1----------------------------------------------------------------
21.51.1
3----------------------------------------------------------------
4Shell:
5
6 Changes:
7  - Unofficial support for macOS via homebrew
8
9 Fixes:
10  - FLTK: Better audio buffer management
11  - FLTK: Fix bug related to system-wide NstDatabase.xml loading
12
13Core:
14
15 Additions:
16  - Mappers 162, 302, 554 (UNL-FS304, UNL-KS7057, UNL-KS7010)
17  - Add database entries for Micro Mages, Nong Chang Xiao Jing Ling
18
19 Fixes:
20  - Accuracy fix for MMC3 and MMC6 IRQ timing
21  - Accuracy fix for DMC DMA read conflicts
22  - Accuracy fix for CPU Exec Space PPUIO
23
24----------------------------------------------------------------
251.51.0
26----------------------------------------------------------------
27Shell:
28
29 Changes:
30  - Merged the win32 sources back into the main codebase
31  - Change versioning scheme
32  - Avoid possible trademark infringement in controller image
33  - Switch from GTK to FLTK for Linux/BSD port
34    - Use Legacy OpenGL (Compatibility Profile)
35
36Core:
37
38 Additions:
39  - Mappers 306, 307, 312
40  - Convert many UNIF boards to NES 2.0 mappers
41
42 Changes:
43  - Use Nestopia core from jgemu
44
45 Fixes:
46  - Timing and other accuracy fixes for CPU/APU
47  - Revert changes that caused regressions
48  - Fix Camerica mapper for Dooly Bravo Land
49  - Improve MMC5 emulation for Sim City
50  - Fix 8K PRG NROM games such as Galaxian
51  - Full implementation of mapper 156
52  - Fix SOROM saving/loading
53  - Fix FDS IRQ behaviour
54  - Improve RAMBO-1 timing
55  - Fix support for Korean Igo (Korea) (Unl)
56  - Implement mirroring for UNL-KOF97
57  - Rewrite NAMCOT-175 and NAMCOT-340
58  - Assign UNL-CC-21 to mapper 27 and fix CHR bank swapping
59
60----------------------------------------------------------------
611.50
62----------------------------------------------------------------
63Shell:
64
65 Additions:
66  - Added ability to output data from homebrew module (Phil Smith)
67
68libretro:
69
70 Additions:
71  - Button shift option
72  - Input bitmask support (TwinAphex)
73  - Enhanced core options (TwinAphex)
74  - Build in NstDatabase.xml
75
76Core:
77
78 Additions:
79  - Homebrew module (Phil Smith)
80  - Support for mapper 31 (rainwarrior)
81  - Support for mappers 28 and 30 (retro-wertz)
82  - Support for UNL-KS7031 (retro-wertz)
83  - Support for MMC3 Big CHR-RAM Board
84
85 Fixes:
86  - Deterministic Save States (creambits)
87
88----------------------------------------------------------------
891.49
90----------------------------------------------------------------
91Shell:
92
93 Additions:
94  - Added more palettes to extras
95  - Game-specific custom palettes
96  - Scale factors up to 8x
97  - Added option to enable overclocking
98  - Added rewind controls to gamepad
99  - Famicom Mic support
100  - Optional JACK Audio support (McKayJT)
101  - Added .wav sample loading
102
103 Changes:
104  - Separated GTK+ and SDL input settings
105  - Removed deprecated functions from UI
106  - Use GTK+ OpenGL widget for GUI (Wayland support)
107  - Reworked Alternate Speed/Fast-Forward
108  - Allow mapping more than 9 joysticks (Lou-Cipher)
109  - Restructured build system, separated SDL and GTK builds
110  - Cursor options split int normal and special cursor options
111
112 Fixes:
113  - Fixed automatic ROM patching, improved patching function (hugoarpin)
114
115libretro:
116
117 Additions:
118  - Add support for multiline cheats and raw cheats (iLag)
119  - Add adapter autoselect using NstDatabase.xml (hunterk)
120  - Famicom Mic support
121  - Cheevos ram access support (meepingsnesroms)
122  - Add .wav sample loading
123
124 Fixes:
125  - Fixed heap corruption bug with crosshair (Arto Vainiolehto)
126  - Fixed black screen when non-existent custom palette is selected
127  - Fixed crosshair and overscan with blargg filter
128
129Core:
130
131 Additions:
132  - Added support for overclocking (meepingsnesroms)
133
134 Fixes:
135  - Fixed NSF and FDS in Dendy mode (Eugene.S)
136  - Fixed coding mistake in PPU (zeromus)
137  - Modified submappers for VRC2/VRC4 games (GeneralFailer)
138  - Fixed compilation error in SetRamPowerState (Arto Vainiolehto)
139  - Fix for McAcc games (joepogo)
140
141----------------------------------------------------------------
1421.48
143----------------------------------------------------------------
144Shell:
145
146 Additions:
147  - Remember previous ROM directory (fabiengb)
148  - Added an option to disable the cursor
149  - Added ability to load custom palettes
150  - Added many palettes to extras (FirebrandX, BMF, others)
151  - Added monochrome blargg NTSC filter
152  - Added new build systems: CMake and Autotools (David Seifert)
153
154 Changes:
155  - TV Aspect Ratio changes depending on region
156
157 Fixes:
158  - Made the region selector more coherent
159  - Fixed a bug that switches video modes rapidly
160  - Revamped region selector code
161  - Fixed fullscreen switching too fast
162  - Fixed region selector when the XML database is not present
163
164libretro:
165
166 Additions:
167  - Added ability to load custom palettes
168  - Added many palettes (Monroe88)
169  - Added monochrome blargg NTSC filter (dalter)
170  - Added Turbo A/B buttons
171
172Core:
173
174 Additions:
175  - RAM Power-on State setting
176  - Support for mapper 23.10
177
178 Fixes:
179  - VRC2 Mirroring bug (koitsu, lidnariq)
180  - Dendy timing and audio fixes (FHorse, Eugene.S)
181  - Removed unused code in APU
182  - Properly initialize RAM - fixes F-1 Race (koitsu)
183  - Silenced many build warnings (orbea)
184
185----------------------------------------------------------------
1861.47
187----------------------------------------------------------------
188Shell:
189
190 Additions:
191  - On-screen text when saving/loading states
192  - Basic NSF player
193  - PNG Screenshots
194  - Quick State Save/Load menu items
195  - Open Recent menu item
196  - Ability to pause games when configuration dialog is open
197  - Customizable NTSC filter options
198  - Support for Mac OS X
199
200 Changes:
201  - Updated to modern OpenGL (version 3.2 minimum)
202
203 Fixes:
204  - Empty audio buffer when volume is set to 0
205  - Input config now accepts joystick buttons over 10
206
207libretro:
208
209 Additions:
210  - Game Genie Sound Distortion option
211  - Region selection core option
212
213 Changes:
214  - Default to "consumer" palette
215  - Vertical and Horizontal overscan options separated
216
217 Fixes:
218  - Fixed FDS save path
219
220Core:
221
222 Additions:
223  - Added support for MC-ACC (perilsensitive)
224  - Added NstDatabase.xml entries (clobber)
225  - Added support for NES 2.0 submappers
226  - Added support for mapper 4.1
227  - Added support for mapper 4.3
228  - Added support for mapper 23.15
229  - Added support for mapper 25.15
230  - Added support for mapper 32.1
231  - Added support for mapper 68.1
232  - Added support for mapper 71.1
233  - Added support for mapper 78.1
234  - Added support for mapper 78.3
235
236 Fixes:
237  - Reverted fix for Mapper 79
238  - Fixed Burai Fighter status area (perilsensitive)
239  - FME-7 IRQ Fix (lidnariq)
240  - Disabled buggy audio sync
241
242----------------------------------------------------------------
2431.46.1/1.46.2
244----------------------------------------------------------------
245Unix Shell:
246
247 Fixes:
248  - Input config bugfixes
249  - Only go fullscreen when the game is actually playing
250
251----------------------------------------------------------------
2521.46
253----------------------------------------------------------------
254Unix Shell:
255
256 Additions:
257  - Mask Overscan option
258  - Disable GUI option
259  - Command line interface
260  - Scale Factor and Filters can be changed while playing
261  - Zapper support
262  - Palette and Picture options
263  - Ability to turn Vsync on/off
264  - Alternate emulation speed
265  - libao audio output (handles ALSA, OSS, Pulse, etc)
266  - More volume controls
267  - Turbo Buttons A and B
268
269 Changes:
270  - Ported to SDL 2.0
271  - Completely rewrote config file handling
272  - Completely rewrote input config and input handling
273  - Completely rewrote cheats
274  - Removed ALSA and OSS audio output
275
276Windows Shell:
277
278 Fixes:
279  - xBR dialog now updates video output when options change
280
281libretro:
282
283 Additions:
284  - Ability to load NstDatabase.xml (needed for some games)
285  - Overscan masking (themaister)
286  - Palette options
287  - Zapper support
288
289 Changes:
290  - Region detection based on NstDatabase.xml
291
292Core:
293
294 Additions:
295  - Game Genie sound distortion option
296  - Mapper 210 (NAMCOT-175, NAMCOT-340)
297
298 Fixes:
