 0x1f04).r(FUNC(meadows_state::vsync_chain_hi_r));
369 map(0x1f05, 0x1f05).r(FUNC(meadows_state::vsync_chain_lo_r));
370 }
371
372
minferno_data_map(address_map & map)373 void meadows_state::minferno_data_map(address_map &map)
374 {
375 map(S2650_DATA_PORT, S2650_DATA_PORT).portr("DSW2");
376 }
377
378
379
380 /*************************************
381 *
382 * Audio CPU memory handlers
383 *
384 *************************************/
385
audio_map(address_map & map)386 void meadows_state::audio_map(address_map &map)
387 {
388 map(0x0000, 0x0bff).rom();
389 map(0x0c00, 0x0c03).rw(FUNC(meadows_state::audio_hardware_r), FUNC(meadows_state::audio_hardware_w));
390 map(0x0e00, 0x0eff).ram();
391 }
392
393
394
395
396 /*************************************
397 *
398 * Port definitions
399 *
400 *************************************/
401
402 static INPUT_PORTS_START( meadows )
403 PORT_START("INPUTS")
404 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_BUTTON1 )
405 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_START1 )
406 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_UNKNOWN )
407 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNKNOWN )
408 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_UNKNOWN )
409 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_UNKNOWN )
410 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_UNKNOWN )
411 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
412
413 PORT_START("STICK")
414 PORT_BIT( 0xff, 0x80, IPT_AD_STICK_X ) PORT_MINMAX(0x10,0xf0) PORT_SENSITIVITY(20) PORT_KEYDELTA(10) PORT_CENTERDELTA(0)
415
416 PORT_START("DSW")
417 PORT_DIPNAME( 0x07, 0x01, DEF_STR( Lives ) ) PORT_DIPLOCATION("DSW1:3,2,1")
418 PORT_DIPSETTING( 0x00, "2" )
419 PORT_DIPSETTING( 0x01, "3" )
420 PORT_DIPSETTING( 0x02, "4" )
421 PORT_DIPSETTING( 0x03, "5" )
422 PORT_DIPSETTING( 0x04, "6" )
423 PORT_DIPSETTING( 0x05, "7" )
424 PORT_DIPSETTING( 0x06, "8" )
425 PORT_DIPSETTING( 0x07, "9" )
426 PORT_DIPNAME( 0x18, 0x00, DEF_STR( Coinage ) ) PORT_DIPLOCATION("DSW1:5,4")
427 PORT_DIPSETTING( 0x10, DEF_STR( 2C_1C ) )
428 PORT_DIPSETTING( 0x00, DEF_STR( 1C_1C ) )
429 PORT_DIPSETTING( 0x08, DEF_STR( 1C_2C ) )
430 PORT_DIPSETTING( 0x18, DEF_STR( Free_Play ) )
431 PORT_DIPNAME( 0x20, 0x20, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:6")
432 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
433 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
434 PORT_DIPNAME( 0xc0, 0x40, DEF_STR( Bonus_Life ) ) PORT_DIPLOCATION("DSW1:8,7")
435 PORT_DIPSETTING( 0x40, "5000")
436 PORT_DIPSETTING( 0x80, "15000")
437 PORT_DIPSETTING( 0xc0, "35000")
438 PORT_DIPSETTING( 0x00, DEF_STR( None ))
439
440 PORT_START("FAKE")
441 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, meadows_state,coin_inserted, 0)
442 PORT_BIT( 0x8e, IP_ACTIVE_LOW, IPT_UNUSED )
443 INPUT_PORTS_END
444
445 static INPUT_PORTS_START( bowl3d )
446 PORT_START("INPUTS1")
447 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
448 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
449 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(1)
450 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
451 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
452 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
453 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START1 )
454 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
455
456 PORT_START("INPUTS2")
457 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNKNOWN )
458 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_UNKNOWN )
459 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON2 ) PORT_PLAYER(2)
