1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #include "NstWindowParam.hpp"
26 #include "NstDialogLanguage.hpp"
27 
28 namespace Nestopia
29 {
30 	namespace Window
31 	{
32 		struct Language::Handlers
33 		{
34 			static const MsgHandler::Entry<Language> messages[];
35 			static const MsgHandler::Entry<Language> commands[];
36 		};
37 
38 		const MsgHandler::Entry<Language> Language::Handlers::messages[] =
39 		{
40 			{ WM_INITDIALOG, &Language::OnInitDialog }
41 		};
42 
43 		const MsgHandler::Entry<Language> Language::Handlers::commands[] =
44 		{
45 			{ IDOK, &Language::OnCmdOk },
46 			{ IDC_LANGUAGE_LIST, &Language::OnDblClk }
47 		};
48 
Language()49 		Language::Language()
50 		: dialog(IDD_LANGUAGE,this,Handlers::messages,Handlers::commands) {}
51 
~Language()52 		Language::~Language()
53 		{
54 		}
55 
OnInitDialog(Param &)56 		ibool Language::OnInitDialog(Param&)
57 		{
58 			paths.clear();
59 			Application::Instance::GetLanguage().EnumerateResources( paths );
60 
61 			const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) );
62 
63 			Path name;
64 
65 			for (Paths::const_iterator it(paths.begin()), end(paths.end()); it != end; ++it)
66 			{
67 				name = it->File();
68 				name.Extension().Clear();
69 				::CharUpperBuff( name.Ptr(), 1 );
70 
71 				const uint index = listBox.Add( name.Ptr() ).GetIndex();
72 				listBox[index].Data() = (it - paths.begin());
73 
74 				if (*it == Application::Instance::GetLanguage().GetResourcePath())
75 					listBox[index].Select();
76 			}
77 
78 			return true;
79 		}
80 
CloseOk()81 		void Language::CloseOk()
82 		{
83 			const Control::ListBox listBox( dialog.ListBox(IDC_LANGUAGE_LIST) );
84 
85 			if (listBox.AnySelection())
86 			{
87 				const uint index = listBox.Selection().Data();
88 
89 				if (paths[index] != Application::Instance::GetLanguage().GetResourcePath())
90 					newPath = paths[index];
91 			}
92 
93 			dialog.Close();
94 		}
95 
OnCmdOk(Param & param)96 		ibool Language::OnCmdOk(Param& param)
97 		{
98 			if (param.Button().Clicked())
99 				CloseOk();
100 
101 			return true;
102 		}
103 
OnDblClk(Param & param)104 		ibool Language::OnDblClk(Param& param)
105 		{
106 			if (HIWORD(param.wParam) == LBN_DBLCLK)
107 			{
108 				CloseOk();
109 				return true;
110 			}
111 
112 			return false;
113 		}
114 	}
115 }
116