299  - Hard Drivin' now playable (dragon2snow)
300  - Kaettekita Mario Bros. fix (dragon2snow)
301  - Fix for rewinder sound issue (steelywing)
302  - Typos and syntax error fixes (lioncash)
303  - Fix for Mickey's Safari in Letterland (joepogo, james)
304
305----------------------------------------------------------------
3061.45
307----------------------------------------------------------------
308
309Unix Shell:
310
311 Additions:
312  - Added the ability to switch FDS disks for multi-disk games
313  - xBR filter options
314  - Support for more archive formats through libarchive
315  - Differentiated Soft/Hard Reset
316
317 Changes:
318  - Removed internal zip and 7zip decoders in favour of libarchive
319  - Replaced gtk_key_snooper with key_press_event and key_release_event
320
321 Fixes:
322  - 7zip CRC check segfault
323
324Windows Shell:
325
326 Additions:
327  - xBR filter options
328
329 Changes:
330  - Redundant TV Aspect checkbox removed from NTSC filter dialog
331  - Modified default sound settings to avoid desync
332
333libretro:
334
335 Additions:
336  - blargg's NTSC filter core option
337  - L/R now insert coins on Vs. System games
338
339Core:
340
341 Additions:
342  - xBR filter added - Hyllian, notBald
343
344 Fixes:
345  - Triangle volume bug in Dendy mode - emu-russia
346  - NTSC filter background colour fix - blargg
347
348----------------------------------------------------------------
3491.44
350----------------------------------------------------------------
351
352Unix Shell:
353
354 Additions:
355  - Support for FreeBSD, OpenBSD, and NetBSD
356  - TV Aspect Ratio option added
357  - 2xSaI filter option exposed
358
359 Changes:
360  - Renamed Linux port to Unix port
361  - Removed status bar
362  - General UI improvements
363  - Stop warning about unused results
364  - SDL is the default sound API on Linux, the only one on the BSDs
365  - Drag and Drop re-enabled
366
367 Fixes:
368  - Fixed SDL sound crashes
369  - Fixed Movie Record crash
370  - Loading a state when none exists no longer resets
371  - Fixed bug that causes "Enter" to toggle fullscreen
372  - GUI responsiveness glitches when failing to output sound fixed
373
374Windows Shell:
375
376 Fixes:
377  - TV Aspect is more accurate - W.M. Martinez
378
379libretro:
380
381  Additions:
382  - libretro port done by Themaister and twinaphex
383
384Core:
385
386 Fixes:
387  - Merged a fix for Mapper 79 that affects "Puzzle (Unl)" - shalma
388  - Fixed a PPU bug that causes problems in "The Young Indiana Jones
389    Chronicles" - Art Vandelae, plasturion, and James
390  - Mapper 143 fix that affects "Dancing Blocks (Unl)" - shalma
391
392----------------------------------------------------------------
3931.43
394----------------------------------------------------------------
395
396Linux Shell:
397
398 Additions:
399  - Fullscreen defaults to native screen resolution
400
401 Changes:
402  - Completely rewrote the GUI (except for Cheat Manager and Archive Selector)
403    - More traditional look and feel
404    - Improved input configuration
405    - Keyboard shortcuts
406    - More functionality exposed directly through GUI
407  - Better looking icons
408
409Windows Shell:
410
411 Changes:
412  - Updated icons, about dialog, copyright
413  - Merged the remaining features from Unofficial 1.41.1
414
415----------------------------------------------------------------
4161.42
417----------------------------------------------------------------
418
419Linux Shell:
420
421 Additions:
422  - Added native support for D-pads (Hat Switches)
423  - Added an About dialog box
424  - Added icons and a desktop menu entry
425
426 Fixes:
427  - Fixed the 100% CPU usage bug
428  - Fixed the "Error writing setting!" bug (patch from Arch Linux)
429
430----------------------------------------------------------------
4311.41
432----------------------------------------------------------------
433
434Linux shell:
435
436 Fixes:
437  - Fixed a braindead SRAM path issue
438
439Windows Shell:
440
441 Changes:
442  - Merged win32 fixes from Unofficial Build 1.41.1
443
444----------------------------------------------------------------
4451.40-undead
446----------------------------------------------------------------
447
448Linux Shell:
449
450 Additions:
451  - Added install/uninstall targets to Makefile
452
453 Changes:
454  - Ported to GTK+3
455  - Changed default sound API to ALSA (SDL audio has problems on some computers)
456  - Changed default renderer to OpenGL with a scale factor of 2
457  - Changed binary name to "nestopia"
458  - SRAM now saves to ~/.nestopia/save (for people who have roms on a read-only network share)
459  - Automatically install a new nstcontrols file to ~/.nestopia if it doesn't exist
460  - Install NstDatabase.xml to a proper location on the filesystem instead of forcing the user to manually copy it to ~/.nestopia
461
462 Fixes:
463  - Fixed numerous compiler warnings.
464
465----------------------------------------------------------------
466Unofficial 1.41.1 - by Geestarraw (geestarraw@gmail.com) (May 17, 2011)
467----------------------------------------------------------------
468
469Shell:
470
471 Changes:
472
473  - Added fullscreen support for non-primary monitor displays.
474  - Modified Video Options dialog component layout and added device index to
475    identify mutiple monitors.
476  - Refactoring.
477  - Code documentation.
478
479 Fixes:
480
481  - Fixed so menu is still displayed after fullscreen monitor to monitor switch.
482
483Project:
484
485 Changes:
486
487  - Converted solution and projects to Visual Studio 2010.
488  - Improved version enumeration previously locked to x.xx (exactly 3 digits) to
489    be anything from y.y, y.y.y, and y.y.y.y (where y can be up to 4 digits).
490  - Changed build output target to nestopia.exe.
491
492 Fixes:
493
494  - Fixed bug in version enumeration always excluding highest version number.
495  - Moved unofficial 1.41 release notes to official changelog file.
496
497----------------------------------------------------------------
498Unofficial 1.41 - by Keith Kelly (c0d3h4x0r@hotmail.com) (March 29, 2010)
499----------------------------------------------------------------
500
501This is an unofficial maintenance release I created to fix an annoying joystick lag issue.
502This lag was particularly bad when VSync was enabled.  The original Nestopia author (Martin
503Freij) appears to have abandoned the official Nestopia project on SourceForge and has not
504responded to any of my e-mails, so I am left with no choice but to provide this unofficial
505release as a public service to the emulation community.
506
507Changes:
508
5091. Removed manual option to set priority of Nestopia's main emulation loop thread. Instead,
510Nestopia now boosts its own process base priority AND its own main emulation thread priority
511whenever it is the active foreground window (and/or running in full-screen mode). This brings
512Nestopia much closer to real-time performance and responsiveness.
513
5142. Removed some screwy input polling logic, and added some calls to input.Poll(), to ensure
515that the input devices are always polled immediately before the input state is utilized.
516This was the key change that got rid of most of the lag.
517
5183. Removed some screwy input timing logic that was causing input polling to work only on
519certain clock intervals, rather than allowing it to work every time it was called.
520
521(As far as I can tell on my own hardware configuration, these three changes taken together
522have completely eliminated the lag problems that have been present in Nestopia for several
523releases.  Your mileage may vary.)
524
5254. Updated the Visual Studio solution/project to build successfully under Visual C++ 2008
526Express Edition.
527
5285. Added this releasenotes.txt file and bumped the version number to 1.41.
529
530----------------------------------------------------------------
5311.40 Release A-H - by R. Belmont
532----------------------------------------------------------------
533
534Linux Shell:
535
536 Additions:
537  - XML ROM support
538  - More flexible video configuration including OpenGL hardware scaling
539  - Input mapping in the GUI
540  - Cheat Manager with flexible support and import/export capability (win32 compatible format)
541  - Core logging is now enabled to the terminal you start NEStopia from for easier diagnosis of problems
542  - Automatic soft-patching added
543  - Coin inputs added for Vs. system
544  - Audio filters added for fun
545  - [Release C] Proper default nstcontrols file included
546  - [Release E] Added SDL audio driver, should be most compatible
547  - [Release G] Cheat Manager now shows descriptions on imported XML files.  Also fixed a CM crash.