460 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
461 PORT_BIT( 0x10, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
462 PORT_BIT( 0x20, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
463 PORT_BIT( 0x40, IP_ACTIVE_LOW, IPT_START2 )
464 PORT_BIT( 0x80, IP_ACTIVE_LOW, IPT_UNKNOWN )
465
466 PORT_START("DSW")
467 PORT_DIPNAME( 0x01, 0x00, DEF_STR( Unused ) )
468 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
469 PORT_DIPSETTING( 0x01, DEF_STR( On ) )
470 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Unused ) )
471 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
472 PORT_DIPSETTING( 0x02, DEF_STR( On ) )
473 PORT_DIPNAME( 0x04, 0x00, "Coin Option" )
474 PORT_DIPSETTING( 0x00, "2 Players / 1 Coin" )
475 PORT_DIPSETTING( 0x04, "1/2 Player(s) / 1/2 Coin(s)" )
476 PORT_DIPNAME( 0x08, 0x00, "Beer Frame" )
477 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
478 PORT_DIPSETTING( 0x08, DEF_STR( On ) )
479 PORT_DIPNAME( 0x10, 0x00, DEF_STR( Unused ) )
480 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
481 PORT_DIPSETTING( 0x10, DEF_STR( On ) )
482 PORT_DIPNAME( 0x20, 0x00, DEF_STR( Unused ) )
483 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
484 PORT_DIPSETTING( 0x20, DEF_STR( On ) )
485 PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
486 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
487 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
488 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
489 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
490 PORT_DIPSETTING( 0x80, DEF_STR( On ) )
491
492 PORT_START("FAKE")
493 PORT_BIT( 0x01, IP_ACTIVE_HIGH, IPT_COIN1 ) PORT_CHANGED_MEMBER(DEVICE_SELF, meadows_state,coin_inserted, 0)
494 PORT_BIT( 0x8e, IP_ACTIVE_LOW, IPT_UNUSED )
495 INPUT_PORTS_END
496
497 static INPUT_PORTS_START( minferno )
498 PORT_START("JOY1")
499 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(1)
500 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(1)
501 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(1)
502 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(1)
503
504 PORT_START("JOY2")
505 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_JOYSTICK_UP ) PORT_PLAYER(2)
506 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_JOYSTICK_DOWN ) PORT_PLAYER(2)
507 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_JOYSTICK_RIGHT ) PORT_PLAYER(2)
508 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_JOYSTICK_LEFT ) PORT_PLAYER(2)
509
510 PORT_START("BUTTONS")
511 PORT_BIT( 0x01, IP_ACTIVE_LOW, IPT_UNUSED )
512 PORT_BIT( 0x02, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(1)
513 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_BUTTON1 ) PORT_PLAYER(2)
514 PORT_BIT( 0x08, IP_ACTIVE_LOW, IPT_UNUSED )
515
516 PORT_START("DSW1")
517 PORT_DIPNAME( 0x01, 0x01, "Coin Option" ) PORT_DIPLOCATION("DSW1:4")
518 PORT_DIPSETTING( 0x00, "1 Game/Coin" )
519 PORT_DIPSETTING( 0x01, "1 Player/Coin" )
520 PORT_DIPNAME( 0x02, 0x00, DEF_STR( Demo_Sounds ) ) PORT_DIPLOCATION("DSW1:3")
521 PORT_DIPSETTING( 0x02, DEF_STR( Off ) )
522 PORT_DIPSETTING( 0x00, DEF_STR( On ) )
523 PORT_BIT( 0x04, IP_ACTIVE_LOW, IPT_START1 )
524 PORT_BIT( 0x08, IP_ACTIVE_HIGH, IPT_COIN1 )
525
526 PORT_START("DSW2")
527 PORT_DIPNAME( 0x03, 0x00, DEF_STR( Game_Time ) ) PORT_DIPLOCATION("DSW1:2,1")
528 PORT_DIPSETTING( 0x00, "60s" )
529 PORT_DIPSETTING( 0x01, "90s" )
530 PORT_DIPSETTING( 0x02, "120s" )
531 PORT_DIPSETTING( 0x03, "180s" )
532 PORT_DIPNAME( 0x0c, 0x04, "Extended Play Score" ) PORT_DIPLOCATION("DSW1:6,5")
533 PORT_DIPSETTING( 0x00, "3000/6000" )
534 PORT_DIPSETTING( 0x04, "4000/7000" )
535 PORT_DIPSETTING( 0x08, "5000/8000" )
