1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_DIALOG_PALETTEEDITOR_H 26 #define NST_DIALOG_PALETTEEDITOR_H 27 28 #pragma once 29 30 #include "NstWindowDialog.hpp" 31 32 namespace Nestopia 33 { 34 namespace Window 35 { 36 class PaletteEditor 37 { 38 public: 39 40 PaletteEditor(Nes::Video&,const Managers::Paths&,const Path&); 41 ~PaletteEditor(); 42 43 private: 44 45 struct Handlers; 46 47 enum 48 { 49 BMP_START_X = 8, 50 BMP_START_Y = 8, 51 BMP_COLOR_WIDTH = 24, 52 BMP_COLOR_HEIGHT = 24, 53 BMP_ROWS = 16, 54 BMP_COLUMNS = 4, 55 BMP_END_X = BMP_START_X + BMP_COLOR_WIDTH * BMP_ROWS, 56 BMP_END_Y = BMP_START_Y + BMP_COLOR_HEIGHT * BMP_COLUMNS, 57 BMP_COLOR_SELECT = 0xFF, 58 BMP_COLOR_UNSELECT = 0x50 59 }; 60 61 struct Settings 62 { 63 explicit Settings(Nes::Video); 64 65 void Restore(Nes::Video) const; 66 67 Nes::Video::Palette::Mode mode; 68 Nes::Video::Palette::CustomType customType; 69 uint brightness; 70 uint saturation; 71 uint hue; 72 uchar palette[8*64][3]; 73 }; 74 75 class History 76 { 77 public: 78 79 History(); 80 81 void Reset(); 82 void Add(uint,uint); 83 bool CanUndo() const; 84 bool CanRedo() const; 85 uint Undo(Nes::Video); 86 uint Redo(Nes::Video); 87 88 private: 89 90 enum 91 { 92 LENGTH = 128, 93 STOP = 0xFF 94 }; 95 96 uint pos; 97 uchar data[LENGTH][2]; 98 }; 99 100 void UpdateMode(bool=false); 101 void UpdateColor(); 102 void UpdateColors(); 103 104 ibool OnInitDialog (Param&); 105 ibool OnPaint (Param&); 106 ibool OnLButtonDown (Param&); 107 ibool OnHScroll (Param&); 108 ibool OnCmdHex (Param&); 109 ibool OnCmdUndo (Param&); 110 ibool OnCmdRedo (Param&); 111 ibool OnCmdReset (Param&); 112 ibool OnCmdSave (Param&); 113 ibool OnCmdMode (Param&); 114 115 Dialog dialog; 116 uint colorSelect; 117 Nes::Video emulator; 118 const Managers::Paths& paths; 119 Path path; 120 ibool sliderDragging; 121 History history; 122 const Settings settings; 123 124 static bool showHex; 125 126 public: 127 Open()128 const Path& Open() 129 { 130 dialog.Open(); 131 return path; 132 } 133 }; 134 } 135 } 136 137 #endif 138