548
549 Changes:
550  - Complains more if it's unable to write to the settings file
551  - Archive browser comes up automatically if you select a zip or 7zip archive with multiple NES files in it
552  - Option to select favored console
553  - [Release E] Refactored to get UI code out of main.cpp
554  - [Release G] Settings window auto-hides during emulation [enik]
555
556 Fixes:
557  - Fixed bug where keyboard input could stick
558  - [Release B] Cleaned up some crashy issues with the control configurator
559  - [Release D] Fixed ability to remap "meta" keys (keys that control NEStopia itself), fixed documentation on defaults.
560  - [Release E] Fixed quicksave/quickload
561  - [Release F] Fixed keyboard to ignore numlock/capslock
562  - [Release G] Taskbar description is set properly for the game window [enik]
563
564----------------------------------------------------------------
5651.40
566----------------------------------------------------------------
567
568Shell:
569
570 Additions:
571
572  - New cheat dialog features and improvements.
573  - Automatic cheat load/save support in Paths dialog.
574  - Option to mute sound when running in alt. speed mode.
575
576 Changes:
577
578  - Icon improvements by Pongbashi.
579  - Default fullscreen resolution depending on monitor's aspect ratio.
580  - Refactoring.
581
582 Fixes:
583
584  - Various minor things.
585
586Core:
587
588 Additions:
589
590  - Preliminary Dendy console support. Fixes Magistr (Subor) and
591    some other 'clone exclusives'. Info from Flamer and HardWareMan.
592  - DMC DMA read conflicts. Info from blargg and bunnyboy.
593  - Mapper 177, 179, 219 and 221. Info from CaH4e3.
594  - Database entries.
595
596 Changes:
597
598  - Better and more flexible PPU address line implementation at the
599    expense of some speed.
600  - Database entries.
601  - Refactoring.
602
603 Fixes:
604
605  - Wrong palette sometimes when switching to/from VS images.
606  - Wrong image information sometimes, e.g. battery when there isn't any.
607  - Save state NTSC/PAL mode saving.
608  - Minor save state inaccuacy fix with tape recording.
609
610----------------------------------------------------------------
6111.39
612----------------------------------------------------------------
613
614Shell:
615
616 Additions:
617
618  - "Don't show again" checkbox in DIP switches popup window.
619  - Soft-patching status in image info dialog.
620
621 Changes:
622
623  - More descriptive error messages.
624  - Refactoring.
625
626 Fixes:
627
628  - Netplay file opening error leading to crash.
629  - Recent files locking bug on exit.
630  - Last visited image file directory bug on exit.
631  - Esc not working sometimes when disabling dialog
632    controls (Windows quirk).
633  - Crash on cancel when exporting to AVI.
634  - Correct screen height with NTSC filter when exporting to AVI.
635  - Typos in GUI.
636
637Core:
638
639 Additions:
640
641  - Core API documentation in HTML through cppdoc.
642  - UPS patching format support.
643  - Database lookup on soft-patching.
644  - Database entries. Info from Bootgod.
645  - More recognized boards. Info from Bootgod.
646
647 Changes:
648
649  - FDS saves through UPS instead of IPS.
650  - Database entries. Info from Bootgod.
651  - Refactoring.
652
653 Fixes:
654
655  - FDS file saving bug.
656  - NTSC burst phase incrementing bug.
657  - Potential memory leak in database loader.
658  - UTF16 to wchar_t portability fix in XML parser.
659  - Const-correctness bug caught by GCC 4.0.
660
661----------------------------------------------------------------
6621.38
663----------------------------------------------------------------
664
665Shell:
666
667 Additions:
668
669  - Option to select favored console in preferences dialog.
670
671 Changes:
672
673  - Some video filtering work offloaded to the GPU.
674  - Most settings now stored in XML format.
675  - Misc launcher dialog display properties.
676  - Refactoring.
677
678 Fixes:
679
680  - Netplay input communication.
681  - Netplay movie recording bug (menu item accidently grayed).
682
683Core:
684
685 Additions:
686
687  - ROM sets and external database support using new XML format
688    co-developed with Bootgod.
689  - Mapper 36, 103, 104, 106, 120, 126, 175, 176, 223 and 224.
690    Info from mad dumper, CaH4e3 and Temryu.
691  - UNIF boards GS-2013 and BS-5. info from CaH4e3.
692  - Emulation of bus conflicts for certain boards.
693  - Database entries.
694
695 Changes:
696
697  - PPU power/reset timing and register states. Info from blargg.
698  - Misc IRQ/NMI/BRK/DMA special-case behavior. Info from blargg.
699  - NTSC/PAL switch during emulation will now force a hard-reset.
700  - Misc mapper emulation improvements. Info from Bootgod.
701  - NES-EVENT board timer more accurate.
702  - Board names. Info from Bootgod.
703  - Refactoring and mapper codebase overhaul.
704  - Speed optimizations (accuracy NOT compromised!).
705  - Mappers 21, 23, 25 and 185 no longer supported using plain iNES
706    files because of format restrictions.
707
708 Fixes:
709
710  - MMC3 soft-reset IRQ bug.
711  - Database entries.
712
713----------------------------------------------------------------
7141.37
715----------------------------------------------------------------
716
717Shell:
718
719 Additions:
720
721  - Menu option for DIP switch window popup on file load.
722  - Movie recording now supported during netplay.
723
724 Changes:
725
726  - Smaller netplay data packets.
727  - Minor GUI adjustments.
728  - Refactoring.
729
730 Fixes:
731
732  - Scaling artifacts with NTSC filter on certain resolutions.
733  - Auto NTSC/PAL window resize bug.
734  - Sound stuttering on window clicks.
735  - Netplay bugs/quirks.
736  - Joystick auto-calibration bug.
737
738Core:
739
740 Additions:
741
742  - Mapper 63.
743  - Mapper 121 and 134. Info from CaH4e3.
744  - Mapper 136 for Sachen board SA-002 3011. Info from Enri.
745  - Mapper 178 for "San Guo Zhong Lie Zhuan (Ch)". Info from temryu.
746  - UNIF boards: AX5705, T-230, CTC-65 and 190IN1. Info from CaH4e3.
747  - Adaptive sound streaming synchronization.
748  - More optimization hints for GCC.
749  - Database entries.
750
751 Changes:
752
753  - Movie file format rewritten. Older files will no longer work (sorry, had to
754    be done sooner or later). New format is much more flexible and extendable.
755  - Lower memory consumption.
756  - APU speed optimizations.
757  - Most DIP switches are now configurable through dialogs instead being
758    soft-reset-triggered.
759  - Board names. Info from Pongbashi and Bootgod.
760  - Refactoring.
761
762 Fixes:
763
764  - Mapper 41 and 43.
765  - Mapper 112. Fixes "Fighting Hero III". Info from temryu.
766  - Minor save state inaccuracy.
767  - FDS sound emulation inaccuracy.
768    Fixes "Nazo no Magazine Disk - Nazoraa Land Dai 3 Gou".
769  - Small rewinder bug.
770  - Database entries.
771
772----------------------------------------------------------------
7731.36
774----------------------------------------------------------------
775
776Shell:
777
778 Additions:
779
780  - Joystick calibrate button in the input dialog.
781
782 Changes:
783
784  - Now possible to make save states (slots only) during netplay.
785  - Some error messages more descriptive.
786  - Log file now enabled by default.
787  - Lazy loading of some resources, notably the launcher file database.
788  - Various aesthetic GUI fixes and improvements.
789  - Refactoring.
790
791 Fixes:
792
793  - Lightgun trigger no longer registered if screen is occluded by a window.
794  - Various things, subtle and not-so-subtle.
795
796Core:
797
798 Additions:
799
800  - Power Glove peripheral support.
801  - Mapper 38, 108 and 173. Info from CaH4e3.
802  - UNIF boards: TF1201, KS7038 and GS-2004. Info from CaH4e3.
803  - Mapper 150 reset-triggered DIP switch toggling.
804  - Database entries.
805
806 Changes:
807
808  - Speed optimizations (NO accuracy trade-off).
809  - blargg's nes_ntsc updated to version 0.2.2.
810  - HSB/RGB calculation method.
811  - 8bit video mode rendering removed.
812  - 2xSaI filters removed. Use hqx or ScaleX instead.
813  - Even stricter ANSI/ISO compliance.
814  - More compiler options and detections through the preprocessor. Refer
815    to "NstApiConfig.hpp" as starting point for porting work.
816  - Board names. Info from Pongbashi.
817  - Refactoring.
818
819 Fixes:
820
821  - Mapper 234.
822  - Mapper 242. Fixes "Dragon Quest VIII (Ch)".
823  - Database entries.
824  - Various things, subtle and not-so-subtle.
825
826----------------------------------------------------------------
8271.35
828----------------------------------------------------------------
829
830Shell:
831
832 Additions:
833
834  - Memory pool select for sound buffers.
835  - Famicom and NES four player adapter select in menu.
836  - More cartridge info in image file dialog.
837
838 Changes:
839
840  - Better sound synchronization.