536 PORT_DIPSETTING( 0x0c, "6000/9000" )
537 PORT_DIPNAME( 0x30, 0x10, "Extended Play Time" ) PORT_DIPLOCATION("DSW1:7,8")
538 PORT_DIPSETTING( 0x00, DEF_STR( None ) )
539 PORT_DIPSETTING( 0x10, "20s" )
540 PORT_DIPSETTING( 0x20, "40s" )
541 PORT_DIPSETTING( 0x30, "60s" )
542 /* PORT_DIPNAME( 0x40, 0x00, DEF_STR( Unused ) )
543 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
544 PORT_DIPSETTING( 0x40, DEF_STR( On ) )
545 PORT_DIPNAME( 0x80, 0x00, DEF_STR( Unused ) )
546 PORT_DIPSETTING( 0x00, DEF_STR( Off ) )
547 PORT_DIPSETTING( 0x80, DEF_STR( On ) ) */
548 INPUT_PORTS_END
549
550
551
552 /*************************************
553 *
554 * Graphics layouts
555 *
556 *************************************/
557
558 static const gfx_layout charlayout =
559 {
560 8,8, /* 8*8 characters */
561 128, /* 128 characters ? */
562 1, /* 1 bit per pixel */
563 { 0 }, /* no bitplanes */
564 { 0, 1, 2, 3, 4, 5, 6, 7 }, /* pretty straight layout */
565 { 0*8, 1*8, 2*8, 3*8, 4*8, 5*8, 6*8, 7*8 },
566 8*8 /* every char takes 8 bytes */
567 };
568
569
570 static const gfx_layout spritelayout =
571 {
572 16,16, /* 16*16 sprites ? */
573 32, /* 32 sprites */
574 1, /* 1 bits per pixel */
575 { 0 }, /* 1 bitplane */
576 { 0, 1, 2, 3, 4, 5, 6, 7,
577 8, 9,10,11,12,13,14,15 }, /* pretty straight layout */
578 { 0*16, 1*16, 2*16, 3*16, 4*16, 5*16, 6*16, 7*16,
579 8*16, 9*16,10*16,11*16,12*16,13*16,14*16,15*16 },
580 16*2*8 /* every sprite takes 32 bytes */
581 };
582
583
584 static GFXDECODE_START( gfx_meadows )
585 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 1 ) /* character generator */
586 GFXDECODE_ENTRY( "gfx2", 0, spritelayout, 0, 1 ) /* sprite prom 1 */
587 GFXDECODE_ENTRY( "gfx3", 0, spritelayout, 0, 1 ) /* sprite prom 2 */
588 GFXDECODE_ENTRY( "gfx4", 0, spritelayout, 0, 1 ) /* sprite prom 3 (unused) */
589 GFXDECODE_ENTRY( "gfx5", 0, spritelayout, 0, 1 ) /* sprite prom 4 (unused) */
590 GFXDECODE_END
591
592
593 static GFXDECODE_START( gfx_minferno )
594 GFXDECODE_ENTRY( "gfx1", 0, charlayout, 0, 4 )
595 GFXDECODE_END
596
597
598
599 /*************************************
600 *
601 * Audio interfaces
602 *
603 *************************************/
604
605 static const char *const bowl3d_sample_names[] =
606 {
607 "*bowl3d",
608 "roll", /* "roll" */
609 "rollback", /* "roll back" */
610 "sweep", /* "sweep" */
611 "footstep", /* "foot sweep" */
612 "crash", /* "crash" */
613 "cheering", /* "cheering" */
614 nullptr
615 };
616
617 /*************************************
618 *
619 * Machine drivers
620 *
621 *************************************/
622
meadows(machine_config & config)623 void meadows_state::meadows(machine_config &config)
624 {
625 /* basic machine hardware */
626 S2650(config, m_maincpu, MASTER_CLOCK/8); /* 5MHz / 8 = 625 kHz */
627 m_maincpu->set_addrmap(AS_PROGRAM, &meadows_state::meadows_main_map);
628 m_maincpu->intack_handler().set([]() { return 0x82; });
629
630 S2650(config, m_audiocpu, MASTER_CLOCK/8); /* 5MHz / 8 = 625 kHz */
631 m_audiocpu->set_addrmap(AS_PROGRAM, &meadows_state::audio_map);
632 m_audiocpu->set_periodic_int(FUNC(meadows_state::audio_interrupt), attotime::from_hz((double)5000000/131072));
633
634 config.set_maximum_quantum(attotime::from_hz(600));
635
636 /* video hardware */
637 SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
638 m_screen->set_refresh_hz(60);
639 m_screen->set_size(32*8, 30*8);
640 m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
641 m_screen->set_screen_update(FUNC(meadows_state::screen_update_meadows));
642 m_screen->set_palette(m_palette);
643 m_screen->screen_vblank().set(FUNC(meadows_state::meadows_vblank_irq)); // one interrupt per frame!?
