1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstBoard.hpp"
26 #include "NstBoardRcm.hpp"
27 
28 namespace Nes
29 {
30 	namespace Core
31 	{
32 		namespace Boards
33 		{
34 			namespace Rcm
35 			{
36 				#ifdef NST_MSVC_OPTIMIZE
37 				#pragma optimize("s", on)
38 				#endif
39 
SubReset(const bool hard)40 				void Gs2015::SubReset(const bool hard)
41 				{
42 					Map( 0x8000U, 0xFFFFU, &Gs2015::Poke_8000 );
43 
44 					if (hard)
45 						prg.SwapBank<SIZE_32K,0x0000>(0);
46 				}
47 
SubReset(const bool hard)48 				void Gs2013::SubReset(const bool hard)
49 				{
50 					Map( 0x6000U, 0x7FFFU, &Gs2013::Peek_6000 );
51 					Map( 0x8000U, 0xFFFFU, &Gs2013::Poke_8000 );
52 
53 					if (hard)
54 					{
55 						wrk.SwapBank<SIZE_8K,0x0000>( 0x1F );
56 						prg.SwapBank<SIZE_32K,0x0000>( ~0U );
57 					}
58 				}
59 
SubReset(const bool hard)60 				void Gs2004::SubReset(const bool hard)
61 				{
62 					Map( 0x6000U, 0x7FFFU, &Gs2004::Peek_6000 );
63 					Map( 0x8000U, 0xFFFFU, PRG_SWAP_32K       );
64 
65 					if (hard)
66 					{
67 						wrk.SwapBank<SIZE_8K,0x0000>( ~0U );
68 						prg.SwapBank<SIZE_32K,0x0000>( prg.Source().Size() / SIZE_32K - 1 );
69 					}
70 				}
71 
SubReset(const bool hard)72 				void TetrisFamily::SubReset(const bool hard)
73 				{
74 					Map( 0x8000U, 0xFFFFU, &TetrisFamily::Poke_8000 );
75 
76 					if (hard)
77 						prg.SwapBank<SIZE_32K,0x0000>(0);
78 				}
79 
80 				#ifdef NST_MSVC_OPTIMIZE
81 				#pragma optimize("", on)
82 				#endif
83 
84 				NES_PEEK_A(Gs2013,6000)
85 				{
86 					return wrk[0][address - 0x6000];
87 				}
88 
89 				NES_PEEK_A(Gs2004,6000)
90 				{
91 					return wrk[0][address - 0x6000];
92 				}
93 
94 				NES_POKE_D(Gs2013,8000)
95 				{
96 					prg.SwapBank<SIZE_32K,0x0000>( (data & 0x8) ? (data & 0x9) : (data & 0x7) );
97 				}
98 
99 				NES_POKE_A(Gs2015,8000)
100 				{
101 					ppu.Update();
102 					prg.SwapBank<SIZE_32K,0x0000>( address );
103 					chr.SwapBank<SIZE_8K,0x0000>( address >> 1 );
104 				}
105 
106 				NES_POKE_A(TetrisFamily,8000)
107 				{
108 					ppu.SetMirroring( (address & 0x80) ? Ppu::NMT_H : Ppu::NMT_V );
109 
110 					switch (address & 0x30)
111 					{
112 						case 0x00:
113 						case 0x30:
114 
115 							prg.SwapBank<SIZE_32K,0x0000>( address & 0xF );
116 							break;
117 
118 						case 0x20:
119 						case 0x10:
120 
121 							address = (address << 1 & 0x1E) | (address >> 4 & 0x02);
122 							prg.SwapBanks<SIZE_16K,0x0000>( address, address );
123 							break;
124 					}
125 				}
126 			}
127 		}
128 	}
129 }
130