1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_MANAGER_LOGFILE_H 26 #define NST_MANAGER_LOGFILE_H 27 28 #pragma once 29 30 #include "NstIoFile.hpp" 31 32 namespace Nestopia 33 { 34 namespace Managers 35 { 36 class Preferences; 37 38 class Logfile : Manager 39 { 40 public: 41 42 Logfile(Emulator&,Window::Menu&,const Preferences&); 43 ~Logfile(); 44 45 private: 46 47 enum 48 { 49 MAX_SIZE = 0x10000 50 }; 51 52 struct Callbacks; 53 54 void Open(); 55 void Close(); 56 57 bool Available() const; 58 void UpdateMenu() const; 59 60 void OnCommand(uint); 61 void OnEmuEvent(Emulator::Event,Emulator::Data); 62 63 const Preferences& preferences; 64 Io::File file; 65 uint msgOffset; 66 }; 67 } 68 } 69 70 #endif 71