644
645 GFXDECODE(config, m_gfxdecode, m_palette, gfx_meadows);
646 PALETTE(config, m_palette, palette_device::MONOCHROME);
647
648 /* audio hardware */
649 SPEAKER(config, "speaker").front_center();
650 DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.5); // unknown DAC
651
652 SAMPLES(config, m_samples);
653 m_samples->set_channels(2);
654 m_samples->set_samples_start_callback(FUNC(meadows_state::meadows_sh_start));
655 m_samples->add_route(ALL_OUTPUTS, "speaker", 1.0);
656 }
657
minferno(machine_config & config)658 void meadows_state::minferno(machine_config &config)
659 {
660 /* basic machine hardware */
661 S2650(config, m_maincpu, MASTER_CLOCK/24); /* 5MHz / 8 / 3 = 208.33 kHz */
662 m_maincpu->set_addrmap(AS_PROGRAM, &meadows_state::minferno_main_map);
663 m_maincpu->set_addrmap(AS_DATA, &meadows_state::minferno_data_map);
664
665 /* video hardware */
666 SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
667 m_screen->set_refresh_hz(60);
668 m_screen->set_size(32*8, 32*8);
669 m_screen->set_visarea(0*8, 32*8-1, 1*8, 24*8-1);
670 m_screen->set_screen_update(FUNC(meadows_state::screen_update_meadows));
671 m_screen->set_palette(m_palette);
672 m_screen->screen_vblank().set(FUNC(meadows_state::minferno_vblank_irq));
673
674 GFXDECODE(config, m_gfxdecode, m_palette, gfx_minferno);
675 PALETTE(config, m_palette, palette_device::MONOCHROME);
676
677 /* audio hardware */
678 // TODO
679 }
680
bowl3d(machine_config & config)681 void meadows_state::bowl3d(machine_config &config)
682 {
683 /* basic machine hardware */
684 S2650(config, m_maincpu, MASTER_CLOCK/8); /* 5MHz / 8 = 625 kHz */
685 m_maincpu->set_addrmap(AS_PROGRAM, &meadows_state::bowl3d_main_map);
686 m_maincpu->intack_handler().set([]() { return 0x82; });
687
688 S2650(config, m_audiocpu, MASTER_CLOCK/8); /* 5MHz / 8 = 625 kHz */
689 m_audiocpu->set_addrmap(AS_PROGRAM, &meadows_state::audio_map);
690 m_audiocpu->set_periodic_int(FUNC(meadows_state::audio_interrupt), attotime::from_hz((double)5000000/131072));
691
692 config.set_maximum_quantum(attotime::from_hz(600));
693
694 /* video hardware */
695 SCREEN(config, m_screen, SCREEN_TYPE_RASTER);
696 m_screen->set_refresh_hz(60);
697 m_screen->set_size(32*8, 30*8);
698 m_screen->set_visarea(0*8, 32*8-1, 2*8, 30*8-1);
699 m_screen->set_screen_update(FUNC(meadows_state::screen_update_meadows));
700 m_screen->set_palette(m_palette);
701 m_screen->screen_vblank().set(FUNC(meadows_state::meadows_vblank_irq)); // one interrupt per frame!?