841  - Launcher fixes and improvements.
842  - Workaround for bugs in E-MU sound drivers.
843  - Workaround for bug in ::D3DXSaveSurfaceToFile() using D3DXIFF_BMP.
844  - MBC strings now passed in netplay chat.
845  - Aspect ratio option now preserved on ALT+S in fullscreen mode.
846  - VSync now disabled by default.
847
848 Fixes:
849
850  - Settings for compressed palette and FDS BIOS files now properly saved on exit.
851  - AVISTREAMINFO::fccHandler.
852  - Relative paths in Paths dialog.
853
854Core:
855
856 Additions:
857
858  - Preliminary support for NES 2.0 file headers.
859  - R.O.B / Famicom Robot peripheral support.
860  - Mapper 14, 196, 214 and 169 (partially). Info from CaH4e3.
861  - Mapper 171 (KAISER KS7058) for "Tui Do Woo Ma Jeung".
862  - Mapper 172 (IDEA-TEK CNROM +SECURITY) for "1991 Du Ma Racing" (unaltered version).
863  - Database entries.
864
865 Changes:
866
867  - PAL APU noise channel rates and frame sequencer steps. Info from Blargg.
868  - Emphasis color calculations on user palettes.
869  - Better board type detection for several mappers, particulary 1 and 4.
870  - Board names. Info from Pongbashi.
871  - Removed worthless mapper 100.
872  - Refactoring.
873
874 Fixes:
875
876  - Mapper 12 to use MMC3A revision. Fixes "Dragon Ball Z 5".
877  - Mapper 15, 147 and 222. Info from CaH4e3.
878  - Mapper 99, PRG-ROM bank switching. Fixes "VS Gumshoe".
879  - Mapper 115 and moved "Bao Qing Tian" to it.
880  - Mapper 156. Fixes "Ko Ko Eo Deu Ben Ce" and "Metal Force".
881  - Mapper 163. Info from CaH4e3 and tpu.
882  - Mapper 230. Fixes "Contra" in "22-in-1".
883  - Mapper 232. Fixes the Quattro games.
884  - Right mouse button for light gun firing off-screen.
885  - Minor sound volume control bug.
886  - AbsX 3-byte NOP instruction timing.
887  - Database entries.
888
889----------------------------------------------------------------
8901.34
891----------------------------------------------------------------
892
893Shell:
894
895 Changes:
896
897  - Better method for CPU/GPU frame synchronization. Disabled when triple
898    buffering is enabled.
899  - Suitable default settings for auto frame skip, triple buffering and
900    clock source based on system info.
901  - Blargg's nes_ntsc back again with new version 0.2.1.
902  - AVISTREAMINFO::szName no longer used since its presence seem to cause
903    loading failures in some AVI file editors.
904
905 Fixes:
906
907  - Frame timing bug. Could cause severe slowdown on some systems.
908  - Wrong speed at higher refresh rates.
909  - Non-blocking input key commands.
910
911Core:
912
913 Fixes:
914
915  - "Quattro Sports: BMX Simulator" now responds to input again.
916
917----------------------------------------------------------------
9181.33b
919----------------------------------------------------------------
920
921Shell:
922
923 Fixes:
924
925  - Removed use of DirectInput8 event notifications. Caused too much
926    problems and some joysticks refused to work with it.
927
928----------------------------------------------------------------
9291.33
930----------------------------------------------------------------
931
932Shell:
933
934 Additions:
935
936  - Adjustable screen curvature.
937  - Auto scale option for Hqx and ScaleX video filters.
938  - Auto color settings option for NTSC filter.
939  - 'Condition' column in launcher.
940  - Hex and current entry view in palette editor.
941  - Fast way to supply a missing FDS BIOS file on disk image loading.
942  - 'Default' button in FDS dialog.
943  - More FDS info in log file and image info dialog.
944
945 Changes:
946
947  - Reduced input latency and improved overall frame flow by rearranging
948    wait loops and making use of Direct3D9 query events (or dummy texture
949    locks if unsupported) to force CPU/GPU sync on each frame.
950  - Improved emu input granularity with use of DirectInput8 event notification.
951    Fixes "BMX Simulator" in "Quattro Sports".
952  - Reclaim of ::Sleep() time on timed intervals in frame timer.
953  - Warning message now issued whenever the database corrects a nes file with bad header.
954  - Filelist controls now accept double clicks.
955  - Pressing ESC now closes most dialogs.
956  - No menu check marks when disk is ejected.
957  - WMM timer now used by default because of QPF/QPC unsafety on dual-core CPUs.
958  - Refactoring.
959
960 Fixes:
961
962  - Wrong HSB values in palette editor.
963  - Speed throttle bug when vsync was enabled.
964  - Incorrect window size on startup after a previous exit with a PAL sized window.
965  - Auto cursor hiding (didn't always work).
966
967Core:
968
969 Additions:
970
971  - Hq4x video filter.
972  - Support for extended 512*3 byte palettes (for emphasis colors).
973  - FDS screen text for disk reads/writes.
974  - Database entries.
975
976 Changes:
977
978  - Better RGB to YUV conversion for VS System.
979  - Better VS System detection strategy.
980  - VS DIP switch descriptions for "Battle City", "RBI Baseball", "Super Sky Kid"
981    and "Super Xevious".
982  - Rewinder optimizations. Faster but more memory consuming.
983  - More accurate FDS disk drive emulation. Fixes "Aspic-Majaou no Noroi",
984    "Hao Kun no Fushigina Tabi" and possibly others.
985  - Switched to Blargg's snes_ntsc in order to make it work with custom palettes.
986  - Refactoring and optimizations.
987
988 Fixes:
989
990  - Mapper 117. Fixes "La Bi Xiao Xin". Info from tpu.
991  - Change side bug for single sided FDS disks.
992  - Game Genie decoder bug when using certain compare values.
993  - Database entries.
994
995----------------------------------------------------------------
9961.32
997----------------------------------------------------------------
998
999Shell:
1000
1001 Additions:
1002
1003  - Language plugin system using compiled resource DLLs. LDK included in the source.
1004  - Date and time for last state slot write now displayed in the menu.
1005  - Most option dialogs now carry a cancel button.
1006  - Launcher window size preserved and optionally saved on exit.
1007  - More detailed info in some error messages.
1008
1009 Changes:
1010
1011  - Various aesthetic fixes and improvements to the GUI.
1012  - Alternative screen font for a few selected countries.
1013  - Many hardcoded strings moved to the resource string table.
1014  - No default directory creation if already user specified.
1015  - Swapped load/save state keys (N/SHIFT+N) for a more standard setup.
1016  - Different meaning to the SHIFT+0/0 key for save/load state slots.
1017    SHIFT+0 to overwrite oldest slot, 0 to load from newest slot.
1018  - Auto monitor frequency option in video dialog now enabled by default.
1019  - Updated to newer version of unrar.dll.
1020  - unrar.dll and kaillera.dll now only loaded on demand.
1021  - Lots of refactoring.
1022  - Cleaned up tabs and spaces in source files via internal utility.
1023  - Cleaned up HTML in readme file.
1024
1025 Fixes:
1026
1027  - More menu/dialog items grayed out when not applicable.
1028  - Menu disappearance sometimes after exiting menus/dialogs in fullscreen mode.
1029  - Filter settings now properly reset on 'Default' button clicks in the video options dialog.
1030  - Display of the 'Name' and 'Maker' launcher column entries now in proper ANSI code page.
1031  - Directory string parsing bug if failed to create a default directory.
1032  - Auto window sizing quirk.
1033  - Incorrect image file properties in some of the database corrected entries in the launcher dialog.
1034    Refresh your file list to force the fix to take effect.
1035
1036Core:
1037
1038 Additions:
1039
1040  - Pachinko (via mouse wheel) and Hori Track (via mouse) controllers. Info from Enri.
1041  - Nantettatte Baseball Double Cassette System for mapper 68. Info from CaH4e3 and Enri.
1042  - Mapper 170 for "Fujiya Thinking Games". Info from Enri.
1043  - Mapper 197 for "Super Fighter III". Info from CaH4e3.
1044  - Backup-switch for the Family BASIC and Playbox BASIC cartridges (DIP Switches dialog). Info from Enri.
1045  - RP2C04 VS Unisystem palettes. Info from Quietust and Kevtris.
1046  - New entries for auto-detection of controllers.
1047  - Database entries.
1048
1049 Changes:
1050
1051  - Moved "Subor (Russian)" to mapper 166.
1052  - Moved "Seicross (J)" back to mapper 185.
1053  - Controller names. Info from Pongbashi.
1054
1055 Fixes:
1056
1057  - DIP switch setting for "VS.Bomb Jack".
1058  - Lightgun in "VS.Duck Hunt" and "VS.Hogan's Alley" now works again.
1059  - Database entries.
