1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_MANAGER_LOGFILE_H
26 #define NST_MANAGER_LOGFILE_H
27 
28 #pragma once
29 
30 #include "NstIoFile.hpp"
31 
32 namespace Nestopia
33 {
34 	namespace Managers
35 	{
36 		class Preferences;
37 
38 		class Logfile : Manager
39 		{
40 		public:
41 
42 			Logfile(Emulator&,Window::Menu&,const Preferences&);
43 			~Logfile();
44 
45 		private:
46 
47 			enum
48 			{
49 				MAX_SIZE = 0x10000
50 			};
51 
52 			struct Callbacks;
53 
54 			void Open();
55 			void Close();
56 
57 			bool Available() const;
58 			void UpdateMenu() const;
59 
60 			void OnCommand(uint);
61 			void OnEmuEvent(Emulator::Event,Emulator::Data);
62 
63 			const Preferences& preferences;
64 			Io::File file;
65 			uint msgOffset;
66 		};
67 	}
68 }
69 
70 #endif
71