702
703 GFXDECODE(config, m_gfxdecode, m_palette, gfx_meadows);
704 PALETTE(config, m_palette, palette_device::MONOCHROME);
705
706 /* audio hardware */
707 SPEAKER(config, "speaker").front_center();
708 DAC_8BIT_R2R(config, m_dac, 0).add_route(ALL_OUTPUTS, "speaker", 0.5); // unknown DAC
709
710 SAMPLES(config, m_samples);
711 m_samples->set_channels(2);
712 m_samples->set_samples_start_callback(FUNC(meadows_state::meadows_sh_start));
713 m_samples->add_route(ALL_OUTPUTS, "speaker", 1.0);
714
715 samples_device &samples2(SAMPLES(config, "samples2"));
716 samples2.set_channels(1);
717 samples2.set_samples_names(bowl3d_sample_names);
718 samples2.add_route(ALL_OUTPUTS, "speaker", 1.0);
719 }
720
721 /*************************************
722 *
723 * ROM definitions
724 *
725 *************************************/
726
727 ROM_START( deadeye )
728 ROM_REGION( 0x08000, "maincpu", 0 )
CRC(bd09e4dc)729 ROM_LOAD( "de1.8h", 0x0000, 0x0400, CRC(bd09e4dc) SHA1(5428835f6bc3d162496fdce174fcaaaba98c09f9) )
730 ROM_LOAD( "de2.9h", 0x0400, 0x0400, CRC(b89edec3) SHA1(5ce0058f23b7e5c832029ca97d9a40d1494bf972) )
731 ROM_LOAD( "de3.10h", 0x0800, 0x0400, CRC(acf24438) SHA1(d7ea668ee19a167cb006c92e9606e20ef13d052e) )
732 ROM_LOAD( "de4.11h", 0x1000, 0x0400, CRC(8b68f792) SHA1(e6c0b53726587768d39270f2f1e5b935035c20e5) )
733 ROM_LOAD( "de5.12h", 0x1400, 0x0400, CRC(7bdb535c) SHA1(7bd2e261a22f5f3ffc60ea12ca5f38c445ec0030) )
734 ROM_LOAD( "de6.13h", 0x1800, 0x0400, CRC(847f9467) SHA1(253d386b76be99a1deef9e6b4cd906efdd9cf6d9) )
735
736 ROM_REGION( 0x0400, "gfx1", 0 )
737 ROM_LOAD( "de_char.15e", 0x0000, 0x0400, CRC(b032bd8d) SHA1(130614d951c440a31c1262517cca0a133ddd1545) )
738
739 ROM_REGION( 0x0400, "gfx2", 0 )
740 ROM_LOAD( "de_mov1.5a", 0x0000, 0x0400, CRC(c046b4c6) SHA1(3baa47a6c8962f6f66c08847b4ee4aa91580ad1a) )
741
742 ROM_REGION( 0x0400, "gfx3", 0 )
743 ROM_LOAD( "de_mov2.13a", 0x0000, 0x0400, CRC(b89c5df9) SHA1(dd0eac9d646dd24575c7b61ce141fdc66994c188) )
744
745 ROM_REGION( 0x0400, "gfx4", ROMREGION_ERASEFF )
746 /* empty */
747 ROM_REGION( 0x0400, "gfx5", ROMREGION_ERASEFF )
748 /* empty */
749
750 ROM_REGION( 0x08000, "audiocpu", 0 )
751 ROM_LOAD( "de_sound_099c_m2-a1.0.4a", 0x0000, 0x0400, CRC(c10a1b1a) SHA1(779ea261d23360634081295a164cacbd819d8719) )
752 ROM_END
753
754
755 ROM_START( bowl3d )
756 ROM_REGION( 0x08000, "maincpu", 0 )
757 ROM_LOAD( "b3d.h8", 0x0000, 0x0400, CRC(be38feeb) SHA1(feab3c61ce1e351c02f6ffa7f7f2ac90e62e7719) )
758 ROM_LOAD( "b3d.h9", 0x0400, 0x0400, CRC(4e8acead) SHA1(3c00f0d05b9cb80a2245bc68a45732ab6ac87b7f) )
759 ROM_LOAD( "b3d.h10", 0x0800, 0x0400, CRC(16677267) SHA1(0131f68e87d6326870f95c1ff364a97436b6c4d8) )
760 ROM_LOAD( "b3d.h11", 0x1000, 0x0400, CRC(c0f9ac37) SHA1(c563155a28052eea150627a83cad9bd1b5ef9489) )