1060
1061----------------------------------------------------------------
10621.31
1063----------------------------------------------------------------
1064
1065Shell:
1066
1067 Fixes:
1068
1069  - NSF text info bug from v1.30.
1070
1071----------------------------------------------------------------
10721.30
1073----------------------------------------------------------------
1074
1075Shell:
1076
1077 Changes:
1078
1079  - Updated 7zxa.dll.
1080
1081 Fixes:
1082
1083  - NSF text info is now displayed in the proper ANSI code page.
1084
1085Core:
1086
1087 Additions:
1088
1089  - Bandai Karaoke Studio michrophone support through keyboard.
1090  - Sound sample support for:
1091
1092     "Family Trainer - Aerobics Studio" -> "ftaerobi"
1093     "Moe Pro! '90 - Kandou Hen" -> "moepro90"
1094     "Moe Pro! - Saikyou Hen" -> "mpsaikyo"
1095     "Moero!! Pro Tennis" -> "mptennis"
1096     "Moero!! Pro Yakyuu" -> "moepro"
1097     "Moero!! Pro Yakyuu '88 - Ketteiban" -> "moepro88"
1098     "Shin Moero!! Pro Yakyuu" -> "smoepro"
1099     "Terao no Dosukoi Oozumou" -> "terao"
1100
1101    Info from Hap and Pongbashi.
1102  - Mapper 132. Info from CaH4e3.
1103  - Unif Boards "UNL-603-5052", "A65AS" and "EDU2000". Info from CaH4e3.
1104  - Mouse support for "Educational Computer 2000". Info from CaH4e3.
1105
1106 Changes:
1107
1108  - Board/Chip names. Info from Pongbashi.
1109  - Moved the following games to new mappers:
1110
1111     "Crystalis (ch)" -> mapper 195
1112     "Captain Tsubasa Vol 2 - Super Striker (ch)" -> mapper 195
1113     "Dragon Ball Z 2 - Gekishin Freeza! (ch)" -> mapper 199
1114     "Dragon Ball Z Gaiden - Saiya Jin Zetsumetsu Keikaku (ch)" -> mapper 199
1115     "San Guo Zhi 2 (ch)" -> mapper 199
1116
1117 Fixes:
1118
1119  - More accurate PAL APU DMC rates. Info from Blargg.
1120  - Mapper 4. Now defaulting to MMC3B IRQ hardware. Fixes "Star Trek - 25th Anniversary".
1121  - Mapper 19. Fixes "Final Lap".
1122  - Mapper 60, menu select for "TN 95-in-1" and "Super 35-in-1" via soft reset. Info from CaH4e3.
1123  - Mapper 163. Fixes "Kou Dai Bao Shi - Hong (ch)" and "Kou Dai Bao Shi - Lan (ch)".
1124  - Mapper 198, CHR banking. Fixes "Super Fighter III". Info from CaH4e3.
1125  - Mapper 209, CHR 4K PPU latch mode. Fixes "Power Rangers" and others. Info from CaH4e3.
1126  - Database entries.
1127
1128----------------------------------------------------------------
11291.29
1130----------------------------------------------------------------
1131
1132Shell:
1133
1134 Additions:
1135
1136  - TV Aspect option.
1137  - UI contrast slider.
1138
1139 Changes:
1140
1141  - UI color slider scales.
1142  - Increase of auto-fire speed and granularity.
1143  - Smoother fullscreen entering/exiting.
1144  - Real-time updates with the video filter UI controls.
1145  - Better compability across different compilers.
1146
1147 Fixes:
1148
1149  - Horizontal scroll-bar in the 'Open' dialog for compressed files.
1150  - User input bug in the 'UNIF-to-mapper' dialog.
1151  - NTSC/PAL window size issue on startup.
1152  - Various GUI fixes.
1153
1154Core:
1155
1156 Additions:
1157
1158  - UNIF boards "KOF97", "64-IN-1 No Repeat", "SHERO", "T-262" and "FK23C". Info from CaH4e3.
1159  - Mapper 43 and 236. Info from FE.
1160  - Database entries.
1161
1162 Changes:
1163
1164  - Update to version 0.2.0 of Blargg's NTSC video filter.
1165  - Board/Chip names. Info from Pongbashi.
1166  - Rewinder no longer forces alignment to a specific frame.
1167  - Sprite overflow timing and flag quirks. Info from Blargg.
1168  - Automatic use of ::_controlfp(..) for FPU double-precision mode or better.
1169  - Mapper 95 now derived from NAMCOT 118 instead of MMC3.
1170  - Mappers 189, 198 and 208 now derived from MMC3.
1171  - Mapper 211 now derived from JY-xxx (90).
1172  - Various mapper code cleanups.
1173  - Moved the following games to new mappers:
1174
1175     "SMB+Tetris+NWC" -> mapper 37
1176     "Jia A Fung Yun (chinese)" -> mapper 74
1177     "Aladdin (pirate)" -> mapper 90
1178     "Seicross (redump)" -> mapper 181
1179     "Ying Lie Qun Xia Zhuan (chinese)" -> mapper 192
1180     "Young Chivalry (chinese)" -> mapper 192
1181     "Dai-2-Ji - Super Robot Taisen (chinese)" -> mapper 194
1182
1183 Fixes:
1184
1185  - APU sample rate counter overflow bug.
1186  - Rewinder stop bug when running at non-default speed.
1187  - FDS IRQ counter. Fixes "Druid - Kyoufu no Tobira".
1188  - Mapper 45, no bankswitching with CHR-RAM. Fixes "Famicom Yarou Vol.1 7-in-1".
1189  - Mapper 57, menu switch on soft-reset. Info from CaH4e3.
1190  - Mapper 58, 115, 222, 150 and 188. Info from CaH4e3.
1191  - Mapper 74. Fixes "Sangokushi (chinese)" and others.
1192  - Mapper 83, language mode on soft-reset for "World Heroes 2" and "Fatal Fury 2".
1193  - Mapper 90/209/211, M2 based IRQ counter added. Fixes "Goal!!" in "45-in-1".
1194  - Mapper 117, IRQ counter. Fixes "San Guo Zhi 4 - Chi Bi Feng Yun".
1195  - Mapper 255, menu screen bugs as on the real cart.
1196  - Soft reset for mapper 230 and 255.
1197  - Small VRC7 sound chip load-state bug.
1198  - Database entries.
1199
1200----------------------------------------------------------------
12011.28
1202----------------------------------------------------------------
1203
1204Windows:
1205
1206 Additions:
1207
1208  - Sound volume level sliders.
1209  - More NTSC video filter options.
1210  - Scanline darkening level sliders.
1211
1212 Changes:
1213
1214  - Pressing the ALT-key when the menu is hidden should no longer
1215    cause "hickups" during play.
1216  - Recent files/directories menu lock state is now saved on exit.
1217
1218 Fixes:
1219
1220  - Window placement bug.
1221
1222Emulator:
1223
1224 Additions:
1225
1226  - Non-linear APU sound output.
1227  - Mapper 116 for "AV-Girl Fighting".
1228  - Mapper 163 and 167. Info from tpu.
1229  - Database entries.
1230
1231 Changes:
1232
1233  - Update to version 0.1.7 of Blargg's NTSC composite video filter.
1234  - Fine-tuned the volume levels of the external sound chips.
1235  - More accurate SUNSOFT5B sound chip emulation.
1236  - Moved "Shanghai" to mapper 93.
1237  - Patch for "Dragon Ball Z II - Gekishin Freeza!! (redump)" to
1238    use the proper EEPROM type.
1239  - 'No Sprite Limit' option should now be more responsive to games
1240    that make heavy use of OAM cycling.
1241
1242 Fixes:
1243
1244  - Mapper 45, 53, 74, 90, 93, 164 and 165.
1245  - Dip-switch and input fixes for some VS.System games.
1246  - Database entries.
1247
1248----------------------------------------------------------------
12491.27
1250----------------------------------------------------------------
1251
1252Windows:
1253
1254 Additions:
1255
1256  - Any input key may now be mapped to a joystick.
1257  - Alternative set of icons provided by Pongbashi.
1258
1259 Changes:
1260
1261  - Auto-monitor-frequency setting is now applied after exiting the dialog.
1262
1263 Fixes:
1264
1265  - Grayed Power-off menu item.
1266  - Controllers in netplay.
1267
1268Emulator:
1269
1270 Additions:
1271
1272  - Mapper 102 (SUNSOFT-3R) for "Shanghai (redump)".
1273  - RP2C03B/RC2C05-03 palette. Info from Kevtris.
1274  - Color decoder control via R-Y/G-Y/B-Y angle+gain. Comes with three presets.
1275  - Support for NSF files that use more than one external soundchip.
1276
1277 Changes:
1278
1279  - More accurate NES chroma/luma coefficients. Info from Blargg.
