1 ////////////////////////////////////////////////////////////////////////////////////////
2 //
3 // Nestopia - NES/Famicom emulator written in C++
4 //
5 // Copyright (C) 2003-2008 Martin Freij
6 //
7 // This file is part of Nestopia.
8 //
9 // Nestopia is free software; you can redistribute it and/or modify
10 // it under the terms of the GNU General Public License as published by
11 // the Free Software Foundation; either version 2 of the License, or
12 // (at your option) any later version.
13 //
14 // Nestopia is distributed in the hope that it will be useful,
15 // but WITHOUT ANY WARRANTY; without even the implied warranty of
16 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
17 // GNU General Public License for more details.
18 //
19 // You should have received a copy of the GNU General Public License
20 // along with Nestopia; if not, write to the Free Software
21 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
22 //
23 ////////////////////////////////////////////////////////////////////////////////////////
24 
25 #ifndef NST_RESOURCE_CLIPBOARD_H
26 #define NST_RESOURCE_CLIPBOARD_H
27 
28 #pragma once
29 
30 #include "NstMain.hpp"
31 #include <windows.h>
32 
33 namespace Nestopia
34 {
35 	namespace Resource
36 	{
37 		class Clipboard
38 		{
39 			const bool open;
40 			HANDLE const handle;
41 			void* const object;
42 
43 		public:
44 
45 			Clipboard(HWND=NULL);
46 			~Clipboard();
47 
48 			static bool Available();
49 
operator wcstring() const50 			operator wcstring () const
51 			{
52 				return static_cast<wcstring>(object);
53 			}
54 		};
55 	}
56 }
57 
58 #endif
59