761 ROM_LOAD( "b3d.h12", 0x1400, 0x0400, CRC(80a149d6) SHA1(ab4ca76d9f5aa5e02b9d5bf909af9548fe62f475) )
762 // h13 empty
763
764 /* Universal Game Logic according to schematics */
765 ROM_REGION( 0x08000, "audiocpu", 0 ) /* 2650 CPU at j8 */
766 ROM_LOAD( "82s115.a6", 0x0000, 0x0001, NO_DUMP ) /* 82s115 eprom */
767 ROM_LOAD( "82s115.c6", 0x0000, 0x0001, NO_DUMP ) /* 82s115 eprom */
768
769 ROM_REGION( 0x0400, "gfx1", 0 )
770 ROM_LOAD( "b3d.e15", 0x0000, 0x0400, CRC(4414e24f) SHA1(835c989143895848df7154c2d82a499dea79c1c5) )
771
772 ROM_REGION( 0x0400, "gfx2", 0 )
773 ROM_LOAD( "b3d.a5", 0x0000, 0x0400, CRC(4b657f8a) SHA1(52eb90ff5048db30e9710e96793bad5e2c7ad6db) )
774
775 ROM_REGION( 0x0400, "gfx3", 0 )
776 ROM_LOAD( "b3d.a13", 0x0000, 0x0400, CRC(ca7f33b9) SHA1(6c63a41be57e71d6a58112be13d77e695a0faa10) )
777
778 ROM_REGION( 0x0400, "gfx4", ROMREGION_ERASEFF )
779 /* empty */
780 ROM_REGION( 0x0400, "gfx5", ROMREGION_ERASEFF )
781 /* empty */
782
783 ROM_REGION( 0x0001, "proms", 0 )
784 ROM_LOAD( "82s123.r8", 0x0000, 0x0001, NO_DUMP ) /* 82s123 prom located on Universal Game Logic */
785 ROM_END
786
787
788 ROM_START( gypsyjug )
789 ROM_REGION( 0x08000, "maincpu", 0 )
790 ROM_LOAD( "gj.1b", 0x0000, 0x0400, CRC(f6a71d9f) SHA1(11a86ae781297e4077a69e6809487022fed9c444) )
791 ROM_LOAD( "gj.2b", 0x0400, 0x0400, CRC(94c14455) SHA1(ed704680c2b83d1726d1a17d64f5d57925a495b2) )
792 ROM_LOAD( "gj.3b", 0x0800, 0x0400, CRC(87ee0490) SHA1(7ecca4df9755b604d179d407e7c9c04d616b689b) )
793 ROM_LOAD( "gj.4b", 0x1000, 0x0400, CRC(dca519c8) SHA1(7651aa8b2a8e53113eb08108a5b8fb20518ae185) )
794 ROM_LOAD( "gj.5b", 0x1400, 0x0400, CRC(7d83f9d0) SHA1(9aa8b281b5de7d913cf364a1159f2762fc69022d) )
795
796 ROM_REGION( 0x0400, "gfx1", 0 )
797 ROM_LOAD( "gj.e15", 0x0000, 0x0400, CRC(adb25e13) SHA1(67b5a24a724310f3817a891a54d239d60fe80760) )
798
799 ROM_REGION( 0x0400, "gfx2", 0 )
800 ROM_LOAD( "gj.a", 0x0000, 0x0400, CRC(d3725193) SHA1(5ea28c410a7b9532276fb98c7003b4c8f64d24c9) )
801
802 ROM_REGION( 0x0400, "gfx3", ROMREGION_ERASEFF )
803 /* empty (copied from 2) */
804
805 ROM_REGION( 0x0400, "gfx4", 0 )
806 ROM_LOAD( "gj.x", 0x0000, 0x0400, NO_DUMP ) /* missing */
807
808 ROM_REGION( 0x0400, "gfx5", 0 )
809 ROM_LOAD( "gj.y", 0x0000, 0x0400, NO_DUMP ) /* missing */
810
811 ROM_REGION( 0x08000, "audiocpu", 0 )
812 ROM_LOAD( "gj.a4s", 0x0000, 0x0400, CRC(17a116bc) SHA1(797ba0b292afa3ba7eec985b533014acc00ed47d) )
813 ROM_LOAD( "gj.a5s", 0x0400, 0x0400, CRC(fc23ae09) SHA1(42be34a9ef8c4c8ef9f94c85ca031076f84faa96) )
814 ROM_LOAD( "gj.a6s", 0x0800, 0x0400, CRC(9e7bd71e) SHA1(e00801820c1a39cbfed124a29470da03cf8b40b4) )
815 ROM_END
816
817
818 ROM_START( minferno )
819 ROM_REGION( 0x08000, "maincpu", ROMREGION_INVERT )
820 ROM_LOAD_NIB_LOW ( "inferno.f5", 0x0000, 0x0400, CRC(58472a73) SHA1(7f8b9502c3db11219d6b765dec7b6ff3f62d6c8b) )