1280
1281 Fixes:
1282
1283  - Mapper 83. Fixes intro in "World Heroes 2".
1284  - Mapper 185. Patch for "Seicross (redump)".
1285  - APU triangle step-sequencer reset bug.
1286  - Some NSF player bugs.
1287  - Some database entries.
1288
1289----------------------------------------------------------------
12901.26
1291----------------------------------------------------------------
1292
1293Windows:
1294
1295 Additions:
1296
1297  - Automatic joystick axes recalibration.
1298  - More video filter options.
1299
1300 Changes:
1301
1302  - ::GetLongPathName() is now used in conjunction with ::GetCommandLine().
1303  - Better logic for when and when not to preserve the NES picture scale factor in fullscreen.
1304  - Minor aestetic fixes.
1305
1306 Fixes:
1307
1308  - Crash on start in 98/ME.
1309  - Crash on exit when two or more video devices are present.
1310  - Invalid fullscreen view on dual displays.
1311  - Parameter change in ::CompareString() for 98/ME/2k compatibility.
1312  - Correct LIB linking order for MSLU.
1313  - Bug in WM_DROPFILES and WM_COPYDATA handlers.
1314  - Certain input keys are now ignored. Fixes some japanese keyboards.
1315  - Can now parse unquoted filenames from the command-line.
1316
1317Emulator:
1318
1319 Additions:
1320
1321  - MD5 instead of CRC when checking for modified data.
1322  - New image file CRCs for auto detection of controllers.
1323  - Database entries.
1324
1325 Changes:
1326
1327  - NTSC filter optimizations.
1328  - Minor palette modifications.
1329  - __attribute__ ((fastcall)) removed. Seems to be broken in GCC.
1330
1331 Fixes:
1332
1333  - Some NTSC filter bugs.
1334  - Patch for "My Life My Love - Boku no Yume - Watashi no Negai" to use another revision of the MMC3 chip.
1335  - NST_ASSERT() macro bug on platforms other than Win32.
1336
1337----------------------------------------------------------------
13381.25
1339----------------------------------------------------------------
1340
1341Windows:
1342
1343 Fixes:
1344
1345  - Configuration file parse error after cheats were saved.
1346  - Unquoted executable name on the command line.
1347  - Archive filenames using non-ascii characters.
1348  - File association bug.
1349  - Katakana characters when using the 'clipboard-to-NES-screen' feature.
1350  - Slight texel-to-pixel mapping inaccuracy.
1351
1352Emulator:
1353
1354 Additions:
1355
1356  - NTSC composite video emulation. Requires a fast computer. Implementation by
1357    Blargg and NewRisingSun.
1358  - Mapper 27.
1359
1360 Changes:
1361
1362  - Took out the database names. Too many errors.
1363
1364 Fixes:
1365
1366  - Mapper 16 IRQ timing. Fixes SD Gundam Gaiden - Knight Gundam Monogatari 2 - Hikari no Kishi.
1367  - King of Fighters 99 (no-frame-IRQ hack).
1368  - Save state errors with MMC3 games.
1369  - Blitter producing garbage on screen (rare occasions).
1370  - Some ISO C++ misstakes.
1371
1372----------------------------------------------------------------
13731.24
1374----------------------------------------------------------------
1375
1376Windows Port:
1377
1378 Additions:
1379
1380  - Unicode support. Win98/Me users need to obtain the Unicode Layer DLL (unicows.dll) from Microsoft's
1381    site and place it in the same directory as Nestopia.
1382
1383    Evil hotlink: http://download.microsoft.com/download/b/7/5/b75eace3-00e2-4aa0-9a6f-0b6882c71642/unicows.exe
1384
1385  - Palette editor (video options dialog).
1386  - NSV movie to AVI converter.
1387  - Several new NSP file commands.
1388  - Clipboard text can now be pasted into the screen through the menu or F12 when the Family Basic or
1389    Subor keyboard is in use.
1390
1391 Changes:
1392
1393  - Original kailleraclient.dll replaced with Anti3D's version.
1394  - Localized keyboard layout names.
1395  - Better DirectInput to Family Basic keyboard mapping.
1396  - Default save file path is now .\save instead of .\cartridge for consistency as some of the new save file
1397    types aren't technically part of a cartridge.
1398  - Various aestetic fixes.
1399
1400 Fixes:
1401
1402  - Menu->File->Sound Recorder->Rewind command is now disabled during recording.
1403  - Workaround for the notorious VC8 iostream memory leak bug.
1404
1405Emulation Core:
1406
1407 Additions:
1408
1409  - VRC7 sound chip (Lagrange Point).
1410  - Mappers 137,138,139,141,143,145,146,147,148 and 149. Info from CaH4e3.
1411  - UNIF boards 8157 and CC-21. Info from CaH4e3.
1412  - Family Trainer, Subor Keyboard, Doremikko Keyboard (partial) and Party Tap expansion port devices.
1413  - Turbo File using *.tf as file extension (some games by ASCII).
1414  - Data Recorder using *.tp as file extension (Family Basic, Mach Rider, Excitebike, others).
1415  - Datach Joint ROM System and Barcode Battler.
1416  - 24C01+24C02 serial EEPROM for mapper 16 and 157.
1417  - Secondary controller pad microphone via button press.
1418  - Sound samples for Moero!! Pro Yakyuu.
1419  - Option for allowing up/down and left/right button presses simultaneously.
1420  - Some game database entries.
1421
1422 Fixes:
1423
1424  - FME-07 sound pitch.
1425  - Mappers 76 and 83.
1426  - Longer delay for FDS block-start reads. Fixes Time Twist.
1427  - Some game database entries.
1428  - NSF player bug with some FDS songs.
1429  - Frame IRQ disabled by default (hack) for King of Fighters 97/98 and Sonic 3D Blast 6.
1430  - Coefficients for the color emphasis modes. Info from Quietust.
1431
1432----------------------------------------------------------------
14331.23
1434----------------------------------------------------------------
1435
1436Windows Port:
1437
1438- Upgraded compiler.
1439- Added an option in the video dialog to automatically take advantage of other
1440  display frequencies. It's disabled by default for compatibility reasons
1441  but should be enabled for best performance.
1442- IDirect3DDevice9::SetDialogBoxMode() and D3DPRESENTFLAG_LOCKABLE_BACKBUFFER
1443  are now ONLY set when a menu or window is visible in full-screen mode. Improves
1444  speed and vsync timing.
1445- Added an option for tripple-buffering in the timing dialog.
1446- Emulation is now stopped upon menubar activation.
1447- The last selected file type in the launcher dialog is now remembered throughout
1448  the application lifetime.
1449- File names that are too long to fit inside the screen message field are now
1450  truncated using ellipses.
1451- Minor bug fixes.
1452
1453----------------------------------------------------------------
14541.22
1455----------------------------------------------------------------
1456
1457Windows Port:
1458
1459- Added support for RAR and 7-Zip files.
1460- Enabled use of XP visual styles.
1461- Cleaned up the GUI a bit and fixed proper tab ordering.
1462- Added cheat search support.
1463- Added some joystick options. People having joystick problems in earlier versions can now disable the buggy axes.
1464- Improved auto frame skipping performance.
1465- Fixed an FDS BIOS path saving bug.
1466- Fixed an auto IPS patching bug.
1467- Fixed a Wave file recording bug.
1468- Fixed an Alt+Tab from fullscreen bug.
1469- Fixed a cheats delete/clear bug.
1470
1471Emulation Core:
1472
1473- Added real-time rewinding support (up to 1 minute). To use it, assign it to any key and enable it in the Timing dialog.
1474- Added support for cheats in the whole address range.
1475- Added support for "Pro Action Rocky" cheat codes.
1476- Added DPCM channel sample interpolation and DC offset removal.
1477- Improved PPU vblank timing and flag behaviour, info from Blargg.
1478- Fixed mapper 6 and moved "Mi Hu Chen (hFFE)" to it, info from CaH4e3.
1479- Moved "Shin Samurai Spirits 2", "Power Rangers III" and "Power Rangers IV" to mapper 209.
1480- Moved "Mortal Kombat 3 - Special 56 People" to mapper 90.
1481- Hacked mapper 90, more games are playable now,
1482- Added mapper 148 and moved "Sugoro Quest - Dice no Senshitachi (asia)" to it.
1483- Added mapper 183, info from CaH4e3.
1484- Added mapper 186, info from CaH4e3.
1485- Fixed mapper 187, "King Of Fighters 96" is now playable.
1486- Added mapper 216, info from CaH4e3.
1487- Added DreamTech UNIF board, info from CaH4e3.
1488- Added H2288 UNIF board, info from Kevtris and CaH4e3.
1489- Added proper handling of FDS disk insert/eject during movie playing/recording.
