1 //////////////////////////////////////////////////////////////////////////////////////// 2 // 3 // Nestopia - NES/Famicom emulator written in C++ 4 // 5 // Copyright (C) 2003-2008 Martin Freij 6 // 7 // This file is part of Nestopia. 8 // 9 // Nestopia is free software; you can redistribute it and/or modify 10 // it under the terms of the GNU General Public License as published by 11 // the Free Software Foundation; either version 2 of the License, or 12 // (at your option) any later version. 13 // 14 // Nestopia is distributed in the hope that it will be useful, 15 // but WITHOUT ANY WARRANTY; without even the implied warranty of 16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 17 // GNU General Public License for more details. 18 // 19 // You should have received a copy of the GNU General Public License 20 // along with Nestopia; if not, write to the Free Software 21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 22 // 23 //////////////////////////////////////////////////////////////////////////////////////// 24 25 #ifndef NST_RESOURCE_CLIPBOARD_H 26 #define NST_RESOURCE_CLIPBOARD_H 27 28 #pragma once 29 30 #include "NstMain.hpp" 31 #include <windows.h> 32 33 namespace Nestopia 34 { 35 namespace Resource 36 { 37 class Clipboard 38 { 39 const bool open; 40 HANDLE const handle; 41 void* const object; 42 43 public: 44 45 Clipboard(HWND=NULL); 46 ~Clipboard(); 47 48 static bool Available(); 49 operator wcstring() const50 operator wcstring () const 51 { 52 return static_cast<wcstring>(object); 53 } 54 }; 55 } 56 } 57 58 #endif 59