821 ROM_LOAD_NIB_HIGH( "inferno.e5", 0x0000, 0x0400, CRC(451942af) SHA1(0a03d74c1b98771d2170c76ca41e972300c34c3a) )
822 ROM_LOAD_NIB_LOW ( "inferno.f6", 0x0400, 0x0400, CRC(d85a195b) SHA1(8250f8e80a9bf196d7bf122af9aad0ae00dedd26) )
823 ROM_LOAD_NIB_HIGH( "inferno.e6", 0x0400, 0x0400, CRC(788ccfac) SHA1(dfa99745db1c3866bf568fad289485aa0850875a) )
824 ROM_LOAD_NIB_LOW ( "inferno.f7", 0x0800, 0x0400, CRC(73b4e9a3) SHA1(d9de88748a3009f3fc1f90c96bfc9732dc6a4a22) )
825 ROM_LOAD_NIB_HIGH( "inferno.e7", 0x0800, 0x0400, CRC(902d9b78) SHA1(3bebbba6c7d00bea2c687b965f59a9e55b430dfa) )
826
827 ROM_REGION( 0x00400, "gfx1", 0 )
828 ROM_LOAD( "inferno.b8", 0x0200, 0x0200, CRC(1b06466b) SHA1(aef13ab84526ee7493837eef7f48d9ede65b8e62) )
829 ROM_END
830
831
832
833 /*************************************
834 *
835 * Driver initialization
836 *
837 *************************************/
838
839 /* A fake for the missing ball sprites #3 and #4 */
840 void meadows_state::init_gypsyjug()
841 {
842 static const uint8_t ball[16*2] =
843 {
844 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00,
845 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00,
846 0x00,0x00, 0x00,0x00, 0x00,0x00, 0x00,0x00,
847 0x01,0x80, 0x03,0xc0, 0x03,0xc0, 0x01,0x80
848 };
849 uint8_t *gfx2 = memregion("gfx2")->base();
850 uint8_t *gfx3 = memregion("gfx3")->base();
851 uint8_t *gfx4 = memregion("gfx4")->base();
852 uint8_t *gfx5 = memregion("gfx5")->base();
853 int len3 = memregion("gfx3")->bytes();
854 int len4 = memregion("gfx4")->bytes();
855
856 memcpy(gfx3,gfx2,len3);
857
858 for (int i = 0; i < len4; i += 16*2)
859 {
860 memcpy(gfx4 + i, ball, sizeof(ball));
861 memcpy(gfx5 + i, ball, sizeof(ball));
862 }
863 }
864
865
866 /* A fake for inverting the data bus */
init_minferno()867 void meadows_state::init_minferno()
868 {
869 /* create an inverted copy of the graphics data */
870 uint8_t *mem = memregion("gfx1")->base();
871 int length = memregion("gfx1")->bytes();
872 for (int i = 0; i < length / 2; i++)
873 mem[i] = ~mem[i + length / 2];
874 }
875
876
877
878 /*************************************
879 *
880 * Game drivers
881 *
882 *************************************/
883
884 GAMEL( 1978, deadeye, 0, meadows, meadows, meadows_state, empty_init, ROT0, "Meadows Games, Inc.", "Dead Eye", 0, layout_deadeye )
885 GAME( 1978, bowl3d, 0, bowl3d, bowl3d, meadows_state, empty_init, ROT90, "Meadows Games, Inc.", "3-D Bowling", MACHINE_NO_SOUND )
886 GAMEL( 1978, gypsyjug, 0, meadows, meadows, meadows_state, init_gypsyjug, ROT0, "Meadows Games, Inc.", "Gypsy Juggler", MACHINE_IMPERFECT_GRAPHICS, layout_gypsyjug )
887 GAMEL( 1978, minferno, 0, minferno, minferno, meadows_state, init_minferno, ROT0, "Meadows Games, Inc.", "Inferno (Meadows)", MACHINE_NO_SOUND, layout_minferno )
888