1490
1491----------------------------------------------------------------
14921.21
1493----------------------------------------------------------------
1494
1495- Adjusted PPU cold reset timing, fixes Time Lord.
1496- Removed $4017.7 check for DMC IRQ, fixes Silent Service and Time Lord.
1497- Added an option for preserving the window size and position after exit.
1498- Added A12 hook for $2007(R/W).
1499- Added a newer version of ZLib.
1500- Fixed a window focus bug.
1501- Fixed a window size on startup bug.
1502- Fixed two minor APU save/load state bugs.
1503- Fixed a minor PPU sprite overflow bug.
1504- Corrected a VS palette entry, VS.Goonies looks better now.
1505- Options in the machine section in the menu are now saved on exit.
1506- Improved compatibility with DirectInput devices.
1507
1508----------------------------------------------------------------
15091.20
1510----------------------------------------------------------------
1511
1512Given the fact that it has taken almost two years to complete this release
1513I've basically lost track of the shitload of changes and fixes I've made
1514throughout this time, but I'll try to cover the most notable new additions.
1515
1516But first, I'd like to thank all the beta testers who helped shaping up
1517this release, especially Hellsbane, Michael Walsemann, Benjamin Siskoo
1518and Robert Tuccitto for their dedicated time and effort in searching for
1519bugs.
1520
1521The Windows port has been rewritten from scratch (which proved to be more
1522time consuming than I initially thought). The emulation core has gone
1523through a complete overhaul as well.
1524
1525Some of the new features:
1526
1527 - DirectDraw kicked out and replaced by Direct3D (DirectX 9.0c now required)
1528 - More video filtering options
1529 - More multitasking friendly
1530 - Configurable menu keys
1531 - Less cumbersome to take screenshots and no more GDI+ requirement
1532 - Selectable auto-fire speed
1533 - Recent directories
1534 - Ability to lock and clear the recent files and directories lists
1535 - Selectable LED source for FDS disk access
1536 - Alternative emulation speed via assignable key/button
1537 - Ability to change the menu color
1538 - Changes to brightness/saturation/hue takes effect immediately
1539 - More logfile (disabled by default now) diagnostics
1540 - Cursor gets auto-hidden
1541 - Many hard-coded strings now moved into the resource section
1542 - Image info for FDS and NSF files
1543 - Can make IPS files out of changes to FDS disk files
1544 - Can edit iNes file headers
1545 - Hq2x/Hq3x filter support
1546 - Additional GUI improvements
1547
1548New iNes mappers:
1549
1550 53, 56, 142, 158, 164, 165, 193, 203, 204, 205, 206, 207, 208,
1551 209, 210, 211, 212, 213, 215, 217
1552
1553Fixed iNes mappers:
1554
1555 *many*
1556
1557New UNIF boards:
1558
1559 Mario 1 Malee 2, Novel Diamond 9999999-in-1, Super Game 8237
1560 Super 24-in-1, WS 40-in-1
1561
1562New controllers:
1563
1564 Oeka Kids Tablet, Hyper Shot, Crazy Climber, Mahjong, Exciting Boxing
1565 Top Rider, Pokkun Moguraa
1566
1567Other emu core related things:
1568
1569 - More standard conformant C++ code
1570 - Easier to port to other platforms using a new written API
1571 - Many speed optimizations (but at NO cost of emulation accuracy)
1572 - Save state and movie file formats rewritten, old files will no longer work
1573 - More accurate APU and PPU emulation thanks to RE work by Blargg, Kevtris and Quietust
1574 - Perfectly time-aligned sound sample output by using a common clocking rate
1575 - Uses new updated palette by BMF
1576 - Better (but not perfect) NTSC color generation algorithm based on tweaks by AWJ
1577 - ROM database fixes and additions
1578 - Support for phantom stereo sound output
1579 - More accurate FDS emulation
1580 - Better sound quality with the external sound chips
1581 - Auto-selects between Famicom and NES 4-player adapter based on game CRC
1582 - More accurate emulation for several controllers
1583 - More accurate hard/soft reset behaviour
1584
1585That covers most of it.	If you like this release and would like to thank me for
1586eating Nestopia, sleeping Nestopia and breathing Nestopia during these past two years
1587consider donating a few bucks through the pay-pal link at http://sourceforge.net/projects/nestopia.
1588
1589----------------------------------------------------------------
15901.09
1591----------------------------------------------------------------
1592
1593-Added netplay (Kaillera).
1594-Added Scale2x/3x graphic filters.
1595-Menu can now be toggled in window mode.
1596-'Unlimited Sprites' bug fixed.
1597-Fixed FDS IRQ counter, glitches gone in SMB2(j).
1598-Fixed mapper 5, glitches gone in all KOEI games plus others. Save games and
1599 states fixed as well.
1600-Added mapper 12, info from VirtuaNES.
1601-Tweaked mapper 17 IRQ counter, fixes a few more FFE F8 games.
1602-Reassigned mapper 48 to 33 (Flintstones - The Rescue of Dino & Hoppy (j)).
1603-Fixed mapper 65, glitches gone in "Kaiketsu Yanchamaru 3 - Taiketsu! Zouringen" among others.
1604-Fixed mapper 69, "Honoo no Toukyuuji - Dodge Danpei" plus others work.
1605-Fixed mapper 182, glitches gone in "Super Donkey Kong".
1606-Added mapper 200, info from CaH4e3.
1607-Added mapper 201, info from CaH4e3.
1608-Added mapper 202, info from CaH4e3.
1609-Fixed mapper 245, "Yong Zhe Dou E Long - Dragon Quest 7" plus others work.
1610-Fixed mapper 249, glitches gone in "Shui Hu Zhuan" plus others.
1611-Added mapper 252, info from saro.
1612-Added mapper 254, info from VirtuaNES.
1613-A warning message is displayed when encrypted games are loaded.
1614-Added auto PRG-ROM size correction on known 512k MMC1 games (Dragon Warrior/Quest 4).
1615-OAM address is now cleared on VBLANK start, fixes sprite errors in "Titanic 1912",
1616 "Godzilla" and possibly other games.
1617-Made some PPU optimizations (scanline tile caching).
1618-Fixed a minor thread priority bug.
1619-Fixed a PPU reset bug, fixes machine resets in "Knight Rider".
1620-Changed the way CPU RAM gets initialized during power on, fixes first intro screen in
1621 "Super Donkey Kong - Xiang Jiao Chuan".
1622-Removed IRQ triggering hacks for mappers 19,21,23,25,33,40,50,65,67,83 and 183.
1623-Swapped p1/p2 controls on some VS games.
1624
1625----------------------------------------------------------------
16261.08
1627----------------------------------------------------------------
1628
1629-Added a launcher.
1630-Added support for drag-drop files.
1631-Added some more options in the preferences dialog.
1632-Changed so that relative paths are preserved.
1633-Fixed mapper 1, glitches gone in "Air Fortress".
1634-Fixed mapper 4, sound in "Startropics" & "Startropics 2 - Zoda's Revenge" works (MMC6B games which differs from MMC3).
1635-Fixed mapper 10, "Fire Emblem" plus others work.
1636-Fixed mapper 18, "Toukon Club" plus others work (minor glitches still there though).
1637-Fixed mapper 19, "Family Circuit '91" and "Wagan Land 3" plus others work.
1638-Fixed mapper 23, all valid versions of "Akumajou Special - Boku Dracula Kun" should now work.
1639-Fixed mapper 32, "Ai Sensei no Oshiete - Watashi no Hoshi" and "Major League" works.
1640-Fixed mapper 33, glitches gone in "Captain Saver".
1641-Fixed mapper 51, "11-in-one Ball Games" works again.
1642-Fixed mapper 58, "Study and Game 32-in-1" works.
1643-Fixed mapper 60, "Reset Based 4-in-1" works.
1644-Fixed mapper 62, "Super 700-in-1" works.
1645-Fixed mapper 68, "Maharaja" works.
1646-Fixed mapper 70, less glitches in "Gegege no Kitarou 2 - Youkai Gundan no Chousen".
1647-Fixed mapper 82, glitches gone in "Kyuukyoku Harikiri Stadium 3" plus others.
1648-Fixed mapper 87, "City Connection", "Ninja Jajamaru Kun" plus others work.
1649-Fixed mapper 88, glitches gone in "Dragon Spirit - Aratanaru Densetsu" plus others.
1650-Fixed mapper 90, less glitches in "Mortal Kombat 3 - Special 56 Peoples".
1651-Fixed mapper 101, "Urusei Yatsura - Lum no Wedding Bell" works.
1652-Fixed mapper 113, glitches gone in "16 Mahjang".
1653-Fixed mapper 119, glitches gone in "Pinbot" and "Highspeed".
1654-Fixed mapper 185, "Bird Week" works.
1655-Fixed Game Genie bug (certain codes would either not work or crash the application).
1656-Improved CPU/PPU synchronization. Screen shaking gone in many games ("Times of Lore", "Kick Master").
1657-Tweaked the DMC and noise channel's output frequencies for PAL mode. PAL sound is now more accurate.
1658-Tweaked the DMC DMA/IRQ counters. Most games relying on correctly timed DMC IRQ triggering should now
1659 work (Codemasters games, Ian Bell's Tank Demo).
1660
1661----------------------------------------------------------------
16621.07
1663----------------------------------------------------------------
1664
1665-Added support for file associations (preferences dialog).
1666-Added an option to select between single and multiple application instances (preferences dialog).
1667-Fixed a bug that caused the key mapping for a second joystick device to be reset every time Nestopia was restarted.
1668-Changed so that all Game Genie codes are saved on exit.
1669-Moved most of the on-screen-messages into the resource string table to make life easier for people making translation patches.
1670-Updated the rom database. Thanks again to [yang] for the new compilation.
1671-Fixed so that ns1..ns9 (save slots) files will show up when browsing files.
1672-Added command line parameter support.
1673-Added a status bar (menu).
1674-Added an FPS counter (menu).
1675-Added an option to force the window on top (menu).
1676-Added an option to disable the performance counter timer (timer dialog).
1677-Added an option to disable configuration saving on exit (preferences dialog).
1678-Added some more shortcut keys to the menu.
1679-Better multitasking.
1680-Added automatic thread priority control (preferences dialog).
1681-Changed so that even a totally screwed up iNes file header may pass thru the loader if the file can be found in the database.
1682-Improved the timers.
1683-Made new icons.
1684-Many bug fixes.
1685
1686----------------------------------------------------------------
16871.06
1688----------------------------------------------------------------
1689
1690-Fixed the input bug that sneaked up in v1.05. IDirectInputDevice8::Poll() was the cause. I forgot it could return
1691 DI_NOEFFECT which is not the same as DI_OK. The bug affected devices that didn't need manual polling.
1692-Fixed a bug that caused all soundcards without support for hardware-mixed secondary buffers to not work.
1693-Did some small optimizations in the PPU core.
1694-Changed so that state slots are flushed to files (if enabled) every time the user saves instead of only during load/close.
1695-Modified the path dialog. Two check mark buttons now control the auto loading and saving of state slots.
1696-Less sound stutter when toggling the menu in fullscreen.
1697-Tweaked the render queue and put a limit on how many frames behind the GPU can be. This is to prevent sudden jerks and input lag.
1698
1699----------------------------------------------------------------
17001.05
1701----------------------------------------------------------------
1702
1703-Corrected the CRC database searcher (several games had the wrong name displayed in the title bar)
1704-Fixed a bug that made the user defined paths not to be saved properly.
1705-Changed so that images with support for both PAL and NTSC will prioritize NTSC and not PAL as in
1706 earlier versions when "auto mode" is selected.
1707-Added mapper 107 ("Magic Dragon")
1708-Added mapper 134 ("Olympiq IQ")
1709-Added mapper 135 ("Super Pang")
1710-Added mapper 198 (chinese version of "Destiny of an Emperor")
1711-Fixed a bug in the UNIF loader that caused all files having a board name beginning with
1712 NES-,UNL-,HVC-,BTL- or BMC- to be parsed wrongly.
1713-Fixed a bug that caused the application to hang and/or crash when Alt-Tabbing.
1714-Removed most of the sound clicks and pops heard when the audio gets disabled (menu entering, window moving etc).
1715-Made so that all the save slots automatically gets imported/exported to/from files using <name>.ns1
1716 through ns9 on load/close. It's ON by default.
1717-Fixed a PPU bug that could cause the application to crash when loading up a game in the middle of an NSF tune.
1718-Fixed the frame rate timer. In previous versions it had the potential to cause serious lagging.
1719-Fixed the fullscreen mode cursor, sometimes it could get visible/invisible when it really shouldn't.
1720-Changed to using C++ exceptions, way better error handling now.
1721-Added the option to add custom keys to the "save to next slot" and "load from last slot" commands.
1722-Added 8bit graphic mode. filters are not supported for this one.
1723-Improved the TV-mode graphic filter and removed all visual artifacts in the marginals.
1724-Added an option in the preferences dialog to disable the use of the ROM database.
1725-Added more logfile info.
1726
1727----------------------------------------------------------------
17281.04
1729----------------------------------------------------------------
1730
1731-Added a TV-mode graphic filter.
1732-Moved the timing options into a separate dialog and added some more features. Speed throttling can now be toggled by F5 (default).
1733-Did some further improvements to the sound quality.
1734-Fixed mapper 64, "Skull & Crossbones" and "Klax" are now playable, thanks to Xodnizel for his findings on this insane mapper.
1735-Fixed mapper 70, "Kamen Rider Kurabu" and "Space Shadow" are now playable.
1736-Fixed mapper 83, "Garou Densetsu 2 (Fatal Fury)" and "World Heroes 2" are now playable.
1737-Added mapper 133 ("Jovial Race")
1738-Fixed mapper 232, "Maxi 15" is now playable.
1739-Fixed mapper 244, now "Decathlon (Asia)" suffers from less glitches.
1740-Changed the configuration file, now it's text based and more hacker friendly.
1741-Changed the shortcut key for fullscreen/window mode switch to ALT+RETURN.
1742-In addition to the right mouse button ESCAPE now also toggles the menu in fullscreen mode.
1743-Fixed a bug that prevented new battery-ram files from being created.
1744-Cleaned up a few things in the DirectSound manager. Hopefully this fixes the sound problems a few people have had.
1745-Added many new file CRC's to the internal database. Thanks to [yang] for the assembling.
1746-Now Nestopia remembers the last selected screen/window size.
1747-Optimized the scanline graphic filter renderer.
1748-Added some more logfile output messages.
1749
1750----------------------------------------------------------------
17511.03
1752----------------------------------------------------------------
1753
1754-Added 2xSaI, Super 2xSaI and Super Eagle graphic filters.
1755-Added support for all the graphic filters in window mode.
1756-Added game configuration file support.
1757-Improved sound quality.
1758-Added some more file CRC's to the zapper-auto-detector.
1759-Added an option to map all keys in one go.
1760-Added an option in the preferences dialog to force the application's thread to be in high priority mode.
1761-Corrected an entry in the pAPU's length counter LUT.
1762-Changed the square channel's default frequency limit. This fixes the sound in "Mega Man 2" and possibly a few other games.
1763-Fixed a bug that caused some save states not to load correctly.
1764-Lowered the output volume on the FDS sound chip.
1765-Fixed mapper 78, "Holy Diver" and "Uchuusen - Cosmo Carrier" are now playable.
1766-Fixed a frame IRQ counter bug, now "Akagawa no Yuurei Ressha" and "Dragon Warrior" among others work as they should.
1767-Fixed a bug which sometimes caused the user defined IPS path to be ignored.
1768-Rewrote a few parts in the movie player/recorder. Should be more stable now.
1769-Cleaned up a few thing in the GUI.
1770
1771----------------------------------------------------------------
17721.02
1773----------------------------------------------------------------
1774
1775-Added UNIF support.
1776-Fixed a bug in the Game Genie decoder, now eight-character codes works correctly.
1777-Added support for more axis buttons (sliders, pov etc). Havn't tested them tough as I don't have that kind of
1778 joystick, can anyone confirm they work?
1779-Fixed so that Nestopia will recognise the Twin Famicom BIOS ROM.
1780-Added adjustable dipswitches for "Nintendo World Championship" (mapper 105), now you can control and display the timer.
1781-Fixed mapper 91 (IRQ counter thing), now all mapper 91 games shows the correct graphic.
1782-Fixed mapper 187, now "Street Fighter Zero 2 '97" works.
1783-Fixed a bug in the Sunsoft FME-07 sound core.
1784-Did some cleanup in the application error handling routines - no more page-faults on known errors.
1785-No more distortion in screen when enabling/disabling the menu in fullscreen mode (LockWindowUpdate() to the rescue).
1786-Fixed a bug which sometimes caused the window, when coming out of fullscreen, to be maximized and stretched to the size of the desktop.
1787-Fixed a bug that caused the switching from window to fullscreen with the same display mode to fail.
1788-Fixed a bug in the PDXSTRING class, nothing that affected previous versions of Nestopia though.
1789-Lowered the system requirements to Pentium MMX, users with processors that lacks the CMOV instruction can now run Nestopia.
1790-Added some menu options to control the size of the window/screen (works both in window and fullscreen mode).
1791
1792----------------------------------------------------------------
17931.01
1794----------------------------------------------------------------
1795
1796Fixed a bug that caused the application to exit with the "DirectSoundCreate8() failed" message.
1797
1798----------------------------------------------------------------
17991.00
1800----------------------------------------------------------------
1801
1802Initial release.
1803